0% found this document useful (0 votes)
318 views48 pages

Online Game Manual

Getting Started, Creating.an.Account, System Requirements, Patches, Login, Settings, Customer.Support, Reporting.Abuse. 6 Character.Races, 6 Character.Creation, 7 Character.Selection, 8 Mage Souls, 9 Rogue Souls. 5 The.Barrier.Breaks, 5 Rifts and Elemental Planes. 6 The.Ascended, 5 The.Blood.

Uploaded by

Rafael Dantas
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
0% found this document useful (0 votes)
318 views48 pages

Online Game Manual

Getting Started, Creating.an.Account, System Requirements, Patches, Login, Settings, Customer.Support, Reporting.Abuse. 6 Character.Races, 6 Character.Creation, 7 Character.Selection, 8 Mage Souls, 9 Rogue Souls. 5 The.Barrier.Breaks, 5 Rifts and Elemental Planes. 6 The.Ascended, 5 The.Blood.

Uploaded by

Rafael Dantas
Copyright
© Attribution Non-Commercial (BY-NC)
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
Download as pdf or txt
You are on page 1/ 48

EN 1.

0
ONLINE GAME MANUAL
Table of Contents
Getting Started................... 2 Your Screen........................ 12 Other Panels.........................25 Items & Equipment..............34
Installation........................... 2 Character Display................. 12 Auctions.............................25 Inventory.............................34
Creating an Account............... 2 Panel Buttons....................... 13 Banks.................................26 Types of Items......................34
Minimum System Requirements... 3 Chat Window....................... 13 Mail..................................26 Color Coding........................35
Patches................................. 3 Emotes............................... 13 Trade.................................26 Merchants...........................35
Login.................................... 3 Twitter............................... 14 Collections...........................35
Combat................................27
Settings................................ 3 Action Bar............................ 14 Rift Loot.............................35
Character Development.........28
Customer Support................. 3 Inventory Bar........................ 15 Currency Items......................35
Training.............................28
Boosting Game Performance... 4 Quest Stickies....................... 15 Equipping Items...................35
Player vs. Player (PvP)............29
Reporting Abuse.................... 4 Mini-Map............................. 15 Getting Rid of Items..............35
PvP Flagging & World PvP......29
Beginning Play...................... 4 Buff & Debuff Icons.............. 15 Planar Focuses & Essences.....36
Instances & Dungeons..........30
Shards................................. 4 Other Displays...................... 15 Planar Essences.....................36
Duels...................................30
Tool Tips.............................. 15
Your New World.................. 5 Rifts....................................30 Travel.................................37
The Blood Storm & the Ward... 5 Panel Buttons..................... 16 Tears.................................. 31 Running/Walking.................37
The Barrier Breaks................. 5 Abilities Panel...................... 16 Footholds & Invasions............ 31 Swimming...........................37
Achievements Panel.............. 17 Massive Dynamic Battles......... 31 Mounts................................37
Rifts & Elemental Planes.... 5
Character Panel.................... 17 Porticulums.........................37
Other Players.....................32
Souls for All....................... 5 Crafting Panel...................... 19
Player Characters (PCs)..........32 Tradeskills........................38
Guild Panel.......................... 19
The New You......................... 6 Parties.................................32 Tradeskill Compatibility........38
Map Panel............................20
The Ascended........................ 6 Public Groups......................33 Trainers...............................38
Options Menu (Main Menu)...20
Character Races..................... 6 Guilds.................................33 Crafting Activities.................39
Quest Log Panel.................... 21
Trade...................................33 Gathering Skills....................39
Character Creation............ 7 More on Quests..................... 21
Crafting Skills......................40
Character Selection................ 7 Raid Panel............................22 Party Responsibilities........33
Crafting Stations...................40
Social Panel..........................22
Cleric Souls........................ 8 NPCs....................................34
Soul Tree Panel.....................23 End-User License
Non-Player Characters (NPCs)....34 Agreement.......................... 41
Mage Souls.......................... 9 Support Panel.......................24
Identifying NPCs...................34
Warfronts Panel....................24 Credits................................44
Rogue Souls....................... 10 Merchants...........................34

Warrior Souls.................... 11 Key Commands....................46

1
READ BEFORE PLAYING
Getting Start e d
A very small percentage of individuals may experience Welcome to Telara, a world besieged by forces from the elemental planes!
epileptic seizures when exposed to certain light pat- Prepare for a life of adventure, exploration, and dangerous surprises with this
terns or flashing lights. Exposure to certain patterns guide to Rift.
or backgrounds on a computer screen, or while playing
video games, may induce an epileptic seizure in these INSTALLATION
individuals. Certain conditions may induce previously
1. Insert the Rift DVD into your disc drive.
undetected epileptic symptoms even in persons who
have no prior history of seizures or epilepsy. 2. If AutoPlay is enabled, a title screen should appear. If AutoPlay
If you or anyone in your family have an epileptic isn’t enabled, or the installation doesn’t start automatically,
condition, consult your physician prior to playing.  If you click on the Start button on your Windows taskbar, then:
experience any of the following symptoms while playing If you’re using Windows XP, click Run and type
a video game or computer game — dizziness, altered D:/Autorun, then click OK.
vision, eye or muscle twitches, loss of awareness, dis- If you’re using Windows 7 or Vista, type D:/Autorun in the
orientation, any involuntary movement, or convulsions “Search” box and press e.
— IMMEDIATELY discontinue use and consult your physi-
If your disc drive is assigned to a letter other than D, substitute
cian before resuming play.
that letter.
3. Click Next and follow the remainder of the on-screen
instructions to finish installing the game.

CREATING AN ACCOUNT
To log in to the game, you must have a Rift Product Registration
Code applied to your Trion Worlds account and a valid Rift sub-
scription. Visit account.RIFTgame.com to create a new account or to
log in to an existing account.
You can find your Product Registration Code here:
Boxed copy of Rift. The Product Registration Code can be found
on the first page of the Quick-Start Guide.
Digital copy of Rift. The retailer you purchased the game from
will provide your Product Registration Code.
Purchased Rift from Trion. Your code is automatically applied to
your account.

2
Getting Started
SETTINGS
MINIMUM SYSTEM REQUIREMENTS You can change your Region, Language (to English, French, or Ger-
man), or Window Mode (Windowed or Fullscreen). Reset All reverts
Operating System: Windows® XP, Vista®, or 7
to the default settings. Save confirms your changes and Back returns
Processor: Dual Core 2.0 GHz or better you to the login screen.
System Memory: 2 GB RAM
Hard Disk Space: 15.0 GB available IMPORTANT:
Video Card: NVIDIA GeForce® FX 5900, ATI/AMD Radeon™ X300, Never give your password to anyone.
Intel GMA X4500, or better No one at Trion will ever ask
Optical Drive: 4X DVD-ROM Drive for your password.
Sound: DirectX 8.1 compliant card
DirectX®: 9.0c, June 2010 update
Input: Keyboard, mouse CUSTOMER SUPPORT
Broadband Internet Connection: DSL, cable modem, or other high- While playing Rift, you can open the Support Panel (p. 24).
speed connection
Support is also available online at www.RIFTgame.com. Click on the
Support link to visit the support center, where you can find answers to
your questions about the game, your account, and technical issues, as
well as support phone numbers for your country of residence.

PATCHES
If the version of the game on your computer needs to be updated,
an Update button appears. You must select it to download updated
versions of the game files before you can play. (Rift is constantly
changing and evolving, so you’ll need to update your files again in the
future.) You can read through the patch notes in the window while the
patcher installs new files. Once the patcher is finished (or if the game
doesn’t need patching), select Play to enter Rift.

LOGIN
Enter your Account Name (your email address) and Password to
log in. You can also check your Account, contact Support, open the
Manual, and adjust your Settings at this screen.

3
Getting Started
BOOSTING GAME PERFORMANCE BEGINNING PLAY
The game automatically detects your computer’s hardware and sets After logging in to Rift, you select a game server (or shard) to play
the video settings to values best suited for your computer. However, on. The characters you create are restricted to the shard where they
you can modify these values by opening the Settings menu (found were created; they cannot be moved to another shard. Review the
on the Character Selection screen (p. 7) and in-game in the Options Shards chart (below) to see what types of shards are available.
Menu (p. 20)), selecting Video: Advanced, and adjusting the sliders to Once you’ve selected a shard, the first character creation screen
lower values. If you make an adjustment and then change your mind, appears, where you choose to create a Guardian or Defiant
return to this screen and press the Defaults button. character.
Each faction allows you to choose between one of three races:
Mathosian, High Elf, and Dwarf (Guardian), or Eth, Kelari, and
Bahmi (Defiant).
You then choose your Calling, which will determine the gameplay
mechanics, Souls, and equipment your new character can use.
Finally, you customize your character’s appearance, adjust
features, and choose a name.
When you finish creating your avatar, you’re immediately
transported to Telara for the first time.

PLANE OF AIR
God of Air Crucia
Air Cult The Storm Legion SHARDS

There are many different shards (servers) running Rift. Each char-
REPORTING ABUSE acter you create is bound to the shard you selected at character
creation, so if you’re planning to have friends join you in the game,
Most players want everyone to enjoy playing Rift and have good inten- make sure that you all choose the same shard.
tions when you encounter them. But every once in a while you may Each shard has exactly the same quests and content, but the rules
encounter another player who engages in abusive behavior, such as are slightly different:
spamming, selling gold for real money, or harassing other players. Player vs. Environment (PvE). Your primary foe here is the world it-
Such activity is a violation of Trion’s Terms of Use and Code of Con- self; Player vs. Player combat is only allowed in warfronts and when
duct. If you encounter a player violating these policies, please open encountering players of the opposing faction, and only if you’ve
flagged yourself for PvP.
the Support Panel (p. 24), click the Contact GM tab, select Report
a Player, and type in a description of the behavior and the name of Player vs. Player (PvP). Players can attack players of the opposing
faction anywhere in the world.
the player’s character. You can review the Terms of Use and Code of
Conduct online at:. Roleplaying (RP). This can be a subset of both PvE and PvP shards
and is for players who like to remain in character while they play.
http://www.riftgame.com/en/legal/terms-of-use.php The rules for naming your character are more strict on RP shards.

4
Yo ur New World Rifts & Elementa l P l a n e s
Telara contains large deposits of sourcestone, charged matter from A rift is a crack in the barrier protecting Telara, allowing one of
the dawn of creation, and is located at a unique intersection where six the outer planes to intrude on your world. When a rift occurs, the
elemental planes converge. Elemental energies that come into contact people of Telara must reseal it by defeating its invading monsters.
with sourcestone become physical, and Telara, so heavily influenced These invasions occur in stages, with the monsters of each stage
by every element (Life, Death, Air, Fire, Water, and Earth), boasts more powerful than the previous one. Anyone near a rift is strongly
incredible diversity and wealth. encouraged to help defeat these monsters and reseal it.
Telara’s people could enjoy endless prosperity, if only they could For more information, see Rifts (p. 30).
keep the world safe from those who would plunder it.

THE BLOOD STORM & THE WARD


The planes form a nexus of energy around Telara, and it is this unri-
valed power that first attracted the mighty elemental gods of the Blood
Storm. Led by Regulos, god of Death, the Blood Storm devoured
countless worlds in its unending hunger for conquest. But when the
Blood Storm moved toward Telara, its baleful gods turned upon each
other. Regulos sought to destroy Telara, but the lesser gods of the
Blood Storm wanted to rule it.
The vicious infighting that resulted allowed the people of Telara
and their native gods to strike back, imprisoning the elemental deities
one by one. United, the Telarans expelled even the powerful Regulos,
destroying his physical form and banishing his spirit.
Helped by their gods, the mages of Telara fashioned the Ward, a
magical barrier around the world. The Ward protected Telara from the
planes, keeping the peace by imprisoning the captured Blood Storm
Souls for A l l
and preventing the return of Regulos.
Rift’s Ascended Soul System gives you unprecedented character
customization options in the form of Souls. Each Soul is the spirit
THE BARRIER BREAKS of a legendary figure from Telara’s past who exemplified a particular
For eons the Ward held, until it was breached through treachery. In style of fighting, healing, or slinging spells. Only the Ascended can
the many years since, massive rifts have begun appearing where the bond with the many Souls that match their Calling, each of which has
planes intersect, tearing through the Ward and bringing the chaos of a unique Soul tree into which the Ascended can invest Soul points they
these outer dimensions to Telara. They must be stopped at all costs! earn through leveling. You can even save up to four of your favorite
combinations of Souls and points (called Roles), and swap between
them at the touch of a button!

5
CHARACTER RACES
The New You
GUARDIAN RACES
The rifts are getting worse as the Blood Storm grows in power.
Mathosian
Though mages continue to work at the Ward, they can see no hope.
Long before it was destroyed by the Shade,
Telara will be overwhelmed within a handful of days unless someone
cold Mathosia was ever the home of legendary
steps forward to fight the rifts … someone like you!
heroes and warriors.
As one of the Guardians, you have been resurrected by the gods
to fight for Telara with all the might, wisdom, and ruthlessness High Elf
you displayed in your past life. Oldest of Telara’s races, the High Elves are
As a Defiant, you have risen from eldritch machines in a protectors of the land. Wise and skilled, their
nightmarish future where the dragons are victorious. You are the tranquil nature masks a ruthless dedication to
last hope, sent back to the past to rescue Telara from this horrible the gods.
fate.
Whether Guardian or Defiant, you are immortal, able to commune Dwarf
with the souls of Telara’s legendary figures, and have joined the ranks Dwarves are known for their stolid and prag-
of the Ascended. matic nature, but are also a curious and creative
people, masters of whatever craft they employ.

THE ASCENDED DEFIANT RACES


Ascended. As one of the Ascended, you can return from the dead when Ethian
killed, and can commune with powerful Souls to customize your Abili- The Eth rose up in the deserts of the south. .
ties to face any peril the rifts throw at you. A clever and resourceful race, they have a tradi-
Souls. Though you begin following in the footsteps of one of Telara’s tion of taming their environment with magic
former heroes, you can bond with additional Souls, kindred spirits and technology.
who fought as you did for Telara’s survival. Each Soul can grant you its Kelari
own life experience and expertise far beyond your initial Soul’s prow- The Elves of the lost Kelari Isles have been
ess. As you gain experience in Telara, you will acquire the powers of tainted by generations of exposure to raw planar
many Souls, though you may only combine Abilities from three Souls magic. Effective spiritual mediums, the Kelari are
at a time. a powerful but somewhat unpredictable race.
Roles. These combinations of Souls and Abilities are called Roles.
You can create and store up to four Roles, and switch between them at Bahmi
almost any time, matching your Role to your current challenge. The These exotic tribesmen of the Rhaza’de Can-
Blood Storm is certainly mighty, but they cannot match the versatility yons are a hospitable race of strong, clever
and ingenuity of the Ascended. people who excel in both the arts of war and of
crafts.

6
C h a r acter Creatio n
Before you select Create, choose the shard where you want to play this
new character. Once you’ve chosen a shard, select Create and follow
the options there. After each choice, select Next (for the next choice)
or Back (to review/change previous choices).
1. Origin. There are two playable factions in Rift, the Guardians
and the Defiant. Both are devoted to eradicating the Blood Storm
threat, but they violently disagree over the best way to do so. This
disagreement often leads to deadly combat, especially on PvP shards.
2. Race (and Gender). There are three races for each faction. Select
the male or female portrait for the race you choose. CHARACTER SELECTION
Once you’ve created a character, the first screen is your character selec-
3. Calling. A character’s Calling determines his or her play style,
tion screen. It displays the most recent character you’ve played, plus a
equipment, and available Souls. While you can mix and match
list of all your characters and several buttons.
Souls for different situations, each character can only have one A series of portraits on the left edge of the screen lists each of
Calling — Cleric, Mage, Rogue, or Warrior. your characters, their Names, Levels, Races, Callings, Faction (Guard-
4. Name and Appearance. Type your character’s name in the box ian or Defiant), and Current Location. Select a portrait to choose and
at the bottom of the page, or select Random to have a name display that character.
generated for you. The shard of your currently selected character is displayed above
six buttons at the bottom of the screen:
Change your character’s appearance with the Face, Eyes, Nose,
Quit. To leave the game
Mouth, Hair, Markings, Facial Hair (male), Makeup (female), and
Body options, or select Random (located below the Body section Delete. To delete the selected character
in the lower right of your screen). You may click the lock icon next Play Intro. To view the Rift intro video
to any section Settings. To adjust your audio or video settings (these options are
in order also available in the game; see Options Menu, p. 20)
to prevent Shard. To select a new shard from a list with each shard’s name,
change to the rule-set (PvP or PvE), population status, and other details
attributes in
that section. Create. To create a new character (you may have up to six per
shard)
Next launches you
Play. To enter the game with your current character
into the game.
You’re ready to
play Rift with the
character you just
created.

