Xenoblade Chronicles X JumpChain
Xenoblade Chronicles X JumpChain
Xenoblade Chronicles X JumpChain
By BLADE
A little over two years ago, the Earth was destroyed in a clash between the Ganglion and the
Ghost. Whether they were coming for humanity is unknown, but after the ark ships made their
escape, the Ganglion began to hunt them down. One ship, the White Whale, containing the city
of New Los Angeles, crash landed after an attack.
The planet showed up out of nowhere. It wasn't on any sensors, it wasn’t within visible range.
One minute it wasn’t there, and the next the White Whale was crashing into it.
Afterwards, the humans began to rebuild. But, somehow the Ganglion arrived first?
+1000 cp
Origins
Go ahead and pick one, they’re all free.
Drop In
Somewhat literally, what with falling out of the sky. This origin belongs to the humans, through
whether you’ve been here all along, or got pulled out of a pod is up to you.
Native
Slightly misleading, but this origin belongs to the Nopon, the Manon, the Qlurians, and the Gaur.
I suppose, rather than ‘Natives’, this origin consists of the races who refused to side with the
Ganglion
Renegades
Compared to Natives, this one is completely literal. The Orpheans, the Delfinians, the Prone,
the Wrothians, and the Zaruboggans, all the races that once sided with the ganglion, but will
soon change their minds.
Ganglion
Evil is relative, but this origin consists of the Ganglion, and the handful of races that still
remained loyal to them. Specifically, the Ganglion themselves, the Marnuck, and the Milsaadi.
Races
Pick one of these too. Preferably one matching your origin, but it doesn’t have to.
Drop In races
-Human
The original flavor, Humanity. May or may not be descended from the Samaar.
-Mimeosome
The robotic generation, Mimeosomes are one of the inventions made with Elma’s help.
Native Races
-Nopon
Small potato people who are extremely capatalistic. Large ears, funny ears, and a silly voice.
-Manon
The most technologically advanced race around, they’re short and sound like chipmunks.
-Qlurian
And endangered species of space elves, the Qlurian are all but wiped out, courtesy of the
Ganglion.
-Gaur
The space orc counterpart to the Qlurians, these guys may not be endangered yet, but thanks
to the Ganglion, they’re close.
Renegade Races
-Orpheans
Insectoid super scientists, and the first race to betray the Ganglion. Have an odd habit of being
beside themselves with worry.
-Delfinian
Yet another servitor race to the Ganglion, these girls are ruled by an AI named ‘Fortun’.
-Prone
When gods descend from the sky, cavemen take sides. Sadly, they choose Ganglion.
Fortunately, they changed their minds.
-Wrothian
A proud and honorable race… prior to the destruction of their homeworld at the hands of the
Ganglion. Now mercenaries, they sell their samurai swords to the Ganglion.
-Zaruboggans
Created by the Samaarians as walking waste processing plants, these guys eat toxic waste like
humans breathe air.
Ganglion Races
-Marnuck
A highly militaristic society, and one of the few races to willingly work for the Ganglion.
-Ganglion
The Ganglion themselves, a former servitor race to the Samaar. Also the space mafia.
-Milsaadi
A race of silicon lifeforms, they form the Ganglions top assassins - even beating out the
Delfinians.
Racial Perks
If your race matches your origin, then these are free. If they don’t match, they’re 50% off.
Drop In - Mimeosome
200 cp - The Fall Won’t Kill You
You are a robot, and as such are ridiculously sturdy as compared to the other races. This world
has cliffs and mountains aplenty, but falling off them won’t even scratch you. A fall off a ten
story building would only phase you for a few seconds, though the pause will scale to the height
jumped. Mind you, there are a few weather effects to look out for.
Native - Ma-non
200 cp - I’m In Charge, You Know?
Manon society has no real leaders or ranks, so all of their decisions are made via a sort of
community council… Whose members were chosen randomly. Fortunately, one of them was
willing to step down for you. As long as you can prove yourself to be at least halfway competent
at whichever job you’re trying to take, its previous owner will just let you have it.
