Bachelor of Architecture: Design Thesis 2020
Bachelor of Architecture: Design Thesis 2020
Bachelor of Architecture: Design Thesis 2020
MAKERS’SPACE
Naishitha
16011AA032
DEPARTMENT OF ARCHITECTURE
PRINCIPAL
I
DECLARATION
I hearby declare that the thesis Entitled “ Makers’space’’ submitted for the
award of degree of bachelor of arcitecture is my authentic effort and
completely is the result of research carried by me.
I declare that to the finest of my information no portion or full of this report has
been replicated or shared by me with any other individual towards submission for
the award of reserch degree or diploma of any university /institute.
Signature
II
ACKNOWLEDGEMENT
I begin with thanking My Mother and Father and my brother for the Undying
support and care they have bestowed upon me, for me to reach this stage of my
life.
I thank my Batch mates for making this tedious process easy and enjoyable.
Name: Naishitha
Signature: ___________
III
CONTENTS
1.1.INTRODUCTION
1.3.MOTIVATION
1.4.AIM
1.5.OBJECTIVES
1.6.METHODOLOGY
1.7.LIMITATIONS
1.8.CONCLUSION
2.1.MAKERS’SPACE
2.2.TYPES OF MAKERS’SPACES
2.7.VISUAL CONTROL
IV
CONTENTS
2.8.ACOUSTIC CONTROL
2.9.LIGHTING
2.11.SUSTAINABLE DESIGN
2.13.SOCIAL INTERACTION
2.14.ERGONOMICS
2.15.NATURE VS BUILT
3.3.WORKSPACE
3.4.BUILDING IT YOURSELF
3.5.SAFETY
3.6.TYPES OF CONSIDERATIONS
3.7.GENERAL SPACE
3.8.WOOD WORKING
3.9.METAL WORKING
IV
CONTENTS
3.10.ELECTRONICS
3.11.TEXTILES
3.12.COMPUTERS
3.13.3D PRINTING
3.14.LASER CUTTING
3.15.CNC CUTTING
CHAPTER 4 44-63
4.1.INTRODUCTION
4.2.LOCATION
4.3.FLOORPLAN
4.4.FACILITIES
5.1.INTRODUCTION
5.2.LOCATION
5.3.FLOORPLAN
5.4.FACILITIES
IV
CONTENTS
6.0.USERS
6.2.DETAILED CLASSIFICATION
6.4.FUNCTION
7.1.SITE LOCATION
7.2.SITE INFOEMATION
7.3.SITE SURROUNDINGS
7.4.SITE ACCESIBILITY
7.6.SWOT ANALYSIS
7.7.FACILITIES
7.8.AREA STATEMENT
7.9.SITE PLAN
V
ABSTRACT
WHAT IS MAKERS'SPACE ?
Makers'space is a private informal institutional building.
It is an open-access space that provides tools, equipment, and space to work,
where people from different educational backgrounds and common interests
can gather to share resources, knowledge, work (individually or
cooperatively) on projects, and build prototypes.
WHY IS IT SIGNIFICANT ?
There are only 10 - 13 makers'spaces for 5,00,000 people in India. With the
significant increase in the number of students pursuing arts and science-based
courses and many more hobbyists, each city should have at least three to four
makers'spaces based on the population and interests.
WHO IS IT FOR ?
Makers'space is majorly for students, professionals, hobbyists and hardware
entrepreneurs.
It is a space for the students, professionals, hobbyists who want to learn, create,
make, connect, collaborate, and share knowledge.
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CHAPTER 1.
SYNOPSIS
This chapter contains introduction to the term ‘MAKERS’SPACE’
SYNOPSIS
1.1.INTRODUCTION:
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1.3. MOTIVATION:
There are only 10 - 13 makers'spaces for 5,00,000 people in India. With the
significant increase in the number of students pursuing arts and science-based
courses and many more hobbyists, each city should have at least three to four
makers'spaces based on the population and interests.
Makerspaces foster innovation through hands-on experimentation, giving life to
ideas and bringing them to the physical world. It also helps the hardware startups
eco-system in India.
On society today is that many people are disconnected and selfish in their actions,
only interacting with one another in an impersonal manner through screens. The
Internet and evolution of technology beneficial when it comes to collaborating and
accelerating ideas, but this sad observation demonstrates a dark negative side to
the way we interact and socialise in this day and age. It is time to start using our
screens to bring us closer together rather than push us further apart.
Many actions have been monetised meaning there is a lack of desire and time to
perform activities for the common good.
The biggest change I feel makerspace can make on the community is to create an
environment where community sharing can thrive. It is possible to reignite the
value of the commons' (shared local resources).
1.4. AIM:
A major goal for this project is to provide equipment necessary for clients and
small business to allow them to create and make what they need to succeed. The
importance of providing equipment is critical to the success of a makerspace.
Without the proper equipment clients cannot make successful projects. Another
goal for this project is to create a work environment that clients will feel
comfortable with the ability to interact with each other on projects.
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Makerspaces are major hubs for social interactions with builders talking to each
other asking about ways to improve their projects or ideas Most importantly
providing crucial equipment and interactive workspaces will provide the building
blocks for a successful makerspace for anyone who enters the makerspaces
1.5. OBJECTIVES:
To create a space that provides interaction between the makers in the space and
the outside community by fusing their knowledge of social interaction.
To use the skills of space planning and knowledge of materiality to choose the
appropriate locations of machinery.
