Online Chess For Amateur and Hobby Players - Stefan Breuer
Online Chess For Amateur and Hobby Players - Stefan Breuer
Online Chess For Amateur and Hobby Players - Stefan Breuer
STEFAN BREUER
Copyright © 2019 (2nd edition) Dr. Stefan Breuer
Adress:
Schloss-Schönau-Str. 12
52072 Aachen
Germany
www.stefan-breuer.name
[email protected]
Cover design by using issaronow / stock.adobe.com
The work, including its parts, is protected by copyright. Any use is not permitted without the
author's consent. This applies in particular to the electronic or other reproduction, translation,
distribution and making publicly available.
I „play” chess in the truest sense, while the others, the real chess players, “work” it, if I
may use the word in this daring new way.
Title Page
Copyright
INTRODUCTION
PLAY ONLINE CHESS
ONLINE CHESS - THE MODERN CHESS FOR THE AMATEUR
PLAYER
THE RIGHT TIME LIMIT – A PLEA FOR INCREMENT
ONLINE TOURNAMENTS
TACTICAL TRAINING
HONESTY IS THE BEST
THE MAGIC OF NUMBER: RATING
GOOD BEHAVIOUR
CAUTION CHILD!
LEARN FROM ERRORS
THE DARK KNIGHT SYSTEM AND THE BIRD - A
RECOMMENDATION FOR AN UNORTHODOX OPENING
REPERTOIRE
ONLINE CHESS VERSUS ONLINE POKER
PORTALS FOR ONLINE CHESS
Chess.com
Lichess
Playchess
ICC – The Internet Chess Club
FIDE Online Arena
Chess24
Chess Stars
ChessFRIENDs
ChessWorld
SPARKCHESS
CHESSTEMPO
AND NOW?
ABOUT THE AUTHOR
INTRODUCTION
In November 2019, the World Chess Federation FIDE recorded 754,683
active players on its international ranking list, including 1,363 Grandmasters
and 2,513 International Masters.
The online platform chess.com advertises with 30 million(!) registered
chess players. More than 40 million online games were played on the Lichess
servers in October 2019. Between 10,000 and 40,000 chess players are active
here at any time of day or night. Further chess servers such as Schach.de,
FIDE Online Arena or the Internet Chess Club will be added.
Chess is - although still little noticed by the mass media apart from the
world championship fights - no longer a marginal sport (yes, in Germany
chess is an officially recognized sport, I can't change that) and has massively
profited from digitalization. Apart from the transmission of national and
international tournaments on the Internet, the triumph of chess databases and
training programs and the possibilities of adapted time controls by electronic
chess clocks, it is above all online chess that has revolutionized the royal
game for millions of amateur and hobby players.
Classical "analogue" chess in clubs and tournament sports over the board is
time-consuming and is therefore not suspected to be particularly job and
family friendly. It sets limits for the amateur player, who usually still has to
cope with a life beside the chess board. Online chess, on the other hand,
offers the enthusiastic fan of Caissa the possibility to pursue his passion
intensively with a bearable investment of time.
Online chess is also becoming more and more attractive for master players,
on the one hand as a training ground in the game against other masters, on the
other hand to improve their income as a teacher for (willing to pay) amateur
players. And so it doesn't take a big miracle to sit as an amateur or hobby
player in an online tournament opposite a real International Master or even
Grandmaster - which is almost impossible in normal tournament operation
over the board (so to say kicking with Messi or Ronaldo).
In this narrow book different aspects of online chess are addressed and the
most important chess portals are presented.
The 1st (German) edition was published in May 2018 and since then
nothing fundamental has changed in online chess, but progressive
improvements and innovations on the chess portals lead to an ever better and
more attractive offer. So this 2nd edition offers some updates and extensions
as well as a recommendation for an unorthodox opening repertoire for online
players.
The original edition of this book was published in German. The present
English version was translated by the author himself. I ask for your
indulgence for possible translation errors and insufficient language.
PLAY ONLINE CHESS
In traditional chess, also called over the board, the two players sit
opposite each other on the board in the same place. In online chess there is no
real board and no pieces to touch. And the players can sit at the farthest ends
of the world as long as they have a computer (or even a tablet or mobile
phone) with internet access.
Via the servers of a chess portal the moves of the players are transmitted.
The software (either in the internet browser or as proprietary software)
usually displays the chess position in a two-dimensional diagram on the
screen (some programs also offer a three-dimensional representation, which
visually resembles the game over the board, but is only used by a few
players; the diagram representation has proven to be clearer and more
playable). By clicking with the mouse and dragging the piece symbol the
moves are executed (a few chess portals also support the connection of a so-
called DGT board, a special chess board with pieces, which can be connected
to the PC via USB cable and transfers moves executed with the pieces to the
PC and the chess program). All additional information (notation of the moves
played, remaining time available for consideration, etc.) is also displayed on
the screen.
This way of playing chess did not have to be reinvented for online chess, it
has existed since the first PC chess programs. What is new is that with this
technique one does not play against a chess program, but against a human
opponent somewhere in the world.
Of course the traditional game over the board has its own charm, which
online chess cannot replace. The aesthetics of a real board and real pieces, the
atmosphere of a tournament hall, the duel where the opponent is just an arm's
length away - online chess can hardly convey this. Online chess, on the other
hand, has its own strengths, which will be presented in this book. These
become particularly apparent when the possibilities for classical chess over
the board are not available or only at great expense. Thus classical chess and
online chess are not opposites or even competitors, but complementary
options for all friends of the royal game.
ONLINE CHESS - THE MODERN
CHESS FOR THE AMATEUR PLAYER
Even though the Internet, PC and smartphone are taken for granted today,
the analogue times are only a few decades behind. Chess players in their
relaxed early 50s still remember well that chess clocks had to be wound by
hand, chess computers had no chance against the club's best youth player and
Chessbase was a strange database program that only ran on an ATARI
computer.
