T9A-FB 2ed DE 2022 Beta1 EN
T9A-FB 2ed DE 2022 Beta1 EN
T9A-FB 2ed DE 2022 Beta1 EN
The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Model Rules
Universal Rules
Academy Training
Units with more than half of their models with Academy Training are considered Academy Trained. While within 8″
of one or more other non-Fleeing, friendly Academy Trained units, Academy Trained units:
• Gain Devastating Charge (+1″ Adv) when declaring their first Charge in any Charge Phase. The effect lasts
until the end of the Charge Phase. Characters without Academy Training that Charge out of the unit are not
affected.
• Count as having one additional Full Rank for the purpose of Steadfast and Disrupted if they have at least one
Full Rank.
Hunting Bolas
The roll for Flee Distance of enemy units that Break from Combat while in base contact with one or more models
with Hunting Bolas is subject to Minimised Roll.
Professional Courtesy
The model cannot join units that contain another model from the same unit entry.
Scent of Blood
The model gains Fearless and Frenzy while Engaged in Combat. In addition, the model gains Devastating Charge (+1″
Adv) for Charges against units that have at least one Health Pool that contains fewer Health Points than it did when
the unit was deployed or otherwise entered the Battlefield.
Attack Attributes
Artistry of Death – Close Combat
The attack gains +1 to wound.
Armoury
Kraken’s Hide – Armour Equipment
If on foot, the wearer gains +1 Armour.
AMR HS SI AO QRS 2 Ch Mo Co Sp R D TM
Blades of Darag – Close Combat Weapon
Two-Handed. While using this weapon, the model part gains +1 Attack Value, and attacks made with this weapon
become Magical Attacks. For each non-Attribute Spell with duration One Turn targeting at least one model in the
model part’s unit, attacks made with this weapon gain +1 Strength, up to a maximum of +2, for as long as the spell’s
effects are applied. The combined Strength modifiers of the model part and of attacks made with this weapon cannot
exceed +2. This weapon cannot be enchantedwith Weapon Enchantments.
Hereditary Spell
Casting Value Range Type Duration Effect
You gain one Veil Token that is not removed at the end of
the spell’s duration. When an enemy unit inflicts one or
more Health Point losses on a friendly unit within 18″ of
H Curse of the Phantom Queen the Caster, you may discard up to two Veil Tokens from
7+ Caster One Turn your Veil Token pool. For every discarded Veil Token, the
enemy unit immediately suffers D3+1 hits with Strength
4, Armour Penetration 2, and Magical Attacks. These hits
are considered Ranged Attacks.
Special Items
Weapon Enchantments Pride of Gar Daecos 30 pts
Enchantment: Halberd.
Crippling Frost 80 pts While using this weapon, the wielder gains +1 Attack
Enchantment: Great Weapon. Value, and attacks made with this weapon become
Attacks made with this weapon gain +1 Strength, +1 Divine Attacks and Magical Attacks.
Armour Penetration, and become Magical Attacks.
In addition, for every hit inflicted with the weapon Mastery of Slaughter 20 pts
on an enemy model in a Duel, choose a model part of Enchantment: Spear.
the enemy model. The chosen model part suffers −1 While using this weapon, the wielder must reroll nat-
Attack Value until the end of the Round of Combat. ural to-wound rolls of ‘1’ with Close Combat Attacks,
and attacks made with this weapon become Magical
Lacerating Touch 60 pts Attacks. In addition, for each Health Point lost by an
Enchantment: Paired Weapons. enemy unit due to attacks made with this weapon,
Attacks made with this weapon become Magical At- the wielder’s side adds +1 to their Combat Score of
tacks and gain +2 Armour Penetration. While using this Round of Combat. This may exceed the normal
this weapon, the wielder gains +2 Attack Value and limit in Duels.
Fear.
