Infernal Dwarves: Army Book 2 Edition, Version 2020.2 Beta 3 - November 12, 2020
Infernal Dwarves: Army Book 2 Edition, Version 2020.2 Beta 3 - November 12, 2020
Infernal Dwarves: Army Book 2 Edition, Version 2020.2 Beta 3 - November 12, 2020
Army Book
2nd Edition, version 2020.2 beta 3 – They shall rise and dominate while you sleep!
Incendiary
Place one Incendiary marker for each instance of Incendiary next to the unit. A unit with one or more Incendiary
markers gains Flammable. Remove one Incendiary marker:
• Immediately when the unit suffers one or more wounds (before saves are performed) from Ranged Attacks
that are Flaming Attacks.
• At the end of a Round of Combat in which the unit suffers one or more wounds (before saves are performed)
from Melee Attacks that are Flaming Attacks. If the unit had Flammable from another source than Incendiary,
it also suffers D3 hits with Strength 3, Armour Penetration 1, and Flaming Attacks at the end of the Round of
Combat. These hits are considered Special Attacks.
A Character leaving a unit affected by Incendiary is no longer affected, unless the Character was a single model unit
when it gained Incendiary. In that case, the Character keeps those Incendiary markers.
Infernal Brand
The model considers all units that do not contain any models with Infernal Brand Insignificant. It can only join or be
joined by models with Infernal Brand.
Taurukh Ritual
0–2 Models/Army.
The model is subject to the following modifications:
• It gains Cannot be Stomped, Impact Hits (1), and Tall.
• Its Advance Rate is set to 7″, its March Rate is set to 14″, and it gains +1 Armour.
• Its base size is changed to 25×50 mm.
• Its Type is changed to Beast.
Attack Attributes
Ether Cloud – Shooting
If the attack scores one or more hits, the target and all enemy War Machines within 6″ of the target lose Channel
and suffer −1 to hit until the start of the next friendly Shooting Phase.
Special Attacks
Volcanic Embrace (X)
The model part gains Grind Attacks (X), where X corresponds to the value stated in brackets. These Grind Attacks
are resolved with Strength 4 and Armour Penetration 0. In addition, attacks made by the model part, including
Special Attacks, gain Kadim Manifestation.
Armoury
Infernal Armour – Armour Equipment
Follows the rules for Plate Armour (can be enchanted as if it was Plate Armour). The wearer gains Aegis (5+, against
Flaming Attacks).
Hereditary Spell
Casting Value Range Type Duration Effect
Armour Enchantments
Mask of Ages 70 pts
Cannot be taken by Gigantic models.
Enchantment: Suit of Armour.
The bearer’s model gains Whispers of the Mask
Aegis (+1, against Close Combat Attacks), Battle
Focus, and Terror. If the bearer’s model is Infantry,
it also gains +1 Armour.
Unflame 50 pts
One use only. May be activated at the start of any
Round of Combat. A single enemy unit in base con-
tact with the bearer’s model suffers −3 Agility, and all
attacks against the enemy unit lose Flaming Attacks.
The effects last until the start of the next Player Turn.
Instruments of
Characters Core Special
Destruction
Max. 40% Min. 25% No limit
Max. 30%
A mount marked with (IoD) counts towards Instruments of Destruction. The mount and its rider also count
towards Characters.
Global Adv Mar Dis Model Rules
3 7 5 0 Infernal Armour
Offensive Att Off Str AP Agi
3 4 5 0 Infernal Armour
Offensive Att Off Str AP Agi
3″ 9″ 9 Infernal Brand
Defensive HP Def Res Arm
3 6 5 0 Infernal Armour
Offensive Att Off Str AP Agi
Height Large
Taurukh Commissioner Type Beast
250 pts single model Base 50×75 mm
Global Adv Mar Dis Model Rules
4 6 5 0 Infernal Armour
Offensive Att Off Str AP Agi
3 3 3 0
Offensive Att Off Str AP Agi
Vassal Conjurer 1 3 3 0 3
Magic Options pts Options pts
Wizard Adept 75 Special Items up to 75
Light Armour 5
Mount Options pts
Pyromancy Witchcraft Vassal Steed (Wizard Adept only) 30
d
Height Large
Lamassu Scholar Type Cavalry
300 pts single model 0–1 Units/Army Base 50×50 mm
Ground 6″ 12″ 9 Fly (6″, 12″), Infernal Brand, Light Troops, Not a Leader,
Fly 6″ 12″ Riddle of the Lamassu
Defensive HP Def Res Arm
4″ 8″ C Vassal Governor
Defensive HP Def Res Arm
C C C C+1
Offensive Att Off Str AP Agi
Height Standard
Vassal Steed Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
C C C C+1
Offensive Att Off Str AP Agi
Height Large
Kadim Chariot Type Construct
0–1 Mounts/Army Base 50×100 mm
The model also counts towards the maximum number of Kadim Chariots allowed from Special.