Times have changed. The world champion is now a blatant outsider against
the best chess programs, which are now called engines. Digital chess clocks
allow for creative rules of time to think (keyword increment), the chess
database Chessbase in combination with engine technology has turned the
opening theory upside down - and online chess via Internet has
revolutionized the game for millions of hobby and amateur players.
Perhaps the latter point is the most important, because it does not only
concern the game of the professionals, title holders and club players. Chess is
not only one of the oldest, but also one of the most widespread games of all.
There is hardly a classic game collection that does not include chess. In
countries like Russia chess is part of the national cultural heritage. Measured
against this, the number of chess players organized in club and tournament
chess worldwide is negligible. This is not least because classical chess is a
time-consuming game and hobby. While a football match usually ends after
90 minutes (plus half-time and additional time), typical chess tournament
games over the board are rarely finished in less than four hours (a lengthy
final game with more than 80 moves, often referred to as a "sea snake", can
easily take six hours). The way from the occasional game to the regular
hobby in the chess club had hardly any intermediate stages in the analogous
time. There are more worlds between a hobby player who knows the rules
and occasionally plays a game and a club player of the lowest district class
than there are between a football field kicker and a football player of the
lowest district class.
Online chess has closed this gap, revolutionizing the royal game. With the
help of the numerous chess portals on the Internet, it is now possible for any
interested player to spend as much time playing chess as he can and wants at
any time of the day, on any day of the week (and this spontaneously and at
short notice, independent of the weekly game evenings of a chess club).
Millions of players do this, and most of them have never seen a chess club
from the inside and will hardly ever do so in the future.
But online chess is not only suitable for hobby and amateur players. This is
rather a relatively recent development. The first chess portals were (and still
exist) playing and training facilities for club players and title holders. Today
you can find both groups of players on the big portals, hobby and amateur
players together with club players and grandmasters. For the former, this
gives them the incentive to play against a "great" in an online tournament;
quite a few title holders, in turn, offer themselves online as teachers and
trainers.
It is precisely this combination of playing and learning that is characteristic
for many chess portals, also for financial reasons. Most of the portals are
commercial projects with which profit is to be made (at least the running
costs must be covered somehow). Besides regular fees for server usage, the
sale of chess videos and training courses is an important second source of
income. The costs are comparatively moderate, online chess is affordable for
everyone. If necessary, it can be done without money (more about this
below).
Anyone who plays chess exclusively online, without reference to club or
tournament chess over the board, does not have to do without the sporting
competitive kick. On every chess server a rating system is running, which
continuously measures one's own playing strength and brings it into a
comprehensible comparison with all other players of the server. The rating
systems are different in their detailed calculations, but on the whole they are
comparable. An online player with a rating above 2,000 points knows that he
could easily play over the board in a top non-professional league team. In the
meantime there is also the possibility to acquire official amateur online titles
of the World Chess Federation FIDE (in the FIDE Online Arena). So if you
do not necessarily intend to become a professional chess player, you can also
achieve successes and "honours" online like over the board, but with
considerably less time expenditure.
THE RIGHT TIME LIMIT – A PLEA
FOR INCREMENT
Chess is a random-free unpredictable game with perfect information for
both players. It is random-free because there are no dice in play, no cards are
shuffled or other random elements are included. Unpredictable, because
nobody (not even a computer so far) can calculate all possible games that can
result from the initial position to the end (whether the number of possible
moves on the chessboard actually corresponds to the number of wheat grains
that, according to legend, the inventor of the game of chess asked the Indian
ruler Shihram for may remain a moot point; the number is
18,446,744,073,709,551,615). The information is complete because the board
is open to both players and there is no other game information than the
position of the pieces on the board (and the state of the available time for the
rest of the game, also open to both players, on the clock).
So much for game theory. In other words, chess has a lot to do with
thinking. Every move is a good or bad one, but in any case it is a conscious
decision of the player, which he came to after short or long thinking. Intuition
plays a role insofar as a player intuitively thinks of moves which he then
considers, calculates and analyses according to his possibilities in order to
come to his move decision. If he does not do this, if he plays the first move
he intuitively comes up with without any thinking, I call this reflex chess.
Every move in reflex chess is lightning fast, just like a reflex. But not
every lightning-fast move is based on reflex chess, and not if there is a well
thought-out sequence of moves at the beginning, which then proceeds in the
same thoughtful way as at the beginning because of the opponent's moves.
Then the moves of this sequence of moves are also played as fast as
lightning, but not as a reflex to the opponent's move, but in implementation of
the sequence of moves that has been thought out in the same way.
In fact, reflex chess is the opposite of real chess and as such a danger for
every serious chess player. Often enough you find yourself in a game in the
situation to intuitively and spontaneously make a move as if shot from a gun -
and only too often this shot backfires. Quite a few players, especially in the
game over the board, have acquired techniques of self-discipline to avoid
falling into this trap, for example by never making a move before they have
carefully written down the opponent's move that they have played before, or
by putting down the pen properly after writing it down, folding their hands
and thus forcing themselves not to reflexively play the next move of their
own. Unfortunately, this technique does not work online, as the computer
takes over the notation for the players. So the danger of reflex chess is much
greater here.
What does this have to do with the question of the right time control? Well,
when the remaining time available for consideration is zero or close to zero,
there is no more than reflexive playing possible. Even more extreme, you
sometimes have to " handle" your move in advance: Regardless of your
opponent's move, you have already made your own move with the computer
mouse and only have to "let go" of the piece above the target field (and thus
save possibly decisive fractions of a second). Experienced reflex chess
players even plan this behaviour, for example they adjust a piece senselessly
single-moved, because they expect that their opponent reflexively plays
another move than the one that is obvious. In my opinion this has nothing to
do with chess at all, apart from the rules of the game.
