Codex: Necrons Faq V4.0.1: Using This Update

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CHAPTER APPROVED

CODEX: NECRONS FAQ V4.0.1

USING THIS UPDATE The Monolith


• When using the Monolith Portal, the Codex states that a
Since the publication of Codex: Necrons, the unit disembarking from a Monolith counts as getting out
Warhammer 40,000 rules have been updated. This of a stationary vehicle. This rule means that the move to
document explains how to use the Necrons in emerge from the Monolith constitutes the transported
conjunction with these changes. unit’s move. After all an extra move beyond teleportation
is not stated as part of the deal. If the unit teleported has
We’ll Be Back! already moved before being teleported, it may only be
• Necrons that are down, awaiting an opportunity to deployed within 2” of the portal; if it hasn’t already moved,
make their We’ll Be Back (henceforth WBB) roll, do not it may deploy out 2” and then move normally.
count as Necrons of the same type for determining
whether a WBB roll can be made. • The Monolith’s Gauss Arc can only engage targets that
it would normally be able to fire at, so it cannot fire into
• A Necron unit falls back, having been beaten in close
close combat and must have a line-of-sight.
combat by a unit with power weapons. However, there is
a Resurrection Orb nearby. To keep things simple, when • The Monolith’s Particle Whip follows the core rules in
the casualties are suffered assess whether they are in the Warhammer 40,000 rulebook (i.e., if you move the
range of the Resurrection Orb. If they are, lay them Monolith, you must roll 2D6 and take the higher if the
down and move them with the unit. If they are not in shot scatters).
range of the Orb, remove them entirely. You will then
know how many WBB rolls to make at the start of your • Enemy models require 6’s to hit a Monolith in close
next turn. The same logic applies if the Necrons fall back combat as it is a skimmer.
after taking shooting casualties.
• An immobilised Monolith is no longer counted as a
• Necrons who fail their WBB roll are removed unless skimmer; it is now a stationary vehicle and will be hit
you intend to use a Monolith portal to teleport the unit automatically in close combat.
during the current move.
• Any model directly under the centre of the Large Blast
• Damaged warriors count as casualties if the game Template of the Particle Whip takes an AP1 hit. The new
ends before they are allowed a WBB roll.
rules for blast weapons state that the defending player
• Necrons destroyed by the Sisters of Battle Divine may remove casualties from the unit as a whole, not
Guidance who roll a 6 to wound count as being necessarily those under the template, and this rule
destroyed with power weapons and cannot make a WBB remains in effect with the exception of the model directly
roll. This revision is also the case with Tyranid Rending beneath the hole of the template.
Claws or Daemonic Talons.
• When attacking a Monolith, extra penetration dice and
• Wraiths who fail their Invulnerable save from power doubling scores are much the same thing – don’t count
weapons/monstrous creatures hits do not get a WBB roll any bonus penetration of any sort against a Monolith.
unless there is a Resurrection Orb within 6”. So no bonuses for multiple Talos attacks, tank-hunter
veteran skills, etc. The only exception is the Vindicare
Assassins’ turbo-penetrator round. As this shell is not
bonus penetration as such, it will work. Note that you still
”We are born for a darker purpose than that roll 2D6 and pick the higher when attacking a Monolith
with ordnance weapons.
of mere existence. There will come a time
when the stygian night never ends, where dead • The Monolith cannot fire the Particle Whip (as it’s an
stars will spread before us like islands that ordnance weapon) and Gauss Flux Projectors in the
slumber on the ocean, and when the beings same turn.
that hid like shadows will feed on us forever.”
• Necron Warriors in Reserve only require a Monolith to
Adept Corteswain at the Omniastery of Selethoth,
enter when they use their special reserves rule. If they
shortly before his disappearance
are using this rule and all available Monoliths are
destroyed they count as destroyed and may therefore
trigger the phase out of the on-table portion of the army.

© Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and
only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter
Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices,
Ork, Ork devices, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all
associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd
1 2000-2004, variably registered in the UK and other countries around the world.
• When rolling for Reserves that include a Monolith and - If they join a unit that is broken, the unit
one or more Necron Warrior Squads using their special remains broken.
Reserves rule, roll for Reserves as normal. If the
Monolith is available it can enter the table normally. If - If they join a broken unit, the repaired
any of the warrior squads are available, one must now Necrons fall back with the broken unit.
be deployed using the Monolith’s Portal ability.
- If the new models raise the troop strength
above 50%, it will meet the 50% criteria for
Wargear regrouping and may regroup at the
• If a unit is wiped out, and there are no models of a like appropriate time.
type within 6" (and no Tomb Spyder around), a
Resurrection Orb does not allow downed Necrons to Pariahs
make WBB rolls. • If Pariahs come within range of a Seer Council, the
whole Seer unit tests to resist the effects of the Pariahs
• Enemy units with one or more models in contact with
Psychic Abomination rule as one, using the Leadership
the Lord are affected by the Gaze of Flame.
of 7 that they are reduced to by the Pariahs.
• An enemy unit in close combat that falls back due to
the effects of a Nightmare Shroud cannot be destroyed Flayed Ones
by a Sweeping Advance, as this result would interfere • Fearless troops are not affected by the Flayed Ones
too much with the normal sequence of play – the Terrifying Visage ability.
Necrons fighting the unit that fell back may only
consolidate. However, there is nothing to stop the
Scarab Swarms
Necrons that were in close combat with it subsequently • Though it might seem obvious…Scarab swarms utilise
shooting at it or assaulting it if it is still in range. the Swarms rules as presented in the Universal Special
Rules section of the Warhammer 40,000 rulebook.
• The Strength 3 hits from a Lightning Field are from
unsaved wounds only.

• A Necron Lord with a Chronometron may roll 2D6,


discarding the lowest when determining whether they
successfully break off from a lost close combat or catch
a defeated enemy unit attempting to break off.

Necron Lords
• Necron Lords who upgrade their Staff of Light to a
Warscythe lose the shooting attack from the Staff.

• Necron Lords who have a Phase Shifter and lose their


last wound from a power weapon or other weapon that
disallows a standard armour save, may only make a
WBB roll if they have a Resurrection Orb.

C’Tan
• Despite the fact that the C'tan is a God, Gift of Chaos
still turns the C'tan into a mewling Chaos Spawn on a 6
(assuming the Invulnerable save is failed) and the C’tan is
removed as a casualty as normal. However, after the
battle, the living metal of the Necrodermis will find a way
to overcome the effects and woe betide the Sorcerer then!

• The C’tan Deceive ability does affect Fearless models.

Necrons Falling Back


• A Necron squad is forced to fall back and comes within 6"
of Necron casualties of the same type from another unit. At
the start of the Necron turn, those Necrons make a WBB
roll and several of them stand up. Now they must join the
closest unit. There are a few points to consider here:

- Even if the unit in range is broken, the new


troops can join this unit.

© Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and
only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter
Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices,
Ork, Ork devices, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all
associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd
2000-2004, variably registered in the UK and other countries around the world.
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