T9A-FB 2ed DE 2022 Beta1 EN

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Where you see one title, there are thousands of rats sneakily working in your back you don't.

Army Book (Core Rules)


nd
2 Edition, version 2022 beta 1 – They shall rise and dominate while you sleep!

Army Model Rules 2 Characters 5


Hereditary Spell 3 Character Mounts 8
Special Items 3 Core 10
Army Organisation 4 Special 13
Quick Reference Sheet 21 Raiders 17
Changelog 24 Destroyers 18
The Menagerie 19

The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Model Rules
Universal Rules
Academy Training
Units with more than half of their models with Academy Training are considered Academy Trained. While within 8″
of one or more other non-Fleeing, friendly Academy Trained units, Academy Trained units:
• Gain Devastating Charge (+1″ Adv) when declaring their first Charge in any Charge Phase. The effect lasts
until the end of the Charge Phase. Characters without Academy Training that Charge out of the unit are not
affected.
• Count as having one additional Full Rank for the purpose of Steadfast and Disrupted if they have at least one
Full Rank.

Hunting Bolas
The roll for Flee Distance of enemy units that Break from Combat while in base contact with one or more models
with Hunting Bolas is subject to Minimised Roll.

Professional Courtesy
The model cannot join units that contain another model from the same unit entry.

Scent of Blood
The model gains Fearless and Frenzy while Engaged in Combat. In addition, the model gains Devastating Charge (+1″
Adv) for Charges against units that have at least one Health Pool that contains fewer Health Points than it did when
the unit was deployed or otherwise entered the Battlefield.

Attack Attributes
Artistry of Death – Close Combat
The attack gains +1 to wound.

Ruthless Efficiency – Close Combat


The attack gains +1 to wound during the First Round of Combat.

Armoury
Kraken’s Hide – Armour Equipment
If on foot, the wearer gains +1 Armour.

Repeater Crossbow – Shooting Weapon


Range 18″, Shots 2, Str 3, AP 0. When shooting from Short Range, the weapon gains +1 Armour Penetration.

Repeater Handbow [X] – Shooting Weapon


Range 12″, Shots X, Str 3, AP 0, Accurate, Quick to Fire. When shooting from Short Range, the weapon gains +1
Armour Penetration.

AMR HS SI AO QRS 2 Ch Mo Co Sp R D TM
Blades of Darag – Close Combat Weapon
Two-Handed. While using this weapon, the model part gains +1 Attack Value, and attacks made with this weapon
become Magical Attacks. For each non-Attribute Spell with duration One Turn targeting at least one model in the
model part’s unit, attacks made with this weapon gain +1 Strength, up to a maximum of +2, for as long as the spell’s
effects are applied. The combined Strength modifiers of the model part and of attacks made with this weapon cannot
exceed +2. This weapon cannot be enchantedwith Weapon Enchantments.

Hereditary Spell
Casting Value Range Type Duration Effect

You gain one Veil Token that is not removed at the end of
the spell’s duration. When an enemy unit inflicts one or
more Health Point losses on a friendly unit within 18″ of
H Curse of the Phantom Queen the Caster, you may discard up to two Veil Tokens from
7+ Caster One Turn your Veil Token pool. For every discarded Veil Token, the
enemy unit immediately suffers D3+1 hits with Strength
4, Armour Penetration 2, and Magical Attacks. These hits
are considered Ranged Attacks.

Special Items
Weapon Enchantments Pride of Gar Daecos 30 pts
Enchantment: Halberd.
Crippling Frost 80 pts While using this weapon, the wielder gains +1 Attack
Enchantment: Great Weapon. Value, and attacks made with this weapon become
Attacks made with this weapon gain +1 Strength, +1 Divine Attacks and Magical Attacks.
Armour Penetration, and become Magical Attacks.
In addition, for every hit inflicted with the weapon Mastery of Slaughter 20 pts
on an enemy model in a Duel, choose a model part of Enchantment: Spear.
the enemy model. The chosen model part suffers −1 While using this weapon, the wielder must reroll nat-
Attack Value until the end of the Round of Combat. ural to-wound rolls of ‘1’ with Close Combat Attacks,
and attacks made with this weapon become Magical
Lacerating Touch 60 pts Attacks. In addition, for each Health Point lost by an
Enchantment: Paired Weapons. enemy unit due to attacks made with this weapon,
Attacks made with this weapon become Magical At- the wielder’s side adds +1 to their Combat Score of
tacks and gain +2 Armour Penetration. While using this Round of Combat. This may exceed the normal
this weapon, the wielder gains +2 Attack Value and limit in Duels.
Fear.

Transcendence 50 pts Armour Enchantments


Enchantment: Lance. Seal of the Republic 45 pts
Attacks made with this weapon become Magical Models on foot only.
Attacks. For each unsaved wound inflicted on en- Enchantment: Heavy Armour.
emy models with this weapon, the wielder gains +1 For each unsaved wound inflicted on enemy models
Strength and +1 Armour Penetration for the rest of with the wearer’s Close Combat Attacks, the wearer
the game, up to a maximum of +2 each. gains +1 Armour for the rest of the game.

