Grantssupermagic00gran PDF
Grantssupermagic00gran PDF
Grantssupermagic00gran PDF
PUBLISHED BY
U. F. GRANT
PITTSFIELD. MASS.
INTRODUCTION
As an introdaction to this little book on Magical prob-
lems and effects by U.F. Grants I would like to mention
that the author is a well known magician, and having a
creative brain, he is able to originate magical problems of
a practical nature, and the reader may be assured that each
effect has been tried and found perfect. Again the effects
have been performed befor a select few who have offered
suggestions and improvements and in this way the reader is
assured of a roal practical workable magical effect.
Max. Holden.
F O R E V*7 R D
U. F. Grant
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.
MECCA
FEARLS OF PERSIA.
and two inches deep. The cover should be hinged and the
outside painted with a fancy design. Cut a piece of thin
cardboard that will fit snugly in the bottom, and cover
this with black velvet. On the velvet, glue a small piece
of wood as shown in sketch, and slip all into bottom of box.
Next, get two strings of pearls and on the ends of one
string fasten two bent pins. Stick these in the cardboard
near the front corners and fold up pearls next to the front
ledge of box. Spread other string out as shown in sketch,
close cover and you are ready to present trick.
Pick up box, tip forward and open the cover, displaying
one string of pearls while the other is still concealed from
horizontal view by the front ledge of box.
Remove visible string and, without calling attention to
it, show box empty and close cover. While showing string
just removed, drop box to side with other hand, tipping it
backward. This will cause concealed string to fall over the
tapered piece of wood in same position occupied by first
string. Then lay box on table.
Now vanish the pearls and produce the rose with the
familiar double paper cone effect.
Finally, pick up box, tip forward to cause pearls to fall
into position, and open cover, revealing the vanished pearls
apparently restored. Remove pearls and pass out box for
examination.
—^. GRANT'S SUFER MAGICAL SECRETS »^
table. Other fake die is on table, and the solid one on sei-
vante at rear.
Now fake die taken from table and placed in box as
is
A BEDTIME STORY
5AMBa
THE HOMAvN HtN
—^' GRANT'S SUPER MAGICAL SECRETS -^
Position 1.
^ GRANT'S SUPER MAGICAL SECRETS ^
Performer ?nd assistant should agree beforehand upon
4, certain routine, so that no code will be required to tell
what is to be described. For example:
First three items, Ages.
]^ext two items. Months.
Next two items, Dates on coins.
,
CODE for AGES.
This will cover ages from 10 to 50. The four positions
of the first stick signify, respectively, that the age falls
within the 10s, 20s, 30s or 40s. The position of the second
stick signifies. that the second figure is 1, 2 or 3; 4, 5 or 6; 7,
8 or 9; or zero. The first three positions of the third stick
will signify which one of the three applies, and the fourth
position will signify 50.
A few examples are given in the table below.
Age
'^ GRANT'S SUPER MAGICAL SECRETS ^^
SUPER PREDICTION
?lly this spectator being caught off his guard will hand you
the article he formally had on his mind, namely the watch.
And success is yours.
A variation: Instead of agreeing on a certain article
before the performance, it is possible for performer to watch
for any object
ready to be handed to him. Then, by code,
send Medium name of article to be predicted.
the super die box, described in early part of this book. The
die is hollow and four sided instead of six, with a mirror
running from front top to bottom rear of die, at a forty
five degree angle. Girl is behind the mirror. Also a roll
curtain runs from top back of die across top and down t«)
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S GRANT'S SUPER MAGICAL SECRETS ^^
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