What Is Digital Culture

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What is Digital Culture?

1. 1. 1st April 2009 Remi Otani DIGITAL PUBLISHING 1


2. 2. AGENDA  Literature Review  Examples  Conclusions 
Discussions  Bibliography 2
3. 3. Literature Review  “Participation, remediation, bricolage:
considering principal components of a digital culture” written by
Deuze, M. 3
4. 4. Literature Review  What is Digital Culture? Definitions by other
theorists;  Cyberculture  Information culture  Interface culture 
Internet culture  Virtual culture in cybersociety 4
5. 5. Literature Review  Digital Culture for Deuze;  `Cyberculture` is
in fact,,, an expression of an increasingly individualized society in a
globalized world.” An Expression of: Value System Individualization
Expectations Postnationalism In order to make an identity
Globalization 5
6. 6. What is Digital Culture? Remediation Participation Bricolage 6
7. 7. What is Digital Culture? Remediation Participation Bricolage 7
8. 8. What is Digital Culture?  Participation  News as collaborative,
participatory activity  “A new form of journalism”  Resistance
towards traditional Mass media broadcasting model. 8
9. 9. What is Digital Culture?  Participation:  Being part of a
community, and making contribution for a common purpose. “They
are citizens who are paying  Examples attention to their
communities and are helping others pay attention” *  Community
blogs  Wikis  Social bookmarking  Social Tagging  SNSs 9
*Source: Fanselow, J. (2008).
10. 10. What is Digital Culture? Remediation Participation Bricolage 10
11. 11. What is Digital Culture?- Remidiation Remediation of Old
Distantiation Media (counter-mainstream act) Distantiation as
Distantiation as social act individualization 11
12. 12. What is Digital Culture?- Remidiation Michel Wesche
http://mediatedcultures.net/ksudigg/?p=179 17:09-- 12
13. 13. Remediation- Example  Twitter (micro blogging) as Journalism
 Tweets are individualistic, however, it is a contribution in a social
environment.  Highlight of this article;  Speed vs old media
(counter mainstream act)  Exceeds the limitation of old media. 13
Source:
http://www.news.com.au/technology/story/0,28348,24745284-
5014239,00.htmlYour Say
14. 14. What is Digital Culture? Remediation Participation Bricolage 14
15. 15. What is Digital Culture?  Bricolage  Remix, reuse, redistribute
of information  Click, link and publish  “second-hand truth”---
Baudrillard 15
16. 16. Bricolage-Example  Indymedia/ Independent Media Center 
Interactive news website, a global network and radically democratic
organization. 16
17. 17. Bricolage-Example  Remix in journalistic sense  The
Huffington Post  Gathering information from different sources and
reconstructing to form a coherent argument.  Various links to other
web pages (sources).  Posts are made available to be remixed.
Source: http://www.huffingtonpost.com/politics/ 17
18. 18. Bricolage-Example  Credibility/ Authority represented through
numbers ; diggs, fans, comments  A different way of building
credibility vs old Media 18 Source:
http://www.huffingtonpost.com/theblog/index/
19. 19. Conclusions  Author concludes; Digital culture co-exists with
other media cultures, it is not a replacement. My Conclusions are, 
“digital culture” will not replace pre-existing media culture. However,
as it will effect and change the way we consume media more and
more, there is potential in the future. 19
20. 20. Discussions  Do you think Digital Culture will actually be Digital
Culture one day? 20
21. 21. Bibliography  Deuze, M. (2006). Participation, Remediation,
Bricolage: Considering Principal Components of a Digital Culture.
The Information Society , 22, 63-75.  Fanselow, J. (2008).
Community blogging: The new wave of citizen journalism. National
Civic Review , 97 (4), 24-29. Retrieved March 24, 2009, from
Wiley Inter Science database.  Munger, M. C. (2008).
Blogging and political information: truth or truthiness? Public
Choice , 134 (1-2), 125-138. Retrieved March 22, 2009, from
Springer database.  Pickard, V. W. (2006). United yet
autonomous: Indymedia and the struggle to sustain a radical
democratic network. Media Culture Society , 28 (3), 315-336.
Retrieved March 24, 2009, from Sage Publications
database.  http://mediatedcultures.net/ksudigg/?p=179 
http://www.youtube.com/watch?v=6gmP4nk0EOE 21

