Lost Books 2 - The Cannibal Tome

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The passage provides details about Vazag Herathi, the legendary Mage King of Athemore who was known as the Cannibal King due to his appetite for power and human flesh. It describes how he created a powerful spellbook known as the Cannibal Tome by binding a spirit into pages made from flayed human skin in order to learn the secrets and spells of his enemies.

Vazag Herathi was the legendary Mage King of Athemore who was famous for his insatiable appetites for both power and cannibalism. He was one of the greatest masters of blood and bone magic and his spellbook contained immense arcane lore that he had absorbed from his victims.

Vazag created the Cannibal Tome as the most effective of his plans to gather arcane lore from his enemies. He allowed rumors of its existence to spread so that his opponents would seek it out, not realizing it had been infused with a malevolent spirit designed to protect its secrets.

Lost Books 11: The Cannibal Tome

The Cannibal Tome


History of the Tome
The Cannibal Tome is the creation of Vazag Decades of feasting on the spirits of the fallen
Herathi, the legendary Mage King of Athemore. eventually took their toll on Vazag’s mind,
Vazag was famous for his insatiable appetites leaving him haunted by the hundred of
for both power and the flesh of the living, and is fragmented psyches he had absorbed. He grew
often referred to as the Cannibal King in the paranoid and suspicious, forever afraid that a
myths that surrounded his reign. He is new champion would appear with the power to
remembered as one of the greatest masters of cast Vazag down using unfamiliar spells he
blood and bone magic to have walked the earth, couldn’t counter. The idea gnawed at his sanity,
and for his spellbook containing a seemingly eroding even the pleasures of his weekly feasts,
limitless amount of arcane lore. and Vazag developed dozens of schemes to
Originally raised by the barbarian tribes of ensure to learn the secrets and unique spells of
the jungle coast, Vazag was intimately aware of his enemies.
the power that resided in the flesh and bone of He started small, hiring assassins and
his victims. By the time he was crowned King, summoning demons that hunted the apprentices
he had learned dozens of ways to manipulate the of the wizards he saw as rivals. Scouring the
life force of the dying to enhance his own spellbooks of the fallen he learned several minor
power, and his position allowed him ample magics he hadn’t yet encountered, but this
opportunities to refine his research. merely served to heighten his fears that a more
Vazag’s reign was cruel and deadly, with powerful spell existed that would mean his
many of his subjects disappearing in order to doom.
meet the demands of his appetite. Many of the The Cannibal Tome was the most expensive
greatest warriors and wizards of his era of the plans Vazag hatched to gather arcane lore,
challenged him, but all of them fell before and ultimately proved to be the most effective. It
Vazag’s power. Every hero that fell before him was filled with the greatest of the spells that
only served to increase Vazag’s stranglehold on Vazag had mastered over the course of his
the kingdom, as he used long-lost rituals to feats career, all scribed onto pages made from flayed
on their hearts and absorb their knowledge and flesh.
power.