AMR HS SI AO QRS 3 Ch Mo Co Sp R D TM
Banner Enchantments Artefacts
Caedhren’s Pennon 80 pts Mask of the War Crow 60 pts
Infantry models in the bearer’s unit gain Scent of The bearer’s unit gains Fear. In addition, the bearer
Blood and Swiftstride. and any friendly unit that contains one or more mod-
els with Fear within 6″ of the bearer’s unit must
Executioner’s Icon 65 pts reroll natural to-wound rolls of ‘1’ with its Close Com-
The bearer and R&F model parts with Ruthless Ef- bat Attacks.
ficiency in the bearer’s unit gain Artistry of Death
and lose Ruthless Efficiency. Moithir’s Mirror 60 pts
For each successful Aegis Save roll of 5+ made by
Eye of the Gorgon 50 pts the bearer against an enemy attack, the bearer im-
Cannot be taken by units that count toward Core. mediately inflicts 1 hit with Strength 5, Armour Pen-
The bearer gains Petrifying Stare (see Gorgons unit). etration 2, and Magical Attacks on the model that
Enemy units in base contact with the bearer must caused the wound, before any casualties are removed,
reroll successful Discipline Tests. distributed onto the model’s Health Pool. This is con-
sidered a Special Attack. In addition, the bearer gains
Aegis (5+).

Ceinran’s Scales 40 pts


Wizards only.
The bearer can cast The Wheel Turns (Witchcraft) as
a Bound Spell with Power Level (4/8).

Ring of the Obsidian Thrones 40 pts


The bearer gains Will of the Senate (see Obsidian
Guard unit).

Seal of the 9th Fleet 40 pts


Silexian Officers only.
Models with Academy Training in the bearer’s unit
gain Battle Focus in the First Round of Combat.

Beastmaster’s Whistle 30 pts


Beastmasters only.
One use only. May be activated at the start of any
friendly Charge Phase. Charge Range rolls of friendly
Manticores and models with Type Beast within 12″
of the bearer are subject to Maximised Roll until the
end of the Charge Phase.

Army Organisation

Characters Core Special Raiders Destroyers The Menagerie


Max. 40% Min. 25% No limit Max. 20% Max. 15% Max. 30%

AMR HS SI AO QRS 4 Ch Mo Co Sp R D TM
Characters (Max. 40%)
Height Standard
Dread Prince Type Infantry
235 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 9
Defensive HP Def Res Arm

3 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Dread Prince 5 8 4 1 8 Deadly Riposte, Lightning Reflexes, Ruthless Efficiency


Model Rules Options pts
Deadly Riposte: Attack Attribute – Close Combat. Special Items up to 200
For each enemy Close Combat Attack allocated to- Shield 10
wards the model for which a natural ‘1’ is rolled to One choice only:
hit, the Dread Prince must perform a Close Combat Paired Weapons 5
Attack at the same Initiative Step that must be allo- Great Weapon 10
cated towards the model (or Health Pool) that rolled Halberd 10
the ‘1’ to hit. If this is not possible, ignore the effect. Lance 15
Mount Options pts
Daeb Raptor 50
Elven Horse 60
Raptor Chariot 100
d

Height Standard
Beastmaster Type Infantry
200 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 9 Willbreaker’s Craft


Defensive HP Def Res Arm

3 5 3 0 Cannot be Stomped, Heavy Armour, Kraken’s Hide


Offensive Att Off Str AP Agi

Beastmaster 4 5 4 1 7 Lightning Reflexes, Ruthless Efficiency


Model Rules Options pts
Willbreaker’s Craft: Universal Rule. Special Items up to 150
Discipline Tests taken by friendly non-Construct Shield 5
models with Towering Presence within 12″ of one One choice only:
or more models with Willbreaker’s Craft are subject Halberd 10
to Minimised Roll. Paired Weapons 10
If within 12″ of one or more models with Will- Lance 15
breaker’s Craft, the roll for determining the number Mount Options pts
of hits from Stomp Attacks of: Daeb Raptor 40
• Friendly models is subject to Maximised Roll. Elven Horse 45
• Enemy models is subject to Minimised Roll. Raptor Chariot 75
Blackmane Pegasus 80
Manticore (TM) 200
Imperious Dragon (TM) 480
d

AMR HS SI AO QRS 5 Ch Mo Co Sp R D TM
Height Standard
Silexian Officer Type Infantry
155 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 10 Academy Training, Tactician


Defensive HP Def Res Arm

3 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Silexian Officer 3 6 4 1 7 Lightning Reflexes, Ruthless Efficiency


Model Rules Mount Options pts
Tactician: Universal Rule. Elven Horse 45
The range of Academy Training to and from the Daeb Raptor 50
model’s unit is increased from 8″ to 12″. Blackmane Pegasus 70
Options pts Raptor Chariot 75
Battle Standard Bearer 50 Manticore (TM) 195
Special Items up to 100
If General up to 150
Shield 5
Kraken’s Hide 15
One choice only:
Halberd 5
Paired Weapons 5
Spear 5
Lance 10
d

HeightStandard
Temple Exarch Type Infantry
245 pts single model Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 9 Professional Courtesy, Wizard Apprentice


Defensive HP Def Res Arm

3 5 3 0 Aegis (4+, against Melee Attacks), Heavy Armour


Offensive Att Off Str AP Agi

Temple Exarch 3 5 4 1 6 Battle Focus, Lightning Reflexes, Ruthless Efficiency


Magic Options Optional Model Rules
Battle Oracle: Universal Rule.
The model gains Distracting, Wizard Adept, and
Alchemy Divination must choose Divination as its Path of Magic. Mod-
els using Blades of Darag in the model’s unit gain
Options pts Distracting.
Must choose (one choice only):
War Smith: Universal Rule.
Battle Standard Bearer free
The model gains Wizard Adept and must choose
Battle Oracle 60
Alchemy as its Path of Magic. Models with Armour
War Smith 70
4 or more in enemy units in base contact with the
Special Items up to 100
model must reroll successful Armour Saves against
One choice only:
wounds caused by Blades of Darag.
Blades of Darag free
Halberd 10
Paired Weapons 10
d