A player can get into this situation because he has a bad time management
(it's his own fault), or because he plays games with a time control that makes
this situation mandatory or highly likely. Whoever plays Bullet chess with 60
seconds per player for the whole game or even Hyper-Bullet (30 or 45
seconds per player for the game) does not play chess, but reflex chess.
Now one does not have to renounce games with reduced time to avoid
reflex chess. The quality of the game does not necessarily (and certainly not
proportionally) increase with the duration of the reflection period. And the
limitation of the time for reflection, for example in Blitz chess, is certainly a
sporty and demanding element in the mental sport of chess. Only a minimum
of time must remain, so that one can speak of thinking at all. Thankfully there
is a solution for this.
Until the introduction of electronic chess clocks, the time for consideration
in chess was determined exclusively by the maximum time for the entire
game (e.g. 5 minutes per player for a Blitz game) or for a certain number of
moves (e.g. 2 hours for 40 moves, then 1 hour for each additional 20 moves).
There was a good reason for limiting the time for consideration at all. In
tournament reports from the 19th century, when many tournaments were still
played without clock and time limits, there is sometimes the entry of the
recorder "both players are sleeping". With the introduction of electronic chess
clocks, a suggestion already made by world champion Bobby Fischer could
be implemented, the so-called increment. This is an additional time for
thinking, which is added to the player's total time per move. This allows
regulations like the following: 120 min. + 15 sec. Translated this means that
each player has two hours for the whole game plus 15 seconds for each
move! If he plays individual moves faster than in 15 seconds, this will even
increase his total thinking time. If he has used up his time to think about the
game, he still has at least 15 seconds for each move, no matter how many
more moves the game lasts. This considerably reduces the risk of one of the
players falling into the reflex chess trap described above. The frustration of
losing (or winning, which is not much less frustrating) a game in pure time
after four hours of thought struggle is almost only theoretical. The "spectre of
lack of time", which has in no way been beneficial to chess, is banished by
the increment.
The beneficial effect of the increment is not limited to long games as in the
above example, but has at least as positive an effect on games with a shorter
time for thinking. Here it can be cleverly adapted to the respective basic time
for consideration of a lot. In Blitz chess, for example, with a basic time of 3
or 5 minutes, an increment of 3 or 5 seconds per move is appropriate (this is
called 3+3 or 5+5 games). Even Bullet chess can be brought back from the
shadow of reflex chess in Caissa’s light with the help of the increment: 1
minute for the whole game plus 2 seconds per move or 2 minutes for the
whole game plus 1 second per move will result in completely different games
than 1 minute plus 0 seconds increment.
Without increment one should only play chess if the time for thinking
about the whole game is large enough that one can escape the total lack of
time with a halfway disciplined time management. In my opinion this starts
only with classical Blitz games with 5 minutes time limit (i.e. 5+0), better 10
minutes (10+0, which is already classified as Rapid chess and not as Blitz
chess on some servers). In principle, however, games and tournaments with
increments should be preferred.
Let us now turn to the individual categories of time control. Thereby the
limits of the respective categories are defined slightly differently on the
individual chess servers. Here the increment forces the programmers to come
up with a formula, into which an assumed average number of moves per
game, basic time and increment are entered. All portals disclose this formula,
so it is no secret why one game is considered to be Bullet chess and the other
as Blitz chess.
Bullet Chess
Bullet Chess starts at 0+1 (no joke), that is 1 second per move and
nothing else, and ends at about 2 minutes basic time plus 1 second per move
(2+1). Without increment it is pure reflex chess. The ambitious player should
keep his hands off it. Why? It harms your own game! If you play reflex chess
regularly, you run the risk of doing so even in games with a longer time
control. And at the latest then the shot will backfire.
But aren't there numerous Grandmasters who play extreme Bullet chess
and still remain Grandmasters? Yes, there are, but Grandmasters are not
normal chess players (maybe not even normal people, but that's another
matter), but so damn good that they can't even ruin their chess skills with
reflex chess. And yes, even the chess reflexes of a Grandmaster are usually of
higher quality than the seconds of thought of an online amateur.
So don't let the fact that Bullet tournaments are populated by titled players
or other players with a high rating drive you crazy. If you enjoy Bullet chess,
you should bet on Bullet tournaments with increments. 1+2 or 2+1 are fast
enough and still somehow chess.
Blitz chess
Rapid chess
Classical chess
Classical chess with a time control beyond the 25-minute limit often led a
shadowy existence on the online servers, although in tournament chess over
the board it is by far the most important, actually the only serious variant.
What is the reason for this?
Online chess is characterized by tournaments. An online tournament
begins, lasts for a while, and ends. It is not interrupted and continues on
another day. This can only be achieved by reducing the time needed to think
about it so that the tournament can end within a few hours. For example, with
a 60-minute time limit per player per game (which is less than half the time
of a classic over the board game), a 5-card tournament lasts 10 hours if
played in a row. Understandably, there do not seem to be enough people
interested in this.
On the other hand, especially for weaker players (and that's most of them)
a longer time for thinking is very popular, which is reflected in a
correspondingly large number of free games.
As in Rapid chess, less super strong players are active in classical chess
than in Blitz chess. Even more than in Rapid chess, especially strong players
fear being cheated by weaker opponents using (forbidden) engines.
The only chess server with a significant tournament offer in classical chess
is Lichess. On the one hand, official tournaments with a longer time control
are offered regularly (although less frequently than in the shorter time control
modes), on the other hand, users themselves also use the possibility to offer
their own tournaments with time control up to 60 min + 60 sec and a
maximum tournament duration of 6 hours. For free games a maximum time
of 3 hours per player plus 3 minutes increment can be chosen - that's more
than enough.
If you want to play classical chess online under competition conditions,
you can also use one of the leagues presented in the following chapter
"Online tournaments".