Global Adv Mar Dis Model Rules
Acolyte of Lugar 2 4 4 2 3
Kadim Beast 3 3 5 1 4 Battle Focus, Harnessed, Volcanic Embrace (D3)
Chassis 5 2 Impact Hits (D3+1), Inanimate
Model Rules Options pts
Contract Driven: Universal Rule. The Acolyte of Lugar must choose (one choice only):
Failed Charge Range rolls of the model in the Charge Paired Weapons free
Phase must be rerolled. Great Weapon 5
d
The mount and its rider count towards Characters. The mount also counts towards Instruments of Destruction.
All models with Fly share a common 0–2 Models/Army restriction.
Global Adv Mar Dis Model Rules
Ground 7″ 14″ C Fear, Fearless, Fly (6″, 12″), Light Troops, Supernal, To-
Fly 6″ 12″ wering Presence
Defensive HP Def Res Arm
4 C 5 C Aegis (5+)
Offensive Att Off Str AP Agi
Height Gigantic
Great Bull of Shamut Type Beast
0–1 Mounts/Army Base 60×100 mm
The mount and its rider count towards Characters. The mount also counts towards Instruments of Destruction.
All models with Fly share a common 0–2 Models/Army restriction.
Global Adv Mar Dis Model Rules
6 5 6 2 Aegis (5+)
Offensive Att Off Str AP Agi
The mount and its rider count towards Characters. The mount also counts towards Instruments of Destruction and
towards the maximum number of Infernal Bastions allowed from Instruments of Destruction.
Global Adv Mar Dis Model Rules
8 1 5 4
Offensive Att Off Str AP Agi
Crew (6) 1 4 3 0 2
Battering Ram 4 5 2 Crush Attack, Harnessed, Impact Hits (D3+1)
Model Rules
Firing Platform: Universal Rule.
All models in the same unit as the model are considered to be in Soft Cover. In addition, they may choose to draw
Line of Sight as if they were Gigantic and from any point of the Infernal Bastion’s Front Facing when shooting or
casting spells. If so, as long as the unit has at least one Full Rank:
• A maximum of 20 models can shoot. These models can shoot regardless of the rank they are positioned in.
• Measure their range from the Infernal Bastion.
Wallbreaker: Universal Rule.
The Battering Ram can only use its Crush Attack against enemy units Engaged in the model’s Front Facing. The
model must be deployed in and can only join a unit that consists entirely of models with Infernal Brand, and it
can never voluntarily leave its unit.
d
0–50 60 R&F Models with Flintlock Axe or Blunderbuss or Pistol per Army.
Global Adv Mar Dis Model Rules
1 4 4 0 Infernal Armour
Offensive Att Off Str AP Agi
Height Standard
Citadel Guard Type Infantry
290 pts + 19 pts/extra model 15–30 models Base 20×20 mm
0–50 60 R&F Models with Flintlock Axe or Blunderbuss or Pistol per Army.
Global Adv Mar Dis Model Rules
1 3 3 0 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Vassal Chieftain Type Infantry
The Vassal Chieftain is an option for Vassal Levies units. Base 20×20 mm
Global Adv Mar Dis Model Rules
2 4 4 0
Offensive Att Off Str AP Agi
Vassal Chieftain 3 4 4 1 3
Model Rules
First Amongst Inferiors: Universal Rule.
The model is a Champion that loses First Amongst Equals and that has the same Model Rules as the other R&F
models in its unit. For the purpose of receiving Commanding Presence and Rally Around the Flag from friendly
models, as well as for benefiting from Vassal Governor from friendly models, the model counts as 6″ closer to
those models.
d
1 2 4 0
Offensive Att Off Str AP Agi
Shackled Slave 1 2 3 0 1
Options pts Command Group Options pts
Must choose (one choice only): Musician 20
Paired Weapons free
Shield 1/model
Model Rules
Enslaved Porters: Universal Rule.