By incorporating Universal Design into the space will allow everyone to access
rooms equally based on any condition, allowing anyone to make and build.
Most importantly to focus on way finding to ensure that anyone using the space
knows where safezones start and end to guarantee a safe work environment.
To bring public environments where cross disciplinary creative practitioners are
based , with access to traditional and modern manufacturing tools to create
tangible objects . Which form part of the local community acting as a place to
physically bring people together to collaborate and inspire in an environment
harbouring multiple skill sets and endless amounts of knowledge helping enrich
concepts and push the boundaries of achievement
1.6. METHODOLOGY:
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There are some workspaces and workshops similar to makerspace across the
country in Bengaluru, Delhi, Hyderabad, etc. providing the students with
accommodation that include dormitories and a canteen. The overall campus
form of makerspace can be created and can be funded by any private institution
or the government.
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1.5. LIMITATIONS:
This project mainly excludes the detailed planning of spaces for. Instead it would
concentrate more on the development and design considerations of spaces.
So, a makerspace allows them to rent a space by day to operate their business
1.6. CONCLUSION:
There is a huge demand for this kind of space. With the lack of such facilities in
our context, Makerspace can bring a radical change. Bringing people from
multiple fields and creating a collaborative platform.
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CHAPTER 2.
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2.1 WHAT is a Makers'space ?
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2.2 Types of Makers'spaces -
Makers'spaces have taken on several different and unique forms across
around the world. These spaces, while sometimes hard to define, can be
categorized into different types based on their mission.
The missions of makers'spaces can be broken down into four general types:
I. Collaborative : the primary purpose is to provide a rentable and
collaborative workspace where like-minded individuals can work on
projects,
II. Free Education: the primary purpose is to provide universal education
and access to new technologies;
III. Innovation: the primary purpose is to provide a space where
individuals or organizations can create innovative, new ideas,
IV. For Profit : to provide access to tools for a profit.
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2.3
M A K E R S ' S PA C E A N D T H E M O D E R N W O R L D
Makerspaces are a growing service area for many libraries in school, public, and
academic settings. Participants, or makers, can create digital and physical items
in common working spaces using shared equipment and resources. The essential
makerspace elements of makers, tools, space, and shared expertise are also often
joined by a spirit of individual exploration and discovery through creative
One area of balance in makerspaces is in providing
group training on specific creative activities while also offering open lab times in
the makerspace for individuals to work independently or in small collaborative
groups on their projects. This is particularly acute in the academic environment,
where lab spaces (whether for computers, biology, chemistry, engineering, or
nursing) are often imagined for use by classes of students working on an
assignment or project. Can an open, self-directed approach work in an
environment where much learning is encapsulated in semester-long courses and
student learning is assessed by assignments with relatively rigid timelines and
criteria? The alternative, maker focused mindset would allow for tinkering and
play to be utilized by makers as they create and learn
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2.4 The Rise of Library Makerspaces
Makerspaces have existed in various forms as long as people have been making
items and have needed places to work with tools and equipment. The rise of
makerspaces as a concept began around 2005 with the beginning of Make: magazine
and its promotion of creative projects and methods for making. The magazine’s
publisher also began offering a series of “makerfaires” around the United States and
internationally that showcased the efforts of makers. In the years that followed,
libraries began to host making activities in their programming options and to
establish dedicated makerspaces. Librarians also began to recast some of the
creative activities and devices already present in their buildings as making activities,
such as video and audio capture, large format printing, art-related work- shops,
music recording spaces, and so forth. With an international network of makers
already present and sharing their projects, techniques, and technologies, library staff
members could build on their initial inspirations and develop larger makerspace
programs.
A 2016 survey of library makerspaces by the author sheds some further light on the
state of library makerspaces.2 109 librarians responded to a Web- based survey,
indicating that their libraries either currently hosted makerspaces or were close to
launching makerspaces. Respondents answered 14 questions about their
makerspaces, including their location, what type of library they worked in, how long
their
makerspace had been in place, and what types of making technologies and activities
they offer. Respondents represented libraries from 30 U.S. states and seven other
countries. The majority of respondents came from public libraries (51%), with the
next largest group working in academic libraries (36%). Nearly half of the
respondents’ makerspaces were less than one year old (46%), but 11% had been in
place for more than two full years. The most commonly represented making
activities and technologies .
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Digital technologies such as video and image editing, computer programming,
and animation are very common among library makerspaces, but activities ending
in physical products like 3D printing or arts and crafts were also well represented.
The last item in the list, tinkering, may point toward the presence of independent
experimentation with products and items to see how they work and to learn
through troubleshooting them.
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2.5 HOW MAKERSPACES CONNECT TO LEARNING IN
HIGHER EDUCATION
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Makerspaces can also be a venue for learning specific types of skills relevant to
fields of study in higher education. They can be practical laboratories to learn
concepts related to STEM (science, technology, engineering, and mathematics)
fields. Several colleges and universities have built makerspaces with equipment
aimed at prototyping architectural or engineering designs. In other cases, students
in biomedical engineering or other scientific fields have created items to use in
simulating body functions or treating medical conditions.10 In a more
interdisciplinary vein, other schools are opening makerspaces for the purpose of
stimulating innovation and developing students’ skills as entrepreneurs.11 Students
may develop a market- able product in the space, or may set forth on a new career
or area of research thanks to an interest they discovered.
