5e Spells - Time Spells - The Homebrewery

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Time Spells

Forego At higher levels When you cast this spell using a spell
Cantrip Transmutation slot of 2nd level or higher, you may re-roll a missed spell
attack of the same or lower level as the slot spended.
Casting Time: 1 action
Range: 30' Deja Vu
Components: V, S 2nd-level Transmutation
Duration: Instantaneous
Classes: Sorcerer, Warlock, Wizard, Artificer Casting Time: 1 Reaction taken when a creature is
damaged
You use the vitality of a recently damaged creature to Range: 30'
accelerate its time flow to make it heal itself faster. If the Components: V, S, M (A pocket hourglass that you use to
target was damaged since your last turn, it can use its point at the target)
reaction to spend 1 hit die and heal itself as it has spent it Duration: Instantaneous
at the end of a short rest. This effect can't make the Classes: Sorcerer, Warlock, Wizard, Artificer
creature regain more hitpoints than the damage it has You twist the time around an enemy to make it
taken since your last turn. experience a painful event twice. The target must succeed
The amount of hit dice that the target can spend
increases by 1 when you reach 5th, 11th, and 17th level. a Wisdom saving throw or take the same amount and kind
of damage it just taken, up to 20 of damage.
Procrastinate At higher levels When you cast this spell using a spell
Cantrip Transmutation slot of 3rd level or higher, its maximum damage increases
in 10 for each level above 2nd.
Casting Time: 1 action
Range: Self Freeze
Components: V, S 2nd-level Transmutation
Duration: Concentration, up to 1 minute
Classes: Sorcerer, Warlock, Wizard, Artificer Casting Time: 1 Action
Range: 30'
As part of casting this spell, cast a spell with the casting Components: V,S
time of one action or one bonus action. Expend a spell slot Duration: Concentration, up to 1 minute
and any material components used to cast the spell as Classes: Sorcerer, Warlock, Wizard, Artificer
usual. This spell has no effect on the turn you cast
Procrastinate. If the spell has a target or targets, or an area Choose a humanoid that you can see within range. The
of effect, choose them when you cast Procrastinate. The target must succeed on a Wisdom saving throw or be
casted spell effects take place when Procrastinate ends. locked in time for the duration. While locked, the creature
is petrified and can't fall or be moved by any mean. At the
Stretch the moment end of each of its turns, the target can make another
1st-level Transmutation Wisdom saving throw. On a success, the spell ends on the
target. Any damage or effect that would apply to the target
Casting Time: 1 Bonus action while stopped, instead is delayed to be applied right after
Range: Self this spell ends. When Freeze ends, the creature can make a
Components: V Constitution saving throw. On a succees, none of the effects
Duration: Instantaneous delayed applys to it. On a fail, the creature takes all the
Classes: Wizard, Artificer delayed effects (and makes any saving throw, ability check,
You briefly free your mind from the time flow. You can or anything that would be required by those effects).
make a Wisdom (Perception) check or an ability roll for At Higher Levels: When you cast this spell using a spell
recalling information as part of this action, you have slot of 3rd level or higher, you can target on additional
advantage on that roll. humanoid for each slot level above 2nd. The humanoids
must be within 15 feet of each other when you target them.
Rewind time
1st-level Transmutation Time Transference
Casting Time: 1 Reaction taken when you miss a spell 3rd-level Transmutation
attack Casting Time: 1 Reaction taken right before you start your
Range: Self turn
Components: V, S Range: 30'
Duration: Instantaneous Components: V, S
Classes: Sorcerer, Warlock, Wizard, Artificer Duration: Instantaneous
You step back in time to prevent the failure. You can re- Classes: Sorcerer, Warlock, Wizard, Artificer
roll a level 1 spell or cantrip missed spell attack. If you miss You point at a creature you can see within range and give
again, you can cast this spell again as a free action to it some of your own time. The target of this spell can act on
repeat the roll. your turn as if it was its own. You are petrified until the end
You spend spell slots each time you cast this spell as of your turn.
normal, no matter if is the first time you cast it in your turn This spell doesn't change the initiative order and the
or not. Rewind time is considered part of the spell that you creature who you has given your time can act normally on
are re-casting. its own turn.