In the end, classical chess is the only "true" chess, because chess is a
thinking sport, and thinking takes time. Therefore it would be very welcome
if portals like Lichess would expand their offer of classic tournaments (e.g. in
the form of a tournament over several days of play) and if other portals would
at least take first steps in this direction.
Correspondence chess
The principle danger that attempts to cheat can (also) occur in online chess
is not an argument not to play online chess. Just play where the anti-cheating
technique has been implemented best. And if you should ever suspect that
you have lost a game against a cheater - check off the thought and continue
playing.
THE MAGIC OF NUMBER: RATING
How good are the Liverpool soccer players really? Or Real Madrid? Or
Roger Federer, Lewis Hamilton, Tiger Woods?
In most sports and games, this can only be found out by direct comparison,
and even then only with restrictions (keyword: daily form). In chess, there is
an additional way to recognize the playing strength of a player: the so-called
rating.
The theory and mathematics behind the rating system is relatively
complicated, but can be simplified for our purposes. Each player has a rating
number between approx. 800 and 3,000 points. The higher the number, the
better the player. If two players meet, the rating numbers of both players
change (depending on the game result: win, draw or defeat). If you lose to a
player whose rating number was much higher than your own before the
game, your own rating will hardly or not at all decrease. Conversely, the
rating of the much stronger opponent hardly improves at all. After all, the
outcome of the game was to be expected with these strongly varying scores.
However, if you manage a draw or even a win against a player with a higher
rating, your own rating increases accordingly, as does that of your opponent.
In the mathematical formulas on which the calculations (which are performed
in real time on the servers) are based, factors such as the number of scores
already scored and other aspects also play a role. The rating of beginners
changes faster and more drastically than that of grand- and world champions.
Roughly simplified, the strength of a player can be estimated with the help
of his rating as follows:
Beyond the 2,000 limit the area of chess experts begins. For an amateur
player, 2,000 points are something like a small "sound barrier", which he can
be justifiably proud of having broken through.
Especially for its own FIDE Online Arena, the World Chess Federation
FIDE has introduced new arena titles, which are acquired when a certain
minimum rating is reached and held for a certain number of games. So it is
not enough to reach a Blitz rating of 2,000 points once to become Arena
Grandmaster; even after that you are not allowed to fall below this rating for
100 Blitz games (which is not that easy). Here are the criteria for these new
amateur titles:
You might smile about an official title like the Arena Candidate Master
(ACM), which you can already earn with a rating that would make it hard to
compete in the Kreisklasse. But the requirements for the AIM or even the
AGM title are real challenges for an amateur player. The somewhat exclusive
circle of the Arena Grandmaster also only includes 285 active players (as of
November 2019).
How strongly are the individual service levels represented on online
servers? The easiest way to check this is at Lichess, the statistics can be
called up there at any time on the basis of the last week. In Blitz chess almost
300,000 players are active there in one week. Half of the players have a
maximum rating of 1,500 points, another 25 percent have between 1,500 and
1,800 rating points. Beyond the 2,000 point limit the air becomes thinner:
only 10 percent of the players have a rating higher than 2,000 points, beyond
2,300 points it is only 1 percent. Real master players.
The significance of the rating also depends to a not inconsiderable extent
on the time limit variant to which it applies (all servers assign their own
rating for bull, Blitz and Rapid chess). A Rapid chess rating says more about
the chess skill of a player than a Bullet rating. It doesn't matter if you have a
rating of 1,800 points in Rapid chess or Blitz chess, but don't get more than
1,400 points in Bullet chess. In the opposite case, you should be more
concerned.
GOOD BEHAVIOUR
Almost every portal offers a chat function during the game, some
additionally a general chat for all users not playing, and most of them a
separate forum. For all forms of communication, the same basic rule applies
as in real life: what matters are good manners.
Chatting with the opponent during the game is not for everyone, and it's
perfectly fine if you don't want to (I personally feel as if I have a haircut: I
want to have my peace and quiet and not be "chatted up", but that's another
story). So, without being considered unsportsmanlike, you may deactivate the
chat function at the beginning of the game (this is especially true for decisive
tournament games). On the other hand, you should send a short message at
the beginning of the game to see if your opponent is interested in chatting
during the game. For free games with a longer time to think about it, this can
be an entertaining way of playing. It should only be desired by both players
and not be tolerated by one of them just to be polite.
It is certainly not polite to use the game chat to let off steam because you
made a mistake or even lost the whole game. Don't do that! Not to mention
that it can have unpleasant consequences (you can't undo the possibly
offensive message you wrote, your opponent can forward it to one of the
moderators, and you'll be at least warned or even banned for improper
behaviour), it's just not polite. At best, spontaneous self abuse such as "I am
an idiot! I blundered!". If the opponent then reacts relaxed with a smiley face,
smile back. Subject matter closed. Apart from that, the same rules of
behaviour apply in the chat as in real life, and even if in real life (and even
more so in digital via Twitter and Co.) manners go steeply downhill, this is
no justification for impertinent and - with respect - idiotic behaviour in chess
chat. Reading note in the margin: "About decency in difficult times and the
question how we deal with each other" (German book) by Axel Hacke offers
almost everything that can be said on this subject on almost 200 pages.
Besides the game chat, which only you and your opponent can see, this
also applies to any public chat. The rules of civilized communication and
politeness also apply here. Not every Russian chess player is a communist,
not every Iranian user pleads for Sharia, and not every female online chess
player sees herself as a sex object that wants to be chatted up (all seen).
If you are a strong player, you may be approached by weaker players
directly, during or after a game (unless you have disabled chat). Consider this
as recognition and appreciation and respond politely. Do not hesitate to
answer questions and give one or two tips. Some portals offer a follower
function, i.e. players can mark other players and "follow" them. Top players
on the major portals may well have several thousand followers (not to be
confused with stalkers). They do not have to react to this, but may consider
offering these followers their own online simultaneous events, for example.