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Will it be regularly staffed, or checked/maintained as needed? Depending on the
type of equipment available, or the level of expertise needed to use it there may be
a need to only open up the makerspace when it can be staffed. On the other hand,
perhaps it can be open more often without staff on hand, which makes the
operation of the makerspace less of a drain on the human resources of the library.
Will it be noisy? Noise can come from equipment or from enthusiastically
collaborating makers, but it is something to consider when choosing space and
noting its proximity to areas using for quiet contemplation.
Will there be a dedicated space, or mobile making? Perhaps the makerspace will
be a room or corner of the library that is clearly demarcated, with equipment,
furniture, and resources situated and ready to use. An alternative arrangement
would be to have maker activities and gear packed up and ready to pull out for
workshops, or to take on the road to classrooms or other locations on campus.
Will all making be done in-house, or will technologies circulate? Academic
libraries may already circulate a lot of creative equipment, from cameras to
laptops to video and audio recording devices. There could be more maker-focused
equipment that circulates, from hand tools to 3D scanners.
2.7.Visual Control:
Incorporating visual control into a makerspace can benefit members and future
members of the facility. Creating viewing areas outside of each workshop to allow
guests to see what's happening without entering the workshop. These viewing
areas can consist of glass wall partitions that allow for easy sightlines for anyone
in the space. Having these viewing areas allows employees to give tours of the
facility with potentials clients to allow them to observe workshops to see if they
want to enroll in a membership. Controlling these spaces and creating a balance
between what the public can see and cannot will be based on the proposed
program. Keeping a wall between the hall and workshop will create a safety
barrier to stop curious kids from wondering off.
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2.8.Acoustic Control:
Makerspaces produce a large amount of sound output. Sounds can accumulate from
saws cutting plywood to members hammering projects together. The buildup of
sounds can make a makerspace feel overwhelming and uninviting. To fix this problem
the propose makerspace will incorporate the principles of ABC acoustics. By
absorbing sound by using products to absorb sound energy that hits them to reduce
unwanted sound energy from hard surfaces such as glass and concrete. 13 This can be
achieved by using fabric wrapped panels throughout the facility to absorb and
blocking sound from travelling to other spaces. The introduction of vertical barriers
between the noise source and listener that blocks sound travelling from one to the
other . The higher the barrier, the more effective the result. Creating sound proof
partitions allows for blocking and preventing sound from traveling. Covering
unwanted sounds with computer generated random sound that covers or masks
unwanted noise and makes conversation and noise more difficult to hear and
comprehend.'s Including soft music throughout the makerspace to distract the viewer
from background sounds. Incorporating ABC principles to the propose makerspace
will create a quiet and calming environment for members to focus and work on their
projects.
2.9.Lighting:
Makerspaces utilize a variety of different lighting strategies to ensure safety and work
efficiency. The balance between artificial and natural lighting can vary in makerspaces,
but this only depends on how designers manipulate lighting within the space. Natural
lighting in a makerspace can bring calming and even lighting to build. While artificial
can help with having more of direct lighting sources to help a member to see details.
Experts have said a typical workshop should have an evenly lit space of 50 to 100 foot
candles depending on the age of those using the space, 50fc for members 25 and
younger and 100fc for older members. This amount of lighting allows for all members
to build comfortably. It is important to keep workshops well-lit to ensure safe use of
machinery and of dangerous equipment. Considering the height in which the lighting
is hung from the viewer while working at a workstation. Ambient lighting should be
used for overall lighting while individual task lighting will be used when needed.
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2.10. Wayfinding & Signage:
Wayfinding methods in the propose makerspace is critical to the safety and
wellbeing of every member in the facility. The proposed makerspace will be
stretched among several floors of one building, circulating viewers throughout the
space is important. Indicating paths through the space to allow for easy
transitioning from each floor. Using a bold pattern with a bright color highlights
the importance and draws the viewers eye. Creating a smooth and simple path
throughout the makerspace will allow for easy moment through workshops and
lounges in the facility. The signage in a makerspace is very important to safety.
Having clear labeled signs on equipment and entrances to spaces inform members
on how to correctly use equipment and given space. The signage within the
makerspace needs to be at a correct height to allow for all members to view it. For
room signage the minimum height the sign can be at is 45" and the maximum is
60" from the floor. 16 Along with being at the correct height the sign itself should
have a bold font with
braille written below for patrons who are blind. For overhead signage the physical
sign cannot hang below 80" from the floor while signs that project from the wall
cannot protrude over 4" from the wall with a minimum of 27" from an entrance.17
Having the signage at the correct height ensures that all guest and members will be
safe circulation throughout the facility.