7
Cleric Souls

CABALIST PURIFIER
A Cabalist is an offensive Cleric who draws on powers that A Purifier is a healing specialist who draws from a synthesis
others fear. Using ritual and sigil to call forth seeping death of Life and Fire spirits, allowing him to focus incredible
and suffocating water, he devastates the battlefield with powerful healing energies on a single individual. His spiritual power can also
attacks that catch all of his enemies in a sinking grip. be focused outwards, smiting down those who oppose him.

DRUID SENTINEL
A Druid is a powerful melee combatant who exists in A Sentinel is a healer who brings the blessings of
harmony with the forces of nature. She is able to light and healing to all who would do the will of
call forth uncorrupted Fae spirits from the Plane of the gods. Capable of healing large groups of those in
Life to harry her foes, heal her allies, and even need, she bolsters her allies with the life of the gods,
manifest as a companion creature. and protects herself with the wrath of the divine.

INQUISITOR SHAMAN
An Inquisitor is an offensive Cleric who A Shaman is an offensive Cleric who serves
specializes in the administering of pain. He as a conduit for the elemental forces that
channels his divine wrath into individuals he deems compose the world. This power augments his every
worthy of punishment, corrupting the blood in their attack, making him a powerful melee combatant
veins and slowing the beat of their very hearts. while shielding him from harm.

JUSTICAR WARDEN
A Justicar is a defensive Cleric who excels at fighting A Warden is a healer who calls upon the soothing power of
shoulder to shoulder with her allies in close combat. Her con- water. She specializes in slow healing that escalates over
viction builds with each swing of her weapon, bolstering nearby time, making her ideal at aiding allies throughout prolonged fights
allies and powering her potent healing magic. that would leave most exhausted and unable to continue.

TEMPLAR (PvP SOUL)


Powerful attackers and defenders, these versatile Clerics are
just as happy blessing friends as introducing foes to the
business end of a warhammer. Invaluable support players, Templars
complete any elite strike-force.

8
Mage Souls

ARCHON NECROMANCER
An Archon is a support specialist who has mastered the art of A Necromancer is an offensive Mage who has mastered the
stealing an opponent’s strength and converting that raw energy forbidden art of reanimating the dead and binding them to his
into beneficial magic. This allows him to bolster his allies, instantly will. His twisted magics allow him to siphon off the vital essence of
turning the tide of battle when things seem bleakest. his opponents, leaving them frail and unable to defend themselves
from his undead minions.
CHLOROMANCER
A Chloromancer is a healing specialist who draws on the PYROMANCER
vital energies of plants and nature to find a balance A Pyromancer is an offensive Mage whose sole focus is
between life and death. This allows her to harness energies into the mastery of fire. She is capable of harnessing this
a devastating force and recycle destructive magic to heal her power for a multitude of uses, from massively destructive
allies. fireballs to more subtle manipulations that trap her
opponents behind blazing walls of flame.
DOMINATOR
A Dominator is a support specialist who excels STORMCALLER
at terrorizing his opponents, leaving them A Stormcaller is an offensive specialist
unable or unwilling to act. Those who can muster who has learned to harness the power of
the courage to assault a Dominator will find the weather. He can devastate a large area by
themselves at the mercy of arcane shields that drawing on the power of wind and water, chilling
turn the fury of their own blows against them. his opponents with freezing rain or stopping
their hearts with a bolt of lightning.
ELEMENTALIST
WARLOCK
An Elementalist is an offensive Mage who
A Warlock is an offensive specialist who embraces
specializes in manipulating and controlling the raw energies of the darker forces of entropy and death. From
the planes. Through fierce discipline and strict study, she has learned within a cloak of protective shadow, this Mage directs deathly
to master the primal forces of the elements and bind them into energies, inexorably consuming her enemies’ lives and feeding herself
physical form to serve her will. on their stolen breath.

ARCHMAGE (PvP SOUL)


Archmages rain magical doom across whole swathes of
terrain, until the enemy faction has no place to stand. These
spell-casters study the currents of magic itself, and are able to alter
and dispel arcane forces at play upon the battlefield.

9
Rogue Souls
ASSASSIN NIGHTBLADE
An Assassin is an offensive Rogue who has mastered the art of A Nightblade is an offensive Rogue who mixes arcane powers
subtlety and subterfuge. He stalks the shadows, bypassing with cold steel for deadly efficiency. Cloaked in shadow, he
obstacles to launch devastating surprise attacks. Those who survive relies on precise strikes of the blade and the cold fires of death to leave
this initial assault will find themselves quickly falling prey to his naught but ash in his wake.
virulent poisons.
RANGER
BARD A Ranger is a flexible Rogue having an uncanny way with
A Bard is a support specialist who uses her songs to inspire the wild beasts of Telara. This master of bow and blade
her allies and dishearten her foes. She is in her element as develops a bond with her pets that lets them move as one in
part of a group of adventurers, where her musical codas, battle, each knowing what the other is thinking and reacting
fanfares, and anthems are most effective. accordingly.

BLADEDANCER RIFTSTALKER
A Bladedancer is an offensive specialist A Riftstalker is a defensive specialist
who overcomes opponents with precision who has learned to bend the magic of
strikes and graceful agility. Her deadly dance is the planes to aid him in battle. He uses this
mesmerizing, enabling a talented Bladedancer to easily knowledge to shift himself in and out of the planes,
avoid or deflect incoming attacks, while simultaneously granting him unprecedented mobility and the ability to
launching lethal attacks of her own. shrug off the most lethal of blows.

MARKSMAN SABOTEUR
A Marksman is an offensive sharpshooter who is trained to thin A Saboteur is an offensive Rogue who employs all manner of
the enemy ranks with ruthless efficiency. He combines swift explosives and other incendiaries to cripple her opponents and
hit-and-run attacks with devastating volleys, endlessly harassing his control the battlefield. With proper preparation, a Saboteur can
opponents and leaving a field of dead and crippled foes in his wake. destroy a team of opponents without ever engaging them directly.

INFILTRATOR (PvP SOUL)


Infiltrators strike from the shadows, crippling victims and
bypassing their defenses with ruthless blows. Even the
mightiest combatant is at risk when one of these Rogues lurks about
the battlefield, ready to strike at any time.

10
Warrior Souls

BEASTMASTER REAVER
A Beastmaster is an offensive Warrior whose strength comes A Reaver is a defensive specialist who combines the art of
from a deep bond with his spirit companion. This companion combat with the energies of death. The slightest touch of his
manifests as an ally in battle and emboldens the Beastmaster, granting weapon can spread disease and incite madness, leaving his foes
him its power. incapable of mounting an assault against him and his allies.

CHAMPION RIFTBLADE
A Champion is an offensive powerhouse who specializes in the A Riftblade is an offensive Warrior who uses both blade and
use of two-handed weapons. She wades into battle, quickly elemental forces to attack her enemies. Versatile in her
closing on the strongest opponent she can find with assaults, she can strike from range with spears of
a single goal in mind: to seek glory by defeating all energy or in close combat by enhancing her weapon
those who stand in her way. with raw elemental power.

PALADIN VOID KNIGHT


A Paladin is a defensive Warrior specializing A Void Knight is a defensive specialist who
in the use of shields to deflect incoming has trained in eldritch techniques to fight
damage and set up powerful counter-attacks. In those who wield magic. Spells that would bring
addition, he calls upon divine powers to bolster his another Warrior low are shaken off by a Void
own defenses as well as those of nearby allies. Knight, reflected back at the caster, or stored in
magical pacts he can unleash with devastating effect.
PARAGON
A Paragon is an offensive fighter who does not pause WARLORD
long enough to give her enemy time to attack. A master A veteran survivor of many battlefields, the Warlord is a
of dual-wielding blades, she builds powerful strikes using parries support specialist who has lived her life in conflict and
and disciplined forms to both propel her blows and keep her out of understands it at an instinctual level. With powerful command
danger. auras, she controls the field of battle, emboldening allies and
weakening opponents.

VINDICATOR (PvP SOUL)


Vindicators are nigh-unstoppable juggernauts of combat
prowess. Emphasizing the Warrior’s combination of iron
endurance and brutal strength, Vindicators devastate their enemies and
defend their allies.

11
Your Screen
B CHARACTER DISPLAY
This shows your portrait, plus your Health bar (green) and the bar that Warrior. Power (yellow bar) is used for special attacks; it recharges
displays your special Ability resources: slowly. Warrior attacks build up Attack Points that are displayed
Cleric & Mage. Mana (blue bar) is used to power magical spells. It below the Power bar. Attack Points can be used to unleash powerful
regenerates very slowly. In addition, Mages can also use Charge (aqua offensive and defensive abilities and do not decay over time.
bar) to unleash powerful magic attacks. Some Warriors, such as the Void Knight, earn pacts, which
Rogue. Energy (purple bar) is used for special attacks; it recharges accumulate into a pool and can be used by special Abilities to
quickly. Rogue special attacks build Combo Points that are unleash a powerful offensive or defensive move.
displayed as dots on the border of your opponent’s portrait. b Your current level is posted at the base of your portrait. The dis-
Combo Points are used to unleash powerful finisher attacks; they plays for pets and other party members also appear in this area.
are removed when you change or kill your target.

b j i
B Character Display (p. 12)
C Panel Buttons (p. 13) b
D Chat Window (pp. 13-14)
E Action Bar (p. 14) h
F Inventory Bar (p. 15)
G Quest Stickies (p. 15)
H Mini-Map (p. 15)
I Buff & Debuff Icons (p. 15)
J Other Displays (p. 15)
d g

e
d
e
e
Screen for Rogue e f
character c
f

12
Your Screen
C PANEL BUTTONS EMOTES
/angry /confused /flex /kneel /pray /talk
Click on these icons to display information panels. See Panel Buttons /beg /cower /flirt /laugh /rude /thank
(pp. 16-26) for more on each of these panels. /bow /curtsey /gasp /laydown /salute /wait
/bye /cry /grin /lol /shrug /wave
D CHAT WINDOW /cheer /dance /grovel /no /silly /yes
/chicken /drink /help /openfire /sit
The General Chat window displays chat from players and game mes- /clap /eat /hug /point /sleep
sages, including notifications that you have reached a new level or /facepalm /kiss /ponder /smile
collected a new item. The Combat Chat window gives you information
about combat activity. Right-click on a tab to select filter options. This Emotes. You can also send an emote that displays an action-oriented chat
allows you to choose which chats and events you’d like to see, and message and usually an in-game animation. While a partial list of options
which you’d like to ignore. You may also create a new custom Chat appears below, new emotes await your experimentation and discovery!
window by right-clicking any Chat window.
You can create and customize more tabs — click on the “+” tab to
To send a chat message, press e and then type your message. create and name a tab for a new channel. Once it’s created, click it to
When you’re ready to send it, press e again. select it and right-click it to define what it displays. By right-clicking:
If you left-click on a character’s name in the Chat window, you can Lock Group locks the current group of chat windows together, so
select a variety of options from the drop-down menu that appears: that they cannot be moved or separated until unlocked.
Whisper a private message that only the character receives. Create New Window creates a new Chat window
Invite the character to join your party. Rename Window to change the tab display name
Reset Chat Windows restores windows to their default settings
Target the character, rather than sending a chat message.
Remove Window (the window that is currently highlighted)
Ignore all chat from the character.
Settings allows you to customize the color, size, and background
Report Spam from a character who has been sending spam chat opacity of your various types of chat text
(unnecessary messages that clog the Chat window). Item Inspection. If you want to show someone an item in your Inven-
Alternatively, to send a private message to a player character, you can tory, first hit e to start a chat message. Then s-click on the
press e as usual, then type: item you want to show, which adds it to the chat message. You can add
/tell <character’s name> <message> normal text before and after the item in the chat. This is possible with
d Click the Chat icon (at the lower-left corner of the Chat window) any chat channel.
to display a list of options that limit who receives your next Looking for Group (LFG). If you’re trying to find other players to form
message. You can select an option from this panel, or you can type a party, you can enter the Looking For Group chat channel by typing .
in the option directly. They include: /join lfg e in the Chat message bar. To leave this channel, type
/say Normal chat; this tag isn’t required unless you’re currently /leave 2 e.
locked into another style of chat, such as /party, /raid, etc. Console Commands. Use the Chat message bar to send console com-
/party Sends only to your party mands. For example, if you get stuck and can’t move, try typing .
/guild Sends only to your guild /reloadui before contacting Customer Support. Type /help for a list of
/raid Sends only to those in a raid with you Console Commands.
/yell Sends a typical /say message much farther than normal Chat Option Settings. In the Options: Settings: Interface: Social
/reply Sends a private reply to the last person who sent you a window (p. 20), you can enable Chat bubbles (for everyone or just your
private message party) and filter profanity.

13
Your Screen
TWITTER E ACTION BAR
To log in and configure your Twitter connection: Each bar has slots for up to 12 Abilities or usable items. You can toggle
1. Go to Settings: Interface: Twitter. between your different bars by using the up and down arrows at the
right end of the Action bar.
You can set up six different bars for six different situations. For
example, one might be a combat bar, one might be a crafting bar, and
one might be a bar with all your pre-combat buffs and similar Abilities.
To add an Ability to your Action bar, click-and-drag the Ability icon
from the Abilities panel and drop it on one of the Action bar slots.
To add an item to your Action bar, click-and-drag the item icon
from your Inventory and drop it on an Action bar slot.
To use an Ability or item from the Action bar, click on the icon, or
use the corresponding key (1 – 0, or - or =).
To remove an Ability or item from the Action bar, click-and-drag
the icon off the bar.
Drag an icon from another slot to a blank slot to move it.
Drag an icon over another icon to switch their slots.
2. Click Login and enter your Twitter username and password. Drag an icon from outside the bar (for example, from your Abili-
ties panel or an Inventory bag) to replace the original icon with
the new icon.
See Options Menu: Key Binding (p. 20) for how to bind keys to
specific Action bar slots.
3. Check Hide UI for Screenshots if you’d like to tweet screenshots e Additional Bars. You can add even more bars to your screen, but
without the UI, but keep it unchecked if you want to show off an they have no default key commands. Items in these slots can only be
achievement. triggered by clicking on their icons unless you add key bindings for
4. Change the Prefix and Suffix as you desire — but keeping #Rift is them through the Options panel. To add a bar, go to the Options:
best! Settings panel and select Interface: Action Bars. Choose how many
5. Click Apply or Okay. bottom and side bars you want to have; each bar has a dozen slots.
e Pet Bar. If you have a pet, it has its own smaller Action bar,
NOTE: If this is not configured properly, using the /tweet command just above yours. Click directly on an icon or press c + the
will prompt you to log in. By default, your prefix will be set to <your appropriate number key to trigger a pet action.
Character name>:, and screenshots will include the UI.
Experience Bar. Along the top of your Action bar is a visual indicator
To tweet text. Type /tweet <message> of your progress toward the next level. As you gain experience
To tweet a screenshot. Type /tweetpic <message> (message is op- points, the bar will fill up from left to right. Hold your pointer on
tional). Your screenshot will be snapped and linked on Twitter! this bar to see exactly how much experience you have and how much
you need to reach the next level.