AMR HS SI AO QRS 3 Ch Mo Co Sp R D TM
Banner Enchantments Artefacts
Caedhren’s Pennon 80 pts Mask of the War Crow 60 pts
Infantry models in the bearer’s unit gain Scent of The bearer’s unit gains Fear. In addition, the bearer
Blood and Swiftstride. and any friendly unit that contains one or more mod-
els with Fear within 6″ of the bearer’s unit must
Executioner’s Icon 65 pts reroll natural to-wound rolls of ‘1’ with its Close Com-
The bearer and R&F model parts with Ruthless Ef- bat Attacks.
ficiency in the bearer’s unit gain Artistry of Death
and lose Ruthless Efficiency. Moithir’s Mirror 60 pts
For each successful Aegis Save roll of 5+ made by
Eye of the Gorgon 50 pts the bearer against an enemy attack, the bearer im-
Cannot be taken by units that count toward Core. mediately inflicts 1 hit with Strength 5, Armour Pen-
The bearer gains Petrifying Stare (see Gorgons unit). etration 2, and Magical Attacks on the model that
Enemy units in base contact with the bearer must caused the wound, before any casualties are removed,
reroll successful Discipline Tests. distributed onto the model’s Health Pool. This is con-
sidered a Special Attack. In addition, the bearer gains
Aegis (5+).
Army Organisation
AMR HS SI AO QRS 4 Ch Mo Co Sp R D TM
Characters (Max. 40%)
Height Standard
Dread Prince Type Infantry
235 pts single model Base 20×20 mm
Global Adv Mar Dis Model Rules
5″ 10″ 9
Defensive HP Def Res Arm
3 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi
Height Standard
Beastmaster Type Infantry
200 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 5 Ch Mo Co Sp R D TM
Height Standard
Silexian Officer Type Infantry
155 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules
3 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi
HeightStandard
Temple Exarch Type Infantry
245 pts single model Base 20×20 mm
AMR HS SI AO QRS 6 Ch Mo Co Sp R D TM
Height Standard
Warlock Outcast Type Infantry
250 pts single model Base 20×20 mm
A mount marked with (TM) counts towards The Menagerie. The mount and its rider also count towards
Characters.
Global Adv Mar Dis Model Rules
3 4 3 0
Offensive Att Off Str AP Agi
HeightStandard
Silent Assassin Type Infantry
180 pts single model 0–2 Units/Army Base 20×20 mm
3 7 3 0
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 7 Ch Mo Co Sp R D TM
Character Mounts
Height Standard
Elven Horse Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
9″ 18″ C
Defensive HP Def Res Arm
C C C C+2
Offensive Att Off Str AP Agi
Height Standard
Daeb Raptor Type Cavalry
Base 25×50 mm
Global Adv Mar Dis Model Rules
C C C C+2
Offensive Att Off Str AP Agi
Height Large
Blackmane Pegasus Type Cavalry
0–2 Mounts/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 8 Ch Mo Co Sp R D TM
Height Large
Raptor Chariot Type Construct
0–2 Mounts/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 C 4 C+2
Offensive Att Off Str AP Agi
Height Large
Manticore Type Cavalry
0–2 Mounts/Army Base 50×50 mm
The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules
Ground 6″ 12″ C Fear, Fly (8″, 16″), Light Troops, Scent of Blood, Solitary,
Fly 8″ 16″ Towering Presence
Defensive HP Def Res Arm
4 C 5 C+1
Offensive Att Off Str AP Agi
Height Gigantic
Imperious Dragon Type Beast
0–1 Mounts/Army Base 50×100 mm
The mount and its rider count towards Characters. The mount also counts towards The Menagerie.
Global Adv Mar Dis Model Rules
6 5 6 4
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 9 Ch Mo Co Sp R D TM
Core (Min. 25%)
Height Standard
Silexian Spears Type Infantry
200 pts + 14 pts/extra model 15–40 models Base 20×20 mm
Global Adv Mar Dis Model Rules
Height Standard
Temple Militants Type Infantry
260 pts + 15 pts/extra model 15–30 models Base 20×20 mm
Global Adv Mar Dis Model Rules
1 3 3 0 Light Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 10 Ch Mo Co Sp R D TM
Height Standard
Raiding Party Type Infantry
170 pts + 14 pts/extra model 10–20 models 0–3 Units/Army Base 20×20 mm
Units with an upgrade marked with [R] also count towards Raiders.
1 4 3 0 Light Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 11 Ch Mo Co Sp R D TM
Height Standard
Silexian Auxiliaries Type Infantry
260 pts + 12 pts/extra model 15–25 models Base 20×20 mm
AMR HS SI AO QRS 12 Ch Mo Co Sp R D TM
Special (No limit)
Height Standard
Shadow Riders Type Cavalry
170 pts + 18 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm
Units of 8 or more models count towards Core instead of Special.
Units with an upgrade marked with [R] also count towards Raiders.