Requires the use of the Dungeons and Dragons Third Edition Core Books,
published by Wizards of the Coast, Inc.
Dungeons and Dragons and Wizards of the Coast are registered
trademarks of Wizards of the Coast, Inc, in the United States and are used
with Permission
‘d20 System ’ and the ‘d20 System ’ logo are trademarks of Wizards of the
Coast, Inc. and are used according to the terms of the d20 System License
version 6.0. A copy of this License can be found at www.wizards.com/d20.
Lost Books 11: The Cannibal Tome
Carefully planned rumors hinted at its continue to circulate about its continued
existence in the Kings castle for years before existence. It is eagerly sought out by many
Vazag allowed it to be ‘stolen’ from his tower, wizards, and rumors that a new arcanist has
fully intending for it to fall into the hands of acquired the Cannibal Tome circulate every few
those that opposed him once they knew his years.
secrets were available. Vazag was transformed into a unique form of
While many of Athemore’s wizards had a ghoulish undead by rituals he had conducted
chance to study the tome over the three decades prior to his death, disappearing into a hidden lair
that followed, few of them learned the true deep beneath the earth. Those few scholars who
nature of the book they acquired. Vazag had are aware of his continued existence believe that
bound a spirit from the netherworld in the flayed he retains the ability to call the tome to his
pages, giving it a malevolent sentience that had hidden lair at will, routinely scouring it for any
to be mastered before it would yield any of the new knowledge before returning it to the world
lore it contained. Many wizards left it in their above.
library for weeks, waging a battle of wills
against the Tome in order to unlock its secrets. Knowledge Checks
Many were left physically exhausted by the
struggle, often falling asleep at their desks or Characters with the Bardic Lore ability or
spending days in their beds after the ordeal. Knowledge (arcana) may be familiar with Vazag
The physical effort of unlocking the tome and the rumors that surround his tome. The first
ensured that many wizards were too tired to time such a character hears about the Cannibal
notice when their other spellbooks went missing. Tome or the name Vazag or have them make a
Those that did often blamed thieving apprentices check and consult the following table.
or their own forgetfulness, rather than the open DC 15: The Cannibal Tome is the work of
Tome that lay on their desks. Very few were the Mage King Vazag who ruled the kingdom of
alert enough to discover the true nature of Athemore over a thousand years ago. It is said to
Vazag’s possessed book, and fewer still saw it record a copy of every spell that has ever been
grow fangs along its graven covers and devour written.
nearby spellbooks to absorb their knowledge. DC 20: The tome takes its name from
By the time they realized what had happened, Vazag’s dietary habits, as well as the dominant
many had lost valuable sections of their libraries theme that appears in many of the spells he
to the Cannibal Tome and Vazag had used his created. Among the unique spells that appear in
magic to call the book back to his tower and the tome are a number of Vazag’s own creations,
unlocked the secretsit had devoured. created to allow him the ability to steal or
As the book was passed from collection to manipulate the life force of others.
collection, gathering even more spells than DC 25: The Cannibal Tome possesses a
Vazag had thought possible, the alien will that crude sentience that guards its contents
possessed it grew ever more powerful. It jealously. Only those who possess the willpower
eventually gathered enough strength to resist the to dominate the Tome can hope to learn more
considerable willpower of its creator, and the than a fraction or its lore.
bloody revolution that Vazag had long feared DC 30: The Cannibal Tome was a weapon as
came while he himself was weakened by an well as a tool, and it has the ability to devour
obsessive battle to unlock the secrets of his any spellbook left close by and steal the spells
creation. contained within for its own pages.
Both Tome and creator survived the
destruction of Vazag’s crown. The Tome
disappeared into the collection of one of the
wizards that lead the result, and legends

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Lost Books 11: The Cannibal Tome