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2.11. Sustainable Design:
While researching sustainable design methods and practices it was shown that
makerspaces utilize a large amount of electricity and a large amount of material
waste. The proposed makerspace will ensure a lower energy consumption by
incorporating natural sunlight through windows and skylights to minimizes the
use of lights during the day. Also, installing onsite solar panels to either the roof
or site to absorb sunlight to power the facility. Members will be encouraged to
recycle materials that were either leftovers or never used to reduce the amount of
thrashing ending up in landfills. Providing recycling containers throughout the
facility to recycle plastic bottles and other recyclable goods. Throughout the
demolition phase of construction all debris will be sorted and sent to their
corresponding recycling centers to be reused. Both LEED and WELL
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2.12.Safety and Security:
The security and safety of all members in the proposed makerspace is of first
priority for the designer. Having access to equipment that can cause harm if is
placed in the wrong hands has to be secured in a manner that is not uninviting
Facilities include a card reader system to only allow members and employees into
the building. Workshops and labs also include card scanners to ensure member
safety while using the facility. Within the workshops there needs to be a standard of
safety practices. Keeping a define separation between what is consider "clean" and
"dirty" spaces. Clean spaces meaning spaces that have little to no use of chemicals
or machinery that creates dust or debris. Dirty spaces arespaces that use chemicals
and heavy machinery because they have the proper ventilation systems to keep the
room safe for individuals. The simple and most crucial safety precaution is
providing the correct safety training to all members and staff. This will ensure all
members know how to use equipment correctly, locate first aid, and to act if there is
an emergency. Incorporating safe zones throughout the facility to inform the
members when and when it is not safe. This can be as simple as a painted line on the
ground indicating your located in a safe zone. These safe zones allow for members
to work without having protective gear on like safety glasses or gloves. Employees
of the facility have to be trained to enforces theses safety guidelines to ensure an
overall safe environment for members
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2.13.Social Interaction:
2.14.Ergonomics:
When creating a space for anyone to be able to access one needs to take into
consideration the needs of the different patrons from the disabled to elderly. With
this in mind all the furniture pieces will have integrated ergonomic aspects to keep
the user comfortable and able to focus on the task at hand. Aspects of ergonomic
design are a variety of seating and tables that are height adjustable and adjustments
to conform to the user's needs. Having the proper height for all equipment and
being able to adjust to the needs allows for a safe environment and the well being
of the patrons.
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2.15.Nature vs. Built:
Creating a makerspace that incorporates both nature and the built environment can
be tricky due to factors of location and site, but it can be done. Providing
workstations that are located near or around windows allows people to take a break
and stare out a window. Allowing for one to stare out a window allows to self-
reflect in what they are doing and to relax the mind to continue working. The view
doesn't have to be desirable, but just a view that allows to observe things happening.
Creating an outdoor workstations or areas for members to escape the loud
machinery and dusty indoors is even more desirable. Members immersing
themselves into nature. Allows for members to enjoy weather and the fresh air while
also bringing additional inspiration. Incorporating operable windows to allow for
members to bring fresh air into the workspace is a simple and cost-effective way of
bringing nature in. All of these factors have a common theme of biophilia. Biophilia
is a human tendency to interact or to be immersed with forms of life in nature.
Incorporating biophilia design throughout the makerspace will create a relaxing and
stress-free environment for members to create new products and inventions
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CHAPTER 3.
DESIGN CONSIDERATIONS
.
3.1.DESIGN AND SPACE REQUIRMENTS IN MAKERSPACES
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Lists of equipment, tools, and materials constitute the bulk of this document.
These lists include the common name of each tool, general pricing information,
and often a more specific description of what kind of tool would work best in this
context. We welcome feedback on our recommendations. Lists are arranged by
price/performance allowing you to choose cost and capabilities that match your
space.
We have chosen tools and materials specifically for young people ages 14 to 18
working within a shared environment like a Makerspace. The tools are generally
easy to maintain. We avoid listing parts that are easily lost or broken. We also try
to take into account that these tools might be used by smaller hands with less
strength than an adult, while still wanting to choose tools which work reliably.
The lists are broken down by Tools & Equipment and Materials & Parts.
3.2. Tools & Equipment covers the tools for this module. The number of
each tool is estimated for a group of up to 25 students to work simultaneously.
This list is further broken down into:
Consumables: items needing regular replacement such as hot glue sticks, saw
blades, etc.
Materials & Parts lists the generally most common and useful materials to keep
on hand that can be broadly useful for projects, using the recommended tools.
The quantities are the suggested useful amount for a wide range of projects and
will need occasional replenishing depending on use.
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Basic The recommended equipment and materials to introduce this module
into your Makerspace. We selected items that keep the cost low while making
sure that the tools are the most useful and the materials are easy to work with.
Intermediate This level allows Makers to create more ambitious projects and
work with a wider range of materials with greater precision. In most modules
the Intermediate tools and materials are added to the Basic set allowing a
space to advance over time. When an identical Item is listed twice, additional
numbers are suggested for an Intermediate space.
Class Size
The tool count, workspace size, and material totals are for a typical class of 25
students. When outfitting your space, add or subtract equipment appropriate to
your class size. Consumables and upkeep costs are estimates for 25 students
using the space for 70 to 100 hours. This is roughly a semester of two 2-hour
sessions per week, plus some individual extracurricular time.
3.3.WORKSPACE
Create a safe, comfortable and creative space for making by individuals and
teams.
3.4.BUILDING IT YOURSELF
Many elements of the workspace such as workbenches, storage, shelving, and
whiteboards can be made for significantly less money, and sometimes more
sturdily, than buying ready-made. This has the advantage of engaging students
in meaningful acts of creation while tamping down your overall startup budget.
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3.5.SAFETY
The workspace needs to be organized and spacious enough to provide enough
room to move around working makers freely and without danger. Keep clear all
pathways to tools, exits, and safety equipment. Make it easy to remove trash and
debris regularly. Provide adequate ventilation and lighting. Everyone should
know where the first aid kits and fire extinguishers are. Drop cords can quickly
become a work and tripping hazard, so place outlets around the perimeter of the
room and/or drop them from the ceiling for each work area. Similarly we
generally discourage the use of power strips with the exception of a few specific
modules listed below.
