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Java Applet

Java applets allow dynamic content to be embedded and run within web pages. They are executed at the client-side within the browser. Advantages include faster response times and platform independence. A drawback is that the browser requires a plugin to run applets. The applet lifecycle involves initialization, starting, painting, stopping, and destruction methods. Graphics in applets can be used to draw strings, shapes, images and more. Event handling in applets is similar to AWT/Swing, allowing user interactions to trigger code.

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0% found this document useful (0 votes)
90 views8 pages

Java Applet

Java applets allow dynamic content to be embedded and run within web pages. They are executed at the client-side within the browser. Advantages include faster response times and platform independence. A drawback is that the browser requires a plugin to run applets. The applet lifecycle involves initialization, starting, painting, stopping, and destruction methods. Graphics in applets can be used to draw strings, shapes, images and more. Event handling in applets is similar to AWT/Swing, allowing user interactions to trigger code.

Uploaded by

devendra
Copyright
© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
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Java Applet

Applet is a special type of program that is embedded in the webpage to generate the
dynamic content. It runs inside the browser and works at client side.

Advantage of Applet
There are many advantages of applet. They are as follows:

o It works at client side so less response time.


o Secured
o It can be executed by browsers running under many platforms, including Linux,
Windows, Mac Os etc.

Drawback of Applet

o Plugin is required at client browser to execute applet.

Hierarchy of Applet
As displayed in the above diagram, Applet class extends Panel. Panel class extends Container
which is the subclass of Component.

Lifecycle of Java Applet

1. Applet is initialized.
2. Applet is started.
3. Applet is painted.
4. Applet is stopped.
5. Applet is destroyed.
Lifecycle methods for Applet:
The java.applet.Applet class 4 life cycle methods and java.awt.Component class provides
1 life cycle methods for an applet.

java.applet.Applet class
For creating any applet java.applet.Applet class must be inherited. It provides 4 life cycle
methods of applet.

1. public void init(): is used to initialized the Applet. It is invoked only once.
2. public void start(): is invoked after the init() method or browser is maximized. It
is used to start the Applet.
3. public void stop(): is used to stop the Applet. It is invoked when Applet is stop
or browser is minimized.
4. public void destroy(): is used to destroy the Applet. It is invoked only once.

java.awt.Component class
The Component class provides 1 life cycle method of applet.

1. public void paint(Graphics g): is used to paint the Applet. It provides Graphics
class object that can be used for drawing oval, rectangle, arc etc.

Who is responsible to manage the life cycle of an applet?


Java Plug-in software.

How to run an Applet?


There are two ways to run an applet

1. By html file.
2. By appletViewer tool (for testing purpose).

Simple example of Applet by html file:


To execute the applet by html file, create an applet and compile it. After that create an
html file and place the applet code in html file. Now click the html file.

//First.java  
import java.applet.Applet;  
import java.awt.Graphics;  
public class First extends Applet{  
public void paint(Graphics g){  
g.drawString("welcome",150,150);  
}    
}  
Note: class must be public because its object is created by Java Plugin software that
resides on the browser.

myapplet.html

<html>  
<body>  
<applet code="First.class" width="300" height="300">  
</applet>  
</body>  
</html>  

Simple example of Applet by appletviewer tool:


To execute the applet by appletviewer tool, create an applet that contains applet tag in
comment and compile it. After that run it by: appletviewer First.java. Now Html file is not
required but it is for testing purpose only.

//First.java  
import java.applet.Applet;  
import java.awt.Graphics;  
public class First extends Applet{  
  
public void paint(Graphics g){  
g.drawString("welcome to applet",150,150);  
}    
}  
/* 
<applet code="First.class" width="300" height="300"> 
</applet> 
*/  

To execute the applet by appletviewer tool, write in command prompt:

c:\>javac First.java
c:\>appletviewer First.java

Displaying Graphics in Applet


java.awt.Graphics class provides many methods for graphics programming.

Commonly used methods of Graphics class:


1. public abstract void drawString(String str, int x, int y): is used to draw the specified
string.
2. public void drawRect(int x, int y, int width, int height): draws a rectangle with the
specified width and height.
3. public abstract void fillRect(int x, int y, int width, int height): is used to fill rectangle
with the default color and specified width and height.
4. public abstract void drawOval(int x, int y, int width, int height): is used to draw oval
with the specified width and height.
5. public abstract void fillOval(int x, int y, int width, int height): is used to fill oval with
the default color and specified width and height.
6. public abstract void drawLine(int x1, int y1, int x2, int y2): is used to draw line
between the points(x1, y1) and (x2, y2).
7. public abstract boolean drawImage(Image img, int x, int y, ImageObserver
observer): is used draw the specified image.
8. public abstract void drawArc(int x, int y, int width, int height, int startAngle, int
arcAngle): is used draw a circular or elliptical arc.
9. public abstract void fillArc(int x, int y, int width, int height, int startAngle, int
arcAngle): is used to fill a circular or elliptical arc.
10. public abstract void setColor(Color c): is used to set the graphics current color to the
specified color.
11. public abstract void setFont(Font font): is used to set the graphics current font to the
specified font.

Example of Graphics in applet:

import java.applet.Applet;  
import java.awt.*;   
public class GraphicsDemo extends Applet{   
public void paint(Graphics g){  
g.setColor(Color.red);  
g.drawString("Welcome",50, 50);  
g.drawLine(20,30,20,300);  
g.drawRect(70,100,30,30);  
g.fillRect(170,100,30,30);  
g.drawOval(70,200,30,30);   
g.setColor(Color.pink);  
g.fillOval(170,200,30,30);  
g.drawArc(90,150,30,30,30,270);  
g.fillArc(270,150,30,30,0,180);   
}  
}  

myapplet.html

<html>  
<body>  
<applet code="GraphicsDemo.class" width="300" height="300">  
</applet>  
</body>  
</html>  

EventHandling in Applet
As we perform event handling in AWT or Swing, we can perform it in applet also. Let's see the simple

example of event handling in applet that prints a message by click on the button.

Example of EventHandling in applet:


import java.applet.*;  
import java.awt.*;  
import java.awt.event.*;  
public class EventApplet extends Applet implements ActionListener{  
Button b;  
TextField tf;    
public void init(){  
tf=new TextField();  
tf.setBounds(30,40,150,20);   
b=new Button("Click");  
b.setBounds(80,150,60,50);   
add(b);add(tf);  
b.addActionListener(this);   
setLayout(null);  
}   
 public void actionPerformed(ActionEvent e){  
  tf.setText("Welcome");  
 }   
}  
In the above example, we have created all the controls in init() method because it is invoked
only once.

myapplet.html

<html>  
<body>  
<applet code="EventApplet.class" width="300" height="300">  
</applet>  
</body>  
</html>  

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