Cleric - War Domain - V5.0

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Character name Level XP SPELLCASTING @ Level 1

Regain all expended spell slots after a long rest.

Player name Race Alignment Spell attack Spell DC

Cantrips known Prepared spells

SAVING THROW
WAR PRIEST @ Level 1
ATHLETICS When using the attack action, you can use a bonus action to make an
additional attack. You can do this a number of times equal to your WIS
modifier (min. of 1). Regain after long rest.
AC CONDITIONS
Max. uses Number of times used
STRENGTH
CHANNEL DIVINITY @ Level 2, 6 and 18
Maximum Temporary
SAVING THROW Use a Channel Divinity feature. Regain after short or long rest.
ACROBATICS Max. uses Number of times used
SLEIGHT OF HAND INITIATIVE
STEALTH CHANNEL DIVINITY: TURN UNDEAD @ Level 2
As an action, each undead within 30 ft. that can see or hear you must
make a WIS save or be turned for 1 min or until it takes any damage.
DEXTERITY Turned creatures must spend their turn moving as far away from you as
they can, can't willingly move within 30 ft. of you, or take reactions. For
SAVING THROW their action, they can only use Dash, or try to escape from an effect that
SPEED HIT POINTS prevents them from moving. If nowhere to move, uses Dodge action.

CHANNEL DIVINITY: GUIDED STRIKE @ Level 2


HIT DICE When attacking you can use Channel Divinity to add +10 to roll. You can
You can spend one or more hit dice at the end of a short rest. Roll each use this feature after you roll, but before the outcome is announced.
die and add your CON modifier. You regain HP equal to the total. Regain
hit dice up to half your max. hit dice (min. of 1) after a long rest. DESTROY UNDEAD @ Level 5
CONSTITUTION When an undead fails its save against your Channel Divinity: Turn
Die size Max. dice Dice left Undead, refer to the table below to see if the undead is destroyed.
SAVING THROW
ARCANA DEATH SAVING THROWS Cleric Level Destroys undead of CR
If you start your turn wtih 0 HP, roll a d20. If the roll is 10 or higher, mark 5th 1/2 or lower
HISTORY 8th 1 or lower
off 1 success, otherwise, mark off 1 failure. 3 success and you become
INVESTIGATION stable, 3 failures and you die. Rolling a 1 counts as 2 failures. If you roll a 11th 2 or lower
20, you regain 1 HP and regain consciousness. If you take damage while 14th 3 or lower
NATURE 17th 4 or lower
at 0 HP, mark off 1 failure. If you suffer a critical hit, mark off 2 failures. If
INTELLIGENCE RELIGION the damage exceeds your max. HP, you suffer instant death.
CHANNEL DIVINITY: WAR GOD'S BLESSING @ Level 6
SAVING THROW Successes Failures When a creature within 30 ft. of you makes an attack, you can use your
ANIMAL HANDLING reaction to add +10 to the roll. You can use this feature after the roll is
made, but before the outcome is announced.
INSIGHT
DIVINE STRIKE - LVL 8 / 14
MEDICINE Weapon Range Once on your turn when you hit a creature with a weapon attack, you can
PERCEPTION choose to add 1d8 damage of the same type dealt by the weapon to the
WISDOM SURVIVAL To hit Damage attack. The damage increases to 2d8 when you reach 14th level.

DIVINE INTERVENTION @ Level 10


SAVING THROW
_________________________________________ Describe some assistance you wish from your deity and roll percentile
DECEPTION die. If you roll a number equal or lower than your cleric level, your deity

INTIMIDATION _________________________________________ intervenes. The outcome is determined by your DM. At level 20, calling
for aid automatically succeeds. Regain after long rest or 7 days if success.
PERFORMANCE
Weapon Range Days until regain
PERSUASION
CHARISMA
To hit Damage AVATAR OF BATTLE @ Level 17
You gain resistance to bludgeoning, piercing and slashing damage from
Proficiency Bonus Passive Perception nonmagical weapons.
_________________________________________ Notes

Armor, Weapon & Tool Proficiencies


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_________________________________________ Weapon Range _________________________________________
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Ammunition Count
Known Languages _________________________________________
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_________________________________________ Number of attacks per attack action
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Currently Equipped
Features & Other
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Currency Amount

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Currency Amount
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Currency Amount Item Count
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Currency Amount Item Count

Currency Amount Item Count


CLERIC OF WAR

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