AMR HS SI AO QRS 6 Ch Mo Co Sp R D TM
Height Standard
Warlock Outcast Type Infantry
250 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules

5″ 10″ 9 Irresistible Will, Not a Leader, Wizard Adept


Defensive HP Def Res Arm

3 4 3 0
Offensive Att Off Str AP Agi

Warlock Outcast 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency


Model Rules Options pts
Irresistible Will: Universal Rule. Special Items up to 70
The Casting Values of spells cast by the model are If Wizard Master up to 200
increased by 1. Dispelling rolls against non-Bound Light Armour 5
spells cast by the model suffer a −2 modifier. Blades of Darag 10
Paired Weapons 10
Magic Options pts
Wizard Master 170 Mount Options pts
Elven Horse 20
Daeb Raptor 25
Blackmane Pegasus 35
Cosmology Evocation Witchcraft
Manticore (TM) (Wizard Master only) 75
Imperious Dragon (TM) (Wizard Master only) 400
d

HeightStandard
Silent Assassin Type Infantry
180 pts single model 0–2 Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 9 Not a Leader, Professional Courtesy, Strike from the


Shadows
Defensive HP Def Res Arm

3 7 3 0
Offensive Att Off Str AP Agi

Silent Assassin 3 7 4 3 9 Artistry of Death, Lightning Reflexes, Multiple Wounds (2,


against Characters), Poison Attacks, Paired Weapons,
Repeater Handbow [3] (2+)
Model Rules
Strike from the Shadows: Universal Rule.
The model cannot be deployed during the Deployment Phase. Instead, at the start of any Player Turn, the owner
may choose an unengaged friendly Standard Infantry unit that is not Fleeing and that the model can join and
apply the following rules:
• Remove a non-Champion R&F model from the chosen unit’s first rank as a casualty. Deploy the Silent
Assassin in the position of the removed model.
• You cannot remove the last R&F model from a unit, and removing the model never causes a Panic Test.
• The Silent Assassin cannot voluntarily leave its unit during the Player Turn in which it was deployed.
• If the model is not deployed by the end of Game Turn 4, it counts as a casualty and cannot be deployed for
the rest of the game.
d

AMR HS SI AO QRS 7 Ch Mo Co Sp R D TM
Character Mounts
Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ C
Defensive HP Def Res Arm

C C C C+2
Offensive Att Off Str AP Agi

Elven Horse 1 3 3 0 4 Harnessed

Height Standard
Daeb Raptor Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules

7″ 14″ C Scent of Blood


Defensive HP Def Res Arm

C C C C+2
Offensive Att Off Str AP Agi

Daeb Raptor 2 3 4 1 3 Harnessed, Lethal Strike

Height Large
Blackmane Pegasus Type Cavalry
0–2 Mounts/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

Ground 7″ 14″ C Fly (8″, 16″), Light Troops


Fly 8″ 16″
Defensive HP Def Res Arm

C C 4 C+1 Hard Target (1)


Offensive Att Off Str AP Agi

Blackmane Pegasus 2 4 4 1 4 Devastating Charge (+1 Str, +1 Ap), Harnessed

AMR HS SI AO QRS 8 Ch Mo Co Sp R D TM
Height Large
Raptor Chariot Type Construct
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

7″ 7″ C Scent of Blood, Swiftstride


Defensive HP Def Res Arm

4 C 4 C+2
Offensive Att Off Str AP Agi

Daeb Raptor (2) 2 3 4 1 3 Harnessed, Lethal Strike


Chassis 5 2 Impact Hits (D6+1), Inanimate

Height Large
Manticore Type Cavalry
0–2 Mounts/Army Base 50×50 mm

The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Fear, Fly (8″, 16″), Light Troops, Scent of Blood, Solitary,
Fly 8″ 16″ Towering Presence
Defensive HP Def Res Arm

4 C 5 C+1
Offensive Att Off Str AP Agi

Manticore 4 5 5 2 5 Harnessed, Lethal Strike


Model Rules Optional Model Rules
Solitary: Universal Rule. Extraordinary Specimen: Universal Rule.
The model may never join units or be joined by other The Manticore gains Stomp Attacks (D3) and To-
Characters. wering Presence, and its base size is changed to
Options pts 50×100 mm.
Extraordinary Specimen 25
d

Height Gigantic
Imperious Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm

The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules

Ground 6″ 12″ C Fly (7″, 14″), Light Troops, Meeting of Minds


Fly 7″ 14″
Defensive HP Def Res Arm

6 5 6 4
Offensive Att Off Str AP Agi

Imperious Dragon 5 5 6 3 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed


Model Rules
Meeting of Minds: Universal Rule.
The model gains Scent of Blood and treats all friendly Beast models as Insignificant.
d

AMR HS SI AO QRS 9 Ch Mo Co Sp R D TM
Core (Min. 25%)
Height Standard
Silexian Spears Type Infantry
200 pts + 14 pts/extra model 15–40 models Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Academy Training, Scoring


Defensive HP Def Res Arm

1 4 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Silexian Spear 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Spear


Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

Height Standard
Temple Militants Type Infantry
260 pts + 15 pts/extra model 15–30 models Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Fearless, Frenzy, Scoring


Defensive HP Def Res Arm

1 3 3 0 Light Armour
Offensive Att Off Str AP Agi

Temple Militant 1 4 3 0 5 Battle Focus, Fight in Extra Rank, Lightning Reflexes,


Ruthless Efficiency, Blades of Darag
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

AMR HS SI AO QRS 10 Ch Mo Co Sp R D TM
Height Standard
Raiding Party Type Infantry
170 pts + 14 pts/extra model 10–20 models 0–3 Units/Army Base 20×20 mm

Units with an upgrade marked with [R] also count towards Raiders.