Global Adv Mar Dis Model Rules
Height Standard
Warlock Acolytes Type Cavalry
210 pts + 32 pts/extra model 5–12 models 0–2 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 13 Ch Mo Co Sp R D TM
Height Standard
Dread Knights Type Cavalry
285 pts + 35 pts/extra model 5–10 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
HeightStandard
Obsidian Guard Type Infantry
230 pts + 22 pts/extra model 10–25 models 0–3 Units/Army Base 20×20 mm
1 6 3 0 Heavy Armour
Offensive Att Off Str AP Agi
Height Standard
Judicators Type Infantry
200 pts + 21 pts/extra model 10–30 models 0–5 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
5″ 10″ 8 Scoring
Defensive HP Def Res Arm
1 5 3 0 Heavy Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 14 Ch Mo Co Sp R D TM
Height Standard
Harpies Type Beast
170 pts + 10 pts/extra model 5–12 models 0–3 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
Ground 5″ 10″ 6 Fly (10″, 18″), Insignificant, Light Troops, Scent of Blood,
Fly 10″ 18″ Skirmisher
Defensive HP Def Res Arm
Height Large
Gorgons 0–2 Units/Army Type Beast
150 pts + 100 pts/extra model 1–3 models 0–3 Models/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
3 5 4 0 Aegis (5+)
Offensive Att Off Str AP Agi
Height Large
Thunder Pack Type Beast
280 pts + 65 pts/extra model 3–6 models 0–3 Units/Army Base 40×60 mm
Global Adv Mar Dis Model Rules
3 3 5 1 Light Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 15 Ch Mo Co Sp R D TM
Height Large
Raptor Chariot Type Construct
190 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 5 4 2 Heavy Armour
Offensive Att Off Str AP Agi
Height Large
Divine Altar Type Construct
220 pts single model 0–1 Units/Army Base 60×100 mm
Global Adv Mar Dis Model Rules
5 5 5 2 Aegis (5+)
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 16 Ch Mo Co Sp R D TM
Raiders (Max. 20%)
Height Standard
Black Cloaks Type Infantry
180 pts + 35 pts/extra model 5–10 models 0–2 Units/Army Base 20×20 mm
Global Adv Mar Dis Model Rules
AMR HS SI AO QRS 17 Ch Mo Co Sp R D TM
Destroyers (Max. 15%)
Height Large
Hunting Chariot Type Construct
200 pts single model 0–3 Models/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
4 4 4 2 Light Armour
Offensive Att Off Str AP Agi
Height Standard
Repeater Battery Type Construct
190 pts single model 0–3 Units/Army Base 60 mm round
Global Adv Mar Dis Model Rules
5″ 5″ 8 War Machine
Defensive HP Def Res Arm
4 1 4 0 Light Armour
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 18 Ch Mo Co Sp R D TM
The Menagerie (Max. 30%)
Height Gigantic
Kraken Type Beast
390 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
Height Gigantic
Hydra Type Beast
420 pts single model 0–3 Units/Army Base 50×100 mm
Global Adv Mar Dis Model Rules
6 4 5 3 Fortitude (5+)
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 19 Ch Mo Co Sp R D TM
Height Gigantic
Mist Leviathan Type Beast
250 pts single model 0–2 Units/Army Base 100×100 mm
Global Adv Mar Dis Model Rules
Ground 2″ 4″ 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Fly 7″ 14″
Defensive HP Def Res Arm
8 3 5 0 Distracting
Offensive Att Off Str AP Agi
AMR HS SI AO QRS 20 Ch Mo Co Sp R D TM
Quick Reference Sheet
Characters
Dread Prince Adv 5″ Mar 10″ Dis 9
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Heavy Armour
Dread Prince Att 5 Off 8 Str 4 AP 1 Agi 8 Deadly Riposte, Lightning Reflexes, Ruthless Efficiency
d
Beastmaster Adv 5″ Mar 10″ Dis 9 Willbreaker’s Craft
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Cannot be Stomped, Heavy Armour, Kraken’s Hide
Beastmaster Att 4 Off 5 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Silexian Officer Adv 5″ Mar 10″ Dis 10 Academy Training, Tactician
Standard, Infantry HP 3 Def 6 Res 3 Arm 0 Heavy Armour