Right before the battle (during step 7 of the Deployment Phase Sequence), choose an Infantry unit with Infernal
Brand on your Army List. The chosen unit gains Commanding Presence with the following restrictions: it has
a range of 6″ and can only benefit the unit with Enslaved Porters. In addition, while the unit with Enslaved
Porters is not Engaged in Combat nor Fleeing, apply the following effects:
• The chosen unit gains March and Shoot until the end of the Movement Phase if it starts its March Move
within 6″ of the unit with Enslaved Porters.
• Any Health Point loss caused by Dangerous Terrain Tests on the chosen unit is ignored if the unit started
the move that triggered the Dangerous Terrain Tests within 6″ of the unit with Enslaved Porters. Instead,
for each ignored Health Point loss, the unit with Enslaved Porters suffers 1 hit that wounds automatically,
with no saves of any kind allowed.
• While Engaged in Combat and within 6″ of the unit with Enslaved Porters, at step 2 of the Round of Combat
Sequence, the chosen unit may gain Flaming Attacks until the end of the Round of Combat.
d
Height Large
Kadim Chariot Type Construct
215 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
Height Standard
Disciples of Lugar Type Infantry
335 pts + 21 pts/extra model 15–30 models Base 20×20 mm
Global Adv Mar Dis Model Rules
0–50 60 R&F Models with Flintlock Axe or Blunderbuss or Pistol per Army.
Global Adv Mar Dis Model Rules
Height Large
Taurukh Anointed 0–3 Units/Army Type Beast
280 pts + 85 pts/extra model 3–6 models 0–12 Models/Army Base 50×75 mm
Global Adv Mar Dis Model Rules
3 5 5 0 Infernal Armour
Offensive Att Off Str AP Agi
Height Standard
Vassal Slingshot Type Construct
120 pts single model 0–2 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules
Height Standard
Gunnery Team Type Construct
145 pts single model 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
5 1 4 0 Infernal Armour
Offensive Att Off Str AP Agi
6 3 7 4
Offensive Att Off Str AP Agi
8 1 5 4
Offensive Att Off Str AP Agi
Crew (6) 1 4 3 0 2
Battering Ram 4 5 2 Crush Attack, Harnessed, Impact Hits (D3+1)
Model Rules
Firing Platform: Universal Rule.
All models in the same unit as the model are considered to be in Soft Cover. In addition, they may choose to draw
Line of Sight as if they were Gigantic and from any point of the Infernal Bastion’s Front Facing when shooting or
casting spells. If so, as long as the unit has at least one Full Rank:
• A maximum of 20 models can shoot. These models can shoot regardless of the rank they are positioned in.
• Measure their range from the Infernal Bastion.
Wallbreaker: Universal Rule.
The Battering Ram can only use its Crush Attack against enemy units Engaged in the model’s Front Facing. The
model must be deployed in and can only join a unit that consists entirely of models with Infernal Brand, and it
can never voluntarily leave its unit.
d
Height Gigantic
Kadim Titan Type Infantry
475 pts single model 0–1 Units/Army Base 100×150 mm
Global Adv Mar Dis Model Rules
7 3 5 1 Infernal Armour
Offensive Att Off Str AP Agi
Character Mounts
Seat of Authority Adv 4″ Mar 8″ Dis C Vassal Governor
Standard, Infantry HP C Def C Res C Arm C+1