14
Your Screen
F INVENTORY BAR H MINI-MAP
This has 5 slots for equipping bags. You begin with only your back- This shows your current surroundings. You may move your mouse
pack (equipped in the left slot). pointer over icons on the Mini-map to display additional information
Click on a bag to open it. about the quest objectives, rifts, and other game elements they repre-
sent. By clicking on the upper icon on the left edge of the Mini-map
B to open (and close) all of your bags. you can turn on or off various targets to track. The + and - buttons
sB to open (and close) the first (leftmost) bag. zoom the Mini-map in and out. The lower icon on the left of the Mini-
Search. Click on the icon at the left end of the bar to open all your map brings up the world Map.
bags so that you can search them. Your money display is replaced
by a search box; as you type, only those items whose names I BUFF & DEBUFF ICONS
include what you’ve typed stay highlighted.
These indicate a temporary effect on your character. Buffs are positive
Click the Search icon again to close the search box. effects, while debuffs are negative effects. Hold your pointer over an
See Items & Equipment (p. 34) for more information. icon to learn more about the effect it represents. Debuffs are color
f Money. Your total money is listed below the bag icons. coded: curses are purple, diseases are yellow, and poisons are green.
100 silver = 1 gold; 100 gold = 1 platinum
The button at the right end of the Inventory bar opens your J OTHER DISPLAYS
Character Panel to the Currencies tab (p. 18).
Hold your pointer over a character to see a tool tip in the lower right of
Bag Slots (5) your screen. Click on a character to target it: a portrait of your target
appears next to yours. If you’re in combat, you see an additional dis-
play above your target’s head that indicates its health and energy level.
Search Character Panel:
Currencies Tab
TOOL TIPS
Money Hold your pointer over just about any character, object, or icon to get
more information about it.

G QUEST STICKIES
Use your Quest Log panel (p. 21) to choose which quests to track. You
may track up to 5 quests; the title, objectives, and progress for each As you play the game,
quest you’re tracking will be listed below your Mini-map. Once an handy tutorial tips
objective is complete, the text will change from white to gray; once appear at key moments.
all objectives are complete the text “Complete” will appear next to the
quest name so you know it’s ready to be turned in.

15
Abilities & Traits. Abilities are active — you must trigger an Ability
Pa nel Buttons each time you want to use it. Most are instantaneous or last only a few
seconds, but some can last over an hour. In general, an Ability only
has one level on a Soul Tree.
ABILITIES PANEL P Traits are passive — they are always on. For example, a Trait
might give you +20 defense against a certain type of attack, or improve
Your Abilities panel lists all the Abilities and Traits for your current Role.
the accuracy of your own attacks. Many Traits have multiple levels,
The panel has a tab along the left side for each of your current Souls,
each providing a progressively greater advantage.
plus a General tab for Abilities and Traits unrelated to specific Souls
(such as your initial Racial Traits). Ability Ranks. You automatically earn the first Rank of an Ability when
You can use any Ability in this panel by clicking it, and you can it is unlocked in the Soul Tree. You can improve it by visiting a trainer
transfer Abilities to your Action bar simply by dragging and dropping for your Calling and training the Ability to increase its Rank. This
their icons into the desired slots. (Note that you don’t have to place training is the primary way to improve your attacks and other Abili-
your Traits in the Action Bar; they’re always available for use.) ties. You gain access to more powerful Ranks as your character’s level
As you advance in the game, you gain new Souls, each with a tab advances.
that allows you to access their respective Abilities and Traits. Once you Prerequisites. Some Abilities require a specific trigger before you can
have multiple Roles, you can use the Role tab to switch Roles without use them. For example, you can’t use a two-handed Ability without a
entering the Soul Tree panel. If you join a guild, you can use the Guild tw0-handed weapon equipped. Icons for Abilities that can’t currently
Perks tab to trigger perks that your guild has acquired. be used appear faded in your Action bar.

PLANE OF EARTH
God of Earth Laethys, Queen of Avarice
Earth Cult The Golden Maw

16
Panel Buttons
ACHIEVEMENTS PANEL H
The Achievements panel lists everything extraordinary that you’ve
accomplished in Telara. Fulfilling Achievements can be a game all by
itself.
The Summary tab on the left shows your overall progress, as well
as your progress in each category of achievement. Your most recent
Achievements are also listed under Summary. Click a category on the
left to display details about its available achievements. Some Achieve-
ments earn you titles that can be displayed with your character’s name
and are visible to other players.

Stats Tab. This shows your character’s combat statistics. White num-
bers indicate unmodified stats; green numbers reflect stats that are
boosted with equipment, spells, or other buffs. Holding your pointer
over a specific stat displays a tool tip about it.
Character Stats include:
Health. How much damage you can take before you die.
Armor. Armor reduces the amount of damage you take.
CHARACTER PANEL C Energy/Mana/Power (depending on Calling). The resources you
The Character panel can be used to quickly view character-related have for your special Abilities.
information, including Level, Race, Faction, and Calling. It has several
Strength. Increases Attack Power (except for Rogues), Physical
different tabs, each of which shows more detailed information.
Crit rating, Block rating, and Parry rating.
Character Tab. This is the default tab selected when the panel is
Intelligence. Increases Spell Power (for Mages), Spell Crit rating,
opened. It displays your character’s avatar and current equipment.
and Maximum Mana (for Clerics and Mages).
Holding your pointer over a piece of equipment will bring up a tool tip
with additional item details. Wisdom. Increases Spell Power (for Clerics), Spell Crit rating,
The seven slots at the bottom display your Planar Focus (if you and Mana Regeneration (for Clerics and Mages).
have one), a device that harnesses the essence of the planes to provide Dexterity. Increases Attack Power (for Rogues), Physical Crit rat-
you with power. A Focus can hold several Planar Essences; each Planar ing, Parry rating, and Dodge rating.
Essence boosts your stats in one way or another. See Planar Focuses &
Endurance. Increases maximum Health.
Essences (p. 36) for more information.

17
Panel Buttons
Valor. Reduces physical and spell damage from other player char- Artifacts Tab. Artifacts can be found throughout Telara. Some are
acters. marked as small, sparkling orbs, some can be looted from NPCs, and
some are quest rewards. Right-click an artifact in your Inventory to
Toughness. Reduces damage of opponents’ critical hits.
transfer it to your Character: Artifacts tab. If it’s the first of a set, a new
Resistance. Reduces damage taken (of each sort) and increases series of boxes appears with your artifact in one of the boxes. If it’s the
chance to resist spells (of each sort). last of a set, you can turn it in to your Artifact Collector in Meridian or
Attack Power. Increases damage of physical Abilities. Sanctum for a reward.
Dodge. Increases your chance to dodge physical attacks. Mounts Tab. Mounts enable you to get around Telara much more
quickly. As with artifacts, right-click a newly acquired mount’s icon to
Physical Crit. Increases your chance to critically hit with physical
transfer it from your Inventory to your Character: Mounts tab. To use
attacks.
it, you can click it there, or drag it to an Action bar slot. Click it again
Parry. Increases your chance to parry physical attacks. to dismount and start walking again. (Note that you cannot fight while
Hit. Increases your chance to hit with physical attacks. mounted.) For more information, see Travel: Mounts (p. 37).
Block. Increases your chance to block physical attacks. Books Tab. In the Books page, you can read the various volumes
you’ve found. This tells you more about the rich history and lore of
Spell Power. Increases damage of your magical attacks.
Telara.
Spell Crit. Increases your chance to critically hit with spells.
Companions Tab. In addition to pets that help you fight, you can also
Focus. Reduces the chance that your spells will be resisted. acquire non-combat pets that follow you around and have no effect
Skills Tab. This displays your non-combat skill levels, including pro- on gameplay. Non-combat pets may be viewed here. To summon one,
fessional skills like gathering and production. click the icon for it in this interface.
Pet Tab. This page is available if you have a pet. It shows your pet’s Titles Tab. As you adventure through Telara, your accomplishments
stats, with white (unmodified) and green (buffed) numbers. earn you various titles of respect. In the Titles page, you can choose one
of these titles to be associated with your character name and displayed
Currencies Tab. As you gain various kinds of currency, they are dis-
to other players.
played here. To see what each currency is for, hold your pointer over
their icons to display their tool tips.
Notoriety Tab. This page lists your standing with non-player factions.
The more quests and other accomplishments you complete, the better
your standing with these factions. Increase your notoriety with a fac-
tion to unlock more game content and rewards. The levels of Notoriety
are:
Neutral Honored
Friendly Revered
Decorated Glorified

18
Panel Buttons
CRAFTING PANEL , Once your guild has acquired a Perk, its icon appears in your
Abilities panel, under the Guild tab. Some Perks are passive, like
A crafting profession allows you to create a variety of items. You can
Traits. To use an active Perk, drag it to your Action bar like an Ability.
learn up to three different crafting professions by speaking with various
However, you must pay to use an active Perk — it takes a Guild
profession trainers throughout Telara. Once you have a profession, it
Artifact each time you use one. Guild Artifacts can be purchased from
appears in your Crafting panel, which lists the recipes that you know
the Guild Charter Magistrate.
and the ingredients that they require. You can switch between profes-
Summon Guild Rally Banner is one of the more useful Perks. It
sions by clicking on the drop-down tab located at the top left of the
temporarily creates a banner to which guild members can teleport if
panel and clicking on a profession in the list.
they have a Guild Rally Token. This allows a guild leader to quickly
You can craft a specific recipe by clicking on Craft in your profes-
assemble the guild together for a guild quest or other purpose. The
sion interface when you have the proper materials and are next to the
Guild Charter Magistrate also sells Guild Rally Tokens.
appropriate crafting station.
Other Perks include combat buffs (improving your damage,
For more on crafting, see Tradeskills (pp. 38-40).
decreasing enemy damage, improving healing received, and so forth)
and non-combat boosts (better loot, faster recoveries, better experi-
GUILD PANEL G ence, and so forth).
When you form or join a guild, you gain a Guild management panel. Guild Quests. Guilds earn experience and levels by completing guild
Use the panel to review general Info about the guild, plus Quest, Roster, quests. Although Guild Quest-Givers aren’t explicitly marked, you can
and Log data. Your guild gains points to spend on Perks that can be look for NPCs with a circular arrow icon over their head. The circular
used by the entire guild. In the Ranks tab, a Guild Leader can choose arrow indicates a quest that can be completed repeatedly, and most
what permissions and actions each rank in the guild is allowed. guild quests can be repeated. There are several of these Quest-Givers
To form a guild, talk to the Guild Charter Magistrate in Sanctum near the Guild Charter Magistrate.
or Meridian. The character who forms a guild is its initial Leader. Guild quests can be completed gradually, by various members of
Guild Permissions. When you select the Ranks tab, you also get a list the guild.
of the permissions for each rank — what members of each rank are
permitted to do. Most are self-explanatory, but here are notes on a few.
Guild Chat Speak means that this rank can talk in the Guild Chat
window.
Kick means that this rank can remove a character from the guild.
Edit Ranks means that this rank can change the name of any
rank.
Train Guild Perks means that this rank can spend points in the
Perk tab.
Set Rally Point means that this rank can place a guild rally banner
(see below).
Guild Perks. There are a variety of Guild Perks that your guild can
acquire as it advances in level. Select the Perks tab to see what’s avail-
able; you can select perks from both the left pane and the right pane.

19
Panel Buttons
MAP PANEL M
The Map works like the Mini-map, but it provides a much wider view
of the world and includes additional details that aren’t visible on the
Mini-map. And you can enlarge it further by dragging the right and/or
bottom edges, or zoom in/out by rolling your mouse wheel up/down.

OPTIONS MENU (MAIN MENU) q


Options here include:
Settings to adjust your Audio, Interface, and Video settings.
Defaults reverts to the game’s original settings. Click Apply to con-
firm changes you’ve made (without leaving this panel), OK to apply
your changes and return to the Options Menu, or Cancel to discard
your changes and return to the Options Menu. Edit Layout to customize your User Interface layout. Defaults
reverts to the game’s original layout. Click Save to apply your new
Audio settings include music and sound effects volumes, and
layout, or Cancel to discard your changes.
similar options. Interface includes a wide range of settings
for how names are displayed, how your camera works, and so Macros to create one-click combinations. In the Macro window,
forth. Video has both Basic and Advanced pages. Basic includes select a slot on the left for your new macro, then click the blank
icon slot on the right (in the Macro Editor) to choose an icon for
screen resolution, fullscreen/windowed, and Gamma correction
your macro. Name the macro. Now type in console commands
settings, among others. Advanced includes quality settings for
(see Console Commands, p. 13). Note that console commands
various game objects. The higher the quality, the better the game
are all lower-case. You may include multiple Abilities, though
looks, but the slower the framerate. Find settings that you like
only 1 will be activated per click. An Ability that appears later in
best between those two extremes.
your macro’s list of commands will execute on click if each previ-
Key Bindings to review or change your key assignments. You can ous Ability is on cooldown.
have two bindings for each command. Defaults reverts to the
Your macros may also include emotes and a speech command.
game’s original bindings. Click OK to apply your new key bindings,
or Cancel to discard your changes and return to the Options Menu. Your Ability must be preceded with “cast,” as in: cast Rejuvenate.
A key binding can contain up to three keys, including one or two of Your speech must be preceded with “say,” “yell,” or another chat
a, c, and s. For example, you can bind asX. command, as in: say Greetings and Felicitations!
While in the Key Binding tab, you can also bind an Action bar When you’ve saved your new macro, you can add it to your Action
bar.
slot by holding your pointer over the slot and pressing the key(s)
you want to bind to it. Import to import settings from your other characters. Select the
character from whom you want to import settings, then select the
settings that you want from that character.
Hold your pointer over the Log Out to return to the Character Selection screen.
Main Menu icon to see your Exit Game to leave the game completely. You’ll leave in 20 sec-
current Latency and Framerate. onds unless you select Exit Now or Cancel.
Resume Game to close this panel and return to playing the game.

20
Panel Buttons
QUEST LOG PANEL L
Questing is one of the best ways to gain experience, currency, and MORE ON QUESTS
equipment in Rift. This panel displays all of the quests you’ve accept- Quest Givers. Any NPC or object with a green exclamation
ed. On the left is a list of your quests and their recommended level, point hovering overhead indicates it has a quest available for
along with a color coding that indicates difficulty (from least difficult your character.
to most difficult: gray, green, yellow, orange, and red). Gray and green
quests are somewhat below your level, yellow quests are appropriate Completing a Quest. Once you
for your level, while orange and red quests are significantly higher complete a quest, read the quest
than your level. The dot at the right end of each line marks quests that text to determine where you can
are currently being tracked. (Click up to 5 dots to make them appear in turn the quest in for a reward, or
your Quest Stickies.) check your map for this location.
Click on a quest name in the left-hand list to get a detailed descrip- A blue check-mark icon on your
tion of that quest on the right. Select Map to open the Map panel and Map indicates the turn-in loca-
see where the quest takes place, Share to share the quest with your party tion for a quest.
members, and Abandon to delete the quest from your log. Quest Maps. Both your Mini-
You may have up to 25 quests in your quest log at any one time. map and your Map panel display
Other Quest Sources. Quest-givers aren’t the only way to get quests. quest givers, quest objective
You’ll find objects throughout Telara that trigger quests; right-click on locations (indicated by gold
them to get a standard quest display for you to Accept or Decline. You shaded areas or gold points),
can also get quests through your guild. and where completed quests
may be turned in.
Quest Items. Some quests provide an item in your inventory
that you must use to complete the quest or a quest objective. To
use a quest item, choose one of these three options:
Right-click the item in your Inventory.
Drag the item’s icon from your Inventory to your Action
bar, then use it from the bar.
Display the quest in your Quest Stickies, then click on the
item’s mini-icon (to the right of the quest name).

21
Panel Buttons
RAID PANEL Y SOCIAL PANEL O
A raid is a band of 6 to 20 players — much larger than a normal party. Friends. This panel tracks the player characters you have added as
Raids can accomplish goals that no solo player or party could hope Friends and displays information about their status and whereabouts.
to. Raids are particularly suited to warfronts PvP play, large-scale rift Check Show Offline Friends to include them in the list. To add a
events, larger end-game dungeons, and more. (Leading a raid is more new Friend, click Add and type in his or her name. Select a Friend on
complicated than leading a party; join several raids before you attempt your list and click Remove to delete that character from your list of
to lead one.) More information about raids: Friends.
You may not form or join a raid until you reach Level 10. Ignore. This panel tracks the player characters you have chosen to ig-
A raid will earn significantly less experience and gold for defeat- nore. Chat from characters on your Ignore list will not show up in your
ing monsters and player characters when compared to a normal Chat window, and they won’t be able to engage you in trade or through
party. mail. (Type /ignore <character name> to ignore a player character.)
Raids allow you to overcome difficult challenges that could not Search. Use this page to find other player characters in the game. You
normally be tackled by a single party. don’t have to remember their exact names. The search engine will
Raids allow you to coordinate your allies for better performance return a set of matches to partial name searches.
in PvP combat. This page can also be used to find specific types of player charac-
ters, especially if you’re looking for someone to join you in a party. You
Converting Your Party to a Raid. If you are the party leader, you can can enter a specific Calling, plus a range of levels, to find all characters
convert it to a raid by opening the Raid panel and selecting Convert to who fit the parameters you’re trying to fill. You can also get a list of all
Raid. As the raid leader, you can: members of a specific guild by entering the guild’s name in the Guild
Rearrange Player Characters. After your raid group is formed, Search window.
raid members appear on the screen in up to four sets of five. In Even if you don’t narrow your search by Calling, you can quickly
the Raid panel, you can drag and drop player characters into sets see which player characters have which Calling. Warriors have red
of your choosing. names, Rogues have gold names, Clerics are green, and Mages are
Kick a player character from the raid. purple.

