The Future of Tangible
The Future of Tangible
The Future of Tangible
Envisioning, designing, and implementing the user interface require a comprehensive understanding
of interaction technologies. In this forum we scout trends and discuss new technologies with the potential
to influence interaction design. — Albrecht Schmidt, Editor
T
Lars Erik Holmquist, Northumbria University
he notion of tangible user adoption is expected in “more than 10 of HP Labs, Kimiko Ryokai of UC
interfaces (TUIs) was years” [2]. TUI has not appeared on Berkeley, Haiyan Zhang of Microsoft
introduced by Hiroshi the chart since, whereas many other Research, and Oren Zuckerman of
Ishii and Brygg Ullmer technologies listed as emerging at the miLAB [3]. Representing a variety
of the MIT Media same time in 2010, such as autonomous of viewpoints from academia and
Lab at the ACM CHI vehicles, social analytics, 3D printing, industry, we wanted to engage with
conference in 1997 [1]. and speech-to-speech translation, the proven success as well as the
The fundamental idea is that users have already become a commercial untapped opportunities of TUI, and
should be able to “grasp and manipulate reality. And indeed, compared with also understand what the potential
bits in the center of users’ attention by other forms of interaction that have impediments to its adoption might be.
coupling the bits with everyday physical been commercialized in the past two A number of themes emerged
objects and architectural surfaces” [1]. decades, such as touchscreens and voice during the panel that we argued
TUI has been highly influential in the assistants, the amount of successful would have unique implications for
HCI research community, and to date tangible interfaces is comparatively tangible interaction. It would have
the 1997 paper alone has been cited small. There could be multiple reasons, been impossible even for the great
almost 5,000 times. Special issues of including the relatively high cost of minds assembled (both on stage and
prominent journals have been devoted producing bespoke tangible devices, in the audience) to give any definitive
to tangibles, and there is an annual the lack of general-purpose interaction answers to these questions, but having
ACM conference on the topic: Tangible, paradigms, or even simply not enough an open dialogue helped crystalize some
Embedded, and Embodied Interaction marketing to the consumer market. of the most important issues for TUI
(TEI). At CHI 2019, Hiroshi Ishii going forward. The following reflects a
received the prestigious ACM CHI TUI THEMES synthesis of the some of the main panel
Lifetime Research Award for his work At the CHI 2019 conference in themes and my own thoughts on the
on tangibles, firmly establishing it as Glasgow, I co-organized a panel to subject:
one of the cornerstones of modern HCI discuss the past, present, and future Users. Who is the recipient or
research. And, speaking personally, of tangible user interfaces. In addition customer of future tangible user
that original tangible bits talk at CHI to Hiroshi Ishii himself, the panelists interfaces, and what settings will they
’97 (also my first CHI conference!) blew included Rafael “Tico” Ballagas be in? When TUI was introduced,
me away. To this day, it fundamentally personal computers were still limited
influences how I think about user mostly to desktops. Even laptops were
interfaces and interaction design. Insights comparatively rare, and WiFi in public
That said, the real-world impact →→ Tangible user interfaces (TUIs) places was basically unheard of. With
of TUI is still subject to some debate. have a rich history in academia the explosion of the mobile consumer
Several products and interfaces have and are one of the cornerstones Internet, and aided by portable devices
been launched that incorporate tangible of modern HCI research. such as smartphones and tablets,
interaction, but industry adoption →→ TUIs have many benefits and computer use has thoroughly dissipated
is not as prominent as the research opportunities, but there are out into the world—everything from
volume would indicate. In 2010, also impediments to their social media to reading, watching
Gartner’s Emerging Technologies mainstream adoption. movies, wayfinding, and shopping. To
Hype Cycle listed tangible user →→ One way forward could be find a place for tangibles in this wider
interfaces at the Technology Trigger bespoke, specialized tangible world of computer use—that is already
stage, which denotes promising new interfaces that perform per definition beyond the desktop—it
technologies where mainstream a specific task really well. will be important to create tangible
ACM Transactions on
Internet of Things
DOI: 10.1145/3352157 COPYRIGHT HELD BY AUTHOR. PUBLICATION RIGHTS LICENSED TO ACM. $15.00