Native - Qlurian
200 cp - Bank Space Echo
The Qlurians are a weird bunch, and no one knows much about them. Mostly because they
were wiped out by the Ganglion for refusing to join them. However, they have one of the
strangest ability, mimicry. The Qlurian Celcia, one of the handful of survivors of the Ganglion
attacks, has successfully used the BLADE overdrive technique. That technique is wholey
dependant upon being a robot, something Celcia is not. One per jump, you may ‘echo’ a single
perk from one of your companions. This is not permanent, and if you change the echoed perk,
you will lose the first one. Must be 400 cp or less after discounts.
Native - Gaur
200 cp - Big And Strong, And Did I Mention Big?
The gaur are really really big compared to most other races, and they have the strength to
match. The average Gaur is on par with a weak skell - no wonder the Ganglion wanted them as
a servitor race. Simply put, you are stronger than your frame would suggest - whatever the
maximum is supposed to be, you are at least twice that.
Renegade Racial Perks
Renegade - Orpheans
200 cp - Probability Of Survival
The Orpheans are masters of logical prediction. Given even bare scraps of evidence, they can
model an equation to predict an the result of a war between two races. Or, on a more personal
scale, they can dodge the hell out of Indigen attacks by predicting their next move. Granted,
Orpheans don’t have the physical capabilities to actually do that.
Renegade - Definians
200 cp - Non Tactile Shapeshifting
The Definian race is almost entirely employed as spies, due to their unique power. Specifically,
their ability to alter the visual input of nearby individuals. Seventy year old man? Easy. Six
year old girl? Also easy. Their power only has one flaw. If they touch you, or you touch them,
the illusion shorts out. Bit of a weak point for a race of spies.
Renegade - Prone
200 cp - Local Lore
The Prone are a proud warrior race, albeit one currently ungainfully employed by the Ganglion.
Their race may not be particularly old or advanced, but they are knowledgeable in the things
they know. Many of them could scavenge up the parts of local flora to make a form of bug
spray - if bug spray was meant to make giant apes go away. You know have a large knowledge
base about the local flora and fauna, enough to make giant ape spray for yourself, amongst
other things.
Renegade - Wrothians
200 cp - Samurai? Don’t You Mean Ninja?
When in combat, the Wrothians are FAST. For a race of space samurai, they have a surprising
amount of ninja in them. As a result, they have two primary fighting styles, slow heavy attacks,
and fast light ones. Once you get moving fast enough, your natural instincts might not be able
to keep up, leading to an accidental injury. Fortunately, they scale slightly. The faster you
move, the faster you can react.
Renegade - Zaruboggans
200 cp - What A Lovely Day For A Glass Of Toxic Waste
Chemical Dumps? Landfills? Nuclear Leakage? Delicious is what those things are. You can
eat these things with no adverse side effects, hell, you could eat any number of pure poisons
and walk away completely fine.
Ganglion Racial Perks
Ganglion - Milsaadi
200 cp - Skillful Silicon Slayers
Unlike the other races present on Mira, with the exception of Mimeosomes, the Milsaadi are not
a carbon based lifeform. Instead, their biology is based on silicon, making them more machine
like than what would normally be considered ‘alive’. This allows them to shut off their emotions,
usually their fear of death. Suicidal, yes. Effective, very much so.
Ganglion - Marnuck
200 cp - Military Accomplishment
The Marnuck view combat skill as a person’s most important skill, due to their highly combat
oriented culture. Heck, in order to determine their social class they fight a ceremonial duel.
Beyond that, instinct without skill is useless - but so is skill without instinct. For every weapon
you lay hands on, you are given the knowledge of whatever may qualify as ‘basic training’ for
said weapon. Nothing fancy, but you’ll never need to worry about shooting yourself in the foot.
