Cleric - Tempest Domain v4.1

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Ard Standard v4.

CLASS & LEVEL PLAYER NAME

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

SAVING THROW SPELLCASTING @ Level 1


Regain all expended spell slots after a long rest.
ATHLETICS
Spell attack Spell DC

AC CONDITIONS Cantrips known Prepared spells

STRENGTH
Maximum Temporary WRATH OF THE STORM @ Level 1
When a creature within 5 ft. of you hits you with an attack, you can use
SAVING THROW your reaction to force the attacker to make a WIS save or take 2d8
ACROBATICS lightning or thunder damage. Half damage on save. You can do this a
INITIATIVE number of times equal to your WIS (min. of 1). Regain after long rest.
SLEIGHT OF HAND
STEALTH Max. uses Times used

DEXTERITY CHANNEL DIVINITY @ Level 2, 6 and 18


Use a Channel Divinity feature. Regain after short or long rest.
SAVING THROW Max. uses Number of times used
SPEED HIT POINTS

HIT DICE CHANNEL DIVINITY: TURN UNDEAD @ Level 2


You can spend one or more hit dice at the end of a short rest. Roll each As an action, each undead within 30 ft. that can see or hear you must
die and add your CON modifier. You regain HP equal to the total. Regain make a WIS save or be turned for 1 min. Turned creatures must spend
hit dice up to half your max. hit dice (min. of 1) after a long rest. their turn moving as far away from you as they can, can't willingly move
CONSTITUTION within 30 ft. of you, or take reactions. For their action, they can only use
Die size Max. dice Dice left Dash, or try to escape from an effect that prevents them from moving. If
nowhere to move, uses Dodge action.
SAVING THROW
DEATH SAVING THROWS
ARCANA CHANNEL DIVINITY: DESTRUCTIVE WRATH @ Level 2
If you start your turn wtih 0 HP, roll a d20. If the roll is 10 or higher, mark
HISTORY off 1 success, otherwise, mark off 1 failure. 3 success and you become When rolling lightning or thunder damage, use this feature to deal max.
stable, 3 failures and you die. Rolling a 1 counts as 2 failures. If you roll a damage instead of rolling.
INVESTIGATION 20, you regain 1 HP and regain consciousness. If you take damage while
NATURE at 0 HP, mark off 1 failure. If you suffer a critical hit, mark off 2 failures. If DESTROY UNDEAD @ Level 5
INTELLIGENCE the damage exceeds your max. HP, you suffer instant death. When an undead fails its save against your Channel Divinity: Turn
RELIGION Undead, refer to the table below to see if the undead is destroyed.
Successes Failures
SAVING THROW Cleric Level Destroys undead of CR
5th 1/2 or lower
ANIMAL HANDLING 8th 1 or lower
INSIGHT 11th 2 or lower
Weapon Range 14th 3 or lower
MEDICINE 17th 4 or lower
PERCEPTION
To hit Damage
WISDOM SURVIVAL THUNDERBOLT STRIKE @ Level 6
When dealing lightning or thunder damage to a large or smaller creature,
SAVING THROW _________________________________________ you can push it up to 10 ft. away from you.
DECEPTION
INTIMIDATION
_________________________________________ DIVINE STRIKE @ Level 8 and 14
Once on your turn when you hit a creature with a weapon attack, you
PERFORMANCE can choose to add 1d8 thunder damage to the attack. The damage
Weapon Range increases to 2d8 when you reach 14th level.
PERSUASION
CHARISMA DIVINE INTERVENTION @ Level 10
To hit Damage
Describe some assistance you wish from your deity and roll percentile
PROF.
Proficiency bonus BONUS Passive perception die. If you roll a number equal or lower than your cleric level, your deity
_________________________________________ intervenes. The outcome is determined by your DM. At level 20, calling
for aid automatically succeeds. Regain after long rest or 7 days if success.
_________________________________________ Days until regain
Armor & Weapon Proficiencies

_________________________________________ Weapon Range STORMBORN @ Level 17


You have fly speed equal to current walking speed while not
_________________________________________ To hit Damage underground or indoors.

_________________________________________ _________________________________________ Notes

Known Languages
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_________________________________________ Ammunition Count
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_________________________________________ Ammunition Count
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Tool Proficiencies Number of attacks per attack action
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_________________________________________ Currently Equipped

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Features & Other _________________________________________ _________________________________________
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_________________________________________ Item Count _________________________________________
_________________________________________ Item Count
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_________________________________________ Item Count
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CLERIC OF TEMPEST

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