Appoint Assistant Leaders. You can give raid members authority


to make changes to their sets or invite others to the raid group;
select a specific raider, right-click, and then select Promote As-
sistant.
Promote to Leader. You can turn over your authority and assign
leadership to another raider; in the Raid panel, select a specific
raider, right-click, and then select Set Leader.

22
Panel Buttons
SOUL TREE PANEL N Once you’ve ob-
tained a new Role, its
Each time you achieve a new level, you earn a Soul Point or two. You
icon appears on the bar
use Soul Points to develop and customize your character.
at the bottom of the Soul
You start the game with one Soul from your Calling. There are
Tree panel. Click on this
eight Souls for each Calling, plus a PvP Soul that becomes available
icon and select Activate
later on. The non-PvP Souls gradually become available to you through
to switch your character’s
quest rewards and character development. Branches Role. Character Roles
Each Soul has a Soul Tree containing 51 Soul Levels. If you spend
can be changed at any
51 Points on one Soul, you can unlock all of the special Abilities and
time so long as you are
passive Traits for that soul (with points left over). Alternatively, you
not actively engaged in
can split your Points between up to three Souls to customize your
combat.
character in a unique way that best fits your play style.
You can also pay a
Branches. The boxes above the baseline are the tree’s branches. They trainer to redistribute
include Abilities (that must be triggered to use) and Traits (that give the Points you’ve already
you inherent boosts). Most Traits have multiple Ranks, and each Rank spent on a Role. Select
costs a Soul Point. Reset My Souls and (after
Your current level is the cap on the number of Points you can spend paying the fee) you can
on a single Soul — for example, at Level 20 you cannot spend more than reselect your Points for
20 Points on any single Soul. each Role.
When you start playing a new character, only the lowest row of Roots
branches is available; they’re highlighted in the Tree. For every five Soul
Points that you spend in a Soul, another row of its branches becomes
available.
You can hold your pointer over any branch to display a tool tip
with its first Rank. However, you can only choose from the highlighted
branches. Roles
Roots. Purchasing branches also gives you Abilities from the bottom
half of each tree — its “roots.” Note that these smaller icons each have
a number on them. When your Soul reaches the specified level, you
will automatically gain the corresponding root Ability.
Roles. The combination of Souls and Abilities you have chosen is
known as a Role. Ascended begin with a single Role and can purchase
additional Roles from their trainer. Each Role starts out empty and
can be customized with different combinations of Souls and saved for
future use.

23
Panel Buttons
SUPPORT PANEL /CSe WARFRONTS PANEL K
Search Issues. Use the text entry box to Search the game’s support Much of your game activity involves combat with hostile non-player
knowledge base for a possible solution to any functional problem characters and invaders from rifts. But another kind of combat
you’re experiencing with the game. involves competing against other players in warfronts; this combat is
Review the questions and click on the one that is most closely managed through the Warfronts panel.
related to your issue. To return to the list of questions, click Go Back. Warfronts. This tab lists all of the warfronts available to play. A war-
Contact GM. If you’ve been unable to find a solution to your problem front is a special zone (an “instance”) where players face off against
in our knowledge base, you may send a message to a game master each other in player vs. player combat.
(GM) who will attempt to solve the issue. You must be at least Level 10 to enter a warfront. A warfront has
If you think that you’ve encountered extreme circumstances that two opposing groups, each with between 5 and 15 members, as deter-
need correcting, classify your problem (from the pull-down menu) mined by the specific warfront.
and then type in your description of the problem. When you’ve com- To play in a warfront, you must wait for it to become available.
pleted your description, click Send. Click Join to reserve a place in any warfront in this panel, or click Solo
under Join all Warfronts to be chosen for the first available warfront.
Feedback. Use this to tell the Rift development team what you like or
If you’re in a party, your entire party can queue up (using Group Join
don’t like about Rift, or to report a bug so the Rift team can address it.
or Group). Your party won’t be split; you’ll all enter the same warfront
together.
In general, parties who register together will fight against each
other, while solo registrants will fight together against other solo
registrants. If solos versus a party is the only pairing available, they’ll
fight each other. Upon entering a warfront, a chat channel for the
player characters in your group is created.
Once you’ve queued up for a warfront, you can continue playing
normally until the instance becomes available. At that point, you (and
your party, if you all joined) are taken to a staging area and given a
short time to prepare for combat.
Once the first player character enters the warfront instance, there
are two minutes of prep time. After that, combat begins and players
from each group can seek out and engage each other. Take this prep
time to become acquainted with your new teammates, especially if you
joined by yourself. Assign responsibilities so you each know what your
job is.
Throughout the encounter, a Warfront Display tracks current
score and remaining time, plus any warfront-specific features. After
the encounter is over, click on this display to get a Summary window.

24
Warfront Types. There are several types of warfronts. They all reward OTHER PANELS
you for defeating enemy player characters, but each features a differ-
ent set of mechanics and objectives: AUCTIONS
Martyrdom. Your group tries to hold an item as long as possible, To auction an item or buy an item at auction, go to an auctioneer (in
but the character holding the item takes continual damage. The Meridian or Sanctum). Right-click the auctioneer to open the Auction
Black Garden is an example of a Martyrdom warfront. window.
Capture the Flag. Your group tries to grab and hold the enemy’s Browse. To find an auction item that you want to buy, select the
“flag” item, while holding on to your own “flag.” Whitefall Browse tab at the bottom and review the list of items available. Nar-
Steppes is an example of a Capture the Flag warfront, with two rowing the parameters at the top might make it easier to find what
sourcestones serving as the flags. you’re looking for. You can enter part or all of the item’s name, and
Domination. Your group tries to take and hold control points. you can search by minimum and maximum item Level. You can nar-
The Codex is an example of a Domination warfront. row down what you’re looking for with the Category Filters along the
Conquest. Your group tries to conquer a key strongpoint. The left side of the panel.
Battle for Port Scion is an example of a Conquest warfront. When you’re ready, click Search to display a list of all the items
up for auction that meet your search criteria. You can sort the results
Death. When you die in a warfront, you can’t immediately respawn. using the headers above the display box: Rarity, Name, Level, Time
Characters are respawned at set intervals, so that all dead characters Left, Seller, Unit Cost, and Current Bidder. To start another search,
respawn at once. click Clear.
PvP Loot. You can loot a sparkling enemy corpse in PvP. You won’t If you find something you want, click on it and either make a bid
get anything the dead player character is actually carrying (meaning for it (entering your Bid Amount in the lower right corner) or agree
that you don’t lose anything if your own corpse is looted), but you can to the Buyout price. (You cannot offer the buyout price once someone
get items that relate to the type of character who died (that is, caster else has made a bid on the item.) Your bid or buyout price is immedi-
equipment from a Mage, ately deducted from your currency.
and so forth). The more If you win the auction, the item is mailed to you. If you’re outbid,
often a character dies, your bid is returned to you by mail. (See Mail, p. 26.)
the less likely he or she Auction. To auction an item, select the Auction tab (at the bottom).
will generate loot, so it Right-click the Inventory item you want to offer for auction, then set
becomes less and less use- its Starting Price (the minimum you’ll accept for it), its Buyout Price
ful to keep killing the same (if you wish; what you’ll accept if someone agrees to buy it without an
character just to gain loot. auction), and the Duration of the auction (12, 24, or 48 hours). You
PvP. The PvP tab shows must pay the listed Deposit (which depends on how much you want
you all of your current PvP for your item and how long the auction will last). Then click to Create
statistics and progress. Auction.
This includes your current If someone buys your item, your payment will be mailed to you.
Prestige Rank, Favor, and (See Mail, p. 26.)
statistics. Bids. If you want to see what bids have been placed on the item(s)
you’re bidding on, select the Bids button to get a list of them.

25
Panel Buttons
BANKS Send. Right-click on the Mailbox to open your Mail panel, and select
Bankers are available in Meridian, Sanctum, and elsewhere in Telara. the Send tab. Telara’s mail system is much like modern email. Enter
If you’re running out of room in your Inventory, you can place invento- your message’s recipient after To (make sure you spell the character’s
ry items in a bank and retrieve them later from that bank or any other name exactly) and give it a Subject. Type your message in the large
bank. Right-click on the Banker to open your Bank panel. Right-click pane. Right-click any item (or stack of items) in your Inventory to at-
any item (or stack of items) in your Inventory to shift it to the Bank. tach it to the message. Note that Soulbound items cannot be mailed.
Storing items in your Bank doesn’t cost anything. Sending a message costs a small base fee; each attached item or
Your Bank has 32 slots for items. It also has 8 additional slots at stack adds to the cost. You can also send currency, which costs noth-
the bottom that can hold filled bags, but these must be purchased. The ing extra. You can send the message C.O.D., meaning that the recipi-
first bag slot costs a small fee; later slots cost much more. Once you’ve ent pays for it, rather than you. When you’re done, Send the message
purchased a Bank bag slot, click and drag a bag to the slot to store it. or Cancel it.
While it’s in the Bank, right-click to open it and add or remove items. Inbox. When you have mail, an envelope icon appears just below your
Mini-map. To get your mail, go to a Mailbox and right-click it to open
MAIL your Mail panel. Select the Inbox tab, then select the new message.
You can choose whether to accept any message charges sent C.O.D.;
You can exchange mail messages with player characters of your faction
if you don’t want to pay for it, select Return. Right-click on any items
and on your server. To send or receive mail, go to a Mailbox, pictured
accompanying the mail to transfer them to your Inventory.
below. There are Mailboxes in Sanctum, Meridian, and elsewhere
After you’ve read your message, you can Reply, Delete, or Return
throughout Telara. If you’re having trouble finding a Mailbox, turn on
it to its sender. (Messages are automatically deleted after three days.)
Mailbox icons in your Mini-map.
Exchanges. Mail is also useful for trading, buying, and selling items,
particularly when it’s difficult to meet up with your trading partner.

TRADE
To trade with another player character, target the character, then right-
click the portrait and select Trade. A Trade panel appears, with slots
for tradeable items and currency. Click and drag your trade offer(s)
from your Inventory to place it in the slots; if you’re offering currency,
enter the amount that you’re offering. The other player does the same
thing. When you’re satisfied with the proposed trade, select Trade. If
both players select Trade, the exchange occurs; if either player selects
Cancel, the window closes.
It’s a good idea to chat and work out the terms of a trade before
actually initiating it. Note that a “trade” can take place even if only one
player offers something; this is one way to give something to another
player.

26
Combat
Identifying Friend and Foe. Characters with Green names are friendly Range. You can’t attack a nearby enemy with a ranged weapon, or a
and cannot be attacked. Characters with Yellow or Red names can be distant enemy with a melee weapon. The range for each weapon is
attacked, but Yellow NPCs will not attack unless you attack them first. listed in its tool tip, but your Action bar provides more immediate
NPCs with red names will automatically attack anyone who comes too information. If a target is within the range of an Ability that you have
close. Blue names indicate friendly player characters and their pets. slotted in your primary Action bar, the hot key number (1-0, -, =) turns
Targeting. You must target an enemy before you can engage it. You can white. Out-of-range Abilities have red numbers.
target an enemy, ally, or object in the world by clicking on it. If an op- If you’re using a ranged weapon when you first enter combat and
ponent attacks you and you don’t already have a target, it automatical- then move within melee range, you will automatically switch to your
ly becomes your target. Your current target’s information is displayed melee weapon.
next to your Character Display in the upper-left corner of the screen. Combat Experience. Defeating enemies is one way to earn experience
Fighting. To engage a targeted enemy, click on an Ability from your points (XP) that you accumulate in order to advance your character’s
level. But XP is not rewarded for defeating enemies well below your
Action bar (or press the associated hotkey). Abilities can be used as
level. To determine if defeating an enemy will award XP, hold your
long as you have enough mana, energy, or power (marked by the sec-
pointer over it and then look at the color of the level number in the
ond bar in your Character Display). You can also target yourself and/or
tool tip that appears.
allies with beneficial spells. If you activate a beneficial Ability without
a target, your character automatically receives its effect. Gray no XP reward
When you need to find a new opponent quickly, you can press Green minor XP reward
t to automatically select the nearest enemy. (Of course, the more
Yellow good XP reward
experienced you are, the better you will be at selecting specific en-
emies, rather than simply choosing the next closest.) Orange better XP reward (but you’ll probably need help)
Red the greatest XP reward (but you’ll definitely need a
group)
Looting. If a fallen enemy starts sparkling, it has loot. Move to within
a few feet and right-click on it. (Your pointer becomes a bag symbol
when you hold it over a lootable corpse from any distance. The icon
turns from gray to green when you’re close enough to loot.) This
opens a Loot window; click on each item you want or simply Take All.
If you’re responsible for several corpses nearby, looting one will loot
all of them.
Keep an eye on how much loot you’re gathering. When your bags
are full, you cannot acquire new items unless you first drop something
to make room for more loot.

27
Combat
Death. When you lose all your health, you die. However, death is only
temporary for the Ascended, who have many ways of returning to life.
Soul Walk. Once per hour you can Soul Walk, resurrecting as a
spirit at the spot where you died. You have ten seconds to move to a
safe location before your body is restored. Be aware of your surround-
ings, though! It does you little good to resurrect and then get attacked
and killed again as soon as your body materializes.
Spell Resurrection. You can also be resurrected by friendly player
characters who have resurrection spells.
Respawning & Corpse Recovery. If neither of these options are avail-
PLANE OF FIRE
able, you select Respawn and appear as an incorporeal spirit at the God of Fire Maelforge, The Flame Sire
nearest respawn point. You must return to the spot where your corpse Fire Cult The Wanton
lies and select Resurrect, or speak with the Resurrection NPC at the
respawn point.
Soul Vitality. Even the Ascended eventually feel the effects of re- CHARACTER DEVELOPMENT
peated deaths, and with each death your Soul Vitality decreases. Once
it reaches 0, your combat stats are reduced by 50% for 4 minutes. You You gain experience points from combat and completing quests. The
can restore your Vitality by offering a small contribution to a Healer colored bar above your Action Bar indicates your progress toward the
NPC, found in most major towns and cities. next level; the marks are at 10% increments. Hold your pointer over
Buffs & Pets. Whether you Soul Walk or respawn, death removes the bar to get a specific count of current progress.
all your buffs and pets, even the ones that last indefinitely. Be sure to When you have enough experience points, you automatically
recast them before you fight again. advance a level. Leveling up increases your character stats and also
grants you a Soul Point. Leveling also gives you access to more game
Parties. See Parties (p. 32). areas (for example, you must be Level 10 to enter a PvP warfront).
After leveling up, open your Soul Tree panel (N) and assign your
Soul Point to a branch of your choosing.
To see your character’s stats, open your Character panel (C) and
click on the Stats tab. White numbers indicate base, unmodified stats.
Green numbers indicate stats that have been boosted by spells, your
armor, or other effects. Red stats are those temporarily reduced by
debuffs or due to resurrecting with zero soul vitality.

TRAINING
Larger encampments and towns will have trainers for each of the four
Callings. Find a trainer for your Calling to purchase training in an
Ability you want to improve. Talk to the trainer, and then choose the
training option that you prefer.

