How A Mixing Board Works
How A Mixing Board Works
How A Mixing Board Works
Mixing
Have you ever looked at a mixing board and wondered where on earth to start? It can strike fear into
many new producers because of the amount of sliders, knobs, and buttons staring back at you. It certainly
did with me the first time I saw one.
But when you look at them in detail, the consoles are actually very easy to follow. Learning about
the layout and functions of a hardware mixer can also prepare you for using a software-based mixer, as
they use the same principles of signal flow and design which helps to keep things consistent across both
domains.
So even if you choose not to have a hardware console in your studio, the knowledge of how one works
will still be vital when it comes to using a mixer inside your DAW. I first learned how to use a console on
an old Soundcraft desk many years ago, and those lessons made it easy to start using a mixer in my
production software.
Basically, a mixing desk brings together all of the different instruments and parts you’ve written and
recorded into one place. You can then change the parameters of each part as you wish, such as:
volume
frequency content
stereo position
Using the mixing desk you can combine all of the separate pieces of your production into one whole, and
then record that as a stereo file ready to put onto a CD, or to upload somewhere as an MP3.
the input section is where you send the signal that’s going to be recorded into the mixer.
the monitoring section is where you listen back to what you’ve already recorded – the outputs.
Keeping this in mind, you’ll find two different arrangements on hardware mixing consoles. They are:
In-line
Split
Split mixing consoles have both of these sections situated in different halves of the desk. In-line consoles
contain both the input section and the monitoring section inside the same channel strip.
Input Section
This is where you optimize the signal gain levels at the input stage before it travels any further.
You won’t find all of the following controls on every mixer, but it’s useful to know them all for future
reference:
Gain level – sets the level of the signal entering the channel’s inbuilt preamp.
Pad – this can reduce the input level by a set amount, usually -20 dB, to help prevent distortion of
the input signal.
Phase Reversal – changes the phase of the input signal by 180 degrees (flips it upside down).
Mic/Line – selects the type of input: mic-level XLR connection, or line-level quarter-inch jack
connection.
Flip – found on in-line mixers. Changes the channel from input function to monitoring function.
Auxiliary Sends
You’ll use this section a lot. It’s where a copy of the inputted signal can be sent to various effect
units outside the mixing board.
For example, a guitar input might be sent through an aux send to a reverb unit, and the stereo output of
the reverb unit returned back to the mixing desk into two other input channels, so you can combine the
two signals together (known as the dry/wet mix).
The aux sends can also create a submix of the console’s inputs, which is then usually sent to a monitor or
a headphone mix inside the studio. You usually find four to eight aux sends on a desk’s input channel –
it depends on the size of the desk, of course.
An important thing to know about an auxiliary send is the pre-fader/post-fader selection:
Pre-fader: when selected, the channel output fader (the slider at the bottom of the channel strip)
doesn’t affect the amount of signal that is sent through the aux send. This is normally selected
for monitor mixes, where a mix of the already recorded tracks are sent to a musician through a
pair of headphones as they record a new part.
Post-fader: when selected, the channel output fader DOES affect the signal level going through
the aux send. This is normally selected when sending the signal to an effects unit, as it’s then
easy to control the amount of signal sent to the unit with the channel fader.
Panning
This places the sound in the stereo field, from left to right. The knob is called the pan pot, short for
panoramic potentiometer.
EQ
This is where you can alter the frequency content of your recording. I’ve written more about this
important feature over on the equalizer page.
Mute/Solo
Solo – only this channel can be heard, all others are muted. You can solo multiple tracks together.
Routing the Channels
The channel assignment section is mainly used if you are recording to an external source, such as a tape
machine or a multitrack recorder. You can select where you want to send your input signal.
For example, you may have connected your guitar to input channel 2 on the mixing desk but you want to
record it onto tape channel 7. You would send the inputted signal (on channel 2) to output 7 to make sure
it was recorded onto the correct track, and to avoid recording over a track you’ve already committed to
tape.
Insert point
This is a connection usually found on the back of a channel strip. It allows an external device to
be inserted into the signal path of an input channel. These are usually used for a signal processing device
such as a compressor, gate, limiter, or an external EQ unit.
Soundcraft
Behringer
Mackie