Description Assume that the majority of the spells presented


in the core rules are available to a caster that can
The Cannibal Tome is a large book, nearly three master the tome, alongside spells from other
feet long and a little over two feet wide. It is sources at the GM’s discretion.
covered with a dark leather that possesses an The Cannibal Tome can grow teeth and
unusual texture, and its pages are made from animate at will, and it possesses the ability to
flayed flesh that has been carefully cured and swallow and absorb the contents of an
preserved. The spine of the book is reinforced unattended spellbook as a full-round action that
with bone, and the lining has been sewn with draws an attack of opportunity. The Tome
strands of human hair. almost never animates when living creatures are
Although the tome looks like any other book around, and seems to possess an almost uncanny
while dormant, only the most dull-witted fail to sense of when it is being watched. Particualrly
notice the palpable feeling of sentience that well-hidden characters may see the Tome
surrounds it. The pages are filled with a spidery, animate and attempt to devour other books, or
alien script that seems to dance and weave they may attempt to harm the book once they
across the page as the reader concentrates on the discover its cannibalistic secrets. In these
tome. circumstances, use the following statistics to
Value: 5,200 gp (4,600 gp for the easily represent the animated tome.
legible spells, +600 gp for the Tome’s obviously
magical nature. Only use this price when The Cannibal Tome; CR 2; Small Construct;
unwitting PC’s sell the Cannibal Tome without HD 2d10+10; hp 25; Init +1; Spd 30 ft.; AC 14
exploring its true value – the Tome is an artifact, (+1 size, +1 Dex, +2 natural), touch 12, flat-
and is effectively priceless) footed 13; BA/Grapple +1/-2; Atk/Full Atk +3
Special: Any character capable of melee (1d6+1; Bite); SQ Construct Traits,
understanding arcane spells can read the first Darkvision 60 ft., low-light vision, hardness 5;
twelve entries in the Cannibal Tome. These AL NE; SV Fort +0, Ref +1, Will +1; Str 13,
twelve spells were among Vazag’s most prized Dex 13, Con -, Int 10, Wis 13, Cha 13.
creations, and the spiteful entity that animates Skills: Listen +3, Spellcraft +5, Spot +8
the Tome seeks to distribute them as widely as Feats: Alertness
possible in retaliation for its imprisonment. The
Even if dropped to 0 hit points ore burned to
remaining spells that are within the Tome are
ash once it is defeated, the Cannibal Tome is not
nearly impossible to read, causing headaches
truly destroyed. The magic that created the
and watery eyes if the reader concentrates on a
Tome returns it to Vazag’s lair, where it reforms
page for too long.
whole and complete for the Cannibal Mage’s
The secret to unlocking the rest of the
perusal. It is only a matter of time before the
Cannibal Tome’s lore is to concentrate on a
paranoid undead wizard sends the Tome back
specific spell, forcing the book to open by act of
into the world, and dedicated characters could
will alone. The character can then make a Will
conceivably ‘destroy’ the book several times.
save (DC 10 + number of spells previously
The only way to truly undo the magic that
learned from the book + level of the spell
preserves the Cannibal Tome’s knowledge is to
desired). On a successful save, the Tome opens
destroy its creator once and for all, freeing the
to the correct page, allowing the user to access
entity that he bound into the book.
that spell at will. If the save is failed, then the
The exact nature of the bound spirit, and the
spellcaster finds themselves fatigued due to the
effect being bound into a magic item that
mental strain of matching wills with the Tome.
absorbs arcane lore for over a thousand years
After several centuries of devouring the
has on the creature, is left to the GM.
spellbooks of prominent mages, the Cannibal
Strong transmutation; CL 25th.
Tome contains a vast array of magical lore.
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Lost Books 11: The Cannibal Tome

New Spell Lists


rd
Cleric Spell Lists 3 -Level Sorcerer/Wizard Spells
Abjur Aegis: Attacks miss you 50% of the time.
st Trans Ghoulform: Gain +2 Strength, +1 natural armor,
1 -Level Cleric Spells Bite 1d6, Claws 1d3 and driving hunger for flesh.
Corpse Light: Dim radiance disguises the presence of
undead creatures.
4th-Level Sorcerer/Wizard Spells
Abjur Vazag’s Snapping Ward: Creates a swarm of
4th-Level Cleric Spells teeth that attacks creatures that try to touch you or
Aegis: Attacks miss you 50% of the time. make melee attacks.
Necro Cannibal Harvest: Kills dying creatures; you
Druid Spell Lists gain +1 bonus to Caster Level (+2 for
Necromancy spells)
Vazag’s Feeding Grasp: Gain bite attacks for
2nd-Level Druid Spells 1d6; attaches when grappling.
Smoldering Flesh: Heat deals 1d4/round to subject, Vazag’s Soul Blast: Negative energy deals
may sicken them. 1d6/level damage.

Paladin Spell Lists 5th-level Sorcerer/Wizard Spells


Necro Shadow Maw: Fanged mouth attacks on its own
3rd-Level Paladin Spells and swallows opponents.
Aegis: Attacks miss you 50% of the time.
6th-level Sorcerer/Wizard Spells
Ench Cannibalizing Ray: Target forgets memorized
Sorcerer/Wizard Spell List spell and transfers it to you.

1st-Level Sorcerer/Wizard Spells 8th-level Sorcerer/Wizard Spells


Necro Corpse Light: Dim radiance disguises the Ench Ravening Curse: Subjects overcome with
presence of undead creatures.
cannibalistic hunger and rage.

2nd-Level Sorcerer/Wizard Spells


Necro Vazag’s Devouring Wound: Deals 1d6
damage/round and subject takes +1d4 damage
when attacked.
Trans Smoldering Flesh: Heat deals 1d4/round to
subject, may sicken them.