28
Combat
PLAYER VS. PLAYER (PvP)
There is plenty to accomplish in PvE play, but PvP play adds even more
to Rift. When you play PvP, you can gain Favor, Prestige, ranks, spe-
cialized equipment, a PvP Soul, and more.
Favor is a currency used only for PvP play. Player characters earn favor
from a variety of PvP activities, including open-world PvP combat, war-
fronts, and PvP quests. Favor can be exchanged for goods and services
by speaking to PvP Quartermasters found throughout Telara. Favor
can even be used to unlock specialized PvP Souls and unique mounts.
Prestige & Prestige Ranks. You also gain Prestige through PvP activi-
ties; Prestige earns you ranks. Prestige is similar to XP; ranks are
similar to levels. Six Prestige ranks can be unlocked once your char-
acter reaches Level 50. Each rank unlocks a number of new rewards
including new equipment, special titles, and additional Abilities in
your calling’s PvP Soul. PvP FLAGGING & WORLD PvP
PvP combat is consensual — you can only participate in PvP if you
choose to flag your character for PvP combat. Note that if you play on
PRESTIGE RANKS
PvP SOULS a PvP server or in a warfront, you automatically flag your character for
Rank Defiant Guardian PvP play. You can also flag your character in any of the following ways:
Rank 1 – – Calling PvP Soul
Turning on your PvP flag by choosing PvP: Always On from your
Rank 2 Cadet Corporal Cleric Templar
portrait
Rank 3 Aspirant Sergeant Mage Archmage
Rank 4 Legionnaire Lieutenant Rogue Infiltrator Attacking a PvP-flagged player character from the opposing fac-
Rank 5 Adept Captain Warrior Vindicator tion (Guardian or Defiant)
Rank 6 Centurion Constable Attacking a PvP-flagged NPC who is fighting alongside a PvP
player character of the opposing faction
Aiding a PvP-flagged player from your own faction
PvP Souls. Each Calling can unlock a unique Soul that is specialized
for PvP combat. You can spend up to 21 Soul Points on your PvP Soul, Aiding a PvP-flagged NPC who is currently fighting a PvP player
though higher branches can only be unlocked by gaining higher PvP character of the opposing faction
ranks. PvP-flagged player characters have a faction flag next to their Charac-
PvP Warfronts have their own quests and Achievements, just like PvE ter Display portrait — an armored fist for Guardians and a sunburst
play. For more information, see Warfronts Panel (p. 24). for Defiants. Your PvP flag will automatically drop if you refrain from
PvP activities for five minutes.

29
INSTANCES & DUNGEONS RIFTS
An instance is a special area that only you (and your group) can enter. A rift is a crack in the barrier protecting Telara that allows one of
Of course, PvP instances allow two groups of player characters. While the outer planes to intrude on your world. When a rift opens, the
a few instances are out in the open, most instances are found in people of Telara must reseal it by defeating the monsters that invade
dungeons. through it. Anyone near a rift is strongly encouraged to help defeat
Some instances are designed for parties; some are designed for these monsters and reseal it.
raids. Warfront instances allow anywhere from 5 to 15 player charac-
ters on each side, depending on the specific warfront. Stage
To enter an instance, one group member should step through its Contribution
Rift Loot Leaderboard
entrance to “zone in.” The rest of the group is then given the option to
transport into the instance. Objective
Expert Dungeons. When you reach Level 50, you can convert normal
dungeons into expert dungeons, recommended only for parties at
the highest levels. Right-click on your Character Display portrait and Stages. Rift stages are progressively harder, and later stages include
change Dungeon Difficulty to Expert. a timer. If a stage is completed within the time limit, you advance to
bonus stages, which may also be timed. If you don’t complete a timed
stage on time, you can still complete that stage, but you won’t prog-
ress to more advanced stages. Timed stages usually require more than
one player to complete within the time limit.
Rift Display and Objectives. If you’re near an open rift, a Rift display
and a new set of objectives appears below your Mini-map.
Contribution. On the inside edge of the Rift display is a vertical bar
that indicates your contribution to an event (or stage of an event). This
is based on your participation in the event, but is not solely based on
kills. Play your character to the best of your ability (for example, heal-
PLANE OF LIFE
God of Life Greenscale, The Primeval
ing if you’re a Healer, buffing and controlling if you’re a Supporter)
Life Cult House Aelfwar and you’ll be rewarded with more contribution. If you take no actions
and simply wait for the end of the rift, you’ve made no contribution
DUELS and receive no rewards.
A duel is a practice fight between two player characters in the same Rewards: Rift Loot & Currency. There is a button on the Rift display
faction. You don’t have to flag yourself for PvP to engage in a duel; just that looks like a coin purse. If you’ve earned rewards, it will highlight.
select your potential dueling partner and right-click that character’s When a rift event is defeated, you receive rewards based on your con-
Display portrait. Select Duel. If your invitation is accepted, your op- tribution to it, even if you’ve left or died. Your reward is highest if you
ponent’s targeting ring turns red and the fight is on. help with all stages of a many-stage rift.
There are no rewards for winning a duel, but it’s a good way to
practice using new Abilities, especially for PvP encounters.

30
TEARS Wardstones. Made of pure sourcestone, Wardstones help reinforce
Telara’s Ward. You can augment them and upgrade the defense they
Tears occur throughout Telara and mark the location of an im-
provide to a location using either Electroplanar Energies (Defiants) or
minent rift. You can force a tear to open into a rift of a specific
Blessed Planesource (Guardians). Upgrading a Wardstone makes it more
plane type by using a Planar Lure, which can be acquired or crafted. durable and even adds turret defenses at the highest upgrade levels.
Forcing a tear to open into a rift grants you a higher overall contribu-
tion to that rift, and thus higher value rewards. It also means that the Counterattacks. Telarans are not defenseless and will fight back. You
enemies are easier to defeat than those that emerge from a rift which can use a Flare to summon assistance in dealing with enemy Idols.
opens on its own. If no player forces open a tear, it will eventually Target an Idol you want to destroy, activate a Flare of a suitable level,
and then accompany the summoned units into battle.
open into a rift event of a random planar type.
In some cases, this initiates a Guardian or Defiant counterattack
To open a tear, stand near it and right-click your Planar Lure.
that acts like a planar invasion, targeting enemy Idols and opposing
Wardstones. It appears on your Mini-map as a Guardian or Defiant
FOOTHOLDS & INVASIONS invasion.
Footholds. If a rift is not closed quickly enough, it will convert Planetouched Creatures. Creatures in an area where a rift opens
into a foothold and begin sending out invasions. Rift monsters become planetouched and take on an appearance that looks as if they
patrol around the foothold, attacking nearby NPCs and defending it emerged from that rift themselves. However, defeating a planetouched
from player characters. It, too, has a Rift display. Defeat the foothold to creature doesn’t help seal the rift.
rid the area of this menace.
MASSIVE DYNAMIC BATTLES
Invasions. An invasion is a very tough planar force sent out
from a foothold that has a specific destination in mind. Hold Occasionally, zone-wide or even multi-zone events take place, requir-
your pointer over its crossed-swords icon in your Mini-map to see its ing focused and collaborative effort from everyone in the area. An event
destination, plus the destinations of all other invasions in your zone. includes a set of objectives that Ascended of varying experience can
An invasion fights enemies as it marches across the land to participate in. Some events are triggered by player actions, while others
reach its destination. This can result in quest hubs, merchant areas, occur to herald special moments in the game, such as the opening of a
new zone or raid instance. Contribution to a successful event rewards
trainers, and more being unavailable until the invasion and its Idols
you with gear, Planar Essences, and currency used to buy special items.
are destroyed.
Invaders from different planes generally hate each other as much
as they hate Telarans. This is good news because they are just as
likely to choose to target an Idol from a competing plane as they are a
Guardian or Defiant Wardstone. It’s as important to destroy an inva-
sion as it is to destroy a rift. Completing that objective pays rewards
based on your contribution, using the same Rift display.
Idols. If an invasion reaches its destination, it will attack any Ward-
stone or enemy Idol it finds there and replace it with an Idol from its
plane. You can also attack Idols, which have the same display and
contribution rules as a rift. Idols can spawn invasions as well. A chain
of invasions and Idols can completely alter gameplay in an area.

31
get a party member by clicking on his or her portrait. Right-click on a
O ther Players player character’s portrait to get a context menu that includes options
such as Uninvite and Promote to Leader (available only to the party
leader), Mark Targets, and Clear Marks.
PLAYER CHARACTERS (PCs) Party Loot. Party members loot defeated enemies according to rules
Player characters whose names appear in blue are members of your fac- set by the party leader. The loot rules determine how important loot is
tion (Guardian or Defiant) and are your allies. Right-click on a friendly apportioned:
player character portrait to see a number of ways to interact with that Free for All. First come, first served
player character:
Group Loot. Everyone who wants it has a chance to get it
Talk. Send a private chat message to the player character.
Round Robin. Each player character in the group takes turn loot-
Inspect. View the player character’s armor and weapons.
ing
Follow. Automatically follow the player character as he or she
moves through the world. The party leader also selects the rarity level for which the loot rules
apply. Rarity threshold levels are: Common, Uncommon, Rare, and
Trade. Open a trade window with the player character to exchange Epic items.
items or money. Items below the rarity threshold are kept by whoever picks them
Invite. Invite the player character to join your party. up. All currency is evenly divided among the party.
Guild Invite. Invite the player character to join your guild (only if Party Leader Decisions. As a party leader, you not only set the loot
you’re in a guild and have this permission). rules, you also decide whether to invite new members to the party
Join Public Group. Join the player character’s public group (only if (by sending an /invite message), whether to Uninvite someone from
the player character has enabled the Public Group option). the party, or to Promote to Leader another party member (replacing
Add to Friends list. Add this player character to your Friends list. yourself ). You can also send a Ready Check to make sure everyone in
Duel. Engage in a combat duel with the player character in which the party is ready to go. (When all members have responded Ready,
the loser is defeated but not killed. See Combat: Duels (p. 30) for you get an Everyone is Ready! message.)
more information. The party leader also sets the PvP flag for the party — either
Default or Always On.
Other Decisions. Any member of the party can choose Leave Party at
PARTIES any time. If the party leader leaves, the first character invited into the
Players may form groups of up to 5 to cooperate in more challenging party becomes the leader (and so forth).
content, such as dungeons and PvP encounters. In addition, anyone in the party can Mark a target, or Clear a
When you want to invite someone into your party, type:. mark.
/invite <character’s name> If you want to re-enter an instance that you’ve already played, you
You can also invite someone by targeting the character, right-click- can Reset Instance to start it over for your character. (Some instances
ing on his or her portrait, and selecting Invite. can be played repeatedly; you don’t have to reset them to play them
If you’re invited to join a party, you’ll get an Accept / Cancel option. again.)
Once you’re in a party, the Displays for each party member appear
below yours. The party leader’s Display includes a crown. You can tar-

32
PUBLIC GROUPS
When you’re fighting a rift or invasion, all the player characters in- Party Responsib i l i t i e s
volved can join a public group, so that you can coordinate your attack.
In addition, being in a public group gives you many of the benefits of a While all Souls have a wide range of Abilities, each Soul emphasizes
regular party, such as seeing the position of other group members on one of four responsibilities in party play:
the Mini-map, a dedicated chat channel, targeting group members by
clicking on their portraits, and so on. Offensive. Responsible for defeating the party’s foes through
If you’re interested in joining public groups, right-click your any means possible — magic, melee, ranged attacks, or pets.
Display and select Public Group: Public. Then, when you start fighting Healer. Responsible for the well-being of the party, the healing
a rift or invasion with someone else who has also made this selection, of wounds, and the cleansing of negative effects.
a query pops up asking if you want to join in a public group. Defensive. Responsible for holding the enemy’s attention and
Public Parties & Raids. If you’re a party or raid leader, you can also absorbing their attacks in order to keep their allies from harm.
make your group a public group. If you do so, this status appears in Support. Responsible for aiding the party with powerful
your character’s tool tip, and other players can automatically join your enhancement spells or crippling their enemies, making them
party or raid by right-clicking your portrait. easier for allies to kill.

GUILDS
A guild is an association of player characters who join together to Offensive Healer Defensive Support
support one another, having similar interests and goals in Rift (dun- Clerics Cabalist Purifier Justicar
geons, PvP, crafting, etc.). Guilds will often seek to complete the most Druid Sentinel
difficult content in Rift. Guilds also level and may earn content, Abili- Inquisitor Warden
Shaman
ties, and other perks that are only available to guild members.
For more information, see Guild Panel (p. 19). Mages Elementalist Chloromancer Archon
Necromancer Dominator
Pyromancer
TRADE

Stormcaller
Warlock
You can trade Inventory items and currency with any other player char-
Rogues Assassin Riftstalker Bard
acter in your faction. See Panel Buttons: Trade (p. 26). Bladedancer
Marksman
Nightblade
Ranger
Saboteur
Warriors Beastmaster Paladin Warlord
Champion Reaver
Paragon Void Knight
Riftblade

33
NPCs Items & Equip m e n t
NON-PLAYER CHARACTERS (NPCs) INVENTORY
Hold your pointer over an NPC to see a tool tip with the NPC’s name, You start with a 20-slot bag. Some items, such as food and foraged
level, type, and relative health. This can be done even at an extreme dis- materials, are stackable, allowing you to place multiple items in a
tance, which is useful for checking out a location before you step into it. single inventory slot. (s-click a stack to split it into two stacks.)
Click on an NPC to select that NPC and reveal its Character Display, You may have up to 5 bags equipped. Drag a new bag to an empty
with name, health, mana, and relevant buff/debuff information. This bag slot to equip it (or simply right-click on it in Inventory). Once
also targets the NPC (if you’ve marked your pet to be aggressive, it will equipped, click on a bag’s icon to open it, or press B to open all bags
immediately attack hostile and neutral NPCs when they are right- at once. Click on a bag’s “X” to close it, or press q to close all bags
clicked, whether you’re ready to or not). at once.
You can click-and-drag an item to an appropriate slot in your Char-
acter panel to equip it. Right-clicking also does this. If another piece of
IDENTIFYING NPCs equipment is already equipped, it will be swapped with the new one that
Friendly NPCs. Friendly NPCs’ names are colored green and they will you’re equipping. When you hold your pointer over equipment in your
not attack you. Right-click them to interact with them in order to ac- Inventory, you get a tool tip for that item, plus tool
quire quests, purchase items from merchants, learn new Abilities from tips for any equipped items that it can replace. You
a trainer of your Calling, learn new skills from a profession trainer, and can compare the two and decide whether or not to
more. equip the item that is in your Inventory.
Neutral NPCs. Neutral NPCs’ names are colored yellow. In general, Click-and-drag an item to an open area
you can’t interact with neutral NPCs, and they won’t attack you unless on your screen to drop and destroy it. You can
also sell items to other player characters or NPC
you attack first, even if you pass next to them.
Merchants.
Hostile NPCs. Hostile NPCs’ names are colored red. You may right-click
on a hostile NPC to begin auto-attacking it, or left-click it to gain more TYPES OF ITEMS
information before you decide whether to engage in combat. Hostile
There are wide varieties of items to be discovered in the world of
NPCs will attack your character if you get too close.
Telara. You can see additional details about an item by holding your
pointer over it.
MERCHANTS
Loot includes simple items that can be sold to a merchant for money.
When talking to a Merchant, right-click an item in your inventory to
sell it. If you change your mind, select Buy Back to repurchase it for Quest Items are special items that are used as a part of a quest.
the same price that you sold it. You can also Buy Back an item from a Consumable Items have special effects when used. Right-click on
different Merchant. an icon to consume it, or drag it to your Action bar for quick use.
Crafting Items can be used to create equipment and consumables.
Equippable Items are worn to change your appearance or increase
your combat stats.