For players with a rating below 1,500 points it is already interesting to play
against a 2,000 opponent simultaneously. Think of it as a kind of
"development aid" for chess (and of course it's fun, too).
So if we assume that you yourself maintain a good behaviour in the chat,
how should you behave if you encounter a troll that either attacks and insults
you directly (in game chat or public chat) or does so to others in public chat?
First rule: stay calm. This is easier in chat than in real life, because you are
not facing the nagging idiot face to face. In the game chat it is enough to
deactivate the chat or simply not answer at all. Nothing is worse than when a
face-to-face insult simply fizzles out. If it gets really bad, report the incident
to the moderators. In many portals, this can be done with just a few clicks.
May they then take care and impose sanctions, that is the job of the portal
operators.
In the public chat you can hope that other users will step in and rebuke the
troublemaker. In order for this to happen, you should of course also take
action in reverse when a user verbally abuses and insults another. Here civil
courage and commitment is demanded. Of course, you will then immediately
become a target yourself, but you can stand that. As a German player, you
should be prepared to be insulted as a Nazi, even if it's not very original.
Now the impression should not be created that chats in online chess are full
of trolls and idiots. The opposite is the case. But it happens, and you should
know what possibilities of reaction there are. I always have to grin when a
troll "pukes up" for five minutes and then suddenly a moderator message
appears like "User *** has been banned for 30 minutes because of improper
behaviour" (which at the same time makes his verbal lapses disappear from
the chat history). When can you ever in real life simply put your hand on the
mouth of a screamer or otherwise turn off his voice without danger?
Besides the chats, the portal forum is the most important place for
communication between users. Mind you, you can play online chess without
entering the forum once. But it can increase the fun of the game.
The forum is on the one hand the place to get answers to questions. This
always works when there are active experienced users who take the time to
answer the questions (even for the hundredth time). On the other hand, the
forum of a chess portal also serves to bring together players with common
interests in groups. These interests can be as diverse as (chess) life. Thus,
players who prefer a time control variant not offered on the server (e.g. long
games) like to organize themselves in the forum and in this way organize
games or whole tournaments. Or they exchange ideas about a special variant
of the opening theory. Or, or, or, or ... On big portals like Chess.com and
Lichess the forum is a world of its own.
Of course, the same rules of politeness and decency apply in the forum as
in real life. But here you will have problems or encounter trolls much less
often.
A non-verbal form of communication should also be mentioned briefly:
some programs allow you to send a sign of recognition to a player (after a
game or independently), e.g. an applause (Playchess) or a special trophy for
sporting behaviour (Chess.com). These tokens are collected and displayed in
the profile of the player in question. A nice gesture says more than many
words.
One of the most unpleasant gestures, however, is the bad habit of letting
one's time for thinking expire in a lost position instead of giving up. In Rapid
chess or even classical chess, this can drive you crazy if you suspect that your
opponent no longer intends to continue playing. On the other hand, you
cannot simply turn your back on the game despite your winning position and
your opponent's passivity, because he might have just been waiting for it and
make a move shortly before the end of his time (I have already experienced
all this) - and then you have to be careful not to lose the game you have not
observed for a while! Fortunately the big chess portals are working on this
problem, too. If a player has actually left the game (no more connection to the
server), a grace period will pass at first (it could be a normal connection
problem or a crashed PC, which has to be restarted by the player), but then
the software offers to abort the game and give the remaining player the
winning score. Or the player who does not make a move for an unusually
long time, but is online, must confirm with a mouse click that he is still there
and willing to play. Ultimately, this does not prevent any form of
unsportsmanlike sitting out, but similar to cheating, this is less common in
online practice than one might think.
CAUTION CHILD!
Chess is conducive to the development of children and young people
(even if not every young chess player is automatically good at mathematics).
This is not the place to go into detail here. At several primary schools in
Germany chess is taught as a school subject, as it contributes in many ways to
counteract the central problem of learning disorders in children and young
people. At many secondary schools chess workshops are specifically
promoted. Thirty years ago this was (unfortunately) quite different.
Children and teenagers who have a wider interest in chess beyond school
eventually end up in online chess (the classical way to a chess club is often
frustrating when the local club unfortunately cannot offer an appropriate
program for children and teenagers or still holds its game evenings in the
back room of a pub). Only a few portals react specifically to this young group
of players. Playchess offers an own room "Kinderschach", which is not
isolated from the other rooms. Only Chess.com offers with Chesskid.com an
own portal for children playing chess. If you are parents and have children
who are enthusiastic about chess, please have a look at this portal together.
This could be the right place for your kids.
This means that when you play your own online game, you can also meet
children and young people as playing opponents. As an adult, you have a
responsibility here, as in real life, of which you should be aware.
How can you recognize that you are playing against a child? Firstly, on
many portals a click on the player's name is enough to see the player's profile
including age or year of birth. On the other hand chess playing children are
often communicative and start a game with "Hi, I am *** from India, 11
years old." If you (like me) usually don't like to chat during the game or even
at length, make an exception here. Of course, you should not give the child
any unsolicited lectures, but answer questions, give a tip, encourage your
opponent, especially if he plays much worse than you. In short, make sure
that playing with you does not cause frustration or even demotivation for the
kid.
Stay even more responsible and calm when you are taken apart by the
above mentioned 11-year-old boy (or more rarely: girl) on the board!
Because these Chess Kids are also present online: talents who will probably
become international champions or even Grandmasters in a few years and use
online chess to practice, practice, practice ...
LEARN FROM ERRORS
A conventional game over the board usually ends with a short joint
analysis by the players (What were you thinking in this position? Would I
have played this one better in the 17th move?). This is also possible online,
but more complicated. Usually the opponent is already "gone" before you
could suggest a joint analysis of the game on the analysis board.