Silexian Officer Att 3 Off 6 Str 4 AP 1 Agi 7 Lightning Reflexes, Ruthless Efficiency
d
Temple Exarch Adv 5″ Mar 10″ Dis 9 Professional Courtesy, Wizard Apprentice
Standard, Infantry HP 3 Def 5 Res 3 Arm 0 Aegis (4+, against Melee Attacks), Heavy Armour
Temple Exarch Att 3 Off 5 Str 4 AP 1 Agi 6 Battle Focus, Lightning Reflexes, Ruthless Efficiency
d
Warlock Outcast Adv 5″ Mar 10″ Dis 9 Irresistible Will, Not a Leader, Wizard Adept
Standard, Infantry HP 3 Def 4 Res 3 Arm 0
Warlock Outcast Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Silent Assassin Adv 5″ Mar 10″ Dis 9 Not a Leader, Professional Courtesy, Strike from the Shadows
Standard, Infantry HP 3 Def 7 Res 3 Arm 0
Silent Assassin Att 3 Off 7 Str 4 AP 3 Agi 9 Artistry of Death, Lightning Reflexes, Multiple Wounds (2,
against Characters), Poison Attacks, Paired Weapons, Repeater
Handbow [3] (2+)
d
Character Mounts
Elven Horse Adv 9″ Mar 18″ Dis C
Standard, Cavalry HP C Def C Res C Arm C+2
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Daeb Raptor Adv 7″ Mar 14″ Dis C Scent of Blood
Standard, Cavalry HP C Def C Res C Arm C+2
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Blackmane Pegasus Adv 7″ Mar 14″ Dis C Fly (8″, 16″), Light Troops
Large, Cavalry HP C Def C Res 4 Arm C+1 Hard Target (1)
Blackmane Pegasus Att 2 Off 4 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str, +1 Ap), Harnessed
d
Raptor Chariot Adv 7″ Mar 7″ Dis C Scent of Blood, Swiftstride
Large, Construct HP 4 Def C Res 4 Arm C+2
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Att - Off - Str 5 AP 2 Agi - Impact Hits (D6+1), Inanimate
d
Manticore Adv 6″ Mar 12″ Dis C Fear, Fly (8″, 16″), Light Troops, Scent of Blood, Solitary, Tower-
ing Presence
Large, Cavalry HP 4 Def C Res 5 Arm C+1
Manticore Att 4 Off 5 Str 5 AP 2 Agi 5 Harnessed, Lethal Strike
d
Imperious Dragon Adv 6″ Mar 12″ Dis C Fly (7″, 14″), Light Troops, Meeting of Minds
Gigantic, Beast HP 6 Def 5 Res 6 Arm 4
Imperious Dragon Att 5 Off 5 Str 6 AP 3 Agi 3 Breath Attack (Str 4, AP 1, Flaming Attacks), Harnessed
d
Core
Silexian Spears Adv 5″ Mar 10″ Dis 8 Academy Training, Scoring
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Spear Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Spear
d
Temple Militants Adv 5″ Mar 10″ Dis 8 Fearless, Frenzy, Scoring
Standard, Infantry HP 1 Def 3 Res 3 Arm 0 Light Armour
Temple Militant Att 1 Off 4 Str 3 AP 0 Agi 5 Battle Focus, Fight in Extra Rank, Lightning Reflexes, Ruthless
Efficiency, Blades of Darag
d
Raiding Party Adv 5″ Mar 10″ Dis 8 Hunting Bolas, Light Troops
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour
Dread Raider Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
AMR HS SI AO QRS 21 Ch Mo Co Sp R D TM
Silexian Auxiliaries Adv 5″ Mar 10″ Dis 8 Academy Training, Scoring, Suppressing Volley
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Light Armour, Shield
Silexian Auxiliary Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, March and Shoot, Ruthless Efficiency,
Repeater Crossbow (3+)
d
Special
Shadow Riders Adv 9″ Mar 18″ Dis 8 Feigned Flight, Hunting Bolas, Light Troops, Vanguard
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Light Armour, Shield
Shadow Rider Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Light Lance
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Warlock Acolytes Adv 9″ Mar 18″ Dis 8 Light Troops, Wizard Conclave
Standard, Cavalry HP 1 Def 4 Res 3 Arm 1 Aegis (4+, against Melee Attacks), Aegis (5+), Light Armour
Acolyte Att 1 Off 4 Str 4 AP 1 Agi 5 Lightning Reflexes, Ruthless Efficiency, Blades of Darag
Elven Horse Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
d
Dread Knights Adv 7″ Mar 14″ Dis 9 Scent of Blood, Scoring