34
Items & Equipment
COLOR CODING EQUIPPING ITEMS
The color of an item’s name tells you something about it: You can equip many kinds of items, including armor, shields, weap-
Gray items are the lowest quality. They have no stats and are usu- ons, trinkets, and rings.
ally sold to Merchants for a few coins. Equippable items can improve your character’s performance or
change your appearance. Equip one by right-clicking it in your bag, or
Yellow indicates a specialty item, such as a Quest Item, that has dragging it to the appropriate item slot in your Character panel.
no inherent power or level and cannot be equipped.
Item Restrictions. Not all items are usable by every character. To de-
White (Common) items are the lowest quality usable items. They termine if an item can be equipped, open your Inventory bag and hold
normally have no stat boosts on them and can be purchased from your pointer over it. Its tool tip shows the requirements for equipping
most weapon and armor Merchants. the item. Requirements you do not meet are shown in red text on the
Green (Uncommon) items that have small stat boosts. tool tip. (You can also check the item before you pick it up, while it’s in
a Loot window.)
Blue (Rare) items are more powerful than green items.
Soulbound Items are items that can only be used by one character.
Purple (Epic) items are very powerful, and often have other ef-
Some are “Bind on Equip,” which remain tradable until equipped,
fects in addition to their stat boosts.
while others are “Bind on Pickup” and become Soulbound to you as
Orange (Relic) items are amazingly powerful, and amazingly dif- soon as they are added to your Inventory. You can sell a Soulbound
ficult to find. item to an NPC Merchant when you no longer need it, but you cannot
sell or give it to a player character.
MERCHANTS
There are a variety of merchant NPCs who will buy your unneeded loot
and sell you supplies. For more information on merchants, see NPCs:
GETTING RID OF ITEMS
Merchants (p. 34). Items are useful, but you only have a limited amount of space in your
Inventory bags. There will come a time that you want to get rid of
COLLECTIONS something, to make room for something better.
The easiest way to get rid of an item is to drag it over an empty
There are all sorts of items to collect throughout Telara. For more area on your screen and let go. Confirm that you want to get rid of it,
information, see Character Panel: Artifacts (p. 18). and it’s gone. Other ways to get rid of items include:

RIFT LOOT Selling it to an NPC Merchant.

If you help seal a rift, you’re rewarded according to your contribution. Auctioning it through the Auction House.
Click on the bag icon in the Rift display to open your Loot window. Trading it or mailing it to another player character.
Completing a quest will take away a quest item (unless it’s a
CURRENCY ITEMS reward).
Silver, gold, and platinum are the primary currency in the game, but Crafting a new item will take away its component materials.
there are other currency items as well. Open your Character panel (p.
Using up a consumable item (for example, a potion) will remove
18) to the Currency tab to see a list of your current currencies.
it from your Inventory.

35
Items & Equipment
PLANAR ESSENCES
When you fight invasions and rifts, you occasionally earn Greater or
Lesser Planar Essences. You can also purchase Planar Focus items
from Planar Goods Merchants throughout Telara. You can insert Es-
sences into a Planar Focus to gain stat increases and other benefits.
Once equipped into a Planar Focus, they cannot be recovered.
Lesser Essences can be equipped in both Lesser and Greater slots in a
Planar Focus. They typically modify character stats and offer addition-
al resistance to a specific type of planar damage.
Planar Focus

PLANAR FOCUSES & ESSENCES


A Planar Focus is a Telaran device that harnesses the essence of the
planes to provide you with power. Equipping a Planar Focus is accom- Lesser Greater Lesser
plished either by dragging-and-dropping the Focus onto the Character Essence Essence Essence
panel from your Inventory, or by right-clicking on it in your Inventory. Slots Slots Slots
(filled) (locked) (locked)
Each Planar Focus has a number of slots into which you can
place Planar Essences obtained from rifts, invasions, and other planar Greater Essences can only be equipped in a Greater Essence slot in
events. A Focus can hold several Planar Essences (either Greater or a Planar Focus. Greater Essences give you specific special abilities.
Lesser or some of both). Each Essence offers stat upgrades as well as Only one Greater Essence of a specific type may be slotted into a given
resistance to a specific type of planar damage. Planar Focus, even if you have multiple Greater Essence slots.
You can equip only one Planar Focus. Once equipped, its slots
run along the bottom of your Character panel. The Focus goes in the
center slot. The other slots are for Essences — larger slots can hold
Greater Essences, while smaller slots can only hold Lesser Essences.
Some of the slots for your Focus may have a “lock” icon on them.
Only “unlocked” slots can be used; slots with a lock icon cannot be
unlocked and are not available for this Focus. For example, your first
Planar Focus probably only has two slots, both for Lesser Essences;
there are lock icons on the other slots.
Getting Focuses. A Planar Focus can be purchased from a Planar
Goods Merchant using sourcestone planarite tokens acquired as loot
in rift battles. To see how many planarite tokens you have, open your
Character panel and click on the Currencies tab.

36
Travel
RUNNING/WALKING PORTICULUMS
You can switch back and forth between running and walking by press- When you bind yourself to a Porticulum, you can instantaneously
ing / (on the numpad). Running gets you there faster, but sometimes travel to that location at any time (other than during combat). There
it’s nice to see your character not be in such a hurry. are Porticulums in Meridian and Sanctum, and at other key locations
throughout Telara.
You can also use a Porticulum to teleport to any other Porticulum
SWIMMING you’ve previously encountered.
To swim, move forward as you normally would, while “aiming” your To bind yourself to a Porticulum, speak with its Porticulum
mouse up or down (to rise or dive). You can fight underwater (and Master. Accept and complete the quest (which simply involves further
even cast spells and fire guns), but keep an eye on your breath bar. conversation). The first time you do this, you get a Soul Recall icon
You should get your head above water before your breath bar is in your General Abilities tab. Use it to recall to this Porticulum up to
depleted: when you run out of breath, you start to take damage and once per hour.
will soon die. If you want to change your binding to a new Porticulum, talk to
its Porticulum Master and bind yourself to the new location. Your Soul
Recall icon will now transport you to the new Porticulum.
MOUNTS
You can purchase mounts to get around Telara faster. (They can’t be
used while in combat.) They’re expensive, but well worth the price.
Mounts can be purchased in Meridian and Sanctum. They can
also be acquired in other ways during play.
When you purchase a mount,
its icon appears in your Inventory.
Right-click it to move it to your
Character: Mounts tab. Then open
your Character panel (C) and select
the Mounts tab. Drag the new icon
to your Action bar, where you can
use it like any other button on the
bar.

37
Tradeskills
Tradeskills enable you to create equipment and other items. Develop- TRADESKILL COMPATIBILITY
ing your tradeskills and collecting the ingredients that you need takes
Gathering skills help provide crafters with the materials they will need
time, but you can often make items for much less than it costs to buy
(except for the Runecrafter, who requires magical items to break). You
them, and selling your crafted items can be profitable as well.
aren’t required to learn compatible skills, but it’ll help as you develop
Tradeskills include two types of non-combat skills — gathering
your crafting skill.
and crafting. Tradeskills have levels; as you earn higher levels, you
gain higher ranks:
TRADESKILL
TRADESKILL COMPATIBILITY
RANKS
Rank Crafting Skill Compatible Gathering Skill(s)
Novice Apothecary Butchering, Foraging
Skilled Armorsmith Butchering, Mining
Expert Artificer Foraging, Mining
Master Outfitter Butchering
Grandmaster Runecrafter (Runebreaking)
Weaponsmith Foraging, Mining
Everytime you use a tradeskill for a non-trivial task, there’s a
chance your skill level will increase unless you have reached your
current rank’s level cap. In order to access recipes for even more TRAINERS
powerful equipment and items, visit a trainer to increase your rank in
You must visit a trainer to start learning a tradeskill, and to advance to
a tradeskill when you are at or near your current rank’s level cap.
each higher rank. Trainers also sell crafting recipes and rare ingredi-
ents.
Changing Tradeskills. You can only learn three tradeskills; if you want
to learn another one, you must “untrain” one that you already know.
You can visit a trainer to untrain a tradeskill. Note that untraining a
tradeskill means that you permanently lose all progress in the skill.
Abilities. Each tradeskill has at least one Ability that you also acquire
when you first learn the skill. As with other Abilities, you should slot
these skills in your Ability bar to use them.

PLANE OF WATER
God of Water Akylios, The Profane
Water Cult The Abyssal

38
Tradeskills
GATHERING SKILLS
There are three gathering skills: Butchering, Foraging, and Mining.
Butchering allows you to gather hides, meats, and other useful parts
from fallen creatures. It also gives you the ability to refine hides, which
requires a Loom.
You can’t skin humanoids or critters. Creatures such as march-
wolves, razorbacks, crocodiles, and seacaps provide soft hides. Thin
hides can only be found on Level 15+ creatures (for example, frenzied
marchwolves). Medium hides are found beginning at Level 25, while
heavy hides are found beginning at Level 30, thick hides at Level 35,
and exotic hids at Level 40. Planar beasts have soul hides.
CRAFTING ACTIVITIES Foraging allows you to gather herbs and lumber from shining and
Unless you’re including a planar augmentation, any crafting attempt sparkling plants and wood. It also gives you the ability to refine lum-
will succeed. The only way to fail is to abort the action before it is ber into planks, which requires a Workbench. Foragers also get:
completed, or if you don’t have room for the finished item in your
Track Plants, which allows you to track plant locations on your
inventory.
Mini-map.
Tradeskills don’t require you to purchase special tools, but they
often require a crafting station (found throughout Telara). Track Wood, which allows you to track wood locations on your
Mini-map.
Gathering. To gather, you must find a source. Sources are marked
on your Mini-map when you have your Track Ability active, and they Mining allows you to gather ore and gems from shining and sparkling
shine and sparkle when you’re close enough to see them. Stand by ore veins. It also gives you the ability to refine ore, which requires a
the source and right-click on it. After a few seconds, a Loot window Forge. Miners also get:
opens, with one or more items to gather. Track Ore, which allows you to track ore locations on your Mini-
Refining. Refining can convert raw ingredients into craftable materi- map.
als. It can also combine craft components to make new materials.
Examples of refining include:
Converting copper ore into a copper bar
Combining a copper bar with a tin bar to create a bronze bar
Crafting. To craft, you must have a recipe and the ingredients that
the recipe requires. (Some crafting also requires an appropriate
workstation.)
Augmentations. Many crafting recipes allow an augment element. It
isn’t required, but if you apply it there’s a chance the resulting product
will have an additional stat boost. You’ll have to experiment with vari- PLANE OF DEATH
God of Death Regulos, Devourer of Worlds
ous augment ingredients to see what might result.
Death Cult The Endless Court

39
Tradeskills
CRAFTING SKILLS Runecrafter allows you to create runes for equipment from magical el-
ements (usually found by runebreaking a magical item). A Workbench
There are six crafting skills: Apothecary, Armorsmith, Artificer, Outfitter,
is required to craft some Runecrafter recipes. Anyone can attach a
Runecrafter, and Weaponsmith. All crafting skills enable you to refine
rune to existing equipment that has space for it, giving a boost to your
their materials for future use. In addition:
stats. Runecrafters also get:
Apothecary allows you to create potions, philters, and vials — con-
Runebreaking, which allows you to destroy any magical items
sumable items that have spell-like effects. An Apothecary Lab is
— uncommon or rarer (that is, green, blue, and purple) items or
required to craft some Apothecary recipes.
common (white) items with a rune — for a chance to gain some
Main Callings: Any of the magical materials originally used to create the item. This is
Armorsmith allows you to forge chain and platemail, as well as pro- the primary means of gaining Runecrafting materials.
tective shields. A Forge is required to craft some Armorsmith recipes. Main Callings: Any
Armorsmiths also get:
Weaponsmith allows you to create most types of weapons, including
Salvage Armor, which allows you to destroy equipment (boots, one-handed and two-handed maces, swords, axes, daggers, bows,
gloves, and all armor pieces except for jewelry) for a chance to and guns. You can’t craft wands or staves. A Forge is required to craft
gain some of the materials originally used to create it. some Weaponsmith recipes. Weaponsmiths also get:
Main Callings: Cleric, Warrior Salvage Weapons, which allows you to destroy weapons (all
Artificer allows you to create jewelry (necklaces and rings) as well as weapons except wands and staves) for a chance to gain some of
spell-caster weapons (including staves, wands, skulls, tomes, and the materials originally used to create them.
gems). A Workbench is required to craft some Artificer recipes. Artifi- Main Callings: Warrior, Rogue
cers also get:
Salvage Jewelry, which allows you to destroy equipment (includ- CRAFTING STATIONS
ing jewelry, wands, and staves) for a chance to gain some of the All crafting skills require a crafting station for some of their recipes,
materials originally used to create it. as noted above. There are crafting stations throughout the world,
Main Callings: Cleric, Mage including the Manufacturies of Sanctum and Meridian.
To use a station, make sure you have the appropriate materials
Outfitter allows you to create cloth and leather armor and containers.
and then press , or right-click on the station. A crafting window
A Loom is required to craft some Outfitter recipes. Outfitters also get:
opens, displaying your current recipes in its left pane. Select the recipe
Salvage Armor, which allows you to destroy equipment (boots, you want to use; it appears in the right pane, with the ingredients that
gloves, and all armor pieces except for jewelry) for a chance to it requires. (If you’ve met all the requirements, the Craft button will
gain some of the materials originally used to create the base item. light up.) Select Craft to create one item; select Craft All to make as
Main Callings: Mage, Rogue many of the items as you can. If you want to make multiple items (but
not the maximum possible), use the count box between Craft All and
Humanoids provide cloth loot; the higher the level, the better the
Craft to select the number you want, then select Craft.
cloth.

40
End User License Agree ment
IMPORTANT! PLEASE READ CAREFULLY.
THIS SOFTWARE IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHER-
WISE USING THIS SOFTWARE PROGRAM, AND ANY FILES THAT ARE DELIVERED
TO YOU BY TRION WORLDS, INC. (“TRION,” “WE” OR “US”) (VIA ONLINE TRANS-
MISSION OR OTHERWISE) TO “PATCH,” UPDATE OR OTHERWISE MODIFY THE
SOFTWARE PROGRAM, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF
SUCH SOFTWARE PROGRAM (THE “GAME CLIENT”) FOR THE MASSIVELY MUL-
TIPLAYER ONLINE GAME ENTITLED RIFT (INDIVIDUALLY, AND COLLECTIVELY
WITH THE GAME CLIENT, THE “GAME”), YOU AGREE TO BE BOUND BY THE
TERMS OF THIS END USER LICENSE AGREEMENT (THE “AGREEMENT”). IF YOU
should not disclose it if someone asks you to do so. Although we may offer a feature
DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, YOU ARE NOT PERMITTED
that allows you to “save” or “remember” your password on your hard drive, please note
TO INSTALL, COPY OR USE THE GAME, IN WHICH CASE YOU SHOULD CONTACT
that by using this feature third parties may be able to access your computer and thus
YOUR PLACE OF PURCHASE REGARDING ITS RETURN POLICY. If you have any ques-
your Account.
tions regarding these terms and conditions, please contact Customer Service at http://
trionworlds.custhelp.com/. 2. Authorized End Users. Accounts are available only to adults or, in their discretion,
their minor child. If you are a minor, your parent(s) or guardian(s) must complete the
The Game is distributed solely for use by authorized end users according to the terms
registration process, in which case they will take full responsibility for all obligations
of this Agreement. Any use, reproduction, modification or distribution of the Game not
under this Agreement. You may not transfer or share your Account with anyone, except
expressly authorized by the terms of this Agreement is expressly prohibited.
that if you are a parent or guardian, you may permit one child to use the Account instead
1. Requirements. To play the Game, you must (a) purchase or receive through a Trion- of you (in which case you may not use that Account). You are liable for all activities con-
authorized promotional offer (such as an authentic disc bundled with a game maga- ducted through the Account, and parents or guardians are liable for the activities of their
zine) the Game DVD-ROM (the “DVD-ROM”) or Game Client via digital download, (b) child. Corporations and other entities are not eligible to procure Accounts.
register an account with Trion (which is subject to separate Terms of Use and Privacy
3. Grant of a Limited Use License. Subject to your agreement to and continuing compli-
Policy agreements, incorporated by reference herein) and maintain fully paid access to
ance with the terms of this Agreement, we hereby grant to you a limited, non-exclusive,
the Game service (collectively, an “Account”) , and (c) have at least the minimum system
non-transferable (except as specifically set forth herein), revocable license to a) install
requirements to operate the Game and an Internet connection (both of which we do not
the Game Client on one or more computers owned by you or under your legitimate
provide) to access your Account. Upon registration of your Account, you must select
control, and b) use the Game Client solely in connection with playing the Game via an
a password. You may not disclose your password to any third party. We never ask you
authorized and fully-paid Account for your non-commercial entertainment purposes
for your password by telephone, in-game communication, live-chat or email, and you
only, with the sole exception that you may install the unmodified Game Client on an
unlimited number of computers located at a bona fide cyber café or computer gaming
center owned by you or under your legitimate control for use by end users with a reg-
istered Account. The Game Client may contain license management software that re-
stricts your use of the Game Client. You may permanently transfer all of your rights and
obligations under this Agreement to another only by physically transferring the original
media (e.g., the DVD you purchased), all original packaging, and all manuals or other
documentation distributed with the Game; provided, however, that you permanently
delete all copies and installations of the Game in your possession or control, and that
the recipient agrees to the terms of this Agreement. The transferor (i.e., you), and not
Trion, agrees to be solely responsible for any taxes, fees, charges, duties, withholdings,
assessments, and the like, together with any interest, penalties, and additions imposed
in connection with such transfer.
4. Additional License Limitations. You agree that you will not, under any circumstances:
a. copy (except to make one necessary back-up copy), distribute, sell, auction, rent,