Instead, for online games, a quick analysis with the help of engines is a
good idea. In the large portals this is done with a few clicks. You let an
engine analyze the game specifically for tactical errors (strategic analysis is
not that easy, that's the nature of things). Even a computer analysis lasting
just a few minutes can reveal the critical positions in an amateur game where
one side or the other has made a (pre-)decisive mistake or overlooked a much
better move.
Take your time for these analyses! Learning from your own mistakes is
known to be one of the most efficient learning methods of all. And to
recognize afterwards in a game lost in the end, at which point you could have
turned into the winning lane yourself, sometimes helps to cope with the pain
of defeat more easily ("If I hadn't missed that, I would have won!").
The two portals that are advancing very far here in different ways are
Lichess and Playchess/Chessbase.
Lichess offers for all played games a powerful computer analysis with the
usual position evaluations in numerical form, but also with speaking
comments at the crucial points. In addition, the player can also use "Chess
Insights" to have his entire played games analysed from numerous points of
view. The possibilities here are so varied that one is almost confused at first
glance. One should not be deterred by this, even if some analyses seem less
meaningful than others. Lichess computer analyses and "Chess Insights" are
powerful (and free) tools for everyone who wants to analyze his game,
eliminate mistakes and advance his chess playing.
Playchess goes a different way, because Playchess is based on a different
concept and has a completely different history than Lichess. Behind
Playchess is the leading chess database program Chessbase and therefore the
greatest know-how regarding the structuring and analysis of chess games.
Provided that you own the (not quite cheap) database program Chessbase,
preferably together with a top engine that can be used by Chessbase, you can
call up your own games played on Playchess directly in Chessbase and
analyse them according to all the rules of the Chessbase art. Of course this
also works if you are a Chessbase user playing on Lichess or other portals;
then you just have to export the games played there and import them into
Chessbase first. From the analysis of your own games and the automatic
comparison with sample games, you will get hints for improving your game
in a short time.
THE DARK KNIGHT SYSTEM AND
THE BIRD - A RECOMMENDATION
FOR AN UNORTHODOX OPENING
REPERTOIRE
No player, not even a Grandmaster, can master all opening systems in the
same way or even know them in the essential main and secondary variations.
Therefore, everyone specializes in a few systems, which he changes during
his chess life - and this is highly recommended to every amateur player - and
thus expands his opening theoretical knowledge.
As a player over the board in a chess club, for example, you will quickly
become a " glass" player with regard to your opening preferences (this is
even more true for Grandmasters whose games are published in the relevant
game databases immediately after the end of a tournament). The opponent in
the next round of the club championship or the next league matchday will
usually know whether you are a player who opens more often with 1.e4 or
1.d4, whether you are a supporter of the Sicilian or French defence with
Black, etc. In online chess it is a little bit different. On most portals your
games can be viewed by all players, but you usually only know who you are
playing against immediately before or at the beginning of the game. A game
preparation, as you know it from the normal league operation over the board,
is not possible at all (apart from the above described special online leagues
like Lichess4545).
Nevertheless, online chess players also need a solid opening repertoire in
which they feel at home. But online players are freer, because they are much
less "glassy".
Of course there is no perfect repertoire. Fortunately, individual playing
styles and preferences are too different for that. Nevertheless, I would like to
make an unorthodox suggestion here, based on the following assumptions.
Assumption 1: You want to play your own games and not primarily
unwind memorized variations in the hope that your memory is better than
that of your opponent.
Assumption 2: You want to leave the traditional opening theory paths as
early as possible in your games and think creatively on your own (and force
your opponent to do the same).
Assumption 3: You want to decide where the journey is going to lead with
Black as well as with White, if possible from the first move on.
Assumption 4: You want to play an exotic but serious opening system, not
a "diddle opening".
If all four assumptions meet your expectations, I would recommend you to
play Black, the so-called "The Dark Knight System (TDKS)", or "1... Nc6
against almost everything". This system relies on the black knight move 1 ...
Nc6 against almost all white opening moves (1.e4, 1.d4, 1.c4 and 1.Nf3).
This is far less exotic than it sounds at first, and there is enough serious
theoretical discussion, especially about the types of positions that arise after
1.e4 Nc6. An overview including a game database (amateur online games)
and literature tips can be found on the German website www.moritex.de .
TDKS has an irreversible disadvantage - you can only play it with Black.
For the other half of your games, where you are leading the white pieces, I
recommend the Bird opening 1.f4 . Not only, but also in view of the fact that
1.f4 is one of the few opening moves against which TDKS should not be
played (why this is so is also explained on the aforementioned website
www.moritex.de).
With The Dark Knight System and the Bird opening, an excellent opening
repertoire for the amateur online player can be developed in a tolerable
amount of time. Due to its many variation possibilities, it offers a varied,
satisfying and successful playing experience. There are no limits to the
success. At least this repertoire has accompanied the author of these lines to
an online rating above the 2,000 point limit. Even if the choice of opening is
ultimately not decisive for chess success: "The importance of concrete
knowledge of the opening is vastly overestimated by most chess players, from
laymen and modest club players to grandmasters. The decisive factor in
chess is skill and general understanding, not opening knowledge". No one
less than the German super Grandmaster Dr. Robert Hübner has aptly
summed up this chess truism.
ONLINE CHESS VERSUS ONLINE
POKER
There is a persistent rumour that good chess players are also good poker
players. There is a Russian online poker player (nicknamed "Stickman") who
successfully plays high-stakes poker and is - supposedly - a chess
Grandmaster. There is a German Grandmaster (known by name), who was
one of the biggest talents in Germany around the year 2000, who turned his
back on chess in 2006 and became a poker player, founded an online poker
school and (allegedly) can now afford a life as a private with his earnings.