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Lost Books 11: The Cannibal Tome

New Spells

Aegis Saving Throw: Will negates


Abjuration Spell Resistance: Yes
Level: Clr 4, Pal 3, Sor/Wiz 3
Components: V, S, M/DF You gather together the ebbing life force of any
Casting Time: 1 round dying creatures in range, using it feed your own
Range: Personal spells and power. Upon casting this spell any
Target: You living creature in range that has –1 or fewer hit
Duration: 1 round/level points must make a Will save. If a subject fails
Saving Throw: Will negates their save, they die and their life force coalesces
Spell Resistance: No into a single orb of black energy that hovers
above your head.
While under the protection of an aegis spell, any The orb serves as a ready source of life force
creature that wishes you harm finds it difficult to that can be used to fuel the power of your spells.
concentrate on your exact location. Any Your caster level increases by +2 when casting
opponents attempting to strike or otherwise spells of the necromancy school and +1 when
attack you must attempt a Will save. If the save casting spells from all other schools, improving
succeeds, the opponent can attack you normally spell effects dependent on caster level.
and is unaffected by the aegis for the remainder The black orb and its effects last for 1 minute
of the duration. If the save fails, the opponent per Hit Dice of the creatures slain by the spell.
starts to lose track of where you are standing and Material Component: A hollow sphere of
suffers a 50% miss chance as you start to flicker black glass.
in and out of focus.
A see invisibility spell does not counteract the Cannibalizing Ray
effects of an aegis, but a true seeing spell does. Enchantment (Compulsion) [Mind Affecting]
An aegis is effective against all senses, Level: Sor/Wiz 6
including non-visual abilities such as scent and Components: V, S, M
tremorsense. Casting Time: 1 standard action
Those not attempting to attack you remain Range: Close (25 ft. + 5 ft./level)
unaffected. This spell does not prevent you from Effect: Ray
being attacked or affected by spells that do not Duration: Instantaneous
require an attack roll. Saving Throw: Will partial
Arcane Material Component: Slivers of wood Spell Resistance: Yes
taken from the shield daubed with black paint.
A glittering ray of gray energy springs forth
Cannibal Harvest from your outstretched hand. You must succeed
Necromancy [Death, Evil] on a ranged touch attack to strike a target.
Level: Sor/Wiz 4 A target struck by the ray immediately loses
Components: V, S, M the ability to cast one prepared spell of 6th level
Casting Time: 1 round or lower. You choose the level of the spell lost at
Range: Personal the time of casting, and if the target has no spells
Effect: 30 ft. radius burst centered on you of the appropriate level memorized they instead
Duration: Instantaneous lose a random spell of lower level.

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Lost Books 11: The Cannibal Tome
If a target struck by the ray fails a Will save, dim light. The light moves with you, always
the knowledge and ability to cast the forgotten hovering one foot above you.
spell is immediately transferred to you. You can Any undead creature within the illumination
cannibalize both arcane and divine spells in this of a corpse light resembles a living creature in
way, although you must possess an Intelligence every way. Intelligent creatures get a single Will
of at least 11 to receive stolen arcane spells and save to see through the effect. If it fails, the
a Wisdom score of at least 11 to receive stolen subject cannot discern the undead nature of
divine spells. You must meet the spells material, those illuminated by any means. Even when
somatic and verbal components as usual. extraordinary or supernatural sensory
The level of the spell cannibalized depends capabilities are used, such as scent or a detect
on the difference between your caster level and undead spell, the undead creatures remain
the caster level of the creature struck. If the hidden behind a veneer of living flesh.
target’s spellcaster level is higher than yours, If a creature hidden beneath the pale
you cannot choose steal spells higher than 3rd illumination of the corpse light is also caught in
level using the cannibalizing ray. If the target’s bright illumination from another source, the
spellcaster level is equal to or lower than yours, corpse light’s protection is immediately
you can choose to steal spells of 5th level or suppressed as long as the undead creature is
lower. The stolen spell is determined at random within the radius of the other illumination
from those the target has currently memorized. source. If the other light source is snuffed or
You suffer a –2 penalty to Intelligence and removed while they are still within the radius of
Charisma while you carry the stolen spell, as the corpse light, the undead creature
your brain struggles to adapt to the overload of immediately takes on the veneer of life once
magic. Stolen spells must be cast within one more.
hour of being cannibalized, otherwise they fade Material Component: A black candle made
from memory naturally. Since the knowledge with tallow containing fragments of bone.
used to cast the spell is not your own, stolen
spells cannot be scribed into a spellbook. Ghoulform
Cannibalizing ray has no effect on Transmutation
spontaneous spellcasters. Level: Sor/Wiz 3
Material Component: A sharpened tooth Components: V, S, M
taken from a sorcerer’s corpse. Casting Time: 1 standard action
Range: Personal
Corpse Light Target: You
Necromancy [Light] Duration: 1 round/level
Level: Clr 1, Sor/Wiz 1 Saving Throw: None
Components: V, S, M Spell Resistance: No
Casting Time: 1 standard action
Range: Personal You fuse yourself with the ravenous,
Effect: 20 ft. radius centered on you cannibalistic hunger that drives ghouls to their
Duration: 1 minute/level endless gluttony. Your tongue lengthens and
Saving Throw: Will negates extends past a mouth full of sharp teeth, while
Spell Resistance: Yes your fingers narrow and grow jagged claws used
to rip meat free from the bone.
This spell causes a dim orb of light to appear For the duration of the spell your super-
above your head, casting a green-tinged glow natural hunger gives you a +2 enhancement
that illuminates everything in a 20 ft. radius with bonus to your Strength, while the leathery flesh
that stretches over your bones gives a +1 natural