41
End User License Agreement
lease, loan, modify or create derivative works, adapt, translate, perform, display, subli-
cense or transfer all or any portion of the Game Client;
b. copy any of the written, digital or electronic materials accompanying the Game Client
unless we expressly permit you to do so in writing, and then only to the extent permit-
ted;
c. in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive
source code from, modify, disassemble or decompile the Game Client or create deriva-
tive works based on the Game except to the extent that this restriction is expressly pro-
hibited by applicable law;
d. use any software to modify the Game Client to change Game play in any way not
expressly authorized by Trion;
e. use any unauthorized third-party software that intercepts, “mines” or otherwise col-
lects information form or through the Game or its related service, including without
limitation any software that reads areas of random access memory (RAM) used by the
Game to store information about a character or the game environment, provided, how-
ever, that Trion may, in its sole and absolute discretion, allow use of certain third party j. buy, sell or auction (or host or facilitate the ability to allow others to buy, sell or auc-
interfaces; tion) any Game Account, characters, items, coin or copyrighted material or any other
intellectual property owned or controlled by us or our licensors without first obtaining
f. create, facilitate, host, link to or provide any other means through which the Game
our express written permission.
may be played by others, such as through server emulators, or intercept, emulate or
redirect the communication protocols used by Trion in any way, for any purpose, includ- 5. User Uploaded Content. As part of your Account, you can upload content to our serv-
ing without limitation, unauthorized play over the internet, network play or as part of ers in various forms, such as in the selections you make for the Game (such as character
content aggregation networks; name), in-game posts and chat, and in chat rooms and similar user-to-user areas (col-
lectively, your “Content”). Your Content shall not: (a) infringe any third party intellectual
g. decrypt or modify any data transmitted between client and server and you may not
property, other proprietary or publicity/privacy rights; (b) violate any law or regulation;
use, post, host or distribute macros, cheats, automation software (“bots”), hacks modi-
(c) be defamatory, profane, obscene, child pornographic or harmful to minors; or (d)
fications (“mods”) or other programs which would allow unattended game play or
contain any viruses, trojan horses, worms, time bombs, cancelbots or other computer
which otherwise impact game play;
programming routines that are intended to damage, detrimentally interfere with, sur-
h. take any action which imposes an unreasonable or disproportionately large load on reptitiously intercept or expropriate any system, data or personal information. We may
our infrastructure; take any action with respect to your Content if we believe it may create liability for us
i. exploit the Game or any of its parts, including, without limitation, the Game Client, or may cause us to lose (in whole or in part) the services of our ISPs or other suppliers.
for any commercial purpose not otherwise expressly set forth herein, including without You hereby grant to us a worldwide, perpetual, irrevocable, royalty-free, sublicenseable
limitation (a) for gathering in-game currency, items or resources for sale outside the (through multiple tiers) right to exercise all rights of any kind or nature associated with
Game; or b) performing in-game services in exchange for payment or compensation your Content, including, without limitation, all intellectual property rights, and all an-
outside the Game (e.g. power-leveling); or cillary and subsidiary rights thereto, in any languages and in any media now known or
not currently known.
6. Ownership. We and our suppliers shall retain all rights, title and interest, includ-
ing, without limitation, ownership of all intellectual property rights relating to or resid-
ing in the DVD-ROM, the Game Client and the Game, all copies thereof, and all Game
data in connection therewith (including without limitation any titles, computer code,
themes, objects, characters, character names, stories, dialog, catch phrases, locations,
concepts, artwork, character inventories, structural or landscape designs, animations,
sounds, musical compositions and recordings, audio-visual effects, storylines, charac-
ter likenesses, methods of operation, moral rights, and any related documentation).
The Game is protected by the copyright laws of the United States, international treaties
and conventions, and other laws. You acknowledge and agree that you have not and will
not acquire or obtain any intellectual property or other rights, including any right of
exploitation, of any kind in or to the DVD-ROM, the Game Client or the Game, includ-
ing, without limitation, in any artwork, music, character(s), item(s), coin(s) or other

42
End User License Agreement
material or property, and/or any compilation or copyrightable arrangement of any of
the above (collectively, “Rights”), and that all such property, material, items and Rights
are exclusively owned by us.
7. Fee and Billing Policy. We describe our fees and billing procedures in our Terms of
Use and through our online store, which are incorporated by reference and are subject
to change at any time. All fees are stated in U.S. Dollars unless otherwise specified. All
fees are pre-paid and non-refundable. Upon your acceptance of these terms, we have
the right to automatically charge your credit card the Account fee plus any applicable
taxes we are required to collect, and you authorize us to do so. Thereafter, each time
your Account comes up for renewal, we have the right to charge your credit card the
then-current renewal rate plus any applicable taxes we are required to collect, and you
authorize us to do so. If we are unable to process your credit card at a renewal period,
your Account may be immediately terminated. If you use a Game-branded pre-paid or
stored value card (a “Game Card”) to pay for your Account, the Game Card shall activate
your Account for the period stated on the Game Card and, thereafter, you will either
need to provide a valid credit card (in which case your credit card will subsequently be 9. Consent to Monitor. We cannot ensure that your private communications and other
charged as referenced above) or purchase another Game Card for subsequent subscrip- personally identifiable information will not be disclosed to third parties. For example,
tion periods, or your Account will be closed. You may terminate your Account at any we may be forced to disclose information to the government or third parties under cer-
time through the Account registration process. If you terminate your Account during tain circumstances, or third parties may unlawfully intercept or access transmissions
your initial free period, if any, your Account will be closed at the end of the free period or private communications. Additionally, we can (and you authorize us to) disclose
and you will not be billed. If you terminate your Account during any subscription cycle, any information about you to private entities, law enforcement or other government
your Account will be closed at the end of the then-current cycle and you will not be billed officials as we, in our sole discretion, believe necessary or appropriate to investigate or
again unless you affirmatively reopen the Account. We do not give full or partial refunds resolve possible problems or inquiries. You agree that we may communicate with you
for subscription periods that you have purchased. via telephone, email and any similar technology for any purpose relating to the Game,
8. Additional Fees. In addition to any fees described herein, you are responsible for the Game Client and any services or software which may in the future be provided by us
paying all applicable taxes (including those we are not required to collect) and for all or on our behalf. You expressly permit Trion to upload CPU, operating system, video
hardware, software, service and other costs you incur to access your Account. Neither card, sound card and memory information from your computer to analyze and opti-
this Agreement nor your Account entitles you to any subsequent releases of the Soft- mize your Game experience, improve and maintain the Game and/or provide you with
ware nor to any expansion packs or similar ancillary products, without paying appli- customer service. Furthermore, if you request any technical support, you consent to our
cable charges. You understand that we may update or otherwise enhance the Software remote accessing and review of the computer you load the Game Client onto for pur-
at any time and in doing so incur no obligation to furnish such updates to you pursuant poses of support and debugging. You may choose to visit www.RIFTgame.com, www.
to this Agreement. You understand that online games evolve over time and, accordingly, trionworlds.com, or other Trion web sites if such web sites offer services such as Game-
system requirements to play the Game may change over time. themed forums or other services of interest to you. You are subject to the terms and
conditions, privacy customs and policies of Trion while on such web sites and in con-
nection with use of your Account and the Game, which terms and conditions, policies
and customs are incorporated herein by this reference. Since we do not control other
web sites and/or privacy policies of third parties, different rules may apply to their use or
disclosure of the personal information you disclose to others. Solely for the purpose of
patching and updating the Game and/or Game Client and ensuring the integrity of the
Game, you hereby grant us permission to (i) upload Game-related file information and
data from the Game directory and (ii) download Game files to you. You acknowledge
that any and all character data is stored and is resident on our servers, and any and all
communications that you make within the Game (including, but not limited to, mes-
sages solely directed at another player or group of players) traverse through our servers,
may or may not be monitored by us or our agents, you have no expectation of privacy in
any such communications and expressly consent to such monitoring of communica-
tions you send and receive. You acknowledge and agree that we may transfer Game
and your Account information (including your personally identifiable information and
personal data) to the United States or other countries or may share such information
with our licensees and agents in connection with the Game.

43
10. Termination. This Agreement is effective until terminated. You may terminate the
License Agreement at any time by (i) permanently destroying all copies of the Game in
your possession or control; (ii) removing the Game Client from your hard drive; and
(iii) notifying us of your intention to terminate this Agreement. We may terminate this
Agreement (including your Game license and your Account) and/or suspend your Ac-
count immediately and without notice: (i) if you violate any provision of this Agreement;
(ii) infringe any third party intellectual property rights; (iii) if we are unable to verify or
authenticate any information you provide to us; (iv) upon game play, chat or any player
activity whatsoever which we, in our sole discretion, determine is inappropriate and/
or in violation of the spirit of the Game; (v) upon any violation of the Terms of Service
and/or the Game Code of Conduct. If we terminate this Agreement or suspend your
Account under such circumstances, you will lose access to your Account for the dura-
tion of the suspension and/or the balance of any prepaid period without any refund. We
may also terminate this Agreement if we decide, in our sole discretion, to discontinue
offering the Game, in which case we may provide you with a pro-rated refund of any
pre-paid amounts. Upon termination for any reason, all licenses granted herein shall
immediately terminate. 12. Limitation of Liability. IN NO EVENT SHALL WE, OUR LICENSORS, OUR AFFILI-
11. Limited Warranty. Trion warrants to the original consumer purchaser only that the ATES OR OUR SUPPLIERS, AND EACH OF OUR AND THEIR RESPECTIVE OFFICERS,
media furnished in this product will be free from defects in materials and workman- DIRECTORS, EMPLOYEES AND AGENTS, BE LIABLE TO YOU OR TO ANY THIRD
ship under normal use for a period of ninety (90) days from the date of purchase (as PARTY FOR ANY LOST PROFITS OR SPECIAL, INCIDENTAL, INDIRECT OR CONSE-
evidenced by your receipt). If the media furnished in this product proves to be defective QUENTIAL DAMAGES (HOWEVER ARISING, INCLUDING NEGLIGENCE) ARISING
during that time period, and provided that the original consumer purchaser returns the OUT OF OR IN CONNECTION WITH THE POSSESSION, USE, OR MALFUNCTION
media to Trion in accordance with the instructions in this paragraph, and further pro- OF THE GAME CLIENT, YOUR ACCOUNT, THE GAME, OR THIS AGREEMENT, IN-
vided that and Trion continues to distribute the DVD commercially, Trion will, at its op- CLUDING, WITHOUT LIMIATION, DAMAGE TO PROPERTY AND - TO THE EXTENT
tion, (a) correct any defect, (b) provide you with a similar product of similar value, or (c) PERMITTED BY APPLICABLE LAW - DAMAGES FOR PERSONAL INJURY, EVEN IF
refund your money. To obtain a replacement DVD, please return the defective DVD only, WE, OUR LICENSORS AND EACH OF OUR RESPECTIVE AFFILIATES, OFFICERS,
postage pre-paid, to Trion Worlds, Inc., 303 Twin Dolphin Drive, Suite 500, Redwood DIRECTORS, EMPLOYEES AND AGENTS HAVE BEEN ADVISED OF THE POSSIBIL-
City, CA, 94065, accompanied by proof of date of purchase, a description of the defect, ITY OF SUCH DAMAGES OR LOSS. THE LIABILITY OF TRION, OUR LICENSORS OR
and your name and return address. ANY OF OUR OR THEIR RESPECTIVE PARENT OR AFFILIATED COMPANIES TO YOU
EXCEPT FOR THE LIMITED NINETY (90) DAY WARRANTY ON THE MEDIA AS SET OR ANY THIRD PARTIES IS LIMITED TO $100. YOU AGREE TO WAIVE ANY RIGHT
FORTH ABOVE, WE PROVIDE THE DVD-ROM, THE GAME CLIENT, THE ACCOUNT, TO EQUITABLE RELIEF INCLUDING, WITHOUT LIMITATION, INJUNCTIVE RELIEF
THE GAME AND ALL OTHER SERVICES “AS IS.” WE AND OUR SUPPLIERS EX- AGAINST TRION, ITS LICENSORS, THEIR PARENTS OR AFFILIATES, OFFICERS,
PRESSLY DISCLAIM ALL WARRANTIES OR CONDITIONS OF ANY KIND, EXPRESS, DIRECTORS, EMPLOYEES AND AGENTS TO ENFORCE THE TERMS HEREOF; HOW-
IMPLIED OR STATUTORY, INCLUDING WITHOUT LIMITATION THE IMPLIED WAR- EVER, THE FOREGOING SHALL NOT PRECLUDE TRION AND/OR ITS LICENSORS
RANTIES OF TITLE, NONINFRINGEMENT, MERCHANTABILITY AND FITNESS FOR FROM SEEKING ANY INJUNCTIVE RELIEF. Some states do not allow the foregoing
A PARTICULAR PURPOSE. Without limiting the foregoing, we do not ensure continu- limitations of liability, so they may not apply to you.
ous, error-free, secure or virus-free operation of the DVD-ROM, the Game Client, the 13. Compliance with Laws; Export Controls. You shall comply with all applicable laws
Game, your Account or continued operation or availability of any given server. Some regarding your use of the Game Client, the DVD-ROM, your access to your Account
states do not allow limitations as to how long an implied warranty lasts and/or exclu- and your playing of the Game. Without limiting the foregoing, you may not download,
sions or limitations of consequential damages, so the above limitations and/or exclu- use or otherwise export or re-export the Game Client except in full compliance with all
sions of liability may not apply to you. This warranty gives you specific legal rights and applicable laws and regulations, including, without limitation, the laws of the United
you may also have other legal rights which vary from state to state. States. The Game may not be re-exported, downloaded or otherwise exported into (or to
We are not liable for any delay or failure to perform resulting from any causes beyond a national or resident of ) any country to which the United States has embargoes goods,
our reasonable control. Further, we cannot and do not promise or ensure that you will or to anyone on the United States Treasury Department’s list of Specially Designated
be able to access your Account whenever you want, and there may be extended peri- Nationals or the United States Commerce Department’s Table of Denial Orders. You
ods of time when you cannot access your Account. You assume the entire risk as to the represent and warrant that you are not located in, under the control of, or a national or
results and performance of the Game Client and the Game in connection with your resident of any such country or on any such list.
hardware and software, and you assume the entire cost of all servicing, repair and/or 14. Governing Law; Venue. This Agreement is governed in all respects by the laws of
correction of your hardware and software. the State of California and of the United States of America as such laws are applied to

