World Eaters: V3.8 Play Document
World Eaters: V3.8 Play Document
World Eaters: V3.8 Play Document
V3.8
Play Document
1
World Eaters Army List
Version 3.8
WE1.0 The World Eaters
Note that Daemons that are killed in an assault do count towards the number of
units killed by the enemy when working out modifiers to the result dice roll.
WE1.1 World Eaters Special Rules
The following special rules apply to World Eaters formations and units. Summoned units remain on the battlefield until the end phase of the turn in which
they are summoned. In the end of the rally phase, after formations have attempted
to rally, all summoned units in the formation are removed from the board and placed
WE1.1.1 Initiative & Strategy Rating back into the Daemon Pool unless the formation has a unit with Daemonic Focus
(see WE1.1.5 below). Greater Daemons that are returned to the Daemon Pool keep
World Eaters armies have a strategy rating of 4. the same DC they had when they left the battlefield. They do not heal back to full
DC, so when summoned again they will have that same DC. Summoned units that
The following formations have an Initiative of 2+: are destroyed are not put back into the Daemon Pool. Note that this may lead to the
formation breaking if the number of Blast Markers on the formation is greater than
Blood Slaughterers the number of units left in play after the summoned units have been removed. When
Defiler Engines a formation breaks any summoned units in the formation are lost in the warp and
Khorne Assault Engines considered destroyed. They do not go back into the Daemon Pool. Players are
Khorne Support Engines allowed to only summon one Greater Daemon to the battle at a time. So if you have
already summoned one Bloodthirster you are not allowed to summon another until
Chaos Navy (excluding World Eaters Battle Barge)
that first Greater Daemon has been removed from play.
All other World Eaters formations (including the World Eaters Battle
Barge) have an initiative rating of 1+. WE1.1.4 Augment Summoning
Some Chaos units are noted as having Augment Summoning (+x). Units with this
ability add a number of summoning points equal to "x" when the formation they are
WE1.1.2 Factions in summons daemons (see WE1.1.3 Summoning Units). For example, a unit noted
All World Eaters are followers of Khorne. as having Augment Summoning (+2D3) would allow a formation with a Daemon
Pack to roll 4D3 for Summoning Points as opposed to the usual 2D3.
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WE2.0 World Eaters Chaos Space Marine Army List
World Eaters are organised around core formations called retinues which are supported by daemon influenced formations. Most formations may also
include a number of extra units called upgrades. Some companies are Core Formations – these are the backbone of the World Eaters army. Specialised
and daemon infused detachments are Auxiliary Formations. The tables below show the company, support formations, what units comprise the
detachment, what upgrades are allowed, and its points cost. Each upgrade taken adds to the cost of the company or detachment. The upgrade chart also
lists the units that make up the upgrade. Note that these will sometimes replace units in the detachment they are taken for, and sometimes take the form of
additional units for the detachment. Each upgrade may be taken once per formation.
Character upgrades may be given to both core units and upgrades within a retinue.
World Eaters armies may be supported by War Engines of Khorne, and Chaos Navy. Up to a third of the points available to the army may be spent on
these formations.
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World Eaters
One World Eaters Skull Lord character and six to Daemonic Pact, Keeper of Chains, Keeper of 250 first 6 units
World Eaters Bike Retinue eight World Eaters Bike units. Skulls. +25 per extra unit
One World Eaters Skull Lord character and four to Daemonic Pact, Favoured of Khorne, Keeper 350 first 4 units
World Eaters Terminator Retinue eight World Eaters Terminator units. of Chains, Keeper of Skulls, Daemon Prince +75 per extra unit
One World Eaters Skull Lord character upgrade,
World Eaters Possessed Retinue four World Eaters Possessed units, and a Daemon Prince, Favoured of Khorne 200 points
Deamonic Pact
One World Eaters Skull Lord character upgrade, Assault Walkers, Daemonic Pact, Dreadclaws,
World Eaters Chosen Retinue four World Eaters Chosen units, and optional Favoured of Khorne, Keeper of Chains, 200 points
Rhino transports Keeper of Skulls, Transport.
World Eaters Auxiliary – four may be taken per World Eaters Berserker Retinue
Bloodpack 5 Khorne Berserker units and 3 Slaughterfiends 375 points
Allows the formation to summon Daemons from the Daemon Pool and add one Lesser
Daemonic Pact Daemon to the Daemon Pool
25 points
0-1 Daemon Prince Replace a unit with a Skull Lord character with a Daemon Prince unit 50 points
Dreadclaws Formation replaces all transport options with Dreadclaws 5 points per unit
Add one Blood Lord character per army to a Khorne Daemon Prince or a unit with a
0-1 Favoured of Khorne Skull Lord charakter.