Global Adv Mar Dis Model Rules

5″ 10″ 8 Hunting Bolas, Light Troops


Defensive HP Def Res Arm

1 4 3 0 Light Armour
Offensive Att Off Str AP Agi

Dread Raider 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency


Options pts Command Group Options pts
Must choose (one choice only): Champion 10
Corsair free Musician 10
Beast Breaker 1/model Standard Bearer 10
Corsair and
Repeater Handbow [2] (4+) [R] 2/model
Optional Model Rules
Beast Breaker: Universal Rule.
The model gains Cannot be Stomped and Shield. At the start of each friendly Player Turn, for each unit that
contains one or more models with Beast Breaker, choose another friendly unit within 8″ of that unit. Model
parts with Harnessed in the chosen units gain Devastating Charge (Battle FocusHatred) until the end of the
next Player Turn.
Corsair: Universal Rule.
The model gains Kraken’s Hide and Paired Weapons. In addition, each Charging unit with one or more models
with Corsair adds +1 to its side’s Combat Score if fighting an enemy unit in the enemy’s Flank or Rear Facing.
d

AMR HS SI AO QRS 11 Ch Mo Co Sp R D TM
Height Standard
Silexian Auxiliaries Type Infantry
260 pts + 12 pts/extra model 15–25 models Base 20×20 mm

The unit counts both towards Core and Raiders.


Global Adv Mar Dis Model Rules

5″ 10″ 8 Academy Training, Scoring, Suppressing Volley


Defensive HP Def Res Arm

1 4 3 0 Light Armour, Shield


Offensive Att Off Str AP Agi

Silexian Auxiliary 1 4 3 0 5 Lightning Reflexes, March and Shoot, Ruthless Efficiency,


Repeater Crossbow (3+)
Model Rules Command Group Options pts
Suppressing Volley: Universal Rule. Champion 10
At the start of each friendly Charge Phase, each unen- Musician 10
gaged non-Shaken friendly Silexian Auxiliaries unit Standard Bearer 10
with at least one Full Rank may nominate a single Banner Enchantment no limit
unengaged enemy unit within 18″ and within Line
of Sight. If so, the Silexian Auxiliaries unit cannot de-
clare any Charges during this Charge Phase. Until the
end of the Player Turn, the nominatedeach enemy
unit nominated by one or more Silexian Auxiliaries
units suffers −1 to-hit against Charging Academy
Trained units. Nominating a unit from more than
one Silexian Auxiliaries unit has no stacking effect.
d

AMR HS SI AO QRS 12 Ch Mo Co Sp R D TM
Special (No limit)
Height Standard
Shadow Riders Type Cavalry
170 pts + 18 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm
Units of 8 or more models count towards Core instead of Special.
Units with an upgrade marked with [R] also count towards Raiders.
Global Adv Mar Dis Model Rules

9″ 18″ 8 Feigned Flight, Hunting Bolas, Light Troops, Vanguard


Defensive HP Def Res Arm

1 4 3 1 Light Armour, Shield


Offensive Att Off Str AP Agi

Shadow Rider 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Light Lance


Elven Horse 1 3 3 0 4 Harnessed
Options pts Command Group Options pts
Repeater Crossbow (3+) [R] 5/model Champion 10
Musician 10
Standard Bearer 10
d

Height Standard
Warlock Acolytes Type Cavalry
210 pts + 32 pts/extra model 5–12 models 0–2 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

9″ 18″ 8 Light Troops, Wizard Conclave


Defensive HP Def Res Arm

1 4 3 1 Aegis (4+, against Melee Attacks), Aegis (5+), Light Ar-


mour
Offensive Att Off Str AP Agi

Acolyte 1 4 4 1 5 Lightning Reflexes, Ruthless Efficiency, Blades of Darag


Elven Horse 1 3 3 0 4 Harnessed
Wizard Conclave Command Group Options pts
Must select 2 spells from: Champion 120
• Perception of Strength (Cosmology)
• Ancestral Aid (Evocation)
• Twisted Effigy (Witchcraft)
• Curse of the Phantom Queen (Hereditary Spell)
d

AMR HS SI AO QRS 13 Ch Mo Co Sp R D TM
Height Standard
Dread Knights Type Cavalry
285 pts + 35 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules

7″ 14″ 9 Scent of Blood, Scoring


Defensive HP Def Res Arm

1 5 3 2 Heavy Armour, Shield


Offensive Att Off Str AP Agi

Dread Knight 2 5 4 1 6 Lightning Reflexes, Ruthless Efficiency


Daeb Raptor 2 3 4 1 3 Harnessed, Lethal Strike
Options pts Command Group Options pts
One choice only: Champion 10
Lance 3/model Musician 10
Great Weapon 6/model Standard Bearer 10
Banner Enchantment no limit
d