Digital Literacy Power Point

1. 1. <ul><li>YouTube - The Simpsons - No Room In My Brain


</li></ul>
2. 2. Digital Literacy
3. 3. Education is not the filling of a pail, but the lighting of a
fire. William Butler Yeats
4. 4. What Is Literacy? <ul><li>“ Literacy is the ability to read
and use written information and to write appropriately in a
range of contexts…” Australian language and literacy policy
(2001) </li></ul><ul><li>Social communication
</li></ul><ul><li>Human survival instinct
</li></ul><ul><li>History, place, culture, technological
advances </li></ul><ul><li>Ability to decode and encode text
</li></ul>
5. 5. What is Digital Literacy ? “ . . . . the ability to understand
and use information in multiple formats from a wide range of
sources when it is presented via computers in an ethical and
responsible manner .” Paul Gilster , Digital Literacy (1997 )
6. 6. Theorists With technology changing so rapidly and a part
of so many people’s lives, researchers have delved into the
process of understanding how this technology will enhance
student’s lives within the school curriculum.
7. 7. Researchers / Educators Game play is deeply productive
in the way that the players can solve problems, share their
solutions and strategies, develop skills, test themselves and
maintain identities represented through using these games.
8. 8. Teaching Digital Literacy It doesn’t have to be this hard.
9. 9. Technology in the 21 st Century Fast paced, Google,
Yahoo, MSN, Facebook, Myspace, Youtube, Teacher tube,
Blogs, Twitter, Wikipedia, Wikieducator, Wikispaces, Second
Life, Learning Times, Skype, Global, Competitive, 24 hour,
Wordpress, Thinkfree, Box.net, Tapped in.
10. 10. <ul><li>Extend our own knowledge.
</li></ul><ul><li>Proactive/ hands on
</li></ul><ul><li>Collaborate. </li></ul><ul><li>Personal
development. </li></ul><ul><li>Pedagogies / Strategies
</li></ul><ul><li>Embrace technology and the wonders of
digital literacy. </li></ul>
11. 11. Old dogs teaching new pups. <ul><li>Task definition
</li></ul><ul><li>Information seeking strategies
</li></ul><ul><li>Location and access </li></ul><ul><li>Use
of information </li></ul><ul><li>Synthesise
</li></ul><ul><li>Evaluation </li></ul><ul><li>Reviewing
</li></ul>
12. 12. Digital Literacy Competencies Digital Literacy
Competencies Critical Thinking Writing Skills Social
Networks Collaborative Work Shared knowledge Information
Process Web Search Appropriate selection Of Information
Required Reading / Comprehension Of oral and written texts
Internet and Web tool use
13. 13. Digital Pedagogy A list of some questions Learning
managers should ask themselves:- 1. What is the learning
aim of this lesson? 2. What are the intended learning
outcomes? 3. What do my students already know? 4. What
do my students need to know? 5. What do my students need
to do? 6. Does this lesson cater for all the students in the
classroom? 7. What teaching strategies will I use to covey
this lesson? 8. What happens if there is no power or the
computer is broken?
14. 14. Essentials “ Students select and use tools and
technologies, including information and communication
technologies (ICTS), in purposeful ways. They make use of
ICTs when interpreting and constructing texts.” “ Students
use their imagination and creativity to interpret and construct
English texts that share their experiences of the world, to
explore ideas and information”
15. 15. Why Teach Digital Pedagogy ? “ Information and
communication technology enables individuals to access,
construct and publish information for particular purposes and
audiences. It also allows Communication and collaboration
with others in real and virtual spaces. Individuals can use
information and communication technology as a medium to
express ideas and be creative. Interaction takes place at the
interface between humans and machines. Interfaces can be
designed and controlled to meet the needs of users.” (Page
3)Good news Lutheran school.
16. 16. Resources Smart Table http:// www.youtube.com/watch?
v = JFEaXYrKmhY Interactive white board http://
www.youtube.com/watch?v = DjdNPMZJbLs http://
www.amblesideprimary.com/ambleweb/literacy.htm
http://www.knowthat.com/com/L3?Area= WordMatch http://
www.aerobics.com/gamegoo/gooey.html
http://www.bbc.co.uk/schools/bitesizeprimary/ http://
www.brainpop.com/ http://www.spellingcity.com / http://
www.primarygames.com/langarts/hangman/index.htm
http://www.gameslearningSociety.org/people_geej.php
17. 17. <ul><li>YouTube - Homer Simpson I am so smart
</li></ul>

n Advice for Teachers


Digital Literacy Skills: Cultural and Social
Understanding
It is clearly evident that technology has infiltrated our lives, you can now shop, bank,
communicate, socialise, browse and collaborate with people on your smartphone or device.