Standard, Cavalry HP 1 Def 5 Res 3 Arm 2 Heavy Armour, Shield
Dread Knight Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
d
Obsidian Guard Adv 5″ Mar 10″ Dis 9 Academy Training, Scoring, Will of the Senate
Standard, Infantry HP 1 Def 6 Res 3 Arm 0 Heavy Armour
Obsidian Guard Att 2 Off 6 Str 3 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency, Halberd
d
Judicators Adv 5″ Mar 10″ Dis 8 Scoring
Standard, Infantry HP 1 Def 5 Res 3 Arm 0 Heavy Armour
Judicator Att 1 Off 5 Str 3 AP 2 Agi 5 Artistry of Death, Hatred, Lightning Reflexes, Great Weapon
d
Harpies Adv 5″ Mar 10″ Dis 6 Fly (10″, 18″), Insignificant, Light Troops, Scent of Blood,
Skirmisher
Standard, Beast HP 1 Def 3 Res 3 Arm 0 Hard Target (1)
Harpy Att 2 Off 3 Str 4 AP 0 Agi 4 Devastating Charge (+1 Att)
d
Gorgons Adv 7″ Mar 14″ Dis 8 Fear, Fearless, Strider, Supernal
Large, Beast HP 3 Def 5 Res 4 Arm 0 Aegis (5+)
Gorgon Att 4 Off 5 Str 4 AP 1 Agi 5 Lightning Reflexes, Petrifying Stare, Ruthless Efficiency
d
Thunder Pack Adv 6″ Mar 10″ Dis 8 Light Troops, Scent of Blood
Large, Beast HP 3 Def 3 Res 5 Arm 1 Light Armour
Thunder Beast Att 2 Off 3 Str 5 AP 2 Agi 2 Devastating Charge (+1 Str, +1 AP, Terror), Harnessed, Impact
Hits (D3+1)
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Raptor Chariot Adv 7″ Mar 7″ Dis 9 Scent of Blood, Swiftstride
Large, Construct HP 4 Def 5 Res 4 Arm 2 Heavy Armour
Crew (2) Att 2 Off 5 Str 4 AP 1 Agi 6 Lightning Reflexes, Ruthless Efficiency
Daeb Raptor (2) Att 2 Off 3 Str 4 AP 1 Agi 3 Harnessed, Lethal Strike
Chassis Str 5 AP 2 Agi Impact Hits (D6+1), Inanimate
d
Divine Altar Adv 5″ Mar 10″ Dis 8 Frenzy, Towering Presence
Large, Construct HP 5 Def 5 Res 5 Arm 2 Aegis (5+)
Attendant (3) Att 2 Off 5 Str 3 AP 1 Agi 5 Battle Focus, Lightning Reflexes, Ruthless Efficiency, Paired
Weapons
d
Raiders
Black Cloaks Adv 5″ Mar 10″ Dis 8 Hunting Bolas, Light Troops, Scout, Skirmisher
Standard, Infantry HP 1 Def 4 Res 3 Arm 0 Hard Target (1), Light Armour
Black Cloak Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Poison Attacks, Ruthless Efficiency, Paired
Weapons, Repeater Handbow [2] (3+)
d
Destroyers
Hunting Chariot Adv 9″ Mar 9″ Dis 8 Hunting Bolas, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 2 Light Armour
Crew (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Light Lance
Elven Horse (2) Att 1 Off 3 Str 3 AP 0 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate, Barbed Net Thrower (3+)
d
AMR HS SI AO QRS 22 Ch Mo Co Sp R D TM
Repeater Battery Adv 5″ Mar 5″ Dis 8 War Machine
Standard, Construct HP 4 Def 1 Res 4 Arm 0 Light Armour
Crew Att 2 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency, Daeb Bolt Thrower (3+)
d
The Menagerie
Kraken Adv 6″ Mar 12″ Dis 8 Coastal Predator
Gigantic, Beast HP 5 Def 5 Res 5 Arm 3 Distracting, Hard Target (1)
Kraken Att 4 Off 5 Str 7 AP 3 Agi 3 Harnessed, Hatred (against Large, Gigantic), Multiple
Wounds (D3)
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Hydra Adv 6″ Mar 12″ Dis 8 Cut one off…
Gigantic, Beast HP 6 Def 4 Res 5 Arm 3 Fortitude (5+)
Hydra Att 5 Off 4 Str 5 AP 2 Agi 2 Breath Attack (Str 3, AP 2), Harnessed, Poison Attacks, Rage
Lashmaster (2) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Mist Leviathan Adv 2″ Mar 4″ Dis 8 Fly (7″, 14″), Light Troops, Under the Cover of Mists
Gigantic, Beast HP 8 Def 3 Res 5 Arm 0 Distracting
Mist Leviathan Att 4 Off 3 Str 4 AP 3 Agi 3 Harnessed
Lashmaster (4) Att 1 Off 4 Str 3 AP 0 Agi 5 Lightning Reflexes, Ruthless Efficiency
d
Shooting Weapons
Name Artillery Range Str AP Shots Rules
Repeater Crossbow - 18″ 3 0 2 +1 AP at Short Range
Accurate
Repeater Handbow [X] - 12″ 3 0 X Quick to Fire
+1 AP at Short Range
Quick to Fire
Barbed Net Thrower - 18″ 4 2 4 Reload!