HeightStandard
Obsidian Guard Type Infantry
230 pts + 22 pts/extra model 10–25 models 0–3 Units/Army Base 20×20 mm

Global Adv Mar Dis Model Rules

5″ 10″ 9 Academy Training, Scoring, Will of the Senate


Defensive HP Def Res Arm

1 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Obsidian Guard 2 6 3 1 6 Lightning Reflexes, Ruthless Efficiency, Halberd


Model Rules Command Group Options pts
Will of the Senate: Universal Rule. Champion 10
Friendly units within 6″ of a non-Fleeing unit con- Musician 10
taining one or more models with Will of the Senate Standard Bearer 10
must reroll failed Panic Tests. Banner Enchantment no limit
d

Height Standard
Judicators Type Infantry
200 pts + 21 pts/extra model 10–30 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Scoring
Defensive HP Def Res Arm

1 5 3 0 Heavy Armour
Offensive Att Off Str AP Agi

Judicator 1 5 3 2 5 Artistry of Death, Hatred, Lightning Reflexes, Great


Weapon
Command Group Options pts Command Group Options pts
Champion 10 Standard Bearer 10
Musician 10 Banner Enchantment no limit
d

AMR HS SI AO QRS 14 Ch Mo Co Sp R D TM
Height Standard
Harpies Type Beast
170 pts + 10 pts/extra model 5–12 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

Ground 5″ 10″ 6 Fly (10″, 18″), Insignificant, Light Troops, Scent of Blood,
Fly 10″ 18″ Skirmisher
Defensive HP Def Res Arm

1 3 3 0 Hard Target (1)


Offensive Att Off Str AP Agi

Harpy 2 3 4 0 4 Devastating Charge (+1 Att)

Height Large
Gorgons 0–2 Units/Army Type Beast
150 pts + 100 pts/extra model 1–3 models 0–3 Models/Army Base 40×40 mm
Global Adv Mar Dis Model Rules

7″ 14″ 8 Fear, Fearless, Strider, Supernal


Defensive HP Def Res Arm

3 5 4 0 Aegis (5+)
Offensive Att Off Str AP Agi

Gorgon 4 5 4 1 5 Lightning Reflexes, Petrifying Stare, Ruthless Efficiency


Model Rules Options pts
Petrifying Stare: Special Attack. One choice only:
At Initiative Step 10, each enemy unit in base contact Paired Weapons 5/model
with the model suffers 2 hits with Armour Penetra- Halberd 15/model
tion 10 and Magical Attacks that wound on:
• 4+ for models of Standard Height
• 5+ for models of Large Height
• 6+ for models of Gigantic Height
d

Height Large
Thunder Pack Type Beast
280 pts + 65 pts/extra model 3–6 models 0–3 Units/Army Base 40×60 mm
Global Adv Mar Dis Model Rules

6″ 10″ 8 Light Troops, Scent of Blood


Defensive HP Def Res Arm

3 3 5 1 Light Armour
Offensive Att Off Str AP Agi

Thunder Beast 2 3 5 2 2 Devastating Charge (+1 Str, +1 AP, Terror), Harnessed,


Impact Hits (D3+1)
Lashmaster (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency

AMR HS SI AO QRS 15 Ch Mo Co Sp R D TM
Height Large
Raptor Chariot Type Construct
190 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

7″ 7″ 9 Scent of Blood, Swiftstride


Defensive HP Def Res Arm

4 5 4 2 Heavy Armour
Offensive Att Off Str AP Agi

Crew (2) 2 5 4 1 6 Lightning Reflexes, Ruthless Efficiency


Daeb Raptor (2) 2 3 4 1 3 Harnessed, Lethal Strike
Chassis 5 2 Impact Hits (D6+1), Inanimate
Options pts
The Crew must choose (one choice only):
Halberd free
Lance free
d

Height Large
Divine Altar Type Construct
220 pts single model 0–1 Units/Army Base 60×100 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Frenzy, Towering Presence


Defensive HP Def Res Arm

5 5 5 2 Aegis (5+)
Offensive Att Off Str AP Agi

Attendant (3) 2 5 3 1 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency,


Paired Weapons
Options pts
Must choose (one choice only):
Effigy of Dread free
Crucible of Slaughter 90
Optional Model Rules
Crucible of Slaughter: Universal Rule.
The model gains Not a Leader and War Platform.
In addition, during the Melee Phase, the model’s unit and enemy units in base contact with the model’s unit
suffer −1 Resilience. Models with Crucible of Slaughter are not affected.
While part of an Infantry unit, Attendants gain the same Close Combat Weapons as the R&F models in the unit.
They can use Spears despite not being Infantry. The model must be deployed in a unit, and it can never leave
that unit voluntarily. If the model is deployed in Temple Militants, it loses Paired Weapons and gains Blades of
Darag until the end of the game.
Effigy of Dread: Universal Rule.
The model gains Channel (3), Fear, Fearless, Unbreakable, Blades of Darag, and its Health Points are set to
6. The model cannot declare any Charges nor perform Pursuit Moves, and its Advance Rate and March Rate
are always 0″, i.e. the model cannot perform any Advance Moves, March Moves, Magical Moves, nor Random
Movement.
In addition, friendly units within 18″ of the model gain Fear. Enemy units within 18″ of the model cannot
benefit from Rally Around the Flag for Fear Tests.
At the end of each friendly Magic Phase, the owner may discard up to 2 Veil Tokens from their Veil Token pool to
increase the range of Effigy of Dread by 3″ for each discarded Veil Token. The effect lasts until the start of the
next friendly Magic Phase.
d

