Android Netrunner - 0 Demo Rules

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|: This is the subroutine symbol, and it only specifically read “…can be advanced.

…can be advanced.” There is no limit Make a Run (Runner Only)


appears on ice. Each symbol marks a single subroutine to the number of times a card can be advanced. For [, the Runner can initiate a run against the Corp
on a piece of ice. in order to steal the Corp’s agendas and trash his
Scoring Agendas– When the number of
advancement tokens on an agenda is equal to or cards. See “Runs” on the reverse side of this sheet for
Turn Overview higher than its advancement requirement, the Corp details.

Demo Rules In Android: Netrunner, the Corp and the Runner


alternate taking turns, with the Corp taking the first
can score the agenda.
To score an agenda, the Corp turns it faceup and
2. Discard Phase
Both the Corp and the Runner begin the game with
turn of the game. The player currently taking his turn places it in his score area, resolving any abilities on a maximum hand size of five cards. The active player
These demo rules for Android: Netrunner are is the active player. the agenda that use the language “When you score.” can exceed this limit during his Action Phase, but
abridged and intended only for use with the The Corp can only score agendas while he is the active
The Corp begins his turn by drawing one card from when his Discard Phase begins, he must discard
demo decks. The official Android: Netrunner player.
the top of his deck (also called R&D) and adding it to cards down to his maximum hand size.
rules are available in the Core Set and online at
his hand (also called HQ) and has three clicks ([, [, Scoring an agenda is not an action and does not cost Note: When the Corp discards cards from his hand,
FantasyFlightGames.com. New players can find
[) to spend on his turn. The Runner begins his turn the Corp a click. he places them in his trash pile facedown. The
the Android: Netrunner tutorial video at:
with four clicks ([, [, [, [) but does draw a card. Runner’s trash pile is always faceup.
FantasyFlightGames.com/netrunner-tutorial Trash a Resource (Corp Only)
The active player’s turn consists of two phases: For [ and 2<, the Corp can choose one of the After the active player completes his Discard Phase,
1. Action Phase: The active player spends all of his Runner’s installed resources and discard it from play. his turn is over and his opponent begins his turn.
available clicks to perform actions. The Corp can only do this if the Runner is tagged. Players continue alternating turns until one player
Certain Corp cards, such as “Snare!” can give the wins the game.
2. Discard Phase: The active player discards down to runner a tag.
his maximum hand size, if necessary.
Remove a Tag (Runner Only)
1. Action Phase For [ and 2<, the Runner can remove one of his tags.
Demo Game Overview In his Action phase, the active player performs actions
by spending his available clicks. He can only take
Android: Netrunner is a card game for two players set actions during his own Action phase, and he must
in the dystopian future of the Android universe. One spend all of his clicks during his Action phase; a click
player assumes the role of a Runner, a rogue hacker
armed with bleeding-edge gear and software, while
cannot be saved for a later turn. Reference Corporation’s Play Area
the other player controls a powerful Corp (short for Each player has a click tracker card for marking how Score Area Click Tracker
many clicks he has remaining; the active player places Credit Pool
corporation) that will stop at nothing to achieve its
goals. a token on his click tracker each time he spends a
click.
The objective for each player is to score seven agenda
points. The Corp scores agenda points by advancing The active player can perform any of the following
agendas; the Runner scores agenda points by stealing actions as many times as he likes, and in any
agendas from the Corp. Agendas are cards that only combination, provided he has the clicks pay for them.
These are listed in the format of “cost: effect.” Archives R&D HQ Remote Remote
appear in the Corp’s deck. The first player to score (Corp’s Trash Pile) (Corp’s Deck) (Corp’s Hand) Server Server
seven agenda points immediately wins the game.
Actions
The Corp can also win if the Runner is flatlined [: Draw one card from the top of your deck and add
(see “Net Damage” on the reverse side of this sheet). it to your hand.
The Runner can also win if the Corp’s draw deck is
depleted of cards at the start of the Corp’s turn. [: Gain 1< (one credit) from the bank and add it to
your credit pool.
Setup [: Install a card from your hand.
[: Play an operation or event from your hand.
To prepare a game of Android: Netrunner, follow the
steps below. [, 1<: Advance an installed card (Corp only).
1. Choose Sides: The players decide who will play as [, 2<: Trash a resource if the Runner is tagged (Corp
the Runner and who will play as the Corp. Then, only).
each player places his identity card faceup in his [, 2<: Remove a tag (Runner only). Ice Ice Ice Ice
play area and takes the corresponding demo deck.
[: Make a run (Runner only).
2. Create Credit Bank: Create a pile of at least 30
tokens to serve as credits (represented by the < Some cards provide additional actions that a player
icon), which are the basic currency in the game. can spend a [ to use.
This pile of tokens is the bank. Whenever the active player spends a [ on one of
3. Collect Starting Credits: Each player takes 5< these actions, he cannot take another action until he
from the bank and adds them to his credit pool. fully resolves the current action. Some of the above Bank
actions are described in more detail below. After the
4. Shuffle Decks: Each player shuffles his deck, then
places it facedown in his play area.
active player has spent all of his clicks, his Action
phase ends and his Discard phase begins.
Runner’s Play Area
Programs