Seat of Authority Att 4 Off 3 Str 3 AP 0 Agi 3 Battle Focus, Harnessed
d
Vassal Steed Adv 8″ Mar 16″ Dis C Feigned Flight, Light Troops, Vanguard (6″)
Standard, Cavalry HP C Def C Res C Arm C+1
Vassal Steed Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
d
Kadim Chariot Adv 6″ Mar 6″ Dis C Contract Driven, Fear, Swiftstride
Large, Construct HP 4 Def C Res 5 Arm C+2 Aegis (2+, against Flaming Attacks)
Acolyte of Lugar Att 2 Off 4 Str 4 AP 2 Agi 3
Kadim Beast Att 3 Off 3 Str 5 AP 1 Agi 4 Battle Focus, Harnessed, Volcanic Embrace (D3)
Chassis Str 5 AP 2 Agi Impact Hits (D3+1), Inanimate
d
Bull of Shamut Adv 7″ Mar 14″ Dis C Fear, Fearless, Fly (6″, 12″), Light Troops, Supernal, Towering
Presence
Large, Cavalry HP 4 Def C Res 5 Arm C Aegis (5+)
Bull of Shamut Att 4 Off 4 Str 5 AP 2 Agi 3 Divine Attacks, Flaming Attacks, Harnessed, Impact Hits (D3)
d
Great Bull of Shamut Adv 7″ Mar 14″ Dis C Fearless, Fly (6″, 12″), Light Troops, Supernal
Gigantic, Beast HP 6 Def 5 Res 6 Arm 2 Aegis (5+)
Great Bull of Shamut Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Divine Attacks, Flaming Attacks),
Divine Attacks, Flaming Attacks, Harnessed, Impact Hits (D3)
d
Infernal Bastion Adv 3″ Mar 9″ Dis C Fires of Industry (1), Firing Platform, Strider (Wall),
Wallbreaker, War Platform
Gigantic, Construct HP 8 Def 1 Res 5 Arm 4
Crew (6) Att 1 Off 4 Str 3 AP 0 Agi 2
Battering Ram Att - Off 4 Str 5 AP 2 Agi - Crush Attack, Harnessed, Impact Hits (D3+1)
d
Core
Infernal Warriors Adv 3″ Mar 9″ Dis 9 Infernal Brand, Scoring
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Infernal Armour
Infernal Warrior Att 1 Off 4 Str 3 AP 0 Agi 2 March and Shoot
d
Citadel Guard Adv 3″ Mar 9″ Dis 9 Infernal Brand, Let Them Come!, Scoring
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Infernal Armour, Shield
Citadel Guard Att 1 Off 4 Str 4 AP 1 Agi 2 March and Shoot
d
Special
Kadim Incarnates Adv 6″ Mar 12″ Dis 7 Bound or Broken, Fear, Fearless, Ghost Step, Light Troops, Su-
pernal
Large, Infantry HP 3 Def 3 Res 4 Arm 2 Aegis (2+, against Flaming Attacks), Aegis (5+)
Kadim Incarnate Att 3 Off 3 Str 5 AP 1 Agi 4 Volcanic Embrace (D3)
d
Kadim Chariot Adv 6″ Mar 6″ Dis 9 Contract Driven, Fear, Infernal Brand, Swiftstride
Large, Construct HP 4 Def 3 Res 5 Arm 2 Aegis (2+, against Flaming Attacks), Aegis (5+)
Acolyte of Lugar (2) Att 2 Off 4 Str 4 AP 2 Agi 3
Kadim Beast Att 3 Off 3 Str 5 AP 1 Agi 4 Battle Focus, Harnessed, Volcanic Embrace (D3)
Chassis Str 5 AP 2 Agi Impact Hits (D3+1), Inanimate
d
Immortals Adv 3″ Mar 9″ Dis 9 Bodyguard, Infernal Brand, Scoring, Terror, Whispers of the
Mask
Standard, Infantry HP 1 Def 5 Res 4 Arm 0 Infernal Armour, Shield
Immortal Att 1 Off 5 Str 4 AP 1 Agi 2 Battle Focus
d
Disciples of Lugar Adv 4″ Mar 12″ Dis 9 Feigned Flight, Infernal Brand, Opposition Research, Pact of
Fire, Scoring
Standard, Infantry HP 1 Def 4 Res 4 Arm 0 Aegis (2+, against Flaming Attacks), Aegis (5+), Distracting
Disciple of Lugar Att 2 Off 4 Str 3 AP 0 Agi 3 Lethal Strike
d
Taurukh Enforcers Adv 7″ Mar 14″ Dis 9 Infernal Brand, Scoring, Tall
Standard, Beast HP 1 Def 4 Res 4 Arm 1 Cannot be Stomped, Infernal Armour
Taurukh Enforcer Att 2 Off 4 Str 4 AP 1 Agi 2 Impact Hits (1)
d