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Raiders (Max. 20%)
Height Standard
Black Cloaks Type Infantry
180 pts + 35 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules

5″ 10″ 8 Hunting Bolas, Light Troops, Scout, Skirmisher


Defensive HP Def Res Arm

1 4 3 0 Hard Target (1), Light Armour


Offensive Att Off Str AP Agi

Black Cloak 1 4 3 0 5 Lightning Reflexes, Poison Attacks, Ruthless Efficiency,


Paired Weapons, Repeater Handbow [2] (3+)
Command Group Options pts
Champion 10
d

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Destroyers (Max. 15%)
Height Large
Hunting Chariot Type Construct
200 pts single model 0–3 Models/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

9″ 9″ 8 Hunting Bolas, Swiftstride


Defensive HP Def Res Arm

4 4 4 2 Light Armour
Offensive Att Off Str AP Agi

Crew (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Light Lance


Elven Horse (2) 1 3 3 0 4 Harnessed
Chassis 5 2 Impact Hits (D6), Inanimate, Barbed Net Thrower (3+)
Model Rules
Barbed Net Thrower: Shooting Weapon.
Range 18″, Shots 4, Str 4, AP 2, Multiple Wounds (2), Quick to Fire, Reload!. Units that suffer one or more
hits from this weapon suffer −1 Agility and lose Swiftstride. The effects last until the start of the next friendly
Player Turn.
d

Height Standard
Repeater Battery Type Construct
190 pts single model 0–3 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules

5″ 5″ 8 War Machine
Defensive HP Def Res Arm

4 1 4 0 Light Armour
Offensive Att Off Str AP Agi

Crew 2 4 3 0 5 Lightning Reflexes, Ruthless Efficiency, Daeb Bolt


Thrower (3+)
Model Rules
Daeb Bolt Thrower: Artillery Weapon.
Range 24″, Shots 8, Str 5, AP 2. Note that the model can move and shoot.
d

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The Menagerie (Max. 30%)
Height Gigantic
Kraken Type Beast
390 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

6″ 12″ 8 Coastal Predator


Defensive HP Def Res Arm

5 5 5 3 Distracting, Hard Target (1)


Offensive Att Off Str AP Agi

Kraken 4 5 7 3 3 Harnessed, Hatred (against Large, Gigantic), Multiple


Wounds (D3)
Lashmaster (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency
Model Rules Options pts
Coastal Predator: Universal Rule. Colossal Kraken* (0–1 Units/Army) 65
While the centre of the model’s base is inside a Wa- *Armies with one or more Beastmasters only
ter Terrain Feature, the model gains Devastating
Optional Model Rules
Charge (+2″ Adv) and Hard Target (1).
Colossal Kraken: Universal Rule.
The model gains +2 Health Points, 2 additional Lash-
masters, and its base size is changed to 100×150
mm.
d

Height Gigantic
Hydra Type Beast
420 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules

6″ 12″ 8 Cut one off…


Defensive HP Def Res Arm

6 4 5 3 Fortitude (5+)
Offensive Att Off Str AP Agi

Hydra 5 4 5 2 2 Breath Attack (Str 3, AP 2), Harnessed, Poison Attacks,


Rage
Lashmaster (2) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency
Model Rules
Cut one off…: Universal Rule.
For each successful Fortitude Save roll of a natural ‘6’, the model disregards another simultaneously suffered
wound. If there aren’t enough simultaneously suffered wounds to disregard, the model immediately Recovers 1
Health Point instead.
Rage: Attack Attribute – Close Combat.
Whenever the model loses a Health Point, it gains +1 Attack Value. Whenever it gains a Health Point, it suffers
−1 Attack Value.
d

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Height Gigantic
Mist Leviathan Type Beast
250 pts single model 0–2 Units/Army Base 100×100 mm
Global Adv Mar Dis Model Rules

Ground 2″ 4″ 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Fly 7″ 14″
Defensive HP Def Res Arm

8 3 5 0 Distracting
Offensive Att Off Str AP Agi

Mist Leviathan 4 3 4 3 3 Harnessed


Lashmaster (4) 1 4 3 0 5 Lightning Reflexes, Ruthless Efficiency
Model Rules
Under the Cover of Mists: Universal Rule.
Enemy units within 8″ of one or more Mist Leviathans suffer −1 to hit for Shooting Attacks. In addition, during
the first Game Turn, friendly Infantry units gain Hard Target (1) while within 8″ of one or more Mist Leviathans.
d

