Hazel Altan 2
Hazel Altan 2
Hazel Altan 2
Warlock
Hazel Altan RACE BACKGROUND
+2 PROFICIENCY PASSIVE
PERCEPTION 11 AC INITIATIVE SPEED
OTHERWORLDLY PATRON FEATURE
You gain a bonus to damage rolls against the cursed target. The
1
15 +3
bonus equals your proficiency bonus.
INSPIRATION PASSIVE
INSIGHT 11
30ft Any attack roll you make against the cursed target is a critical hit on
a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock
level + your Charisma modifier (minimum of 1 hit point).
14
HIT DICE DEATH SAVES
6
+4 SAVING THROWS SUCCESSES
1
OTHERWORLDLY PATRON FEATURE
+4
+4 ACROBATICS
FAILURES
+4
+4
SLEIGHT OF HAND d8
STEALTH
+3
Light Crossbow +6 1d8+4 OTHERWORLDLY PATRON FEATURE
10
16
SPELL SPELL
SPELL SLOTS
ATTACK BONUS SAVE DC
INTELLIGENCE +2 SAVING THROWS Used Total
+2 1
+2 ARCANA
+6 14
●
LEVEL
●
●
+4
+4
HISTORY
INVESTIGATION 1
MYSTIC ARCANUM
11
Level Gained Level Used Spell
14 +2
+2
NATURE
RELIGION
11th 6th
FAVOURITE SPELLS 13th 7th
NAME RANGE CASTING TIME SAVE 15th 8th
WISDOM ◆ +3 SAVING THROWS
Eldritch Blast 120ft Instant 17th 9th
+1
+1 ANIMAL HANDLING C
+1 INSIGHT
1d10 + 4 LEVEL
+1 MEDICINE OTHERWORLDLY PATRON FEATURE
14
12 +1
+1
PERCEPTION
SURVIVAL C
+4
● +6 DECEPTION
+4 INTIMIDATION C
+4 PERFORMANCE LEVEL
18
+4++ PERSUASION ELDRITCH MASTER
20
C
RACIAL TRAITS
Polearm Master:
When you take the Attack action and attack with only a glaive,
halberd, quarterstaff, or spear, you can use a bonus action to make KNOWN
a melee attack with the opposite end of the weapon. This attack Level R CANTRIPS & SPELLS KNOWN ELDRITCH INVOCATIONS
uses the same ability modifier as the primary attack. The weapon's
damage die for this attack is a d4, and it deals bludgeoning damage. Prerequisite: Eldritch Blast cantrip
While you are wielding a glaive, halberd, pike, quarterstaff, or
spear, other creatures provoke an opportunity attack from you When you cast Eldritch Blast, add
when they enter the reach you have with that weapon.
your Charisma modifier to the
damage it deals on a hit.
PROFICIENCIES LANGUAGES
Devil's Sight
LIGHT SIMPLE Common, Deep
ARMOUR WEAPONS
You can see normally in darkness,
Speech, Elvish
MEDIUM MARTIAL
ARMOUR WEAPONS
both magical and nonmagical, to
TOOLS & OTHER PROFICIENCIES
●
a distance of 120 feet.
HEAVY
ARMOUR
SHIELDS