Define What Computer Is.: Activity 20
Define What Computer Is.: Activity 20
Define What Computer Is.: Activity 20
Functions:
➢ Data Input - Data input is the most basic function of a computer. It's what allows you to
transfer information into the system via a mouse, keyboard, scanner, external hard drive,
HDMI port, USB drive or software. Users can enter this data into a spreadsheet, database,
online forms and more.
➢ Data Output - The computer monitor, printer, speakers and 3D printers are known as output
devices. Their role is to display the information processed by the computer system. Data
output makes it possible to print 3D models, view photos on your PC, listen to audio files
and print documents.
➢ Core Function of a Computer - Data processing is the most important function of the system
unit. Without this feature, you would not be able to convert raw data into meaningful
information. The Central Processing Unit (CPU), which is the "brain" of the computer,
manipulates and controls data over the entire system. The CPU can handle complex tasks,
such as combining multiple pieces of data, arranging items in different sets and ensuring
that supplied data is accurate and useful.
➢ Data Storage - Whether you're creating a website or doing accounting work, you want to
have the finished product stored for future use. That's where data storage comes in. Today,
any computer can store information both temporarily and permanently on its hard drive, an
external hard drive or a USB drive.
➢ Word Processing - Most computers nowadays have built-in word processors. These
programs allow for input, editing, formatting and printing text-based documents. A good
example is Microsoft Word. With this handy app, users can quickly create presentations,
write documents, add cross-references, leave comments, embed various "objects" and
more. You can even use Word as a brainstorming tool, convert tables to graphs and
translate words or sentences.
4. With the introduction. of new inventions and discoveries, cite the importance of games in
problem-solving for children like mind crafts and ML and LOL in class. Are these allowed in
the classroom setting.
Video games can help children's brain development. This help to search, negotiate, plan,
and try different approaches to advance. Many recent games, such as Mobile Legends, involve
planning and problem-solving. "Modding," the process by which players customize gamer
characters' appearance and develop new game levels, also allows for creative self-expression, deep
understanding of game rules and structure, and new ways of highlighting personalities and interests.
Video games don't have to be labeled "educational" to help children learn to make decisions, use
strategies, anticipate consequences and express their personalities. This type of games are allowed
in schools but during class hours, it is not allowed because it can ruined class discussions.
5. Describe how Synchronous and Asynchronous sessions work under the new normal.
Synchronous learning is any type of learning that takes place in real-time, where a group
of people are engaging in learning simultaneously. Although learning occurs at the same time,
learners don’t have to be there in-person, or even in the same location. Synchronous learning
enables learners to ask questions and receive answers on-the-spot, while also collaborating freely
with their co-learners. Some examples of synchronous learning include: Live webinars, Video
conferencing, Virtual classrooms and Instant messaging.
Asynchronous learning is more learner-centered. It enables your learners to complete
courses without the constraints of having to be in a certain place at a certain time. In essence,
asynchronous learning doesn’t hinder learners by place or time. As long as they have access to the
internet, asynchronous learners have the freedom to complete course materials whenever they
choose, and from any location. Although not taking place then and there, asynchronous learning
still allows the opportunity for feedback. Learners are free to share thoughts and questions with
instructors and fellow learners, though they may not receive an immediate response. Some
examples of asynchronous learning include: Online courses, Email, Blogs, Pre-recorded video
lessons or webinars, Online forums and discussion boards
6. Present a prototype lesson plan in any subjects of your choice using blended learning strategies
and techniques for remote virtual platform.
Lesson Plan in Basic Calculus
Bicol College
December 2, 2020
I. OBJECTIVES
At the end of the lesson, the students should be able to:
1. Define derivatives
2. Apply the definition of derivative of a function
3. Enumerate the steps in finding a derivative of a function
4. Show interest on the lesson through active participation in class
III. PROCEDURE
TEACHER’S ACTIVITY STUDENT’S ACTIVITY
A. PRELIMINARY ACTIVITY
“Motivation”
Good morning Class. Today, I brought
with me pairs of pictures. You are going
to group them into two, Column A and
Column B. Put together or group
together all the things you know that are
related to each other for as long as the
number of things under column A is
equal to the number of things in Column
B and we will classify them afterwards.
Is that Clear?
Yes Ma’am
Very good. What about in column B? All that are in column B denote change.
That’s great. You’re right! What do you There are changes because some things need to grow.
think why are there changes from Ma’am there are changes because of the attitudes of
column A to Column B? people.
B. PRESENTATION
Are you aware that like people or some
things or situations, numbers and
functions can change too?
These changes in functions are called
Derivatives.
C. LESSON PROPER
What is Derivative by the way? Derivative is the change in certain function.
Derivative is an instant rate of change.
𝑓ˈ(𝑥) = lim 2𝑥 + 2 △ 𝑥 + 3 − 2𝑥 − 3
△𝑥→0
𝑓ˈ(𝑥) = lim 2 △ 𝑥
△𝑥→0
𝑓ˈ(𝑥) = lim 2
△𝑥→0
𝑓ˈ(𝑥)= 2
2 2
2. Find the derivative of y= 3x2 -6x +1 (𝑥
𝑦ˈ = lim 3(𝑥 + ∆𝑥) − 6 − + ∆𝑥) + 1 − (3𝑥 − 6𝑥 + 1)
∆𝑥→0 ∆𝑥
2
𝑦ˈ = lim 6𝑥∆𝑥 + 3(∆𝑥) − 6∆𝑥
∆𝑥→0 ∆𝑥
6𝑥 + 3∆𝑥 − 6
𝑦ˈ = lim
∆𝑥→0 ∆𝑥
6𝑥 + 3(0) − 6
𝑦ˈ = lim
∆𝑥→0 ∆𝑥
𝑦ˈ = 6𝑥 − 6
(The teacher gives more examples if
necessary)
D. GENERALIZATION
I have here a ball, I will pass this to
someone and then pass it to one
another. I will play music as you pass
that ball and when the music stops, the
one who is holding the ball picks one
strip of paper then do what is asked. Is
that clear?
Yes Ma’am
Questions on the strips of paper:
IV. APPLICATION
I will group you into five. I will show problems then answer it with your group. Write your final
answer in the slate provided. The first group who raises their slate with correct answer will get the
point.
1. y= -15x
2. y= 4x-12
3. y= 3x2 -2x + 5
4. y= x2 +5x
5. y= 100
V. EVALUATION
Find the derivatives of the following:
1. y= 2x + 5
2. y= 3x2 -2x +1
3. y= 5x2 +5x
4. y= x2 – 2x +2
5. y= -3
VI. ASSIGNMENT
A. Find the derivative of the following:
1. y= (2x +1) (3x +2)
2. y= 3- 5x
Prepared by:
Aira Jane M. Bado
BSED II MATH (Block D)