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Quick Reference Sheet
Characters
Dread Prince Adv 5″ Mar 10″ Dis 9
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Heavy Armour
Dread Prince Att 5 Off 8 Str 4 AP 1 Agi 8 Deadly Riposte, Lightning Reflexes, Ruthless Efficiency
d
Beastmaster Adv 5″ Mar 10″ Dis 9 Willbreaker’s Craft
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Cannot be Stomped, Heavy Armour, Kraken’s Hide
Beastmaster Att 4 Off 5 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Silexian Officer Adv 5″ Mar 10″ Dis 10 Academy Training, Tactician
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Heavy Armour
Silexian Officer Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Temple Exarch Adv 5″ Mar 10″ Dis 9 Professional Courtesy, Wizard Apprentice
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Aegis (4+, against Melee Attacks), Heavy Armour
Temple Exarch Att 3 Off 5 Str 4 AP 1 Agi 6 Battle Focus, Lightning Reflexes, Ruthless Efficiency
d
Warlock Outcast Adv 5″ Mar 10″ Dis 9 Irresistible Will, Not a Leader, Wizard Adept
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Warlock Outcast Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Silent Assassin Adv 5″ Mar 10″ Dis 9 Not a Leader, Professional Courtesy, Strike from the Shadows
Standard, Infantry HP 3 Def 7 Res 3 Arm 0
Silent Assassin Att 3 Off 7 Str 4 AP 3 Agi 9 Artistry of Death, Lightning Reflexes, Multiple Wounds (2,
against Characters), Poison Attacks, Paired Weapons, Repeater
Handbow [3] (2+)
d

Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Daeb Raptor Adv 7″ Mar 14″ Dis C Scent of Blood
Standard, Cavalry HP C Def C Res C Arm C+2
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Blackmane Pegasus Adv 7″ Mar 14″ Dis C Fly (8″, 16″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+1 Hard Target (1)
Blackmane Pegasus Att 2 Off 4 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str, +1 Ap), Harnessed
d
Raptor Chariot Adv 7″ Mar 7″ Dis C Scent of Blood, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+2
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Att - Off - Str 5 AP 2 Agi - Impact Hits (D6+1), Inanimate
d
Manticore Adv 6″ Mar 12″ Dis C Fear, Fly (8″, 16″), Light Troops, Scent of Blood, Solitary, Tower-
ing Presence
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Manticore Att 4 Off 5 Str 5 AP 2 Agi 5 Harnessed, Lethal Strike
d
Imperious Dragon Adv 6″ Mar 12″ Dis C Fly (7″, 14″), Light Troops, Meeting of Minds
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Imperious Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d

Core
Silexian Spears Adv 5″ Mar 10″ Dis 8 Academy Training, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Spear Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Spear
d
Temple Militants Adv 5″ Mar 10″ Dis 8 Fearless, Frenzy, Scoring
Standard, Infantry HP 1 Def 3 Res 3 Arm 0 Light Armour
Temple Militant Att 1 Off 4 Str 3 AP 0 Agi 5 Battle Focus, Fight in Extra Rank, Lightning Reflexes, Ruthless
Efficiency, Blades of Darag
d
Raiding Party Adv 5″ Mar 10″ Dis 8 Hunting Bolas, Light Troops
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour
Dread Raider Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d

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Silexian Auxiliaries Adv 5″ Mar 10″ Dis 8 Academy Training, Scoring, Suppressing Volley
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Auxiliary Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, March and Shoot, Ruthless Efficiency,
Repeater Crossbow (3+)
d

Special
Shadow Riders Adv 9″ Mar 18″ Dis 8 Feigned Flight, Hunting Bolas, Light Troops, Vanguard
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour, Shield
Shadow Rider Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Light Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Warlock Acolytes Adv 9″ Mar 18″ Dis 8 Light Troops, Wizard Conclave
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Aegis (4+, against Melee Attacks), Aegis (5+), Light Armour
Acolyte Att 1 Off 4 Str 4 AP 1 Agi 5 Lightning Reflexes, Ruthless Efficiency, Blades of Darag
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Dread Knights Adv 7″ Mar 14″ Dis 9 Scent of Blood, Scoring
Standard, Cavalry HP 1 Def 5 Res 3 Arm 2 Heavy Armour, Shield
Dread Knight Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Obsidian Guard Adv 5″ Mar 10″ Dis 9 Academy Training, Scoring, Will of the Senate
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Heavy Armour
Obsidian Guard Att 2 Off 6 Str 3 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency, Halberd
d
Judicators Adv 5″ Mar 10″ Dis 8 Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Heavy Armour
Judicator Att 1 Off 5 Str 3 AP 2 Agi 5 Artistry of Death, Hatred, Lightning Reflexes, Great Weapon
d
Harpies Adv 5″ Mar 10″ Dis 6 Fly (10″, 18″), Insignificant, Light Troops, Scent of Blood,
Skirmisher
Standard, Beast HP 1 Def 3 Res 3 Arm 0 Hard Target (1)
Harpy Att 2 Off 3 Str 4 AP 0 Agi 4 Devastating Charge (+1 Att)
d
Gorgons Adv 7″ Mar 14″ Dis 8 Fear, Fearless, Strider, Supernal
Large, Beast HP 3 Def 5 Res 4 Arm 0 Aegis (5+)
Gorgon Att 4 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Petrifying Stare, Ruthless Efficiency
d
Thunder Pack Adv 6″ Mar 10″ Dis 8 Light Troops, Scent of Blood
Large, Beast HP 3 Def 3 Res 5 Arm 1 Light Armour
Thunder Beast Att 2 Off 3 Str 5 AP 2 Agi 2 Devastating Charge (+1 Str, +1 AP, Terror), Harnessed, Impact
Hits (D3+1)
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Raptor Chariot Adv 7″ Mar 7″ Dis 9 Scent of Blood, Swiftstride
Large, Construct HP 4 Def 5 Res 4 Arm 2 Heavy Armour
Crew (2) Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Divine Altar Adv 5″ Mar 10″ Dis 8 Frenzy, Towering Presence
Large, Construct HP 5 Def 5 Res 5 Arm 2 Aegis (5+)
Attendant (3) Att 2 Off 5 Str 3 AP 1 Agi 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency, Paired
Weapons
d