Aim Table
Name Aim Shooting Model
Repeater Handbow [3] 2+ Silent Assassin
Repeater Handbow [2] 3+ Black Cloak
Repeater Handbow [2] 4+ Corsair
Repeater Crossbow 3+ Silexian Auxiliary, Shadow Rider
Barbed Net Thrower 3+ Hunting Chariot
Daeb Bolt Thrower 3+ Repeater Battery d
AMR HS SI AO QRS 23 Ch Mo Co Sp R D TM
Changelog
2022 beta 1
Design Changes
• Blades of Darag, the weapon now caps the total Strenght bonus to the attacks made with this weapon at +2
• Herediary spell, now has magical attacks and count as ranged attack
• Strike from the Shadows, aligned with the Vs one, now the Assassin can appear in an engaged unit and can remove the champion when
placing
• Blackmane Pegasus, now gain Hard Target and Devastating Charge
• Manticore, lose towering presence to gain solitary and Res 5, extraordinary specimen now gives towering presence
• Beast Breaker, now gives battle focus instead of hatred
• Divine Altar, now has paired weapons and gains blades of darag if joined to militants, if crucibile of slaughter it must join a unit and cannot
leave it
• Hunting Chariot, it’s weapon it’s completely reworked
• Hydra, gets −1 Agi
• Mist Leviathan, get +1 Agi and Under the Cover of Mist now gives Hard Target to infantry for the first game turn and gives −1 to hit to
enemy units within 8″ from the leviathan
Balance Changes
• Special Items – Base cost 230 ↗ 250
– Mastery of Slaughter 25 ↘ 20 – Wizard Master 150 ↗ 170
– Lacerating Touch 50 ↗ 60 – Daeb Raptor 30 ↘ 25
– Seal of the Republic 40 ↗ 45 – Manticore 80 ↘ 75
– Caedhren’s Pennon 70 ↗ 80 • Raiding Party Beast Breaker free ↗ 1
– Mask of the War Crow 50 ↗ 60 • Silexian Auxiliaries
• Dread Prince – Base cost 230 ↗ 260
– Elven Horse 45 ↗ 60 – Additional models 13 ↘ 12
• Beastmaster • Obsidian Guard Base cost 220 ↗ 230
– Paired Weapons 5 ↗ 10 • Judicators, Additional models 22 ↘ 21
– Daeb Raptor 50 ↘ 40 • Harpies Additional models 12 ↘ 10
– Blackmane Pegasus 75 ↗ 80 • Divine Altar
– Raptor Chariot 80 ↘ 75 – Base cost 200 ↗ 220
– Manticore 160 ↗ 200 – Crucible of Slaughter 110 ↘ 90
– Imperious Dragon 450 ↗ 480 • Black Cloaks
• Silexian Officer – Base cost 170 ↗ 180
– Blackmane Pegasus 75 ↘ 70 – Additional models 38 ↘ 35
– Raptor Chariot 80 ↘ 75 • Hunting Chariot Base cost 210 ↘ 200
– Manticore 170 ↗ 195 • Kraken
• Temple Exarch – Base cost 380 ↗ 390
– Base cost 260 ↘ 245 – Colossal Kraken 75 ↘ 65
– Battle Oracle 40 ↗ 60 • Hydra Base cost 400 ↗ 420
– War Smith 50 ↗ 70 • Mist Leviathan Base cost 260 ↘ 250
• Warlock Outcast
AMR HS SI AO QRS 24 Ch Mo Co Sp R D TM