1
Checkpoint
Delay 5th-level Transmutation
4th-level Transmutation Casting Time: 1 hour
Casting Time: 1 Reaction taken when you are the target of Range: Touch
a spell or attack Components: V, S, M (A glass orb worth at least 150gp,
Range: Self which is used to look at the target while this spell is
Components: V being casted)
Duration: Concentration, up to 10 minutes Duration: 8 hs
Classes: Sorcerer, Warlock, Wizard, Artificer Classes: Sorcerer, Warlock, Wizard, Artificer
You escape from a immediate situation,postponing it to When you cast this spell, you freeze the target's moment
deal with it later. When you are target of any spell, attack or and store it in the glass orb. If the target dies before this
similar effect, you can freeze it in time if you can see the spell ends, its body and gear disintegrate, and then the orb
origin of the effect. The frozen effect takes place breaks (A disintegrated creature and everything it is
immediately after this spell ends. If you cast a spell of 4th wearing and carrying, except magic items, are reduced to a
level or higher while concentrating on this spell, you lose pile of fine gray dust). When the orb breaks in this way, the
your concentration. target reapears from it, or in the nearest unocupied space,
You only freeze the effect that affects you, but not any in the same conditions that it was when the spell was
effect that occurs on other creatures. For example, you can casted (including hit points, gear, memory, etc). The target
delay the damage from a fireball, but your allies still take does not have any item, condition, memory or anything
the fire damage from it when it explodes. from the time between the moment in which this spell was
At Higher Levels: When you cast this spell using a spell casted and the present. When the spell duration ends, the
slot of 5th level or higher, you can make its range increases orb disintegrates.
to 30' and you can target another creature reacting to an
effect that targets it, but you need to use your action every Borrow the future
turn to mantain your concentration on this spell. Casting a 6th-level Transmutation
spell of 4th level or higher while concentrating on this spell Casting Time: 1 Bonus action
still makes you lose your concentration. Range: Self
Components: V, S
Quick nap Duration: Instantaneous
4th-level Transmutation Classes: Sorcerer, Warlock, Wizard, Artificer
Casting Time: 10 minutes You have the power to borrow your future self some of
Range: Self your magical energy. You can choose expended spell slots
Components: V, S, M (a candle that is lighted while you to recover which can have a combined level that is equal to
cast this spell, and distinguish when you finish) or less than 6 (rounded up). You can't cast this spell nor
Duration: 4 hs regain those spell slots by any mean (including rests, class
Classes: Bard, Druid, Wizard, Artificer features, etc) for the next 48 hs. None of the recovered
When you cast this spell, you and up to your spellcasting slots can be 6th level or higher.
ability modifier of willing creatures you can see within 30', At Higher Levels: When you cast this spell using a spell
experiment a time slowdown. The time passes at half of slot of 7th level or higher, the combined level of spell slots
speed for your minds, letting you take a rest, spending only that you can recover increases by 1 for each level above
half of the time resting. This spell can be used to take a 7th.
short or long rest.
Time leap
Instant Break 7th-level Transmutation
5th-level Transmutation Casting Time: 1 action
Casting Time: 1 action Range: Self
Range: 60' Components: V, S, M (a pocket hourglass that you break
Components: V, S against the floor when you cast this spell)
Duration: Instantaneous Duration: Instantaneous
Classes: Sorcerer, Wizard, Artificer Classes: Sorcerer, Warlock, Wizard, Artificer
A wave of future energy washes out from a point of your When you cast this spell, you can choose up to six willing
choice within range. Choose up to six creatures in a 30- creatures within 30'. All of you dissapear, and reappear in
foot-radius sphere centered on that point. Each target may the same place after any amount of time up to a number of
use its reaction to expend up to 5 hit dice to heal itself as it days equal to your half of your level (you decide the amount
has finished a short rest (use the normal rules of rests for of time when you cast this spell). If the place is occupied
rolling hit dice and restore hit points). Then, all creatures when you reappear, you reappear in the nearest
regain 1 spend hit die. unoccupied space.
At Higher Levels: When you cast this spell using a spell
slot of 6th level or higher, the amount of hit dice that can be
spent and are regained increase by 1 for each slot level
above 5th.

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