Mausbarian: A Small World For Mausritter
Mausbarian: A Small World For Mausritter
Mausbarian: A Small World For Mausritter
In addition to the lore of Mausborea, this zine contains two tables – Houses of Worship and
Upbringings - that can replace or supplement the Birthsign and Backgrounds tables of
Mausritter’s character creation process. A future version of this zine will include more
spells and items, as well as a hexcrawl adventure based in the no-mouse land of Medvediya.
credits
Writing, cover art, maps and layout
Tazi Asya
Illustrations
Utre
Acknowledgments
Mausbarian is inspired by Isaac Williams (Mausritter), Robert E. Howard (Conan
the Barbarian), Frank Frazetta, Cole Wehrle and Kyle Ferrin (Root).
Mausbarian is laid out using LibreOffice Writer. Images are edited using GIMP.
Typefaces used are Alegreya and Bangers.
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The Mausborean Age
The tiny mouse kingdoms of Mausborea live in a fragile peace with each other and the natural
predators roaming their lands - whom at best benevolently ignore the small mice, and at
worst - enslave them to do their bidding until the time has come to prey...
The land of Medvediya is ruled by no mouse – a classical kingdom fallen in disrepair, its ruins
overgrown with thorns - while its trails and passes are actively exploited by all of its
neighboring states. As the powerful nations of the continent prepare their plays, the outcasts
and exiles of the forest can still make a stand, or at least choose a side in the coming battle.
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Nations of Mausborea
Avilonia
A once-mighty kingdom at the western tip of the continent towers over the bordering lands
with its high walls and citadels, on top of which lavish BIRDS nest. Led by a bickering royal
family, the only path to success for its peasants are its trading guilds and legions of war.
Zhaboria
Rooted in a century-old caste system, the Zhaborians are a numerous but poor people spread
across the central coast of Vermin Sea. They share their land with FROGS that only elite
Untouchables can ride, and they grow the rarest spices, but they seldom see the full price.
Killeria
The vast, cold land to the north is home to the wild Killerian tribes, as well as the mythical
snow WOLF-DOG. In place of elaborate religious beliefs or any taste for the magical, these
hardened feral mice pass a simple legend from one generation to the next - the riddle of squeal.
Käth
A southern nation of merchants and explorers, the mice of Käth know the value of a good
deal when they see one. Between shady olive trees and shrines of their Pantheon of
uncountable gods, black CATS wave their tails and spread fear, but they also keep the
neighboring kingdoms away.
Medvediya
Deep in the forest, no mouse rules. An old kingdom fallen in disrepair, torn by years of
conflict between its power-hungry neighbors - this is where nimble mice go when they no
longer have a place in civilization. If one makes the bushes their home, they might even spot
a BEAR – but will they live to tell the tale?
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Zmygia
A mystical society, governed by the strict Zet Cult, thrives south of the river Zmyx. Basing
their crop production on the cycles of the moon and the river’s tides, these mice live in the
desert, surrounded by majestic black ziggurats and the sheddings of SNAKE skin.
The Horde
Deep in the northern steppes where only SCORPIONS survive, a single-minded nomadic
army is set on full domination of the continent. A distant offshoot of a Killerian tribe, the
Khan rules with an iron fist and will not stop before his enemies have been subdued.
Kritai
Th e far-away land across the Vermin Sea, full of history
and shrouded in mystique – a guarded kingdom where
ageless monks do not believe in time, and where
swordmasters refuse to fi ght another day if their masters
have fallen in battle.
Houses of Worship u s e i n s t e a d o f t h e B i r t h s i gn t a b l e
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Upbringings u s e i n s t e a d o f t h e B a c kgr o u nd s ta b l e, r o l l d 8 fo r pi ps