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Lost Books 11: The Cannibal Tome
armor bonus to Armor Class. You gain a bite Ravening Curse
attack and two claw attacks each round instead Enchantment (Evil)
of your usual attacks. Your bite attack inflicts Level: Sor/Wiz 8
1d6 points of damage on a successful strike (1d8 Components: V, S, M/DF
if you are Large, or 1d4 if you are Small). Your Casting Time: 1 standard action
claws in inflict 1d3 points of damage (1d4 if you Range: Medium (100 ft. + 10 ft./level)
are Large, or 1d2 if you are Small). Area: All creatures in a 15-ft. radius burst
Both your claws and your bite are natural Duration: 1 minute/level
weapons, so you are considered armed when
Saving Throw: Will negates
attacking with them, and they can be affected by
Spell Resistance: Yes
spells and effects that enhance or improve
natural weapons. You make your bite attack at
The targets of this spell are overcome with an
your highest base attack roll, and you apply your
insatiable hunger for raw and bloody meat. They
full Strength bonus to the damage. Your claws
immediately attack the nearest living creature
are treated as secondary attacks.
not affected by this spell. Once their target
While under the effects of this spell you are
creature is killed, they tear and gnaw at the
unable to think of anything but your unending
corpse.
hunger for flesh. You cannot use any Charisma,
After the victim’s flesh is consumed (1 round
Dexterity or Intelligence based skills (except for
for a Fine or Tiny creature, 1 minute for a Small
Balance, Escape Artist and Intimidate), the
creature, 10 minutes for a Medium creature, 30
Concentration skill, nor can you cast spells or
minutes for a Large creature, 3 hours for a Huge
activate magic items that require a command
creature, 6 hours for a Gargantuan creature, and
word, a spell trigger, or spell completion to
1 day for a Colossal creature), they move onto
function. You can use any feat you have except
the next living humanoid. For each creature
Combat Expertise, item creation feats and
consuming a victim and every size category
metamagic feats.
larger than medium a feasting creature
Material Component: Preserved flesh taken
possesses, the time required to devour the body
from the stomach of a ghoul.
is cut in half. For every size category below
small a creature possesses, the time required to
devour the body is doubled.
An affected creature that cannot locate a
target makes a full move in a randomly chosen
direction each round, seeking prey. Victims of
this spell do not attack one another unless all
other sources of prey are exhausted. You have
no control over the creatures affected, even to
stop them from attacking you.
Creatures affected by this spell gain the
benefits and penalties of the rage spell, except
that the effects last for the entire duration of the
ravening curse.
Arcane Material Component: A tooth from a
ghoul and a vial of unholy water.

