The document outlines different boss enemies in Sekiro: Shadows Die Twice and lists their various combat phases, with strategies and skills needed to defeat each phase. Key tactics mentioned include mikiri counter, lightning reversal, firecrackers, spear pulling, umbrella use, and focusing on posture damage through parrying and aggressive attacks. Many late-game bosses have additional phases that introduce new dangerous moves that must be learned and avoided to successfully overcome the challenging enemies.
The document outlines different boss enemies in Sekiro: Shadows Die Twice and lists their various combat phases, with strategies and skills needed to defeat each phase. Key tactics mentioned include mikiri counter, lightning reversal, firecrackers, spear pulling, umbrella use, and focusing on posture damage through parrying and aggressive attacks. Many late-game bosses have additional phases that introduce new dangerous moves that must be learned and avoided to successfully overcome the challenging enemies.
The document outlines different boss enemies in Sekiro: Shadows Die Twice and lists their various combat phases, with strategies and skills needed to defeat each phase. Key tactics mentioned include mikiri counter, lightning reversal, firecrackers, spear pulling, umbrella use, and focusing on posture damage through parrying and aggressive attacks. Many late-game bosses have additional phases that introduce new dangerous moves that must be learned and avoided to successfully overcome the challenging enemies.
The document outlines different boss enemies in Sekiro: Shadows Die Twice and lists their various combat phases, with strategies and skills needed to defeat each phase. Key tactics mentioned include mikiri counter, lightning reversal, firecrackers, spear pulling, umbrella use, and focusing on posture damage through parrying and aggressive attacks. Many late-game bosses have additional phases that introduce new dangerous moves that must be learned and avoided to successfully overcome the challenging enemies.
Firecrackers Gyobu Grapple Attack Skill Same as phase 1 Aggression and staying close Firecrackers parry Genichiro mikiri Phase 1 + sweep counter Phase 2 + lighting reversal FS Monke n/a (puzzle boss) Use spear pull when ape falls, Firecracker, purple umbrella or run away Big Monke distance management (against scream) Stunlocking Monk1 (Snap seeds x 3, firecrackers, dust) Distance Management, don't get debuffed Owl1 DO NOT USE THRUST Avoid poison, same as phase 1 Same as Monk1, Same as Monk1 Monk2 but more vulnerable to parry skip shadow phase from above avoid terror w/ purple umbrella DD Keep on move (Genichiro) - Same as Genichiro (phase 3 w/o lighting) ISS run behind during mortal draw Posture buildup through parry and counters Mikiri Phase 3 + lightning reversal (Emma) - focus on posture Same as ISS phase 2 Phase 2 + run behind for fire attacks Isshin parry instead of attack Do not attack while idle use fire umbrella to counter one mind Same as Owl1 mikiri shadowrush Owl2 Punish firecrackers dodge behind Phase 1 + jump over fire owl summon & mikiri Focus on parry & posture Phase 1 + avoid summons Lady Butterfly* shuriken to knock out of air (snap seed or run around until dissipated) Wait for scream lure mate away Spear pull does massive posture firecracker until mate dead Headless Monke* damage when fallen on ground then do as in phase 1 Fire umbrella malcontent x 3 long punishment window DOH* STAY CLOSE Phase 1 + avoid new attacks Phase 2 + even more moves