Mixing 4 - Step by Step: Mix As You Go vs. Mix at The End? (Do Both!)
Mixing 4 - Step by Step: Mix As You Go vs. Mix at The End? (Do Both!)
Mixing 4 - Step by Step: Mix As You Go vs. Mix at The End? (Do Both!)
By Elliot Cole
Now that we’ve covered the basic tools in depth — (see past
classes on EQ, Compression, and Reverb) – we can zoom out
and look at the process as a whole.
Now that we’re all our own engineers, it’s more common to mix
as you go. This is particularly true with music that involves lots
of sound design, where shaping sound is part of the creative
process and not just the polishing finish at the end.
I’ve written a lot of notated music, and it’s the opposite world:
notation software offers terrible instrument sounds and little way
to shape them, so you have to do a lot of imagining, like “wow
this cello line sounds terrible but I can picture a good cellist
doing something beautiful with it.” It requires some optimism:
“this sounds bad, but it can sound good.”
I recommend you do some of both. Think about sound all the
time. If something sounds wrong, fix it. If you can anticipate a
problem (like two instruments competing for the same frequency
range), get ahead of it. If you have an idea, try it.
Mix as you go AND mix at the end. Just do it with two different
attitudes — first, quick & unfussy, later, precise.
1. Get organized
• Name your tracks clearly and consistently.
• Sort your tracks in a consistent way. I like high sounds at the
top, low sounds in the middle, drums at the bottom. Put similar
tracks next to each other.
• Clean up your audio and MIDI regions.
⁃ If you have tracks with tons of edits and little details, commit to
the edits and simplify your visual field by selecting time and
Consolidating (command-J).
⁃ Remove unnecessary regions.
⁃ Trim regions so they start when their contents start.
⁃ Some tracks may need more tidying up than others - for
example, vocal tracks may have silences in them that aren’t
really silent but have breathing, mouth noises, room tone, etc.
Cut these.
• Use markers to label the sections of your piece.
• Color code your tracks in a consistent way.
• This step is easy to cut corners on but it is very important!
• Group similar tracks. For example, if you have 5 tracks that are
different layers of background vocals, group them. Group your
drums, group your synths, etc.
• In Live 10 we can now make GROUPS OF GROUPS! Build a
hierarchy of sounds. If you have 5 synth pad layers, group them
into Pads. Then group them with the leads and arps into a
supergroup Synths. At the highest level you want only a few
groups — maybe Drums, Basses, Synths, Vocals, FX. Or maybe
Drums, Voice, Everything Else.
Now that we’ve crafted & cared for each track, we bubble up to
the group level:
• Are there effects that make more sense on the group instead of
each individual track?
• Solo the group and get the volume balance between each track
within the group correct.
• A little more compression on the group can help glue the layers
together (remember, you’ve already compressed each part of it,
so you don’t need much)
• Another gentle EQ pass on the group is recommend.
Now that we’ve crafted & cared for each group, we bubble up to
the Master track:
Things that help you hear clearly that cost money (in order of
increasing expensiveness):
Better headphones (Sennheiser HD 600: $399)
Better speakers
Treated room (so you hear the sound, not the sound as its
bouncing around in your room)
Things that help you hear clearly that don’t cost anything:
Rested ears! Don’t listen to loud stuff too long. Take
breaks.
Listen to your mix on several kinds of speakers —
monitors, car, headphones, laptop…
Experienced ears. Practice practice practice!