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Lost Books 11: The Cannibal Tome

Shadow Maw can force it to regurgitate all the creatures


Necromancy trapped there.
Level: Sor/Wiz 5 Every round after the first, you can use a
Components: V, S, M move action to redirect the shadow maw against
Casting Time: 1 standard action a new target. If you do not, it continues to attack
Range: Close (25 ft. + 5 ft./level) the previous rounds target.
Effect: Fanged mouth of darkness A shadow maw cannot be attacked or harmed
Duration: 1 round/level by physical attacks. If an attacked creature has
Saving Throw: None spell resistance, you make a caster level check
(1d20 + caster level) against the spell resistance
Spell Resistance: Yes
the first time the shadow maw strikes it. If the
You create a great maw of pure darkness that shadow maw is successfully resisted, the spell is
floats in the air. The maw moves anywhere dispelled. If not, the shadow maw has its normal
within range, making one ranged touch attack effect on that creature for the duration of the
per round with your own melee attack bonus + spell.
your Intelligence or Charisma modifier (for Creatures swallowed by a shadow maw
wizards and sorcerers, respectively) –1 for the reappear on the ground below the maw’s current
shadow maw’s Large size. location spell duration ends.
The fangs inflict 2d6 points of damage on a Material Component: Seven teeth daubed
successful strike, and automatically start a with black paint.
grapple as a free action if they strike a creature
of Medium size or smaller. Smoldering Flesh
The shadow maw’s grapple bonus is equal to Transmutation [Fire]
its attack bonus, except with a +4 modifier for Level: Drd 2, Sor/Wix 2
being large instead of –1. The shadow maw Components: V, S, M/DF
automatically inflicts bite damage on a grappled Casting Time: 1 standard action
creature every round with a successful grapple Range: Close (25 ft. + 5 ft./level)
check. Target: 1 living creature
The shadow maw can attempt to swallow a Duration: 1 round/level
grabbed opponent by making a successful Saving Throw: Fortitude partial
grapple check. Swallowed opponents find Spell Resistance: Yes
themselves in a magically created pool of
negative energy, suffering 3d8 plus 1 point per You cause the targets skin to smoke and blister,
caster level points of negative energy damage as though hot coals were being stored just below
per round as they flail in the darkness. The their flesh. The subject feels extreme heat at
extra-dimensional space that serves as the points where their skin is exposed to pressure,
shadow maws ‘stomach’ can fit up to 3 Medium, making the process of wielding a weapon or
12 Small, 48 Tiny, or 192 Diminutive or smaller wearing armor excruciatingly painful.
opponents. The subject takes 1d4 points of heat damage
Swallowed creatures cannot fight their way every round as their flesh smolders. Subjects
free of the darkness with conventional weapons, holding weapons, wearing armor, or carrying
but can force the maw to regurgitate them by more than a light load must make a Fortitude
making a successful Will save. A creature can save every round they take damage from the
make a new will save every round on its turn. spell or be sickened by the searing pain shooting
This is a full-round action. through their body.
If a character with the turn undead ability Arcane Material Component: A handful of
succeeds in making a turn check against a hot coals in a leather sack.
number of HD equal to your caster level, they
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Lost Books 11: The Cannibal Tome

Vazag’s Snapping Ward inflicting 1d6 points of damage per round. If the
Abjuration target takes additional wounds from a slashing
Level: Sor/Wiz 4 or piercing weapons during the spells duration,
Components: V, S, M new teeth form and the subject takes an
Casting Time: 1 standard action additional 1d4 points of damage from the blow.
Range: Personal Unwounded creatures take no damage from
Target: You this spell, although the devouring wounds can be
Duration: 1 round/level triggered if they take any damage before the
Saving Throw: None spell’s duration is complete.
Material Component: The tooth of a Medium
Spell Resistance: No
or larger carnivore.
A swirling cloud of teeth floats around your
body, never more than two feet of you. When Vazag’s Feeding Grasp
other creatures move within 10 feet several sets Transmutation
of teeth form into crude sets of fangs, snapping Level: Sor/Wiz 4
in the direction of anyone in your vicinity. The Components: V, S, M
fangs are harmless until a creature attempts to Casting Time: 1 standard action
touch or strike you, when they lash out and Range: Touch
attempt to savage the offending limb. Target: Living creature touched
The snapping ward attacks any creature that Duration: 1 round/level
touches you or strikes at you with their body or a Saving Throw: None
hand-held weapon, making a melee attack using Spell Resistance: No
your base attack bonus that inflicts 1d8 points of
damage per hit, + 1 point for every three caster A pair of mouths filled with needle sharp fangs
levels you possess. appear on the subjects palms. For the duration of
A snapping ward can make up to one attack the spell their touch deals 1d6 + Strength
for every three caster levels you possess each modifier points of damage on a successful attack
round, but will strike at an attacking creature roll.
only once. Creatures wielding weapons with The fangs are treated as primary natural
exceptional reach, such as longspears, are not weapons. The subject can make an attack with
subject to this attack if they attack you. one palm or a full attack with two fanged bites at
Focus: A big filled with a hundred sharp their normal attack bonus, replacing their normal
teeth, each taken from a different animal. attack routine. They take no penalties for two-
weapon fighting, and neither attack is a
Vazag’s Devouring Wound secondary attack. If the subjects base attack
Necromancy bonus is +6 or higher, they do not gain any
Level: Sor/Wiz 2 additional attacks – they simply have two claw
Components: V, S, M attacks at their normal attack bonus.
Casting Time: 1 standard action If the subject succeeds in making a successful
Range: Close (25 ft. + 5 ft./level) attack with both fangs, their powerful bite
Target: 1 living creature latches onto the opponent’s body and
automatically inflicts bite damage each round.
Duration: 1 round/level
The subject and their opponent are considered
Saving Throw: Will negates
grappled when this occurs. An subject attached
Spell Resistance: Yes
via the fangs can be struck with a weapon or
grappled. To remove the fangs, an opponent
The subject’s wounds immediately grow sharp
teeth and begin devouring the surrounding flesh,

