Project UMOJA AR/VR Gaming Framework: AR Game Development Wearable Accelerometer Prototype (x3) Marketing and PR Funding

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Project UMOJA AR/VR Gaming framework

Project UMOJA is an Augmented Reality (AR) geo location gaming framework that encourages
outdoor social activity, health, exercise and exploration. https://araivr.systems/31361AH.pdf

The AR app will act as an interface for a prototype wearable nanomaterial accelerometer motion
capture system that will use graphene sensors to transmit the wearers motion to the app and across
5G, TCP/IP network protocols in real-time and use the STM32 family of widely available ARM chips.

The app will also incorporate Virtual Reality (VR) development.

Pulse trace, sensor resistance and the resistance ranges will be tested. Various power sources
including solar will be used and sensors will be tested in the kilo ohm to mega ohm range.
http://elektron.pol.lublin.pl/elekp/ap_notes/NI_AN078_Strain_Gauge_Meas.pdf

The prototype wearable will utilise and integrate the same sensors for recording the wearers
biological data such as heart rate, blood pressure and EEG data
https://iopscience.iop.org/article/10.1088/1741-2552/abf609/meta for medical applications and
next generation gaming.

The miniaturization process will be developed in partnership with world record micro sculpture artist
Dr Willard Wigan who exhibits at the BCAG art gallery where Aston Walker also exhibits his
computer game related artwork. https://www.willardwiganmbe.com/

We have x3 3D printed accelerometer packages based on a patent filed by Aston Walker and the
BCU team comprising of 6 students from the Computer Games Technology degree course and
alumni.

Production and development schedule

AR Game Wearable Accelerometer Marketing and PR Funding


Development prototype (x3)
Completion date: Final Demo: 15th October BCAG Art Gallery. BCU/Team Members
Mid October 2021 2021 End of October 2021 External investors,
Game Revenue
Jake O’Connor will be the CEO and lead the game development that will utilise the wearable
nanomaterial accelerometer based controller. The project is supervised and under the direction of
Professor Mak Sharma with graphene sensors provided by Dr Daniel O’Driscoll and the team at
Trinity College Dublin.

https://www.tcd.ie/news_events/articles/researchers-develop-new-graphite-based-sensor-
technology-for-wearable-medical-devices/

The gaming framework and prototype is the first phase towards mass producing a low cost wearable
real-time motion capture system that also captures the wearers biological data.

VR prototype demo made with Unreal Engine 4:


http://www.mediafire.com/file/vxujl38pqtz1cth/NukeRoadVR.zip/file

Demo Unreal Engine game: http://www.mediafire.com/file/3hl3iw1dxxxasid/Nuke_Road.zip/file

Game is based on a graphic novel available here: https://www.amazon.co.uk/Nuke-Road-MAKKI-


ebook/dp/B07H7QNKL7/ref=sr_1_1?dchild=1&keywords=nuke+road&qid=1625162414&sr=8-1

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