50 points
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Name Type Speed Armour CC FF Weapon Range Firepower Notes
Blood Lord CHA - - - - - - - Supreme Commander
Khorne Daemon Prince INF 15cm (30cm) 3+ (4+) 2+ 5+ Daemon Weapon Base Contact MW, Extra attack (+3) Commander, Leader, Fearless, Reinforced Armour, Teleport. A
Battle Roar of Khorne (15cm) Ignore Cover Daemon Prince may have wings. The unit gains Jump Packs and
a move of 30cm, while the armour value is reduced to 4+.
Skull Lord CHA - - - - Daemon Weapon Base Contact MW, Extra attack (+1) Commander, Invulnerable Save, Leader
Keeper of Chains CHA - - - - Rope of Chains Base Contact (assault weapons) Daemonic Focus, Leader, Invulnerable Save
Keeper of Skulls CHA - - - - Daemon Artefact Base Contact Extra attack (+1), First Strike Augment Summoning (+2D3), Invulnerable Save, Sacrifice
Bloodletters INF 15cm 4+ 4+ - Hellblades Base Contact Extra Attack (+1) Invulnerable Save.
Flesh Hounds INF 20cm 4+ 3+ - Claws and Fangs Base Contact (assault weapons) Infiltrator, Invulnerable Save.
World Eater Legionaires INF 15cm 4+ 3+ 5+ Khornate Chainaxes Base Contact Extra attack (+1)
World Eater Possessed INF 30cm 4+ 2+ 5+ Mutations Base Contact (assault weapons) Invulnerable save, Wings (count as Jump Packs)
World Eater Chosen INF 15cm 4+ 3+ 5+ Khornate Chainaxes Base Contact Extra attack (+1) Scout
World Eater Terminators INF 15cm 4+ 2+ 4+ 2x Reaper Autocannon 30cm AP4+/AT6+ Reinforced Armour, Teleport, Thick Rear Armour
Power Weapons Base Contact MW, Extra Attack (+1)
World Eater Bikes INF 35cm 4+ 3+ 4+ Chainaxes Base Contact (assault weapons) Mounted
Khorne Berserkers INF 15cm 4+ 2+ 5+ Chainaxes Base Contact (assault weapons) Fearless
Juggernauts of Khorne INF 20cm 3+ 3+ 6+ Juggernaut Bulk Base Contact MW Fearless, Infiltrator, Invulnerable Save, Mounted, Walker
World Eater Dreadnought AV 15cm 3+ 4+ 4+ Plasma Cannon 30cm AP4+/AT4+, Slow Firing Fearless, Walker
Power Fist Base Contact MW, Extra attack (+1)
World Eater Land Raider AV 25cm 4+ 5+ 4+ 2x Twin Lascannon 45cm AT4+ Reinforced Armour, Thick Rear Armour, Transport (2)
Twin Heavy Bolters 30cm AP4+
World Eater Predator AV 30cm 4+ 6+ 4+ Twin Lascannon 45cm AT4+
2x Heavy Bolter 30cm AP5+
World Eater Rhino AV 30cm 5+ 5+ 6+ Combi-bolter (15cm) (small Arms) Transport (2)
Dreadclaw - - - - - - - - Planetfall, Transport.
Slaughterfiend AV 20cm 4+ 3+ 5+ Battle Cannon 75cm AP4+/AT4+ Fearless, Infiltrator, Invulnerable Save, Walker,
Twin Power Flails Base Contact MW, Extra Attack (+1) Bloodride: Transport (2). Dangerous terrain test required to
Spiked Battle Claws Base Contact MW, Extra Attack (+1) mount.
Defiler AV 20cm 4+ 4+ 3+ Battlecannon 75cm AP4+/AT4+ Fearless, Infiltrator, Invulnerable Save, Walker
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+, Ignore Cover
Battle Claws Base Contact MW, Extra Attack (+1)
Blood Slaughterer AV 15cm 3+ 3+ - Cleavers Base Contact MW, Extra attack (+2) Fearless, Infiltrator, Invulnerable Save, Walker
Khorne Assault Engines AV 25cm 4+ 4+ 4+ Cannons OR 45cm 2x AP5+/AT5+ Fearless, Reinforced Armour
Guns 30cm AP3+/AT5+/AA5+
Assault Weapons Base Contact MW, Extra attack (+1)
Khorne Doomblaster AV 20cm 5+ 6+ 4+ Doom Blasters 45cm 2BP Fearless, Reinforced Armour
Khorne Hellfire Cannon AV 15cm 5+ 5+ 4+ Hellfire Cannon 75cm MW4+ Fearless, Reinforced Armour
Banelord Titan WE 15cm 4+ 2+ 4+ Havoc Missile Launcher 60cm 6x 2BP, Indirect, Single Shot DC8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear
Hellstrike Cannon 60cm 3BP, MW, Ignore Cover, FF Armour, Walker
Doomfist 30cm 4x AP4+/AT4+, FF (May step over units and impassable or dangerous terrain that is lower
Base Contact Extra Attack (+2), TK (D3) than the Titan’s knees and up to 2cm wide).