5. Draw Starting Hands: Each player draws five


cards from the top of his deck to form his starting Install a Card From Your Hand
hand. If a player does not like his starting hand, he For [, the active player can install a card from his
may reshuffle it into his deck and draw a new hand hand by paying its install cost (if any) and placing the
of five cards; he must keep the new hand. card in his play area. Additional rules, that vary by
card type, may apply. See “Installing Cards” on the
Symbols reverse side of this sheet.
Hardware

Play an Operation or Event


The following symbols appear on cards:
For [, the active player can play an operation or
<: This is the credit symbol. It always appears with a
Identity Card Stack Heap
event from his hand by paying its play cost. He places
(Runner’s Deck) (Runner’s Trash Pile)
numeral, such as 1<, which means “one credit,” or 3<, it faceup in his play area, immediately resolves the
which means “three credits.” effects of the card, then trashes it to his trash pile.
[: This the click symbol. Multiple clicks are Advance an Installed Card (Corp
Resources

represented by multiple symbols, such as [ [, which


means “two clicks.” Only)
For [ and 1<, the Corp can add one advancement
@: This is the memory unit symbol. It always token to one of his installed cards (use the credit
appears with a quantity, such as +#, which means token spent for this action as the advancement token).
“plus 2 memory units.” Agendas can always be advanced while installed. Credit Pool Click Tracker Reference Score Area
Some assets can also be advanced if their text boxes

Corporation Cards Card Anatomy Key


1 4 1 4 1 7 9 1
1 Card Title

3 2 Card Type and Subtype

2
1 8 3
2 Text Box
2
2
2 3 4
Rez Cost
3 3 (Corp Cards Only)

3 5 6
5 Strength
Identity Ice Asset Agenda Operation

Runner Cards Trash Cost


6 (Corp Cards Only)
1 10 11 10 10 1 9 1
Advancement Requirement
7 (Corp Cards Only)

Agenda Points
8 (Corp Cards Only)
1 1 2
2 9 Play Cost
2 2
2 3 10 Install Cost
3 3
3
3 5 Memory Cost
11 (Runner Cards Only)
Identity Program Hardware Resource Event
Installing Runner Cards The Corp can look at his unrezzed cards at any time, Installing Ice
but the Runner can never look at an unrezzed card Install Example
The Runner has access to several different card types Ice can be installed in front of a central or remote
unless he uses an effect that exposes a card (see An additional
that must be installed before being used. These are server in order to protect that server. Ice must always This remote server
“Additional Rules” later in this document). piece of ice must
programs, hardware, and resources. When the Runner be installed in a horizontal orientation to differentiate has a rezzed asset
installs a card from his hand, he pays credits equal to be installed here.
Installing Agendas and Assets it from agendas and assets. The Corp has three central in it, protected by
the card’s install cost (if any) and places it faceup in servers: HQ (his hand of cards), R&D (his deck), three pieces of ice.
An agenda or asset can only be installed in a remote
his play area. and Archives (his trash pile). After a piece of ice If the Corp wants to

Outermost
server. Agendas and assets must always be installed in
a vertical orientation to differentiate them from ice. is installed in front of a server, it is dedicated to that install a fourth piece
Installing Programs of ice to protect this

Ice
server and cannot be moved or rearranged.
In addition to its install cost, each program has a If no remote server currently exists, the Corp can server, he will have to
memory cost. The Runner cannot have programs create a remote serve by installing a card. The Corp When the Corp installs a piece of ice, he must install
pay 3< (1< for each
installed that have a combined memory cost greater installs the card facedown in a discrete location in it in the outermost position in front of the server
piece of ice already
than his available memory units (MU). The Runner his play area. If the Corp creates a remote server by and pay an install cost of 1< for each piece of installed
installed) and place it
begins the game with four MU, though certain card installing ice in front of the server, the server exists, ice already protecting that server. The outermost
in front of “Enigma,”
effects can increase this value, such as the hardware but is considered to be empty. An empty server can position is the position farthest from the server, in
which is currently
“Akamatsu Mem Chip.” still be run against by the Runner. front of any other pieces of ice that are protecting the
the outermost ice on
server. See “Install Example” at right.
The Runner can trash any number of his installed Note: The Corp can create any number of remote the server. Ice must
programs at the beginning of an install program servers. When installing ice, the Corp can first trash any ice always be installed in

Innermost
action in order to make more MU available. protecting that server in order to reduce the install the server’s outmost
After an agenda is installed, the Corp can advance and cost. Then, he installs the new piece of ice in the postion. The Corp

Ice
ultimately score it. After an asset is installed, the Corp
Installing Corp Cards can pay its rez cost to rez it at any time.
outermost position in front of the server. can trash any pieces
The Corp has access to several different card types of ice already installed
that must be installed before being used. These A remote server can have only one agenda or asset on this server before
are agendas, assets, and ice. Corp cards are always installed in it at a time. If the Corp wants to install an installing the new ice
installed facedown in what is called the unrezzed agenda or an asset in a remote server that already has to lower the install cost.
play state. Assets and ice must be rezzed (turned an asset or an agenda installed in it, he can install the
faceup) by paying credits equal to their rez cost in new card but must trash the existing card first as part
order to be used. Rezzing a card does not cost the of the install action.
Corp a click, but it does often cost him credits. Cards Assets and agendas Ice is installed in a
can always be advanced while unrezzed. are installed in a horizontal orientation
Asset
vertical orientation

