Fighter

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Fighter 5 jeanlukecachia

CLASS & LEVEL PLAYER NAME

Dragonborn Mercenary Veteran (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +6 Constitution +0 10 49 --
+4 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
18
+2 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+3 -1

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +7 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Smith's Tools, Vehicles
+2 Deception CHA
(Land)
-1 History INT
INTELLIGENCE
-1 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Draconic
-1 +2 Intimidation CHA
-1 Investigation INT
8 -1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+2 Performance CHA === ACTIONS ===
-1 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== BONUS ACTIONS ===
Great Weapon Master Attack
Help, Hide, Ready, Search, Use an Object, On your turn, when you score a critical hit with a
-1 Religion INT
9 Opportunity Attack, Grapple, Shove, Improvise, melee weapon or reduce a creature to 0 HP with one,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object you can make one melee weapon attack as a bonus
action.
+0 Stealth DEX Breath Weapon (Red) • 1 / Short Rest
CHARISMA As an action once per short rest, exhale in a 15 ft. Maneuvers: Commander’s Strike
-1 Survival WIS
cone (DEX DC 14, half damage on success) for 2d6 When you take the Attack action on your turn, you
can forgo one of your attacks and use a bonus action
+2 Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Superiority Dice • 4 / Short Rest


to direct an ally that can see or hear you to strike
using its reaction, adding the superiority die to the
You learn maneuvers that are fueled by superiority damage roll.
14 dice. Maneuvers enhance an attack in some way. You
have 4d8 superiority dice per short rest. Second Wind • 1 / Short Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +7 5 Bludgeoning

9 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 jeanlukecachia
CLASS & LEVEL PLAYER NAME

Dragonborn Mercenary Veteran (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Bait and Switch • TCoE 42 * Draconic Ancestry • BR 34
When you’re within 5 ft. of a creature on your turn, you You gain a breath weapon and damage resistance
* Hit Points • PHB 71 can expend one superiority die and switch places with with your chosen dragon type.
that creature, provided you spend at least 5 ft. of
* Proficiencies • PHB 71 movement and the creature is willing and isn’t | Red Dragon • BR 34
incapacitated. This movement doesn’t provoke Fire
* Fighting Style • PHB 72 opportunity attacks.
You adopt a fighting style specialty. Roll the superiority die. Until the start of your next turn, * Breath Weapon • BR 34
you or the other creature (your choice) gains a bonus Once per short rest as an action, exhale destructive
| Great Weapon Fighting • PHB to AC equal to the number rolled. energy based on your Draconic Ancestry. Each
You can reroll a 1 or 2 on damage dice with melee creature in the area must make a DC 14 saving throw
weapons wielded with two hands. | Maneuvers: Bait and Switch: Special (type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
* Second Wind • PHB 72 | Commander’s Strike • PHB damage on a successful one.
Once per short rest, you can use a bonus action to When you take the Attack action on your turn, you can
regain 1d10 + 5 HP. forgo one of your attacks and use a bonus action to | Red Dragon • BR 34
direct an ally that can see or hear you to strike using As an action once per short rest, exhale in a 15 ft.
| 1 / Short Rest • 1 Bonus Action its reaction, adding the superiority die to the damage cone (DEX DC 14, half damage on success) for 2d6
roll. Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Action Surge • PHB 72
You can take one additional action on your turn. This | Maneuvers: Commander’s Strike: 1 Bonus Action | Breath Weapon (Red): 1 / Short Rest • 1 Action
can be used 1 times per short rest.
| Riposte • PHB * Damage Resistance • BR 34
| 1 / Short Rest • Special When a creature misses you with a melee attack, you You have resistance to the damage type associated
can use your reaction and expend one superiority die with your draconic ancestry.
* Martial Archetype • PHB 72 to make a melee weapon attack against it (add the
superiority die to the attack’s damage roll on hit). | Red Dragon • BR 34
| Battle Master Fire Damage
| Maneuvers: Riposte: 1 Reaction
* Combat Superiority • PHB 73
You learn maneuvers that are fueled by superiority * Ability Score Improvement • PHB 72 === FEATS ===
dice. Maneuvers enhance an attack in some way. You
have 4d8 superiority dice per short rest. * Extra Attack • PHB 72 * Great Weapon Master • PHB 167
You can attack twice whenever you take the Attack On your turn, when you score a critical hit with a melee
| Superiority Dice: 4 / Short Rest • 1 Action action on your turn. weapon or reduce a creature to 0 HP with one, you
can make one melee weapon attack as a bonus
* Student of War • PHB 73 | Special action. Before you make a melee attack with a heavy
You gain proficiency with one type of artisan’s tools. weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
* Maneuvers • PHB 74 === DRAGONBORN RACIAL TRAITS === attack's damage.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Handaxe 1 2 lb.

SP 0 Handaxe 1 2 lb.

Greatsword 1 6 lb.
EP 0 Crossbow, heavy 1 18 lb.

Backpack 1 5 lb.
GP 10 Dragonchess Set 1 0.5 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

142.7 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

540 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 jeanlukecachia
CLASS & LEVEL PLAYER NAME

Dragonborn Mercenary Veteran (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Great Weapon Master Attack: 1 Bonus Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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