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3.6.TYPES OF CONSIDERATIONS
Large workbenches allow makers to work comfortably while allowing them to
build cooperatively.
Keep it tidy: shelves give participants a place to keep their projects when they’re
not in the space, and there are supplies for cleaning up when done.
We recommend a sealed concrete floor.
3.7.GENERAL SPACE
Outfit a workshop with tools for cutting, fastening, shaping, marking, measuring,
taking apart, and putting together a large variety of maker projects.
Safety
The tools listed are safe when used responsibly. All power tools should be used
after training and with supervision, and only by students who have the strength
to control the tool.
Wear safety glasses when...
working with any power tool
Hammering and working with any tool that could possibly
generate flying debris.
Working with chemicals that can splash or create fumes.
Wear respirators (masks) when sawing, sanding, working with aerosols, or any
other tool that creates airborne particles.
Wear ear muffs or foam ear plugs when working with power tools or regular
hammering.
When using any power tool long hair should be tied up, and loose clothes and
jewelry should be secured.
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• CONSIDERATIONS
These tools take from a few seconds to a few minutes to learn to use.
These tools support the capabilities of other modules.
The materials are non-specialized and can be worked easily with the tools in
this
module.
Several feet of open wall [or a tool magazine or foldout organizer (as
above)] are needed to store tools.
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• 3.8. WOODWORKING
Safety
The safety equipment from the General tool module will provide adequate protection for
this module.
Splinters and cuts are the most common injuries when working with wood.
Wear safety glasses and gloves at all times.
Wear respirators while sanding.
When working with power tools, wear hearing protection.
Secure long hair and loose clothes to keep them from getting pulled into the tools.
CONSIDERATIONS
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TOOLS AND EQUIPMENT
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3.9. METALWORKING
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TOOLS AND EQUIPMENT
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3.10. ELECTRONICS
Learn about electricity, electronics, integrated circuits and microelectronics. Read
and create schematic diagrams and troubleshoot circuits.
Submodule:
Microcontrollers & Robotics
Microcontrollers allow makers to create advanced electronics and
electromechanical systems including robots. The Microcontrollers & Robotics
submodule adds the capability to build and experiment with robotics,
microcontrollers, and other electromechanical creations. The capability of this
module is largely limited by mechanical construction, and benefits from the
capability that other modules offer, especially metalwork. The basic selection of
materials is for simple robots that are capable of following lines or avoiding
obstacles. The intermediate selection adds more advanced functionality allowing
competition-ready robots.
Safety
Electronics at this level are low-power and safe. The tip of a soldering iron heats
to about 400oF, hot enough to cause burns and should be handled attentively.
Under normal soldering conditions, solder containing lead poses no health risk,
though makers should be encouraged to wash their hands after a long period of
handling leaded solder. Lead- free solder is available but not recommended
because the flux core gives off much more toxic fumes, is more corrosive to
soldering tips, requires higher soldering temperature, and is generally harder to
work with. Any kind of soldering generates fumes from the flux core of the solder,
so ventilate the area.
Considerations
Solder less breadboards allow makers to quickly and nondestructively explore
circuits while soldering allows makers to assemble circuits more permanently,
either from kits or original designs.
The equipment here can be quickly set up when needed and easily stored when
not in use.
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TOOLS AND EQUIPMENT
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3.11.TEXTILES
Work with cloth, vinyl, leather, yarn and other flexible materials. Quilt, knit,
crochet, and knot. Sew, repair, and alter clothes. Create home decor, utility
(aprons, gloves, tool belts, etc.), jewelry. With additional tools, create furniture,
fiberglass, soft circuits and other projects.
Safety
Sewing is generally a safe activity with very little risk of more than a small prick
from a needle.
Steam irons do get hot enough to cause burns. Sergers have blades that can cut a
careless finger.
Sewing machines and sergers both have enough power to put a needle through a
finger when used carelessly.
There is no danger of shock from the soft circuits submodule because they are
very low power.
Considerations
The Basic level equipment could be quickly set up and put away when not needed,
while the Intermediate level would have a dedicated worktable for larger projects.
The Intermediate level allows makers to work with a wider range of materials and
adds a serger which cuts and sews at the same time easily creating professional
seams as well as decoration.
Basic requires two grounded outlets, while intermediate needs three grounded
outlets.
For the Intermediate level we recommend a 6' x 3' area for a sewing table.
Soft Circuits submodule requires access to computers. (See Computers below.)
Time to set up and learn the basic use of a sewing machine is half an hour.
Time to set up and learn the basic use of a serger is an hour.
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TOOLS AND EQUIPMENT
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3.12.COMPUTERS
Access information as well as digital tools to design, create, and collaborate on
projects. Program robots and use other programming tools. Add a printer to
produce patterns, designs, decorations, and explanatory materials.
Along with Internet access, computers offer access to reference information,
project ideas, expert help, instructional videos and safety information as well as
data files to modify or replicate with digital fabrication tools. Documenting and
sharing projects is an important part of making. Adding cameras and access to
blogging tools accelerates the process.
Introduce the practice of ergonomic workstations to your students. Make sure that
they don’t hunch over their work, and that they get up frequently to stretch and
assume a healthy posture again.
When using the Internet, students should be careful not to disclose identifying
information such as their city, school, address, phone number, email address, or
real names.
Operating Systems
In general any operating system (Windows, OS X, Linux) is acceptable. If the
space is associated with another organization with computers, such as a school or
library, we recommend you use what the organization supports. One exception is
if you are using an Epilog laser cutter, the software required to operate it is
Windows only. In addition, some professional engineering tools are Windows
only.