Taurukh Anointed Adv 7″ Mar 12″ Dis 9 Bodyguard (Taurukh Commissioner), Fear, Infernal Brand,
Scoring
Large, Beast HP 3 Def 5 Res 5 Arm 0 Infernal Armour
Taurukh Anointed Att 3 Off 5 Str 5 AP 2 Agi 3 Impact Hits (1)
d
Vassal Cavalry Adv 8″ Mar 16″ Dis 7 Bound or Broken, Feigned Flight, Light Troops, Vanguard (6″)
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour, Shield
Vassal Rider Att 1 Off 4 Str 3 AP 0 Agi 3 Oil Skins, Bow (4+), Light Lance
Vassal Steed Att 2 Off 3 Str 3 AP 1 Agi 3 Harnessed
d
Vassal Slingshot Adv 4″ Mar 4″ Dis 7 Bound or Broken, Fires of Industry (1), War Machine
Standard, Construct HP 5 Def 1 Res 4 Arm 0 Flammable, Light Armour
Crew Att 3 Off 3 Str 3 AP 0 Agi 3 Move or Fire, Vassal Slingshot (4+)
d
Gunnery Team Adv 3″ Mar 6″ Dis 9 Cumbersome, Fires of Industry (1), Infernal Brand
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Hard Target (1), Infernal Armour
Gunnery Team Att 2 Off 4 Str 3 AP 0 Agi 2 March and Shoot, Quick to Fire
d
Infernal Artillery Adv 0″ Mar 0″ Dis 9 Base Plate, Fires of Industry (2), Infernal Brand, War Machine
Large, Construct HP 5 Def 1 Res 4 Arm 0 Infernal Armour
Crew Att 3 Off 4 Str 3 AP 0 Agi 2 Accurate, Move or Fire
d
Instruments of Destruction
Infernal Engine Adv 6″ Mar 10″ Dis 9 Fearless, Fires of Industry (2), Full Steam Ahead!, Furnace
Breach, Infernal Brand, Unbreakable
Gigantic, Construct HP 6 Def 3 Res 7 Arm 4
Crew Att 3 Off 4 Str 3 AP 0 Agi 2 Quick to Fire
Chassis Att - Off - Str 6 AP 3 Agi 2 Grind Attacks (D3), Harnessed, Impact Hits (D6+1)
d
Shooting Weapons
Name Artillery Range Str AP Shots Rules
Accurate
Blunderbuss - 12″ 5 3 1
Half of the hits become Str 3 AP 0
Flintlock Axe - 16″ 4 2 1 -
Flaming Attacks
Naphtha Thrower March and Shoot
Flamethrower 18″ 3 {4} 0 {1} 1
(Gunnery Team) {Multiple Wounds (D3)}
Quick to Fire
Accurate
Naphtha Thrower Flaming Attacks
Flamethrower 24″ 3 {4} 0 {1} 1
(Infernal Artillery) Move or Fire
{Multiple Wounds (D3)}
Flaming Attacks
Naphtha Thrower
Flamethrower 18″ 3 {4} 0 {1} 1 {Multiple Wounds (D3)}
(Infernal Engine)
Quick to Fire
March and Shoot
Rocket Battery Multiple Wounds (D3)
- 24″ 5 2 4
(Gunnery Team) Quick to Fire
Misfires on two ‘1’
Accurate
Rocket Battery Move or Fire
- 36″ 5 2 4
(Infernal Artillery) Multiple Wounds (D3)
Misfires on two ‘1’
Multiple Wounds (D3)
Rocket Battery
- 24″ 5 2 4 Quick to Fire
(Infernal Engine)
Misfires on two ‘1’
March and Shoot
Titan Mortar
Catapult (4×4) 6–30″ 3 [7] 0 [4] 1 [Multiple Wounds (D3, Clipped Wings)]
(Gunnery Team)
Quick to Fire
Accurate
Titan Mortar
Catapult (4×4) 6–36″ 3 [7] 0 [4] 1 Move or Fire
(Infernal Artillery)
[Multiple Wounds (D3, Clipped Wings)]
Titan Mortar [Multiple Wounds (D3, Clipped Wings)]
Catapult (4×4) 6–30″ 3 [7] 0 [4] 1
(Infernal Engine) Quick to Fire
Triple Speed - 16″ 4 2 3 Never hits on worse than 3+
Vassal Slingshot Area Attack (1×5)
- 48″ 3 [6] 10 1
(Bolt Thrower) [Multiple Wounds (D3)]
Vassal Slingshot
- 36″ 1 0 3 One Incendiary per successful hit
(Oil Flask Thrower)
– Bull of Shamut 140 ↘ 130 – Naphtha Thrower, Base cost 160 ↘ 135
– Great Bull of Shamut 370 ↗ 385 – Naphtha Thrower, Ether Cloud 5 ↘ free
• Citadel Guard:
Instruments of Destruction:
– Base cost 300 ↘ 290
– Additional models 21 ↘ 19 • Infernal Engine: