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Electronics Ecommerce Website: 1) Background/ Problem Statement

The document describes an electronics ecommerce website that allows customers to shop for electronic items from home. The system has modules for customers and admins. Customers can register, view products, add items to carts, and compare products. Admins can add products, view orders, and manage the website. The system uses Python and MySQL with a waterfall development process. It aims to provide a convenient online shopping experience for electronics.

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0% found this document useful (0 votes)
294 views7 pages

Electronics Ecommerce Website: 1) Background/ Problem Statement

The document describes an electronics ecommerce website that allows customers to shop for electronic items from home. The system has modules for customers and admins. Customers can register, view products, add items to carts, and compare products. Admins can add products, view orders, and manage the website. The system uses Python and MySQL with a waterfall development process. It aims to provide a convenient online shopping experience for electronics.

Uploaded by

desalegn
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
Download as doc, pdf, or txt
Download as doc, pdf, or txt
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Electronics Ecommerce Website

1) Background/ Problem Statement

The Internet is one of the most innovative technologies that has


changed the business environment and has had a significant influence
on the future of electronic commerce (EC). The future of EC will
accelerate the movement of power toward the consumer, resulting in
profound changes in how businesses interact with their consumers and
compete with one another.
The computerization of traditional business techniques would assist to
put a halt since e-commerce would provide more access to product
resource material, exceed the operating expenses of setting up a
traditional store, and offer better prospects for enhanced buying and
selling of goods and services, as well as eliminate delayed access to
erroneous data retention and wasteful paperwork.
Companies, for example, can set up a virtual marketplace to sell their
products. This virtual market has the potential to reach millions of
Internet users 24 hours a day.
2) Working of the Project

Our system, the Electronics website allows consumers to shop for


electronic items from the comfort of their homes. This is a Python-
based Project with a MySQL database. In this system, there are two
modules Customer and Admin. In order to access the system,
customers and admin are supposed to log in using username and
password respectively.
The customer has to register themselves using the name, number,
email, and card details (account number, CVV, expiry date) and create a
username and password for login purposes. After the customer has
logged in it can view all the products, view details of the products, and
buy products using a credit card. The customer can view the cart and
also compare the products.
After Admin is logged in it can view all orders and accepted orders too.
View products and add more products.
3) Advantages
- Saves time and effort.
- The convenience of shopping at home.
- Wide variety/range of products are available.
- Good discounts / lower prices.
- Get detailed information about the product.
- We can compare various models/brands
4) System Description
The system comprises of 2 major modules with their sub-modules
as follows:
Admin
 Login: Admin has to log in using username and password.
 Add Products: Admin can add more electronic products to the
system.
 View Orders: Admin can view all orders done by the users.
 View Products: Admin can view products added by it.

Customer
 Login: Customer can log in using username and password.
 Registration: The customer has to register themselves using their
name, number, email, etc.
 View Products: Customers can view all the products and get a
detailed view.
 Carts: Customer can view products added to cart.
 Compare Products: Customers can compare products to buy the
best one.
5) Project Life Cycle

The waterfall model is a classical model used in system development life


cycle to create a system with a linear and sequential approach. It is termed as
waterfall because the model develops systematically from one phase to another
in downward fashion. The waterfall approach does not define the process to go
back to the previous phase to handle changes in requirement. The waterfall
approach is the earliest approach that was used for software development
6) System Requirement

I. Hardware Requirement

i. Laptop or PC
 Windows 7 or higher
 I3 processor system or higher
 4 GB RAM or higher
 100 GB ROM or higher

II. Software Requirement

ii. Laptop or PC
 Python
 Sublime text Editor
 XAMP Server
7) Limitation/Disadvantages
- Cannot be tested personally.
- Can view only products added by the admin

8) Application – The Electronic Website System considers the intake,


output, and processing speed of information.

9) Reference
- https://www.researchgate.net/publication/
312490667_Development_of_an_Electronic_Commerce_WEB_Applic
ation
- https://www.sciencedirect.com/journal/electronic-commerce-
research-and-applications

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