Fighter
Fighter
Fighter
• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +6 Constitution +0 10 49 --
+4 -1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
18
+2 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
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Fighter 5 jeanlukecachia
CLASS & LEVEL PLAYER NAME
=== FIGHTER FEATURES === | Bait and Switch • TCoE 42 * Draconic Ancestry • BR 34
When you’re within 5 ft. of a creature on your turn, you You gain a breath weapon and damage resistance
* Hit Points • PHB 71 can expend one superiority die and switch places with with your chosen dragon type.
that creature, provided you spend at least 5 ft. of
* Proficiencies • PHB 71 movement and the creature is willing and isn’t | Red Dragon • BR 34
incapacitated. This movement doesn’t provoke Fire
* Fighting Style • PHB 72 opportunity attacks.
You adopt a fighting style specialty. Roll the superiority die. Until the start of your next turn, * Breath Weapon • BR 34
you or the other creature (your choice) gains a bonus Once per short rest as an action, exhale destructive
| Great Weapon Fighting • PHB to AC equal to the number rolled. energy based on your Draconic Ancestry. Each
You can reroll a 1 or 2 on damage dice with melee creature in the area must make a DC 14 saving throw
weapons wielded with two hands. | Maneuvers: Bait and Switch: Special (type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
* Second Wind • PHB 72 | Commander’s Strike • PHB damage on a successful one.
Once per short rest, you can use a bonus action to When you take the Attack action on your turn, you can
regain 1d10 + 5 HP. forgo one of your attacks and use a bonus action to | Red Dragon • BR 34
direct an ally that can see or hear you to strike using As an action once per short rest, exhale in a 15 ft.
| 1 / Short Rest • 1 Bonus Action its reaction, adding the superiority die to the damage cone (DEX DC 14, half damage on success) for 2d6
roll. Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Action Surge • PHB 72
You can take one additional action on your turn. This | Maneuvers: Commander’s Strike: 1 Bonus Action | Breath Weapon (Red): 1 / Short Rest • 1 Action
can be used 1 times per short rest.
| Riposte • PHB * Damage Resistance • BR 34
| 1 / Short Rest • Special When a creature misses you with a melee attack, you You have resistance to the damage type associated
can use your reaction and expend one superiority die with your draconic ancestry.
* Martial Archetype • PHB 72 to make a melee weapon attack against it (add the
superiority die to the attack’s damage roll on hit). | Red Dragon • BR 34
| Battle Master Fire Damage
| Maneuvers: Riposte: 1 Reaction
* Combat Superiority • PHB 73
You learn maneuvers that are fueled by superiority * Ability Score Improvement • PHB 72 === FEATS ===
dice. Maneuvers enhance an attack in some way. You
have 4d8 superiority dice per short rest. * Extra Attack • PHB 72 * Great Weapon Master • PHB 167
You can attack twice whenever you take the Attack On your turn, when you score a critical hit with a melee
| Superiority Dice: 4 / Short Rest • 1 Action action on your turn. weapon or reduce a creature to 0 HP with one, you
can make one melee weapon attack as a bonus
* Student of War • PHB 73 | Special action. Before you make a melee attack with a heavy
You gain proficiency with one type of artisan’s tools. weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
* Maneuvers • PHB 74 === DRAGONBORN RACIAL TRAITS === attack's damage.
Handaxe 1 2 lb.
SP 0 Handaxe 1 2 lb.
Greatsword 1 6 lb.
EP 0 Crossbow, heavy 1 18 lb.
Backpack 1 5 lb.
GP 10 Dragonchess Set 1 0.5 lb.
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
540 lb.
EQUIPMENT
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Fighter 5 jeanlukecachia
CLASS & LEVEL PLAYER NAME
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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