Considerations
Compared to the Basic level, Intermediate has more powerful computers
capable of running more advanced software. Screens are larger to make design
easier, and the Intermediate setup has a larger format printer allowing makers to
print larger plans and full-size patterns.
Computers are absolutely necessary for working with digital fabrication tools
such as 3D printers, laser cutters and CNC machines.
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• 3.13. 3D PRINTING
Create complex 3D shapes from plastic or other materials. Extrusion-based 3D
printers build objects by squeezing out thin layers of plastic, one on top of the other.
Many different kinds and colors of plastics can be used, including ABS (the same
plastic used by LEGO) and PLA (a biodegradable plastic). There is even glow- in-the-
dark material! Add other items such as windup motors to create motion or other
interesting capabilities.
Safety
3D printers are generally very safe. The print extruder does heat to several hundred
degrees and should not be touched. There will be a slight "hot plastic" smell when
printing with ABS plastic. It's non-toxic but can be an irritant and the printer should
be placed in an open area or near ventilation.
Considerations
You need a minimum 24" x 24" of dedicated table or desk space.
If buying a kit, you’ll need 12-16 hours and skills in assembly and soldering.
Certain models may require a computer to operate the printer.
A 3D printer requires a grounded outlet.
3D printing is not a particularly fast process. Speed almost entirely depends on the
volume of plastic needed for the
project. For example, a small whistle is mostly hollow and will print in around 5
minutes, while larger pieces can easily
take hours.
The output of extrusion printers often requires a bit of cleanup by hand after
printing.
While a computer is not required to print, makers will need access to one to create
or download the files for printing.
Advanced printers can have more than one print head (extruder) that can print in
multiple plastics at the same time. This allows printing in multiple colors or printing
with more than one material in an object. When one material is water-soluble much
more complex shapes can be printed. One example would be printing a wheel on an
axle with water-soluble material separating them. When the material is dissolved the
wheel can
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spin freely on the axle.
In lieu of a full 3D printer setup, consider sending your students’ work to service
bureaus like Shapeways and Ponoko. They can print with more detail and in other
materials such as metal, ceramics, and in full color. Price depends on material and the
volume of the object.
It takes 1 to 3 hours to learn to use and maintain 3D printer. Initial setup and
calibration takes several hours. It takes around 10 minutes to learn to solder, an hour
to become proficient at using an oscilloscope, and about 15 minutes to master the rest
of the tools.
Compared to the Basic level, the Intermediate level has higher-quality and easier-to-
use soldering irons, encourages more complex projects including robotics, and
suggests more advanced tools for troubleshooting and problem solving.
If upgrading from the Basic Electronics level, you can use the temperature- controlled
soldering irons to either replace or augment the pencil irons in the Basic level.
Provide grounded outlets for each power strip.
Ventilate the work area while soldering.
The Robotics and Electromechanics sub module and Intermediate level require access
to computers. (See Computers below.)
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3.14.LASER CUTTING
Quickly and accurately cut complex shapes from flat materials such as paper,
wood, acrylic, cardboard, and felt. Then assemble these flat cutouts to create 3D
structures if you’d like. Or etch designs into the surface of materials.
Safety
The primary risk when using a laser cutter is of fire within the cutter itself. The
laser cutter should never be run unattended, as even a small fire can cause costly
damage to the equipment. A CO2 or halo fire extinguisher should be accessible
near the cutter. Both halo and CO2 extinguishers can be used to quench fires
without causing more damage to the laser cutter.
A secondary risk is of fumes. As the laser vaporizes material, gases are released.
If the cutter cannot vent to the outdoors then use a comprehensive filter. While
most recommended materials do not release hazardous gases, they can still cause
irritation.
Unapproved materials such as vinyl and PVC release chlorine gas when laser-cut.
Chlorine is very toxic and also corrosive. It will damage your health and the laser.
Considerations
Space: Minimum 60" x 60"
Power: 3 grounded outlets.
A computer is required to create designs and to manage the laser cutter.
Laser cutting and etching can be done directly by makers or can be submitted to
a supervisor to cut outside of class time.
It takes up to an hour to learn the basics of laser cutter use. Since conceptually it
works much like a printer, students often understand its uses more quickly and
easily than those of a 3D printer.
Learning to fully maintain a laser cutter will take several hours. Training to use a
laser cutter includes selecting material that can be safely and effectively cut,
creating patterns on the computer, choosing the correct settings to cut effectively,
as well as care, maintenance, and calibration of the laser cutter.
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3.15.CNC CUTTING
Computer Numerical Control (CNC) routers allow precise control of rotating cutters
that can cut, carve and shape a wide variety of materials in three dimensions. This
differs from a laser cutting in two ways: it carves two- or three- dimensionally, and it
cuts a wider range of materials and thicker materials.
Safety
A CNC router is still a router, so the same precautions apply, including wearing
hearing protection for everyone in the area and safety glasses to protect from flying
debris. Most CNC routers have an open frame, making it possible for fingers, loose
clothing, long hair, etc. to get caught in the gantry.
Considerations
Minimum of 60" x 60" desktop or bench-top space.
Power: a grounded outlet
For casual use, a wet-dry vacuum can be used to collect dust. Install a dedicated dust
collection system if you expect heavy use.
Some models may require a dedicated computer to use. A variety of 2D and 3D
software can be used to generate cutting patterns.