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Lost Books 11: The Cannibal Tome
must achieve a pin against the subject. The
subject can end the grapple at any time.
Material Component: The teeth and paws of
a ferret.

Vazag’s Soul Blast


Necromancy
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: 60 ft.
Area: 60-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

You gather the lingering life force of a recently


deceased creature and use it to fuel a translucent
blast of ethereal energy that rends the soul of
those it strikes.
The soul blast deals 1d6 points of negative
energy damage per caster level (maximum 10d6)
to each living creature in its area. The energy
released by this spell exists primarily in the
ethereal plane. As such, cover or defenses that
exist in the physical plane have no affect on the
subjects saving throw and it is capable of
affecting ethereal targets.
A soul blast only affects living creatures that
have a soul. Thus, inanimate objects suffer no
damage, but neither to undead, constructs, plants
or outsiders.
Material Component: The corpse of a
creature that possessed a soul that has been dead
for less than 1 hour.

Lost Books 11: The Cannibal Tome

Written by Peter Ball


Based on a Concept by Sean Cunningham
Edited by Adam Windsor

For additional material, details of


previous products in this series and news
about upcoming releases, visit our website
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Lost Books 11: The Cannibal Tome

OPEN GAME LICENSE Version 1.0a of that Product Identity. The owner of any Product Identity used in Open Game
Content shall retain all rights, title and interest in and to that Product Identity.
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 8. Identification: If you distribute Open Game Content You must clearly indicate
which portions of the work that you are distributing are Open Game Content.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners
who have contributed Open Game Content; (b)"Derivative Material" means 9. Updating the License: Wizards or its designated Agents may publish updated
copyrighted material including derivative works and translations (including into versions of this License. You may use any authorized version of this License to
other computer languages), potation, modification, correction, addition, copy, modify and distribute any Open Game Content originally distributed under
extension, upgrade, improvement, compilation, abridgment or other form in which any version of this License.
an existing work may be recast, transformed or adapted; (c) "Distribute" means
to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or 10. Copy of this License: You MUST include a copy of this License with every
otherwise distribute; (d)"Open Game Content" means the game mechanic and copy of the Open Game Content You Distribute.
includes the methods, procedures, processes and routines to the extent such
content does not embody the Product Identity and is an enhancement over the 11. Use of Contributor Credits: You may not market or advertise the Open Game
prior art and any additional content clearly identified as Open Game Content by Content using the name of any Contributor unless You have written permission
the Contributor, and means any work covered by this License, including from the Contributor to do so.
translations and derivative works under copyright law, but specifically excludes
Product Identity. (e) "Product Identity" means product and product line names, 12. Inability to Comply: If it is impossible for You to comply with any of the terms
logos and identifying marks including trade dress; artifacts; creatures characters; of this License with respect to some or all of the Open Game Content due to
stories, storylines, plots, thematic elements, dialogue, incidents, language, statute, judicial order, or governmental regulation then You may not Use any
artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, Open Game Material so affected.
themes and graphic, photographic and other visual or audio representations;
names and descriptions of characters, spells, enchantments, personalities, 13. Termination: This License will terminate automatically if You fail to comply
teams, personas, likenesses and special abilities; places, locations, with all terms herein and fail to cure such breach within 30 days of becoming
environments, creatures, equipment, magical or supernatural abilities or effects, aware of the breach. All sublicenses shall survive the termination of this License.
logos, symbols, or graphic designs; and any other trademark or registered
trademark clearly identified as Product identity by the owner of the Product 14. Reformation: If any provision of this License is held to be unenforceable,
Identity, and which specifically excludes the Open Game Content; (f) such provision shall be reformed only to the extent necessary to make it
"Trademark" means the logos, names, mark, sign, motto, designs that are used enforceable.
by a Contributor to identify itself or its products or the associated products
contributed to the Open Game License by the Contributor (g) "Use", "Used" or 15 COPYRIGHT NOTICE
"Using" means to use, Distribute, copy, edit, format, modify, translate and
otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
means the licensee in terms of this agreement.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.;
2. The License: This License applies to any Open Game Content that contains a Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins,
notice indicating that the Open Game Content may only be Used under and in David Noonan, Rich Redman, Bruce R. Cordell, based on original material by E.
terms of this License. You must affix such a notice to any Open Game Content Gary Gygax and Dave Arneson.
that you Use. No terms may be added to or subtracted from this License except
as described by the License itself. No other terms or conditions may be applied The Complete Book of Eldritch Might Copyright 2004 Monte J. Cook. All rights
to any Open Game Content distributed using this License. reserved.

