OBSE EnhancedCamera Readme

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 3

Oblivion - Enhanced Camera

by LogicDragon

Description
-----------
This is an obse plugin that enables a visible body when in first person. Also, any
points where the game force switches to 3rd person (sitting down, getting up,
knockout/death, etc.) are now in 1st person.

Notes:
- If you notice the camera clipping into nearby objects, setting fNearDistance to
5.0 in the Oblivion.ini file may help.
- Bug with flickering horses and Nvidia graphics cards: try disabling ambient
occlusion in the graphics card settings.

Important When Updating:


The name of the dll file was changed. Please ensure the old version is completely
uninstalled before installing the new version to avoid conflicts.

Requirements
------------
This plugin requires Oblivion 1.2.0416 and OBSE version 20 or above.

Install
-------
Extract the contents of this archive into your Oblivion's Data folder.

Uninstall
---------
Delete "OBSE_EnhancedCamera.dll" and "OBSE_EnhancedCamera.ini" from your
"Data\OBSE\Plugins" folder.

Compatibility
-------------
This mod should be compatible with almost everything except for other mods that
modify the 1st person camera.
Mods replacing 1st/3rd person animations should work but some animations may not
look right.

Note for Modders:


This plugin allows for compatibility with mods that switch to third person to play
animations so they can now be played in first person. All that is required is to
run "ToggleFirstPerson 0" and "player.PickIdle" within the same frame. Then the
animation should play in a fake first person mode. After the animation is done
playing, use "ToggleFirstPerson 1" to restore first person view.

Known Issues
------------
Some animations might not work as well with head bob disabled and may move the feet
oddly.
Sneaking with head bob disabled may seem like you're floating.
Change Log
----------
1.4b
- Fixed head tracking not working in 3rd person

1.4a
- Fixed a bug loading a saved game when in a dialogue menu

1.4
* Name changed to match Fallout versions. Please ensure previous versions are
completely uninstalled to avoid conflicts.
- There is no more head bob (can be re-enabled in the ini).
- Can now see your arms when weapons are sheathed.
- Your body is now visible when dead or knocked out.
- Added ability to rotate the camera during sitting/knockout animations.
- New ini settings to set how far down you can see while sitting/horseback.
- Fixed a rare bug where the body can fade-out when playing mod added animations in
first person.
- Several other improvements.

1.3
- Fixed a rare bug where you would enter fake 1st person when trying to switch to
3rd person if a default do-nothing idle was playing on the player.
- Improved zooming out of dialogue and fixed some minor bugs.
- Fixed the view briefly flickering to 3rd person during the transition to/from the
sitting/riding animations.

1.2
- Added an ini file for configuring settings.
- Added the ability to detect when other mods switch to 3rd person to play
animations and force them to play in fake first person.
- Fixed magic shaders only applying to the 3rd person body when in 1st person.
- Improved camera behavior during death/knockout. The camera is less likely to go
underground and switching to vanity mode now works properly.

1.1
- Improved dialog zooming and reduced head shake while turning
- Fixed spellcasting visuals bug when casting illusion spells.

1.0
- Initial Release

Thanks to
---------
The OBSE team (Ian Patterson, Stephen Abel and Paul Connelly) for their work
decoding obse and making this possible.
shadeMe for Trifle shadows support and for inspiring me to complete the mod.
Loup Sombre and P-Froggy for creating viewable body mods that helped inspire this
mod.
Bethesda for creating Oblivion.

Tools Used
----------
7-Zip
Oblivion Script Extender (OBSE)
OllyDbg
Microsoft Visual Studio 2008 Express

Disclaimer
----------
This software is provided 'as-is', without any express or implied warranty. In no
event will the author(s) be held liable for any damages arising from the use of
this software.

Licensing/Legal
---------------
You can do whatever you want with this mod, just give me credits if you use any
part of the mod.

You might also like