CNC routers may come as kits and require a number of hours to assemble and
calibrate.
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CHAPTER 4.
DESKTOP STUDIES
ARTISAN’S ASYLUM
4.0. MAKERS'SPACE
DESKTOP STUDY 1
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ARTISAN’S ASYLUM
4.1. INTRODUCTION :
Artisan's Asylum is setup like a warehouse. so, there is a lot more open space
rather than subdivided rooms. The space is divided within the open space is by
use of cubicles. There are some rooms setup for larger tools and
40% od the space is rentable space for individual and group studios and desks ,
some palletes and shelving available as rental storage.
4.2.LOCATION :
Artisan’s Asylum is located in the center of the somerville, Massachussets,USA.
Somerville a densly populated area . which has highest number of
insitutions .There are about 63 art schools in the radius of 10km from Artisan’s
Asylum.
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4.3. FLOOR PLAN
EXIT
EXIT
EXIT
ENTRY
PRIVATE AREA
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4.4.FACILITIES
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2
1
1
1
1. ELECTRONICS SHOP
1. Soldering station
Total area = 453 sft
2. DVM
3.Oscilloscope
4.Stereo Microscope
5. Magnifier 2. JEWELLERY SHOP
1. Annealing pans
2. Buffing Machine
3. Hydraullic Press
4. Forming tools
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4
3
3. BIKE SHOP
1. Drill press
2. Bench vise
3. Hand held tools
4. Bike rack
4. FIBER ARTS
1. Sewing machine
2. Overlock machine
3. Iron
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6
5. MACHINE SHOP
1. Metal shear
2. Scroll saw
3. Horizontal bandsaw
4. Finger brake
6. WOOD WORKING
1. Lathe
2. Worktop sander
3. Band saw
4. Table saw
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7 8
7. CNC
1. CNC Router
8. METAL SHOP
1. Metal shear
2. Scroll saw
3. Horizontal bandsaw
4. Finger brake
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10
9 . PRINTMAKING SHOP
1. Vinyl cutter
2. Laser cutter
3. 3d printer
4. Computer
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4.5.SPACES AND AREAS
Jewellery 42.1
Electronics 42.1
CNC 102
Social Area
78.9
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5.0.SOUTH END TECHNOLOGY
CENTER
MAKERS'SPACE
DESKTOP STUDY 2
SOUTHEND TECHNOLOGY CENTER
5.1.INTRODUCTION :
• South end Technology center is a small fab lab for the residents and local
community people . It is ventured by TCC 9Tech city corporation ) AND MIT
( Massachusetts Institute of Technology ).
• The fundamental purpose of the fablab is to enable to become producers of
knowledge and sharers of ideas and information.
• It provides low cost access and training in most aspects of computer related
technology and their applications
5.2.LOCATION :
South end technology center is located in the center of the southend, boston ,USA.
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5.3.FLOOR PLAN
1.TECHNOLOGY LAB
5.4.SECTION
Housing
Fablab
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5.4.FACILITIES
1 2
1. COMPUTER LAB
1
1. Mac computer 2
2. AUDIO
1. Mac computer
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3
3. FABRICATION LAB
1. Mac computer
1
2. 3D Printer 2
3. CNC Router
4. Soldering
5.5.SPACES AND AREAS
PER
MAX NO: OF
SPACES AREA PERSON
OCCUPANTS
AREA
computer lab
42.7 SQM 30 1.42
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5.6.INFERENCE AND COMPARITIVE ANALYSIS
Southend
SUBJECT Artisan's Asylum INFERENCE
Technology center
BUILDING TYPE Makers'space is considered as an institutional
Institutional Institutional building
LOCATION somerville - (81,562 southend-(24,577), Center of the city , Accesible by art institutes.
people), U.S.A Boston
MAX NUMBER OF 100 - 500
USERS 500 ( 0.6%) 80 - 100 (0.4%)
WORKING HOURS 14 Hrs (10AM-12AM) 15 Hrs (7AM-10PM) Extended working hours upto 15 hrs
PER PERSON AREA 7.4 sqm 1.4 sqm
RELAVENT BUILDINGS - - Institutions
FREQUENT USERS Students, Professionals,Hobbyists,Hardware
Artists,Engineers,Designers,
Students,Artists,Designe entrepreneurs
Hobbyists
rs,Engineers
NO: OF DAYS OPEN 7 Days a week 7 Days a week Everyday
Once we consider smaller age group there is a
USER AGE GROUP bigger scope of having more crowd.
15 - 45 20 - 45
RANGE
Woodworking shop
Woodworking shop Computer lab
Metal shop
Metal shop Fabrication lab
CNC
Bicyce shop Tech lab
Fiber arts
CNC Audio
Jewellery shop
Fiber arts Education
Printmaking shop
Electronics shop
Education
Machine shop
Workshops
Printmaking shop
Education
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5.7. INFERENCE
BUILDING TYPE :
Considering , Artisan;s Asylum and South end technology center , the building
being institutional and private
Makers’space is considered as private institutional building.
LOCATION :
Artisan’s Asylum is located in a densly populated area . In which 63% are art and
science institutes. It is expanding at rapid pace from 9000sqf in 2010 to 40,000 sft
in 2019.
Southend technology center has been running succesfully from past ten years. Due
to the demand , they are looking for expansion, in terms of people and services.
Both the makers’spaces are in the center of the city and are accesible to art and
science institutes.