44
agreements entered into and to be performed entirely within California between Cali-
fornia residents. The UN Convention on Contracts for the International Sale of Goods
is expressly disclaimed. Both parties submit to personal jurisdiction in California and Credits
further agree that any cause of action relating to this Agreement shall be brought in the
County of San Mateo, State of California (if under State law) or the Northern District of
California (if under federal law). THE RIFT DEVEL- David Garza Senior Shading and Adrian Lim
15. Changes to the Agreement. We may amend this Agreement at any time in our sole OPMENT TEAM John Geraci Technical Artist Ian Noble
Executive Producer Daniel Hetenyi Kevin Bjorke Gina Reams
discretion. Amendments shall be communicated to you at the time you log in to your Douglas Mac-
Scott Hartsman VFX Artist Audio and Voice
Account. Such amendments shall be effective whenever we make the notification avail- donald Douglas Gaston Don Diekneite
able for your review. Except as provided herein, this Agreement may not be amended Vice President of Patrick McCarthy
Development Art Outsource Jason Clark
except in a writing signed by both parties. Jonathan McEvoy Liam Price
Russ Brown Radoslav Vecera Manager
16. Miscellaneous. This Agreement sets forth the entire understanding and agreement Tareh Kryger Andrew Crosby
Art Director Matthew Walker Craig Selmeier
between us and you with respect to the subject matter hereof. If any provision of this Darren Pattenden Brian Weiner Concept Artists
Agreement is held to be invalid or unenforceable, such provision shall be struck and Ben Wilhelm John-Paul Balmet Composers
Senior Director of Inon Zur
the remaining provisions shall be enforced. Our failure to act with respect to a breach Development, Art Drew W. Zeller Sven Bybee
Ken Nguyen Rob King
by you or others does not waive our right to act with respect to subsequent or similar Gordon Chen Technical Art Directors Paul Romero
breaches. You may not assign or transfer this Agreement or your rights hereunder, and Audio Director Eric Vignola Interface Artists
Scott White Jason Leong Head of Studio
any attempt to the contrary is void. All services hereunder are offered by Trion Worlds, Yannis Brown Quality Assurance
Lead Environment Alice S. Lo
Inc., located at 303 Twin Dolphin Drive, Suite 500, Redwood City, CA 94065. Our phone Design Director Clay Shanks Tiffany Sanchez
Simon Ffinch Artists
number is (650) 631-9800. Brian Clarke Content Leads Quality Assurance
Senior Director of Chee Fong William Cook Jonathan Choy
Development, Douglas Michael Daugherty Kumar Daryanani
PRECAUTION Engineering Berenger Fish Matthew Fleming
Nishimura
Please note that certain people are susceptible to epileptic seizures or loss of conscious- Steve Chamberlin Gavin Irby Brian McKelvey
Lead Environment Tarja Rechsteiner
ness when exposed to certain flashing lights or light patterns in everyday life. Such Director of Develop- Modeler Lindsay Morgan
ment, Engineering Lockhart Tyler Robertson
people may have a seizure while watching certain monitor images or playing certain Jason Colombo John Seefurth
Alex Karweit Nicholas Taylor
video games. This may happen even if the person has no medical history of epilepsy or Environment Artists McDowell Bryan Stroop
has never had any epileptic seizures. If you or anyone in your family has ever had symp- Producers Dan Bingham BJ Timberlake
Ken Allen Daniel Steamer
toms related to epilepsy (seizures or loss of consciousness) when exposed to flashing Mike Chang Josh York
Adam Gershowitz Stephanie Everett Content Design
lights, consult your doctor prior to playing. We advise that parents should monitor the Hal Hanlin Larry Boles Development Support
Gregory Frizzell Lead
use of video games by their children. If you or your child experience any of the follow- Project Manager Leonard Williams Christopher Cates
Cameron Cezayirli Piers Sutton
ing symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, Victoria Voss Ross Worthley
disorientation, any involuntary movement or convulsion, while playing a video game, Carble Chung Development Support
Lead Engineer Character Artists Andrew Crosby Michael Greenler
immediately discontinue use of the video game and consult your doctor. Peter Ju Sunghwon Cho William W. Fisher Michael Hansen
Please also note that when using a video game you should take certain standard health Lead Gameplay Sun Jin Lee Julia Fleming Jason Knowlden
Engineer Kip Malek Ty George Rudy Pham
and safety precautions, including avoiding playing the game when tired, taking 10 to 15 Jon-Troy Nickel
Buddy Betts Robert Harger Anthony Reis
minute breaks every hour, sitting a reasonable distance from the screen, and playing the Shawn Shain
Technical Director Adam Hetenyi Additional Art
game in a well-lit environment. Character Technical Noah Holmes
Courtland Idstrom AMC Pixel Factory
Rendering Lead Artists Aaron Hooten Jesse Lee
Kevin Loose Nakyoung Kim Ellery Jones Alexsandr Lipkan
Hyunseok Ryu Natalie Nunez Justin Sweet
© 2006-2011 Trion Worlds, Inc. Trion, Trion Worlds, RIFT, Telara, and their respective logos, Server Leads Mason Sheffield William .
Brian Morin Vance Kovacs
are trademarks or registered trademarks of Trion Worlds, Inc. in the U.S. and other countries. Animation Director Shaughnessy John Dickenson
Software platform logo (TM and ©) IEMA 2004. Portions of this software are included un- Christopher Allen Vandegrift
Swiedler Russell Cahalan James Paick
der license © 2006-2010 Emergent Game Technologies. RIFT™ uses Havok®. © 1999-2010 Animators Systems Lead Damian .
Havok.com Inc. (and its licensors). See www.havok.com for details. RIFT ™ uses Scaleform Engineering Cameron McNeil Schouweiler
Jason Abbott David Gainey
GFx © 2010 Scaleform Corporation. Uses Bink Video. Copyright © 1997-2006 by RAD Game Kris Hammond Systems Design Aidan Sugano
Brad Bates Brian White
Tools, Inc. The NVIDIA logo and “The way it’s meant to be played” are registered Javier Blazquez David Hanson Drew Clowery
trademarks or trademarks of NVIDIA Corporation. All other trademarks and logos Alan Borecky Robin Luera Christopher Junior
belong to their respective owners. All rights reserved. Clint Brewer Je Gark Oh Matthew Kelley
Nathan Fillhardt Ted Sanger Andrew Krausnick
Ferdinand Terado Joshua Kurtz

45
Credits
Additional Interface Manuals: SPECIAL THANKS Drew Chiaro Project Managers Director of Live Robert Laboy QA Analysts
Art and Design David Ladyman, All of our families! Brice Cox Germany Operations Additional Carter Clemmons
Dantley Davis IMGS, Inc. Amanda Cross, for Huy Doan Manuel Deroulers Sebastian Nienhuis Engineering Nicholas .
Sean-Paul . Additional Voice getting Level 50! Michael Foxman Sonja Brause Operations Support David Aldridge Cunningham
Manning Actors Xiaobing Cui Joshua Lañada Localization QA: Center Gary Bramwell Tim de Sosa
Mark Paulik Charlize Brown Colleen Hammond Cole Marshall Enzyme Testing Labs Gregory Peterson Ian Bullard Travis Fillmore
Eric Taylor Violette Brown Gina and Eamon Web Development Michael Greene Thomas Gambill Jaron Foux
Bryce McCarthy Head of Production Hillary Goodwin
Additional Clint Brewer Rick Redondo Andreas Schlangen Kyle Stewart Todd Hayes
Engineering Lisa Farina V Kelly Ioerger Richard Ellis Jay Lee Jake Hobby
Todd Fiala Bill Fisher Branden Townsend Sampath . Localization Project Jason Maltzen Christopher Huang
and Melody June Manager Network Operations Jenna Johnson
Rahul Gupta Julia Esgrow Lakshmanan Center Nola Stowe
Ricardo Hernandez Fleming Cowart Michael Marquis David McComb Mason Jordan
Windersnaps, Scott Davis CUSTOMER Scott Newton
Andrew Karn Matthew Fleming Matthew Pasteris Assistant Project Jonathan Gros
Wuyi Li Olympia . Damon, and Jason Reyero Manager SERVICE AND Jon Savinelli
Daddio Thomas Harwood QUALITY Jessica Tardy
Jordan Maynard Kempanowski Jeff Sawyer Guillaume . Michael Osborne
Tess Snyder Morgan Lockhart Jolicoeur ASSURANCE Karl Tars
TRION WORLDS Director of Corporate Adam Klipp Derek Wright
Additional Production Chris Holtorf Communications Lead Tester Kirill Shichalin Director of Customer
Nicholas . CEO and Founder Service and Quality
James Dickenson Lars Buttler Katie Uhlman Michael Applebee Maxim Kovalchuk TRION
McDowell Pavel Khlopin Assurance CORPORATE
Additional Design Ken Nguyen DEVELOPMENT Corporate Communi- French Localization Craig Parrotte
Kumar Daryanani cations Testers Sergey Smirnov CFO
Gina Reams Senior Vice President Svetlana Zharkova In-Game Support
Michael Greenler Ted Sanger Tina Manzo Frédéric Tabbal Malcolm Dunne
Eric Grosser of Development Chris Schmidt Frederic Brepsant Systems Engineering Manager
Billy Shaughnessy Jay Averill Vice President of Legal
Michael Hansen Nicholas Beliaeff Julien Waroux Adrian Brown and Business Affairs
Sam Tehrani Community Manage-
Christopher PUBLISHING ment Pierre-Olivier Philip Flesher Game Support Lead Kelly Conway
Drew W. Zeller Eric Barnett
Holtorf Cindy Bowens Petillot Systems Integration
Joshua Lee PRODUCTION Senior Vice President Business Development
of Publishing Erick Adams German Localization Philip Flesher Senior Game Support Jeong Hee Jin
Adam Maxwell BABIES Jessica Folsom Testers Austin Little Agents
Corbin James David Reid Human Resources and
Music composed, Amanda Fry Thorben Claussen Manager of Informa- Jessica Bridges
conducted, and Bingham Global Brand Director Sebastian Streiffert Carsten Dittmann Benjamin . Administration
Rebecca Ann Jim Butler tion Technology Tina Cruz
produced Selina-Jill Rongen Brent Meshier Edgerly-Dowd
by Inon Zur Chamberlin Brand Management LOCALIZATION Dorothea Ehrhardt Aaron Kelly Jodie .
Kara Cheung Rahim Attaba Director of Systems Engineering Alexander Moriarty Leahey-Baldwin
Music co-producer Baby Colombo TECHNICAL Adrian Brown Bianca Diaz
and editor: John Davis Localization Alex Rodriguez
Chloe Frizzell Dave Geffon Ludovic Bony OPERATIONS Chris Marsh Stacey Frias
Assaf Rinde Sage Lucia Gainey David King Account and Technical Sarah Jones
Jordan Rosenbaum French Associate Senior Vice President Support Manager
Vocals: Katharina . of Platform & Richard Contier Olympia .
Aubrey Ashburn Marguerite Gaston Vice President of Sales Producer Paul Grillo Kempanowski
Lisa Bell-Cabrera Nicolas Paris Technology Network Engineering
Music Preparation: Anna Hammond Christopher Yates Kevin Badeen Sr. Account and Lindsay Speth
Paul Taylor and Desmond . Sales German Associate Jeremy Porter Technical Support Shirley Suggs
Neal Buckmaster Producer Trion Network Agents
Penka Kouneva Hammond Platform Jason Mangawang Finance
Emily Luera Claire Mercer Sascha Schon Patrick Torney Kevin Pierce Walter Atienza
Mixing Engineer: Keri Taylor David Almilli Morrel Crawford
Cliona Jet . French Translators Benjamin . Andrew Strevey Tanya Gascoigne
Noah Snyder McCarthy Mandy Van Anthony Nelson
Anne Paillart Babeshkin Manager of Venellyn .
Music was recorded Karoline Uyen-Vy Ackeren Christopher Goff QA Manager Manglinong
at THE BRIDGE Nicholas . Information Systems
Nguyen Vice President of German Translators Cancelliere Joshua Stoke Aston Waldman
recording studios Liam Devon . Richard Corder
Digital Sandra Meder Aaron Dressin QA Lead
Glendale Pattenden Ricardo Sanchez Enterprise Security SPECIAL THANKS
Anja Fulle Nicolas Fusseder Steve Chaison Chris Gilbreath Allison Goldberg
Orchestra: Antonella Reis Digital Pablo Herrero
Thaddeus Reis Localization Agency: QA Associate Leads Brian Keil
The Hollywood Greg Bauman David Keene Database Pete Moran
recording orchestra Keira Rhys . Around The Word Administration Josh Hamilton
Senior Director of Web Colleen Lighter Jeff Ma Nate Redmond
Sheffield Project Managers Christian Rosa Lewis DiFelice
Soloists: Lyris String Jack Swiedler & Creative Services John Roth
Quartet and Chris France Eric Torrey Balious Pruitt QA Team Coordinators
Andrew Vara Pete Arden Anne-Sophie James Calderon Darren Sardoff
Bleth on woodwinds Mo Katchi Gus Tai
Odin Sasaki Creative Services Mailliez Vice President of Katie Azbill
Orchestra Contractor: Vignola Service Operations Desktop Support Keith Titan
Boris Amchislavsky Charlotte Lebeau Robert Davies
Tim Loo Michelle . Benjamin Corbel Greg Barwis
William Martin
Paper Map: Bartnik-Purcell Ronald Salvador
Christopher West Chris Beckett

46
Close Interface Windows
Game Options Menu (including Exit option)

Select Select Select Select


Cancel Group Group Group Group
Target Select Self Member 2 Member 3 Member 4 Member 5

+ Shift
Use an Ability in the Action Bar Jump to Top

Warfront Page Up Auto-run Walk/Run


Summary

Target +CTRL
Next Enemy Strafe Left Forward Strafe Right Reply Auto-Attack Raid Dialog Toggle UI Friends List Abilities Page Down

Select Warfronts Begin Message + Shift


Target of Guild Queue Send Message Jump to Bottom
Left Backward Right Target Window Achievements Display Quest Log Exit Chat Line

+ 1-6 Forward
Switch Action Bar Cycle Sheathe/ Character Look Crafting
Unsheathe
(Bars 1-6) Weapon Weapons Sheet Behind All Bags Soul Tree Main Map Interface

+ 1-0 + 1-8 Left Backward Right


Use an Ability in Mark Target Jump
your pet’s Action Bar (up to 8 marks)

Zoom (wheel) Move


+ Shift Target + Tab + Alt + Ctrl + Shift + Shift Look Around (button) Turn
Target previous Target Zoom Inventory Search Set Focus Target Primary Bag
Previous friendly Next Interact with world item,
Enemy Friendly inventory item or character

Move
Orbit Camera around Yourself
Target a specific item,
character or creature

Movement Combat & Interaction

Chat Character Management

© 2006-2011 by Trion Worlds, Inc. RIFT, Telara, Trion, Trion Worlds, and their respective logos are trademarks or
registered trademarks of Trion Worlds, Inc. in the United States and/or other countries. All rights reserved.

Movement Combat

Chat Charact

MOVEMENT COMBAT & INTERACTION CHAT CHARACTER MANAGEMENT


Unless it says otherwise, each of these is a toggle.
Move Forward W, up arrow Target a specific item, Begin Message Enter
Left-click
character, or creature Toggle UI Ctrl-U
Move Backward S, down arrow Send Message (if you have a
Interact with world item, Enter
Right-click valid message ready) Character Sheet C
Turn Left A, left arrow inventory item, or character
Exit Chat Line Quest Log L
Turn Right D, right arrow Cycle Weapon Z Enter
(if no valid message is ready)
Soul Tree N
Mouse Sheathe/Unsheathe Weapons X Reply R
Move (Mouse controlled)
(both buttons) Abilities P
2
Target next enemy Tab Page Up
Mouse PgUp Raid Dialog Y
Turn 1 (in chat window)
(right button) Target previous enemy Shift-Tab
Page Down Warfronts Queue Display K
3
Strafe Left Q Target next friendly Ctrl-Tab PgDn
(in chat window)
Warfront Summary `
Strafe Right E Target previous friendly Shift-Ctrl-Tab
Jump to Top
Shift-PgUp Guild Window
Jump Spacebar Auto-Attack T (in chat window) G
(if you’re in a guild)
Walk/Run (toggle) / (numpad) Use an Ability in the Action Bar 4 1 – 0, -, = Jump to Bottom
Shift-PgDn Achievements H
(in chat window)
Auto-run (toggle) Num Lock Use an Ability in your pet’s Friends List O
Ctrl + (1 – 0)
Action Bar 4
Orbit Camera Mouse Game Options Menu
around Yourself (left button) Switch Action Bar (Bars 1 – 6) Shift-1 – Shift-6 Esc
(including Exit option) 5
Mouse Select self F1
Zoom Main map M
(wheel)
Select group member 2-5 F2 – F5
All Bags B
Zoom (keyboard) Alt-Z
Mark Target (up to 8 marks) Alt-1 – Alt-8
Primary Bag (leftmost bag) Shift-B
Mouse
Look Around
(center button) Cancel Target Esc
Inventory Search Ctrl-F
Look Behind (hold) V Select Target of Target
F Crafting Interface , (comma key)
(e.g., target of party-mate)
1. Movement and turning can be combined into one action
Close Interface Windows Esc
2. Pressing again cycles through nearby enemies Set Focus Target (when you have These are the default key commands. However, all commands
Shift-F
3. Pressing again cycles through nearby friendlies a target highlighted) can be changed through the Main Menu panel. In fact, for 5. May require several key presses because Esc also closes
4. You can also click on an icon in the Action Bar most commands, you can select two different keys. windows and deselects targets

You might also like