The above rumor is based on the assumption that poker is a calculable
game (based on the mathematics of probability) and chess players are
particularly good at calculating games. So far, so trivial.
Chess players have an advantage in any game that includes elements of
strategy and calculation. This is also true for Mensch-ärgere-dich-nicht. The
more strategic and predictable a game is, the more the analytical skills you
acquire in chess come into play. But that is all there is to it. Therefore, good
chess players do not automatically win at backgammon or "Settlers of Catan".
But if they do win, they occasionally have to put up with comments like "You
also play chess!" That's the way the world is.
Poker is a game of luck. Not only de jure, but above all game theory.
That's what makes it so appealing. Any "fool" can become a millionaire in
poker, just like in the lottery, assuming the corresponding outrageous luck.
Unlike the lottery, however, active action is required in poker, even if not
particularly differentiated: You bet or fold. More is not to be done. Unlike in
chess, you do not have complete information. In classic poker Texas Holdem,
the card game consists of 32 cards. One player receives 5 cards in his hand, 3
more are dealt face up on the table. So you know 8 of 32 cards, the remaining
24 cards can be in all possible combinations in the hands of the other players
or in the remaining pile, of which one card is laid open on the table in each of
two further rounds. At the end of the game you still have 5 cards in your hand
and like all the other players you will see 5 cards face up on the table. Who
now has the best hand (and wins) cannot be predicted, but the probabilities of
the different possibilities can be calculated. In online poker, this is no longer
done by the player himself, but by a software that runs along with the game.
This means that the possible advantage that chess players are supposed to
have in online poker no longer exists.
In theory (and in practice), it is possible to win at poker in the long run if
you play disciplined and follow a few rules of conduct. Winning can even be
predicted: if you play in a disciplined manner, you can earn about 1 EUR per
hour with a stake of about 600 EUR. If you risk 6,000 EUR, you can also
earn 10 EUR per hour. However, the higher the stakes become, the higher the
number of players who are equally disciplined. This reduces the expected
profit. If everyone plays disciplined, nobody wins in the long run. Poker
players live from the undisciplined players, the so-called "fish".
With a profit expectation of 1 EUR per hour you can't even finance the
Christmas presents for your family. So poker as a serious game is just not the
way to become a millionaire. You can only do that (as in the lottery) by
outrageous luck in poker tournaments with correspondingly high prize money
(and correspondingly high entry fees!). All this would be no problem if the
poker game itself were interesting and entertaining. Which is not the case.
Disciplined poker (especially online poker) is dead boring! The playful
depth and complexity compared to chess is about the same as the comparison
between a stick figure drawing and the fresco on the ceiling of the Sistine
Chapel. And since you have to invest a lot of time to achieve a measurable
return (profit), online poker is above all: a senseless waste of life.
It is not impossible that "Stickman" is really a chess Grandmaster. Then at
some point he decided to become a professional poker player with the
appropriate stakes and risks (as a poker professional you have to be prepared
to play with a bankroll of 1 million EUR and at the same time mentally
endure incalculably long periods of loss). And the aforementioned German
Grandmaster was simply a clever businessman who, in the high days of
online poker, founded a website "Poker School" and made good money with
poker, not with playing poker. Clever as he was, he sold this website at the
height of the boom for good money (and is supposedly returning to chess).
Chess players are not better poker players. And online poker is a waste of
time. Take these two truths to heart and play online chess!
PORTALS FOR ONLINE CHESS
Now where is the best place to play online chess? The number of portals
is not as large as in online poker, but it is still not easy to keep track of the
situation. Some portals rely on their own software, on others it is played from
the browser. Some score with an enormous number of players, others
specialize and focus on a smaller number of interested players. The
differences in additional offers are also considerable. With regard to costs
there are also significant differences, but all chess portals have in common
that they are payable. Online chess is not a game for the wealthy.
In the end, a player does not have to decide on an exclusive portal. Playing
on several servers is common and also recommendable. So one can decide for
a main game location, but at the same time use other portals for special
tournaments or special offers and game variants.
In the following articles the most important individual portals are briefly
introduced. A complete listing of all functions was deliberately omitted, since
these are also constantly changing. Rather, the aim is to give an impression of
the essential key points and the philosophy underlying the respective portal.
Because this usually changes less in the course of months and years than the
screen layout, the gameplay or the list of functions.
Chess.com
Chess.com, online since 2007, is the (self-proclaimed) number 1 among
online chess portals with more than 30 million registrations. This may
include multiple registrations and inactive accounts, but it is undisputed that
at most Lichess still has a comparable number of active online players.
The player can choose between different memberships at Chess.com. The
free account limits the number of tournaments, tactics training and lessons as
well as the analysis functions. In addition, you have to endure advertising on
the screen (at least beside and not on the board). With the paid account levels
Gold, Platinum or Diamond these restrictions are gradually removed;
Chess.com is ad-free from the Gold level on.
Chess.com is very American - and very coloured. Even if you have a lot of
possibilities to adjust the design of the board, the whole thing remains a very
colorful, partly comic-like affair. This style obviously goes down very well
with the general public, but is not for everyone.
Chess.com really knocks you out with news, game offers, forum
invitations etc. You could say: Chess.com never sleeps.
A special strength of Chess.com is the correspondence chess offer. Not
represented on other servers at all or only as a marginal function,
correspondence chess (which is called "Daily Chess" on Chess.com) is here
in the first row. New tournaments are constantly offered by the players
themselves, with different reflection times, rating restrictions or openings
(theme tournaments). For this alone a (free) account at Chess.com is
worthwhile, nowhere else you can play correspondence chess so user-
friendly, also and especially not on the PC, but in the Chess.com app on the
mobile phone.
Chess.com rewards its players with comic-style trophies that you can put
on your profile. These are not only badges for 1st to 3rd place in
tournaments, but even more for achievements or behavior in the game. These
trophies can also come directly from other players. How much importance is
attached to social exchange in the Chess.com forum. Here, too, the fun factor
is clearly in the foreground.
