Mixing 3 - Space - Reverb: Top To Bottom
Mixing 3 - Space - Reverb: Top To Bottom
Mixing 3 - Space - Reverb: Top To Bottom
Top to Bottom
The low to high frequency spectrum is crafted with your
arrangement. Fill it by writing interesting parts to fill the low,
middle and high ranges, then clarify it with EQ.
Left to right
This is created with stereo panning (pan is short for
‘panorama’). Panning decisions are relatively straightforward:
• low sounds in the center (bass and kick drum, always. Use Bass
Mono button on Utility plug-in)
• central characters in the center (lead vocal or instrumental line)
• the higher the sound, the more you can pan it to the edges
Listen to your favorite songs and you’ll see that this structure is
almost always followed.
• Automate the panning knob (on the track level, or on the clip
level with Envelopes)
• Effects like Autopan, which apply an LFO (a repeating shape
over time) to panning
• Stereo & ‘ping pong’ delays set up so the left and right channels
have different delay times.
Adding Width
A narrow sound is one where exactly the same audio comes out
of both speakers — it will sound tight and dead-center. This is
mono.
You can also add width with the Autopan utility (set the LFO to
very fast) and the Utility tool, as well as third party stereo width
tools.
Panning and EQ
This quiet chaos of echoes blurs together in our minds and gives
us information about the kind of space we are in — the size, the
materials, even precise information about its contents. (This
information is good enough that humans can even learn to
echolocate like bats.)
Types of reverbs:
• “Natural”
⁃ Ambience (short, mostly early reflections)
⁃ Room/Hall/Cathedral/Cave — various sizes & colors of spaces.
Natural
⁃ Chamber — a very reverberant but smaller space. Engineers
used to put speakers in a big cement or wood box, play the
sound through, and re-record.
⁃ These are done either with math models or with convolution,
where an audio sample of reverb from a space is used as a
resonator for your sound.
• Mechanical
⁃ Spring (sound fed into a wire spring and re-recorded. The
reverb knob on old guitar amps used this. “Awesomely crappy”
sound.)
⁃ Plate (sound fed into a metal plate. “Plates sound cool on
almost anything.”)
• Synthetic
⁃ Digital Plate
⁃ Shimmer (reverb + pitch shifting)
⁃ Bloom (very slow build time and decay)
⁃ Reverse (sounds like the reverb tail is backwards)
⁃ Gated (big room that gets immediately cut off. 1980s drum
sound.)
⁃ Nonlin (similar to gated - big space that dies quickly. 80s vibe.)
Anatomy of a reverb:
Practical Advice
EQ your Reverb
Think about how the reverb is going to compete with the
rest of your sound.
Will it muddy up an active low or mid range? EQ it
for a brighter, clearer sound.
Is it catching lots of ugly high vocal sibilant
frequencies, like “ss” and “shhh” ? EQ it darker.
Lots of reverb plug-ins (including the Ableton one) have
simple EQ filters built in.
Ableton has one at the beginning (to filter the initial
sound) and one at the end (to filter the reverb)
Short sounds -> short reverb. Long sounds -> long reverb.
To stay precise and well defined, short sounds need their
reverb to be out of the way quickly.
If you want to go crazy, set reverb times to musically
meaningful units (1/4 notes, full bars, etc). You’ll need to
calculate reverb times against your tempo. I have never done
this but it makes sense. Here’s a handy calculator:
https://nickfever.com/Music/Blog/how-to-calculate-reverb-and-
delay-times
Reverb Plug-Ins
Free
Max4Live Convolution Reverb (part of the M4L Essentials
pack from Ableton)
sounds really good
(There are more free reverbs listed at
http://www.afreestudio.com)
Cheap
Valhalla VintageVerb [$50]
SoundToys Little Plate [$100, but seriously just save up for
the complete bundle and wait for them to have a sale]
Exponential Audio PhoenixVerb [on sale now, $49]
Liquid Sonics Seventh Heaven [$69]
I work at studio with a Bricasti M7, a $4k piece of
hardware. It is incredibly gorgeous. This plugin emulates it.