Basketball Referee Signals
Basketball Referee Signals
Basketball Referee Signals
Prior to each “Foul” call the referee will first perform this signal…
Prior to each “Violation” the Ref will first perform this signal…
“Fouls”
Fouls are the act of making “illegal” physical contact with a player while the ball is in play. Fouls can occur from a
defender bumping into a player dribbling the ball, reaching in and/or slapping the offensive player dribbling the ball,
moving their body (bumping) into an offensive player, bumping or hitting a player taking a shot, elbowing a player. Players
cannot elbow, grab / hold, punch, push, scratch at, or trip a player on the other team – these are all fouls. Offensive fouls
can occur when the player dribbling the ball runs into a defender who has established position. Technical fouls can be
called on players or coaches who are using unsportsmanlike conduct, too many players on the court, etc.
Incidental Contact
Incidental contact occurs when a defender makes contact with an offensive player and the contact is deemed insignificant
(the referees do not call a foul). Incidental contact can also occur when two players are going for the ball at the same time,
and they run into each other (it’s very hard to determine which player ran into who first?). This type of contact is
appropriate at times, but when allowed to continue for longer than it should, it can cause problems in the game (especially
if left unchecked for too long).
Pushing Foul – A “Pushing Foul” occurs when a defender pushes an offensive player or bumps into the body of an
offensive player.
Illegal Use of Hands Foul – This is a foul called when a defender slaps, hacks, or smacks an offensive player with the
ball.
Blocking Foul – A “Blocking Foul” occurs when a defender uses their body and makes contact with an offensive player
with the ball (could be in the form of running into the player, or setting an illegal screen, etc).
Charging Foul (Charge) / Player Control Foul – A “Charging Foul” occurs when an offensive player runs into (or over) a
defensive player who already has position (the defender must first establish position). Other types of player control fouls
are when a dribbler uses an elbow and hits a defender, or excessive physical contact by an offensive post player trying to
gain position. See “team fouls” below for more information on how an offensive foul does (or does not) affect team foul
totals when in a “1 in 1” situation (when a team reaches 7 fouls).
Flagrant Foul – A foul that is made with “extreme” contact (violent in nature), and appears to be in an “intentional”
manner to hurt or injure a player (bumping, elbowing, kicking, pushing, etc). Ex: An offensive player is in the air
(attempting a lay-up) and the defender pulls the players’ shirt (putting the offensive player in harms way).
Note: At present time there is no specified signal for the Flagrant Foul (the ref uses the intentional foul call signal, then
just verbally indicates that the foul was flagrant).
Intentional Foul – A type of foul that is designed to “stop the clock.” Used mainly at the end of the game with the coach
instructing players to “foul” in order to stop the clock – for a chance to gain possession of the ball. Remember, a coach
should not yell out the word “foul” or the referee’s can call this as an “intentional foul” (think about it – if you yell out “foul”
and a player fouls, it is intentional, you verbally requested your players to intentionally foul). It’s best to have some sort of
signal or special word for this, I hold up my fist to signal the players to foul whenever the situation calls for it. Intentional
fouls can also be called if there is “excessive” contact during a foul.
Technical Foul – Fouls of unsportsmanlike conduct and / or non-game violations that referees feel are affecting the
game. Misconduct of coaches, players, and spectators can also draw a technical foul if a referee feels it is necessary to
keep the game under control. The penalty for a technical foul is usually one free throw and possession of the ball after the
free throw is taken (made or missed). If a player or coach receives two technical fouls in a game it is an automatic
disqualification for remainder of the game, and most high school leagues will suspend the coach or player for a game or
two.
Technical Foul Signal
Important Note: Offensive fouls do not count towards team fouls (so when an offensive player happens to commit an
offensive foul, the defense will not get to shoot free throws). I have seen many coaches complain during a game that
when an offensive player commits a foul – why isn’t his / her team shooting free throws (even if there are 7+ fouls, there
are no free throws taken after an offensive foul).
Types of Violations:
Traveling (also called Walking or Walk) – If a ball handler takes too many steps while dribbling the referee can call a
violation (considered a turnover by the player and the possession of the ball goes to the other team). Also if a player has
stopped dribbling and moves their pivot foot – this is also considered a traveling (or walking) violation.
Closely Guarded Violation – An offensive player cannot have possession of the ball for more than five seconds while
being closely guarded by a defender. For example if an offensive player is dribbling the ball and is guarded closely by a
defender for 5 seconds, the ref will blow the whistle, and the ball will be awarded to the other team.
Jump Ball (also called Tie Up or Held Ball) – When an offensive player and a defensive player gain possession of the
ball at the same time – the referee will blow the whistle. The referee will then look at the possession arrow (at the scorers
table) and award possession to the team that the direction is pointing (possession is on a rotating basis).
Out of Bounds Designation – When the ball goes out of bounds (for any reason), or a player with possession of the ball
steps out of bounds – the referee will designate the spot where the ball went out of bounds.