Subclass - Artificer, Fateweaver
Subclass - Artificer, Fateweaver
Subclass - Artificer, Fateweaver
Fateweavers have learned to see the world as a tapestry. They harness their abilities to see the
greater whole of time, and learn how to subtly influence their own fate and the fates of their
allies. In addition, Fateweavers learn to pluck at the threads of magic within the weave of magic
itself and influence it to reveal truths about the world, aid their allies, and confound their foes.
Tool Proficiencies
When you adopt this specialty at 3rd level, you gain proficiency with Weaver’s Tools. If you
already have this proficiency, you gain proficiency with another type of artisan’s tools of your
choice.
Fateweaver Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in
this class, as shown in the Fateweaver Spells table. These spells count as artificer spells for
you, but they don’t count against the number of artificer spells you prepare.
Woven Fate
Starting at 3rd level, when a creature you can see within 60 ft. of you rolls an attack roll,
damage roll, or rolls for healing, you can use your reaction to add a d6 to the result.
Alternatively, you can roll a d6 to detract from a creature's attack roll, damage roll, or saving
throw. You can choose to do this before or after the die is rolled, but before the result is
announced. You can use this feature a number of times equal to your Intelligence modifier
(minimum of 1). You regain all uses of this feature after you complete a long rest.
In addition, you can prepare an additional three items from the Replicate Magic Item infusion
table (even if you do not have that infusion). These items must come from the Additional
Replicable Magic Item chart found at the end of the class. You must be at least the level shown
in this class to choose an item.
Loom of Fate
Starting at 15th level, you can expertly manipulate the fates of yourself and your allies. When
you or an allied creature within 30 ft. of you would fail an ability check or saving throw, you can
use your reaction to cause them to succeed instead. Once you have used this ability, you must
complete a long rest before you can use it again.
Additional Replicable Magic Items
For additional magic garments that the Fateweaver could craft, see here.