Runs Approaching Ice cards not stolen or trashed remain installed in their
original state.
Q. What happens if the Runner has no cards in hand
and steals an agenda that would cause him to win the
When the Runner approaches a piece of ice, he
Runs are the heart of Android: Netrunner, and provide game but also lose the game due to being flatlined by
decides whether to continue the run or jack out. If Note: Installed ice is not in a server and is never
opportunities for the Runner to steal the Corp’s Jinteki’s identity ability?
he decides to jack out, he ends his run and the run is accessed.
agendas and trash his cards. During a run, the Runner A. The Runner immediately wins the game, before the
considered unsuccessful. The Runner cannot jack out
net damage from the Jinteki identity goes off.
attacks one of the Corp’s servers in an attempt to
access cards, using his installed programs to help him
while approaching the first piece of ice during a run. Additional Rules
Q. Does the Runner have to spend an additional click to
pass the Corp’s ice. If the Runner decides to continue instead of
The following sections describe additional rules not make the run when he plays the event “Maker’s Eye”?
jacking out, the Corp has the opportunity to rez the
addressed in the previous sections. No. Making the run is part of the resolution of the
Ice approached piece of ice.
card, so the Runner only has to spend 1 click to play
Ice is defensive software the Corp installs in front Note: The Corporation can only rez ice when it is Net Damage the card, and not 1 additional click to make the run.
of his servers to protect his valuable data. There are approached. Many Corp cards inflict net damage on the Runner. Q. Does the Corp have to rez “Snare!” when it is
four main subtypes that can appear on a piece of The Runner must randomly trash one card from his
If the approached piece of ice is in a rezzed state after installed to deal the Runner 3 net damage?
ice: barrier, code gate, sentry, and trap. Ice also has hand for each point of net damage suffered. If the
the Corp has the opportunity to rez cards, then the A. No. The damage is dealt when the card is accessed,
separate abilities called subroutines. Runner takes more damage than the number of cards
Runner encounters the ice. Otherwise, the Runner regardless of whether or not it is rezzed.
continues the run by either approaching the next in his hand, he is flatlined and the Corp wins the
Subroutines Q. Can the Runner use multiple icebreakers during
piece of ice protecting the server or proceeding to the game.
Subroutines are abilities on a piece of ice marked a run? If so, can the Runner boost the strength of an
by the | symbol. If the Runner encounters a piece Access phase if there is no more ice to approach.
Expose a Card icebreaker and then break a subroutine with a different
of rezzed ice and does not or cannot break its Encountering Ice icebreaker?
Some Runner cards, such the event “Infiltration,”
subroutines, the unbroken subroutines trigger and A. The Runner can use any number of installed
When the Runner encounters a piece of ice, he has the expose a card. This effect allows the runner to reveal
resolve one by one. icebreakers during a run. However, each one must
opportunity to break any subroutines on that piece of one of the Corp’s facedown installed cards. After the
be as strong as the ice being encountered in order to
In addition to preventing the Runner’s access to the ice. After the Runner breaks any subroutines that he Runner has revealed the card, he must return to its
break a subroutine.
Corp’s servers by ending his run, subroutines can pose wishes to break, each unbroken subroutine on that ice original position, facedown.
other hazards if allowed to trigger, such as damaging triggers in the order listed on the card. Q. Does the Runner take damage if he jacks out after
the Runner.
Note: If a subroutine ends the run, then the run ends Common Questions encountering Chum and not breaking its subroutine?
A. No. The Runner has not encountered another piece
immediately and no further subroutines on that piece
Icebreakers of ice trigger. Q. Can the Runner make a run if he has no programs of ice, and so the subroutine on Chum has no effect.
Icebreakers are programs with the icebreaker installed? Q. How much damage does Net Shield prevent?
subtype that the Runner can use to overcome ice After the Runner breaks all of the ice’s subroutines A. Yes. A. Net Shield can prevent a single point of net damage
encountered during a run. Each icebreaker has a and/or any effects from unbroken subroutines resolve
each turn. It does not prevent all net damage from a
strength, an install cost, and a subtype that shows without ending the run, he continues the run by either
single source.
which ice subtype the icebreaker is designed to break. approaching the next piece of ice protecting the server
or proceeding to the Access phase if there is no more
The Runner uses icebreakers to interact with and ice to approach.
break subroutines on ice. An icebreaker can only
interact with ice that has equal or lower strength than Note: Breaking all subroutines on a piece of ice does Run Example
the icebreaker. Most icebreakers allow the Runner not mean the ice is trashed. A piece of ice remains Spending the last [ of her turn, Kate
to temporarily increase the icebreaker’s strength by installed and is approached during every subsequent makes a run against one of Jinteki’s
spending credits. This helps the Runner deal with run against the server it protects. remote servers. Kate has a “Battering