While most people in Ireland have access to the internet, young people and teenagers are the
heaviest users, with 96% of the 16-29 age bracket using smartphones to access the
internet on a daily basis (CSO, 2017).
Children are learning how to navigate technology at a much younger age as they grow up with it
in their homes and in their lives.

In the following video, Abha Dawesar talks about our dependence on technology and the
importance of the flow of time.

She states that whilst we live in a digital world, we must remember to live in the present.

Generation Z is now responsible for shaping what is now known as our digital culture and are
big consumers of digital media.
Like everyone else, teenagers use the internet for a variety of reasons; online gaming, social
communities, news, and entertainment.
However, this age group uses technology more immersively to create online communities
and to shape their identities. It is essential that they develop skills to explore these areas
safely and competently. 
 
Digital Cultures

Digital culture is the Internet, transhumanism, AI, cyber ethics,


security, privacy, and policy. It is hacking, social engineering, and
modern psychology. (Digital Culturist, 2015)
 
Increasingly, the main draw of technology for young people is the participation in a global
digital culture.
The internet enables people to connect with any part of the world and to create shared
experiences, online content and a sense of belonging.
Young people are able to make friends with a much larger, culturally diverse set of people.
They are using apps to sing, perform, make friends, share interests and socialise with people
from across the world.
They keep up-to-date with each other, share their own youth-led language or slang, participate
in a global community of memes and social commentary. 
For younger children, they might be part of a kids club or watch programmes on kids TV online
that are available worldwide.
It has become an integral part of their lives and, increasingly, the most popular way to
communicate with each other.
Children and teens may have more in common with those from other countries due to the
interconnectedness of the internet that allows them to share similar experiences.
 

Issues of Privacy

The concept of privacy has changed vastly in the minds of young people.


Social media can add to pressures for teens as they seek popularity and count likes.
Some teenagers are now sharing large quantities of their lives with their online
followers.
With the emergence of media celebrities, the idea of having a private life has somewhat
dissipated. 
It is a good idea to discuss the issues around privacy with your students and to debate whether
they should have the right to a private life.
The following activities could be used in class to introduce the topic and to get your students
talking.
It is perhaps a good idea to get them thinking about how technology impacts our lives both
positively and negatively.
This lesson should help your students distinguish how they use technology, how much
information they share and how they can be more mindful of living, both online and in the real
world. 
There are also a number of Ted Talks on the topic of online privacy that might promote
discussion further. See ted.com/topics/privacy.
 

Class Activity 1 – Your Rights Online


Resource needed: Handout CRC ( Download ThinkB4UClick p53-65), A4 sheets & pens, AGREE
& DISAGREE Cards
Activity 1: Reflecting on Online Rights
1. Give students a copy of a simplified version of the Convention on the Rights of the Child
(CRC)
2. Ask them to get in groups of 2 or 3, read through the Convention and identify which rights,
they think, are most directly related to your life online.
3. Finally, ask them to choose one of those rights, to rewrite in their own words as an online
right that every child should be entitled to.
*Child, in this case, is someone under 18

Class Activity 2- Walking Debate


1. Place agree and disagree signs on either side of the room. Gather all students in the
centre of the room.
2. Invite students to indicate whether they AGREE or DISAGREE with the following statements
by standing under the agree or disagree signs:
 Companies should be allowed to profit from my data if I am willing to give it – Your
data (information you give out freely when you use apps, Google search buy things
online, etc) doesn’t belong to you just because it’s about you!
3. Draw feedback from students after each statement is read. Ask why they took the position
they did? Ask at the end if any students have changed their position based on the
contributions of others.
 Another suggested statement “Anonymity online is a good thing”
 If there is time left you can do read this statement also and ask the students to debate it or
ask students to think of debate topics relevant to their school community as an activity they
could do. E.g. student debate, teachers v students debate
 

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