Raiders
Black Cloaks Adv 5″ Mar 10″ Dis 8 Hunting Bolas, Light Troops, Scout, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1), Light Armour
Black Cloak Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Ruthless Efficiency, Paired
Weapons, Repeater Handbow [2] (3+)
d

Destroyers
Hunting Chariot Adv 9″ Mar 9″ Dis 8 Hunting Bolas, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 2 Light Armour
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Light Lance
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Barbed Net Thrower (3+)
d

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Repeater Battery Adv 5″ Mar 5″ Dis 8 War Machine
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Light Armour
Crew Att 2 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Daeb Bolt Thrower (3+)
d

The Menagerie
Kraken Adv 6″ Mar 12″ Dis 8 Coastal Predator
Gigantic, Beast HP 5 Def 5 Res 5 Arm 3 Distracting, Hard Target (1)
Kraken Att 4 Off 5 Str 7 AP 3 Agi 3 Harnessed, Hatred (against Large, Gigantic), Multiple
Wounds (D3)
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Hydra Adv 6″ Mar 12″ Dis 8 Cut one off…
Gigantic, Beast HP 6 Def 4 Res 5 Arm 3 Fortitude (5+)
Hydra Att 5 Off 4 Str 5 AP 2 Agi 2 Breath Attack (Str 3, AP 2), Harnessed, Poison Attacks, Rage
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Mist Leviathan Adv 2″ Mar 4″ Dis 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Gigantic, Beast HP 8 Def 3 Res 5 Arm 0 Distracting
Mist Leviathan Att 4 Off 3 Str 4 AP 3 Agi 3 Harnessed
Lashmaster (4) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d

Shooting Weapons
Name Artillery Range Str AP Shots Rules
Repeater Crossbow - 18″ 3 0 2 +1 AP at Short Range
Accurate
Repeater Handbow [X] - 12″ 3 0 X Quick to Fire
+1 AP at Short Range
Quick to Fire
Barbed Net Thrower - 18″ 4 2 4 Reload!

Daeb Bolt Thrower - 24″ 5 2 8 Can move and shoot

Aim Table
Name Aim Shooting Model
Repeater Handbow [3] 2+ Silent Assassin
Repeater Handbow [2] 3+ Black Cloak
Repeater Handbow [2] 4+ Corsair
Repeater Crossbow 3+ Silexian Auxiliary, Shadow Rider
Barbed Net Thrower 3+ Hunting Chariot
Daeb Bolt Thrower 3+ Repeater Battery d

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Changelog
2022 beta 1
Design Changes
• Blades of Darag, the weapon now caps the total Strenght bonus to the attacks made with this weapon at +2
• Herediary spell, now has magical attacks and count as ranged attack
• Strike from the Shadows, aligned with the Vs one, now the Assassin can appear in an engaged unit and can remove the champion when
placing
• Blackmane Pegasus, now gain Hard Target and Devastating Charge
• Manticore, lose towering presence to gain solitary and Res 5, extraordinary specimen now gives towering presence
• Beast Breaker, now gives battle focus instead of hatred
• Divine Altar, now has paired weapons and gains blades of darag if joined to militants, if crucibile of slaughter it must join a unit and cannot
leave it
• Hunting Chariot, it’s weapon it’s completely reworked
• Hydra, gets −1 Agi
• Mist Leviathan, get +1 Agi and Under the Cover of Mist now gives Hard Target to infantry for the first game turn and gives −1 to hit to
enemy units within 8″ from the leviathan

Balance Changes
• Special Items – Base cost 230 ↗ 250
– Mastery of Slaughter 25 ↘ 20 – Wizard Master 150 ↗ 170
– Lacerating Touch 50 ↗ 60 – Daeb Raptor 30 ↘ 25
– Seal of the Republic 40 ↗ 45 – Manticore 80 ↘ 75
– Caedhren’s Pennon 70 ↗ 80 • Raiding Party Beast Breaker free ↗ 1
– Mask of the War Crow 50 ↗ 60 • Silexian Auxiliaries
• Dread Prince – Base cost 230 ↗ 260
– Elven Horse 45 ↗ 60 – Additional models 13 ↘ 12
• Beastmaster • Obsidian Guard Base cost 220 ↗ 230
– Paired Weapons 5 ↗ 10 • Judicators, Additional models 22 ↘ 21
– Daeb Raptor 50 ↘ 40 • Harpies Additional models 12 ↘ 10
– Blackmane Pegasus 75 ↗ 80 • Divine Altar
– Raptor Chariot 80 ↘ 75 – Base cost 200 ↗ 220
– Manticore 160 ↗ 200 – Crucible of Slaughter 110 ↘ 90
– Imperious Dragon 450 ↗ 480 • Black Cloaks
• Silexian Officer – Base cost 170 ↗ 180
– Blackmane Pegasus 75 ↘ 70 – Additional models 38 ↘ 35
– Raptor Chariot 80 ↘ 75 • Hunting Chariot Base cost 210 ↘ 200
– Manticore 170 ↗ 195 • Kraken
• Temple Exarch – Base cost 380 ↗ 390
– Base cost 260 ↘ 245 – Colossal Kraken 75 ↘ 65
– Battle Oracle 40 ↗ 60 • Hydra Base cost 400 ↗ 420
– War Smith 50 ↗ 70 • Mist Leviathan Base cost 260 ↘ 250
• Warlock Outcast

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