Ganglion - Ganglion
200 cp - All Earth Aliens Must Die
Inside the genetic code of Humanity, lies a virus capable of wiping out the Ganglion race. It was
put there by the Samaar, the progenitor race who created both Humanity and the Ganglion. It is
for this reason that the Ganglion have been attempting to wipe out Humanity. As a Ganglion,
you now posses the power of fanatic racism - once per jump, you may choose one racial group
to vendetta against. When it comes to killing this race, every action you take is twice as likely to
succeed. You cannot choose your own in jump race.
Origin Perks
100 cp is free, everything else is 50% off.
Drop In Perks
100 cp - Heads Up Display
Due to the whole robot thing, the Mimeosomes are capable of inputting a HUD directly into their
vision, without the need for an actual piece of headgear. This HUD tracks your health, your
squadmates health, and if you have an active skell, it’s health as well. Also tracks how long
until you can use Overdrive, if you have that.
600 cp - Overdrive
The overdrive technique is one of BLADE’s greatest weapons against the Indigens of planet
Mira, and against the Ganglion. By holding back from using any special techniques - their ‘arts’
- their robotic bodies can store fuel and coolant. Once a certain surplus has been reached, they
can overclock their bodies, temporarily removing many safety limits. Their arts will recharge
faster, and their bodies and minds will move quicker. At twice as fast, they get ten minutes of
Overdrive - you can go faster, but it drops the time limit rather quickly. I have no idea how this
works if you aren’t a robot.
Native Perks
100 cp - Too Many Heads Are Better Than None
People here on Mira can be a little bit jumpy. It comes from living on a veritable battlefield.
That said, you have an air about you that makes you seem trustworthy, likable, and will make
people tell you their problems. So if you want to try and sell them the solution to their problems,
or drag them off on a quest for it, you can.
General
50 cp - Collectopedia
A list of all the various flora, fauna, and other things to be found scattered around the
landscape. Actually finding all of them will reward you with a decent weapon or a piece of
armor. I suppose it’s more valuable knowing what there is to collect than anything else.
50 cp - Fashion Gear
Armor is all well and good, but you don’t really want to walk around in it all day. At the same
time, getting in and out is probably a hassle. That’s what Fashion gear is for. You can overlap
whatever you happen to be wearing with the defensive properties of your actual armor, which
can lead to some amusing situations, such as the worlds most defensive pair of swim trunks.
50 cp - Display Models
A trio of holographic projectors that will display pretty much anything. Take down an alien
Skell? Get a display model of it. Tyrant indigen? Display model. So on and so forth, from
creatures, to memorable moments, to the armor you’re currently wearing.
50 cp - Scenic Overlook
A small warehouse addition in the form a massive bay of windows, looking out somewhere on
the planet Mira. You can change where it’s looking out at too, if you ever get bored of the
current breathtaking sights.
50 cp - The Game
Why, the titular Xenoblade Chronicles X, and related memorabilia! Because I’m sure nobody
will freak out when they see you playing as them in a game. Comes with a nice big flatscreen
and a Wii U to play it on.
50 cp - Soundtrack
No, not the disks, those came with The Game. I mean more along the ability to play any song
from the game at any time. People commenting on the background music is optional, though
probably amusing.
Bases
100 cp - BLADE Barracks
Pick a city somewhere on the planet - cough, NLA, cough - or maybe a spaceship or something
along those lines. There's a small door inside of it leading to your barracks. It's sparsely
decorated, and more function than form, but there's space for every companion, and a hanger
for Skells and the like.
+100 cp - Upstaged
So theres this chick, and she’s like, way better than you. No matter where you go, or what you
do, she’s already there and handling it better than you. Like some sort of Mini Mary Sue. She’s
not perfect by any means, she just seems to always be slightly better than you. She’s also
unbearably nice about it, which is gonna get old fast.
Ending
Stay
Stay here with your new friends and live life on Mira.
Move On
Head off to the next jump and leave Mira behind.
Go Home
End your chain and head back to your original Earth.
https://docs.google.com/document/d/1U9zwU_eDv5xelVGW8yFt3zZBoWpGK0fbqzApHg5gtA8/
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