3.Offer and Acceptance: By Using the Open Game Content You indicate Your The Book of Eldritch Might Copyright 2001-3 Monte J. Cook. All rights reserved
acceptance of the terms of this License.
The Book of Eldritch Might II: Songs and Souls of Power Copyright 2002-3 Monte
4. Grant and Consideration: In consideration for agreeing to use this License, the J. Cook. All rights reserved
Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive
license with the exact terms of this License to Use, the Open Game Content. The Book of Eldritch Might III: The Nexus Copyright 2003 Monte J. Cook. All
rights reserved
5.Representation of Authority to Contribute: If You are contributing original
material as Open Game Content, You represent that Your Contributions are Your Original Spell Name Compendium Copyright 2002 Necromancer Games, Inc;
original creation and/or You have sufficient rights to grant the rights conveyed by based on spells from the Players Handbook that were renamed in the System
this License. Reference Document, found on the legal page of www.necromancergames.com

6.Notice of License Copyright: You must update the COPYRIGHT NOTICE Creature Collection Copyright 2000, Clark Peterson
portion of this License to include the exact text of the COPYRIGHT NOTICE of
any Open Game Content You are copying, modifying or distributing, and You Relics and Rituals Copyright 2001, Clark Peterson
must add the title, the copyright date, and the copyright holder's name to the
COPYRIGHT NOTICE of any original Open Game Content you Distribute. Creature Collection 2: Dark Menagerie Copyright 2001, White Wolf Publishing,
Inc.
7. Use of Product Identity: You agree not to Use any Product Identity, including
as an indication as to compatibility, except as expressly licensed in another, The Divine and the Defeated Copyright 2001, White Wolf Publishing, Inc.
independent Agreement with the owner of each element of that Product Identity.
You agree not to indicate compatibility or co-adaptability with any Trademark or Relics and Rituals 2: Lost Lore Copyright 2002, White Wolf Publishing, Inc.
Registered Trademark in conjunction with a work containing Open Game
Content except as expressly licensed in another, independent Agreement with Creature Collection Revised Copyright 2003, White Wolf Publishing, Inc.
the owner of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the ownership

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Lost Books 11: The Cannibal Tome
Creature Collection III: Savage Bestiary Copyright 2003, White Wolf
Publishing, Inc.
Art courtesy of Jupiterimages.
Strange Lands: Lost Tribes of the Scarred Lands Copyright 2004, White Wolf
Publishing, Inc.
All text in this book is designated open game
content. You may not distribute this PDF
Rise of the Ghouls is copyright © 2005 Adam Winds without the permission of the author.
Lost Books 11: The Cannibal Tome is © 2005 Peter M. Ball

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