The offer of lessons, videos and other forms of learning is enormous,
maybe already too big to keep the overview. Especially for beginners and
newcomers to online chess the learning offer is large and attractively
prepared. On Chess.com so much is offered that one cannot be sure not to
have missed something somewhere.
It is more clearly arranged in the actual game area, called "live chess".
Here you can easily find more than 50.000 players. So it is almost surprising
that tournaments take place with less than 20 participants. It seems as if a
very large part of the players play only single free games.
The rankings, which Chess.com not only differentiates between the
different levels of consideration, but optionally also according to the
nationality of the players, list almost all title holders who have rank and name
in international chess. However, one rarely meets these giants on the board,
they seem to play mainly free games among themselves.
The permanent tournament offer around the clock is extensive. You do not
have to wait for a long time. And if you don't want to wait at all, you can also
join one of the running arena tournaments, which were invented by the
competing portal Lichess (and are therefore introduced there in more detail).
Chess.com is also the venue of the so-called PRO Chess League, the only
professional league in online chess. As the name suggests, this is an event for
professional chess players. Amateur players can only watch, there is no even
theoretical possibility to qualify for a participation.
Chess.com is so extensive and full of additional offers that the actual
online game is almost a little bit pushed into the background.
Lichess
The most unusual and (perhaps) best chess portal for online players is
Lichess (lichess.org), online since June 2010.
At Lichess, around 40,000 players are online almost all the time. Every day
more than 1 million games are played, over 1,000 moves per second. This
places the portal on a par with Chess.com in terms of quantity, but also puts
an end to the similarities.
Lichess owes its existence to the French programmer Thibault Duplessis.
His idea: a professional offer for online chess on a "world class level" -
completely free of charge. At Lichess there are no fees, all functions and
features are available to all players, and there are no advertising banners or
similar. Accordingly, the visual impression on the screen alone is much
calmer and less colourful than for example at Chess.com.
Lichess thrives on the input of its founder and an extremely active and
dedicated team of volunteers around the world who take care of this exciting
project. The money, which is necessary, for example to run the servers,
Lichess receives on a voluntary basis from so-called patrons. Every player
can make a donation (permanently or once, by credit card or PayPal). He gets
nothing else than a virtual badge that identifies him as a patron. There are no
further considerations, such as premium accounts: "Lichess will never create
premium accounts." Lichess counts a little over 1,100 patrons - and that is
enough! Lichess even publishes the necessary expenses, which amount to
around 130,000 US dollars per year. Those who absolutely want to spend
money for something in return can order Lichess merchandising items such
as coffee mugs, mouse pads and T-shirts in an online shop - not so easy to
find. This shop is not operated by Lichess itself.
Lichess is not commercial and, by her own admission, never will be. Some
people find it "communist", and so there is e.g. an own Facebook account for
the sole purpose of preventing chess players from playing on Lichess,
because otherwise one would support "hippies" and "communists". You have
to come up with an idea like that first!
Question: If Lichess is free, does that make the offer "cheap"? Answer:
No! Lichess is world-class in terms of features and offerings as well as pure
server power, just as founder Thibault intended. Even more, regarding the
functions and offers Lichess does not only take over well-known standards of
other portals, but creatively develops online chess further. Let us try to
present the whole thing in a structured way.
The pure game runs in a well-organized gameplay. Board size, colour and
design can be freely selected from a sufficiently large selection. The screen
view provides all necessary information even off the board, but the board
itself always remains the central and prominent element. The movement of
the figures is fluid, nothing jerks. Purely subjectively, Lichess offers the best
gameplay of all chess portals.
In a free game, the time control per player can be freely chosen between 0
and 180 minutes (per game) and an addition of 0 to 180 seconds (per move),
the so-called increment. Correspondence chess can also be played with a time
limit between 1 day and 14 days per move, but not as a tournament like
Chess.com.
Most players, however, compete in tournaments that run around the clock.
Lichess sorts the various time limits into the following categories, for each of
which the player also earns a separate rating number:
Both rules also apply in combination, so a victory with the Berserker rule
in a winning series results in 5 points (2 for the victory, another 2 by
doubling, 1 extra point for the Berserker). Sounds more complicated than it is
in practice.
Around the clock the tournament offer at Lichess is good to very good.
Official Lichess tournaments for Bullet, Blitz and Rapid tournaments are
running constantly, plus tournaments with rating limits. In addition, there are
numerous private tournaments, because within certain limits in time control
and duration, players can also organize their own tournaments.
Special competitions such as the 24-hour marathon tournaments (with
more than 10,000 participants!) or the monthly so-called shield tournaments
for the above-mentioned four time control variants are also particularly
popular. The winner of these tournaments receives a trophy, a so-called
shield, for one month, which is displayed separately in his profile.
Other special tournaments are reserved exclusively for title holders and
there is also prize money to be won. None other than world champion
Magnus Carlsen has already participated in (and won) several of these
tournaments and has had the greatness to donate his prize money to the next
tournament. When even Grandmasters and world champions play arena
tournaments, the format cannot be so absurd.
The rating system at Lichess is similar to the ELO rating of the world
association FIDE, but is technically based on the so-called Glicko system,
which is supposed to be an improvement of the ELO system. Normally,
however, the ratings are comparable, beyond the 2,100 mark one belongs to
the 1-2% top players also at Lichess (the top 200 list e.g. in the category
Rapid chess starts at approx. 2,300 points).
On Lichess not only normal chess can be played. Very popular are also
chess variations, which are also rated in a rating system and for which
tournaments are also offered. You can argue about the usefulness of these
variations, and trainers who already consider Blitz chess "dangerous" will
certainly turn a blind eye to the following "chess specials":