Battlehead (15cm) Extra Attack (+2), FF
Tail 75cm AP4+/AT4+
Base Contact Extra Attack (+1)
Bloodthirster WE 30cm 4+ 3+ - Axe of Khorne Base Contact Extra Attack (+3), TK (1) DC3, Daemonic Focus, Expendable, Fearless, Inspiring,
Invulnerable Save, Reinforced Armour, Walker, Jump Packs
Greater Brass Scorpion WE 20cm 5+ 3+ 3+ Scorpion Mega Cannon 30cm 2 x AP3+/AT5+ DC3, Fearless, Infiltrator, Invulnerable Save, Reinforced Armour,
Hellmaw Cannon 15cm 2 x AP4+, Ignore Cover Walker
Demolisher Cannon 30cm AP3+/AT4+, Ignore Cover (May step over units and impassable or dangerous terrain that is lower
Battle Claws Base Contact Extra Attack (+2), MW than the Titan’s knees and up to 2cm wide.)
Lord of Battle WE 25cm 4+ 2+ 4+ Death Storm 45cm 4x AP4+/AT4+ DC6, Fearless, Reinforced Armour, Thick Rear Armour,
Chain Fist Base Contact Extra Attack (+3), MW Invulnerable Save
2 x Battlecannon 75cm AP4+/AT4+
Hellblade AIR Fighter 6+ - - 2x Reaper Autocannon 15cm AP4+/AT6+/AA5+, FA
Helltalon AIR Fighter 5+ - - Twin Lascannon 30cm AT4+/AA4+, FF
/Bomber Havoc Launcher 45cm AP4+/AT6+, FF
Bombs 15cm 2BP, FF
Devastation Class Cruiser SS - - - - Orbital Bombard - 3BP, MW Transport (20)
Pin-point Attack - MW2+, TK (D3)
World Eaters Battle Barge SS - - - - Orbital Bombard - 3BP, MW Transport (80), Slow and Steady
Pin-point Attack - MW2+, TK (D3) May not be used on turns 1 or 2 unless specified
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Transports War Engine Critical Effects
Rhino, Transport(2): Bloodthirster
May transport World Eaters Legionnaires, Khorne Berserkers, and The greater daemon is hurled back into the warp and destroyed. Any
World Eaters Chosen units. daemonic units within 5cms will be dragged back into the warp with the
greater daemon and destroyed on a roll of 6.
Land Raider, Transport(2):
May transport Khorne Daemon Prince, World Eaters Legionnaires, Greater Brass Scorpion
Khorne Berserkers, and World Eater Chosen, and World Eaters The Brass Scorpion’s reactor explodes. The Brass Scorpion is destroyed and
any units within 5cm of the model suffer a hit on a D6 roll of 4+.
Terminator units. Each World Eaters Terminator unit or Khorne
Daemon Prince untit takes up 2 slots.
Lord of Battle
Slaughterfiend, Transport(2): The Lord of Battles is driven into a daemonic rage and immediately moves
May transport Khorne Daemon Prince, Khorne Berserkers, and World 3D6cm in a random direction. If this move takes the Lord of Battles into
Eaters Chosen units. impassable terrain or another unit it can’t move over then it stops when it
contacts the obstruction and suffers an extra point of damage. If the Lord of
Dreadclaws: Battles rampages into or over any units then they will take a hit on a D6 roll
May transport World Eater Legionnaires, Khorne Berserkers, World of 4+ (make saving throws for the units normally).
Eaters Chosen and World Eaters Dreadnaught. The Dreadclaw does
not scatter 2d6cm after being placed within 15 cm of the drop zone
coordinates recorded at the at the start of the game (see Planetfall). World Eaters Banelord Titan
Any troops carried in the Dreadclaw must disembark within 5cm of The Banelord is driven into a daemonic rage and immediately moves 3D6cm
in a random direction. If this move takes the Banelord into impassable terrain
the Dreadclaw or within 5cm of another unit from the same formation or another unit it can’t move over then it stops when it contacts the
that as already landed, so long as all units are placed within 15cm of obstruction and suffers an extra point of damage. If the Titan rampages into
the Dreadclaw. Dreadclaw models should be removed from the board or over any units then they will take a hit on a D6 roll of 4+ (make saving
once the formation they transported has disembarked. throws for the units normally).