MIL - L8 - Current and Future Trends
MIL - L8 - Current and Future Trends
MIL - L8 - Current and Future Trends
Wearable Technology- are smart electronic devices that are worn close to and/or on the
surface of the skin where they detect, analyze and transmit information.
1. Google Glass
• Apart from being able to function as a regular eyeglass through prescription lenses, can
also function as the usual sunglasses.
• It enables the users to navigate the internet hands-free and
make command through voice prompt
• Apart from being able to connect through the internet, it has a
camera which can take photos and videos.
• Google Glass was publicly announced in 2012 and was made available for purchase in
2013.
2. Apple Watch
• The apple has similar feature with iPhone and iPad.
• It can connect through the internet which allows the user to respond to
notifications right away.
• It can also be used to take photos, play music, and store data.
• It can make and receive calls as it allows users to sync their device with
other Apple products.
• As a watch it can give accurate time and can be set in digital or analog mode.
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2. BlackBerry:
• Is a smartphone that has a unique keypad like that of a typewriter’s
• It is called as such due to its similarity with the color of the blackberry fruit.
• This gadget became a hit as it enables users to do real-time push e-mail notifications
because it has a built-in Bluetooth and a wireless device.
3. iPhone
• is a smartphone made by Apple that combines a computer, iPod, digital camera and
cellular phone into one device with a touchscreen interface
• The iPhone runs the iOS operation system, and as of 2017.
• There were 2.2 million apps for it through the Apple App store.
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TECHNOLOGY
Aside from phones, other products of technology have also been playing important roles in
the field of media and information.
Can create It can enhance It can also save Can be done by Can also be
special effects an image to considerable highly skilled used for
that look like an make it look like money since experts on restoring old or
actual footage. realistic real actors are computer classic films, so
through the use replaced with animation and today’s
of width, height animated graphics. generation will
and depth characters. have an
opportunity to
see them.
2. Hologram
• Is a physical recording of an interface pattern which uses diffraction to reproduce a three-
dimensional light field.
• Resulting in image which retains the depth, parallax, and other properties of the original
scene.
3. 3-D Environment
• is a virtual location created by game or graphic designers to make players feel like they
are actual characters in the game they are playing
• A 3-D environment also gives users a new visual experience and sensation, which makes
them enjoy the game even more.
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3.1 3-D Film
A 3-D movie could provide a different experience for the viewers as it will enhance their
illusion of depth perception.
3.2 3- Printer is also referred to as additive manufacturing (AM) because it has the same
process which involves joining successive layers of material.
UBIQUITOUS LEARNING
• can be defined as an everyday learning environment that is supported by mobile and
embedded computers and wireless networks in our everyday life. (Ogata at al.2009)
• It is aimed to provide learners with content and interaction anytime and anywhere.
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MASSIVE OPEN ONLINE CONTENT (MOOCS)
- a course of study made available over the Internet without charge to a very large number
of people. It is an online course aimed at unlimited participation and open access via web.
ONLINE LEARNING/CLASSES
• Is education that takes place over the internet
• It is often referred to as “e-learning”
• However, it is just one type of “distance learning”, the
umbrella term for anything that takes place across distance
and not in the traditional classroom.