stronger pieces of ice, provided he has enough credits Ram” and a “Gordian Blade” installed,
to spend. 3. Access Phase and she has 6< in her credit pool.
After the Runner has finished approaching and The remote server has three pieces of
In addition to this strength requirement, most ice installed, one of which is rezzed
encountering all ice protecting the attacked server, he
icebreaker abilities can only be used to break (“Enigma”). Jinteki has 7< in its credit
has one final opportunity to jack out. If he chooses to
subroutines on particular subtypes of ice. For example, pool.
continue, the Corp has one final opportunity to rez
an icebreaker that has the ability “1<: Break code
cards. After rezzing cards, the run is successful and Kate approaches the outermost piece
gate subroutine” can only use this ability to break
the Runner accesses the Corp’s cards by looking at of ice on the server, which is currently
subroutines on a piece of ice with the code gate
them. unrezzed. Jinteki decides to pay the
subtype. It does not matter if the ice has additional
subtypes, provided it has any subtypes referred to by If the Runner accesses an agenda, he steals it and required 4< and rezzes “Neural Katana.”
the icebreaker’s ability. places it faceup in his score area. While an agenda is This is a sentry ice, and Kate does not
in the Runner’s score area, it adds its agenda points to have a sentry icebreaker, so she has no
To break a subroutine, the Runner uses abilities on way to break its subroutine and suffers
his score. The Runner cannot decline to steal agendas
his installed icebreakers, which usually requires three net damage. She now has the
he accesses. If the Runner accesses a card with a trash
him to pay credits. There is no limit to the number option to jack out, but she continues
cost, he may pay credits equal to its trash cost in order
of installed cards a Runner can use to interact with the run.
to trash it to Archives.
the encountered ice, but he generally only needs one
icebreaker. The type of server attacked determines the degree and The next piece of ice is a strength 2 code
method of access, and the Runner must access cards gate called “Enigma,” which is already
Phases of a Run according to the following rules: rezzed. Kate encounters the ice and uses
her “Gordian Blade” icebreaker. Since
Runs typically resolve in three phases. Not every run • R&D: The Runner accesses the top card of R&D. “Gordian Blade” is already at strength
includes all of these phases. An accessed card not stolen or trashed is returned 2, she does not need to increase its
1. Initiation Phase to the top of R&D. Unless the Runner steals, strength further. Kate pays 1< to break
trashes, or is forced by a card’s text to reveal the the “End the run” subroutine on Enigma
2. Confrontation Phase card, he does not show cards accessed from R&D and chooses not to break the other
3. Access Phase to the Corp. subroutine on “Enigma” because she has
Note: When accessing multiple cards from R&D, no [ to lose. Kate continues the run. Direction of
1. Initiation Phase the Runner must draw them in order from the top Run
The final piece of ice is unrezzed, but
To initiate a run, the Runner declares the server that of the deck, and must return any cards not scored Jinteki only has 3< in its credit pool
he is attacking. The Runner can only initiate a run or trashed in reverse order, so as to preserve their and cannot afford to pay the 8< rez cost
against a single server per run action. positions in R&D. of its “Wall of Thorns.” Kate passes the
If there is ice protecting the server, the run proceeds to • HQ: The Runner accesses one random card from last piece of ice and accesses “Priority
the Confrontation phase. If there is no ice protecting HQ. Any cards the Runner does not steal or trash Requisition,” an agenda worth three
the server, the run proceeds to the Access phase. return to HQ. points. She steals the agenda, adds it
to her score area, then suffers one net
2. Confrontation Phase • Archives: The Runner accesses all cards in damage from the ability on Jinteki’s
Archives. The Runner turns all cards faceup before identity card.
The Confrontation phase consists of approaching a
accessing them, and does not need to keep them
piece of ice and then potentially encountering that
in order. The Runner cannot trash cards that are
ice. A Runner approaches each piece of ice protecting
already in Archives. After accessing Archives, all
the server one at a time, starting with the outermost
cards in Archives return to Archives faceup.
piece. Netrunner is a TM of R. Talsorian Games, Inc. Android is TM & © 2013 Fantasy Flight Publishing, Inc. All rights reserved. Netrunner is licensed by Wizards of the
Coast LLC. © 2013 Wizards. Wizards of the Coast and its logo are property of Wizards of the Coast LLC in the U.S.A. and other countries. Fantasy Flight Games,
• Remote Server: The Runner accesses the installed Fantasy Flight Supply, the FFG logo, Living Card Game, LCG, and the LCG logo are trademarks or registered trademarks of Fantasy Flight Publishing, Inc. All
agenda or asset in the server, if any. Any accessed rights reserved. Fantasy Flight Games is located at 1975 West County Road B2, Suite 1, Roseville, MN 55113, U.S.A., and can be reached by telephone at 651-
639-1905. Retain this information for your records. Warning! Not suitable for children under 3 years due to small parts. Choking hazard. Actual components
may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER.

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