This information says that , Makerspace in India has a bigger scope . Because there
are more number of people who are studying art , science based courses and more
hobbyists.
WORKING HOURS:
Makerscape is accesible to students,employees etc.. It has extended working hours
upto 15 hrs. Timings can escallate as per the demand.
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CHAPTER 6.
6.1.USER GROUPS
MEMBERS
VISITORS
INTERNAL WORKERS
MEMBERS
Members are the users who are major part of makers’space who can access
frequently or occationally.
STUDENTS
PROFESSIONALS
HOBBYISTS
VISITORS MEMBERS
Students Students
Hobbyists Hobbyists
Professionals Professionals
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6.3.WHO CAN USE THE MAKERS’SPACE ?
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The functions of the makerspace are divided into three major classifications.
1. STUDY
2. PROCESS
3. OUTPUT
Non members of makers’space will have access to study zone based on their intrest.
Where as process and output zones, being the core of makers’space. These
zonesare mainly accessed by the members of the makerspace.
6.4.DETAILED CLASSIFICATION
STUDY: INFORMATION
Learning 1.Library
1.Classes
2.Workshops
3. Group collaboration
4. Individual space
6.4.USERS AND FUNCTION FLOW
VISITORS MEMBER
MEMBER S I.W
S I.W
MEMBER MEMBER
STUDY PROCESS OUTPUT
S I.W S I.W
VISITOR
SMEMBERS MEMBER MEMBER
INETRNALWORKERS(I. S I.W S I.W
W)
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6.5 FUNCTION DIAGRAM
FUNCTION DIAGRAM
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CHAPTER 7.
SITE STUDY
7.1.SITE LOCATION
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7.2.SITE INFORMATION
INTRODUCTION
The site sits in the heart of the city which can be easily accessed by
architecture colleges , design colleges etc..
LOCATION:17°26'09.6"N 78°22'49.0"E
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7.3.SITE SURROUNDINGS
1. NOVARTIS
2. JP MORGAN TOWER
3. SALAPURA SATTIVA KNOWLEDGE CITY
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7.4.SITE ACCESIBILITY
1. ARCHITECTURE COLLEGES
2. DESIGN COLLEGES
BUS STOPS
InfoTech - 350m
Opp Raheja Mind Entrance - 800m
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7.5.SITE CLIMATE ANALYSIS
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7.6. SWOT ANALYSIS
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7.7..FACILITIES
Lathe Chisels
Scriber
Dot punch
Sandblaster
DIGITAL
PRINTING ELECTRONIC
3D LAB PROTOTYPING
LAB S LAB
LAB
Soldering
3D printer A4 printers vinyl printer
station
Soldering
3D metal printer A2 printers Uv flatbed printer
Accessories
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7.8.AREA STATEMENT
TOTA
TOTAL TOTAL TOTAL L
FACILITIES FACILITIES
AREA USERS AREA USER
S
STUDY PROCESS
CLASSES 280 40-50 ADMIN 85
WORKSHOPS 350 40-50 STAFFROOMS 120 10
LIBRARY 442 60-70 MATERIAL SHOP 130
DIGITAL
8 145
HELPDESK PROTOTYPING
WAITING 20 LASER LAB 75 4 -- 8
UV LAB 35 4--8
PRE PROCESS VINYL LAB 35 6--10
HELP DESK 10 100 CNC LAB 200 10--20
WAITING 50 150 WOOD LAB 250 45--55
STAFFROOMS 120 METAL LAB 250 45--55
FURNITURE SHOP 140 TEXTILE LAB 150 30--35
CLOACK ROOM 35 3D LAB 190
OPEN WORKING 1 315 100 3D PRINTING LAB 75 7--14
OPEN WORKING 2 170 3D METAL LAB 75 6--18
CLOSED WORKING 40 PRINTING LAB 170 30--35
8 TABLE 60 8 ELECTRONICS LAB 200 35--40
OUTDOOR TESTING
40 6 300
6 TABLE SPACE
INDOOR TESTING
12 2 75 30
2 TABLE SPACE
4 TABLE 20 4 KITCHEN AND PANTRY 100
OFFICE 35
KITCHEN 60 OUTPUT
STORAGE 90 ADMIN 20
PANTRY 50 WAITING 30
SEMI OUTDOOR
300 100-120 95 20-30
SEATING PATENT ROOMS
VIP LOUNGE 95 10--15
INTERACTION AREA 280 150 EXHIBITION 505 80--100
RECREATION AREA 170 50 KITCHEN 35
OPEN CAFETERIA 150
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7.9. SITE PLAN
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REFERENCES
https://www.informalscience.org/sites/default/files/Litts
_2015_Dissertation_Published.pdf
https://issuu.com/neuarchitecture/docs/makerspace
https://fabfoundation.org/resource-folder/pdfs/Weinmann_
Masters_Thesis.pdf
https://bookstack.artisansasylum.com/books/design-and-planning
https://digscholarship.unco.edu/dissertations/441/
https://www.diva-portal.org/smash/get/diva2:897440/FULLTEXT01.pdf
https://issuu.com/samasiri/docs/thesis_512_sam_asiri_295831_layout_
https://digital.library.unt.edu/ark:/67531/metadc955091/
https://escholarship.org/content/qt5j3859cf/qt5j3859cf.pdf
http://erepository.uonbi.ac.ke/handle/11295/153007
https://www2.stetson.edu/creative-arts/tag/makerspace/
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