Outdoor Laser Tag Scenarios 1

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OUTDOOR LASER TAG

SCENARIOS
RECOMMENDATIONS
FOR SETTING UP PLAYGROUNDS

10-11 GENERATION 4-9 GENERATION SPORTS PLAYGROUND


RECOMMENDATIONS
FOR SETTING UP PLAYGROUNDS

10-11 GENERATION Base

The laser tag equipment in Generation 10-11 combines the


best technical solutions and rental club experience from
across the world.
We’ve put together a list of suggestions to help you
maximize the capabilities of modern laser tag platforms.
Your games will run smoothly if you follow these simple
criteria, and players will return to the club on a regular
basis.

Base

Starting point
THE START POINT AND THE BASES RESPAWNS ON THE DIAGONAL
ARE EQUIDISTANT OF THE PLAYGROUND
Typically, laser tag instructors hand out equipment, offer instructions, Instructors and club owners often arrange the bases in a straight line,
and divide players into teams before leading them to the respawn avoiding diagonals. There is plenty of territory, why save it? However,
locations, where the game begins. The equipment is distributed close owners of arena laser tag have long understood that laying the bases
to where the clients congregate, which is often far from the bases diagonally is the more logical and right option for any place. This
and playground. Near the gazebo or meeting location of the players. expands the comfort zone while also maximizing the utilization of the
There are two instructors on the playground; each team has its own playground. Rather than extending the range of the line of sight, it is
instructor. You will be able to provide your clients your entire attention preferable to construct well-conditioned and more protected areas.
in this manner.
Things are getting more interesting in the 10-11 generation. It is
sufficient to collect all players in one place, but closer to the centre
of the playground, set up a portable table there, take out a laptop
with a Wi-Fi router. You can also run games directly from your laptop
by setting the network card to access point mode – this will be your
technical launch, briefing and equipment handover area. If the players STATISTICS – IN A FEW SECONDS
quit the game and there are no resurrection locations in the scenario,
they will return to you in the start area, where they will observe the Remember to pre-register your participants; each team is given a
game using a notebook and dynamic metrics. This is an intriguing sign-up sheet with the player’s phone number, name, and signature
and useful feature not only for the players, but also for the instructors. for safety reasons. In this way, you collect data for your client base from
Dynamic statistics allow you to keep track of the game’s progress and all players and not just one customer. And the proper maintenance
set up criteria for when win conditions are met. As a result, just one of your player database via LASERWAR CRM and data management
instructor is required on the playground when playing with the 10-11 via SMS or WhatsApp, Viber will tie your customers to the club
generation. Meanwhile, the second instructor can focus on the clients forever. Why not duplicate the statistics to these messengers after
in the gazebo, photographing the game, equipment, and providing the game? The players will appreciate that. Your number will always
further service or play as needed. In fact, 10-11 generation saves the be at their fingertips – as you will be added to their contacts books
instructor effort and allows the game processes to be automated. The via messengers. It’s a real backdoor to endless orders. So, we figured
players will disperse to the bases after the taggers are activated at the out the registration and spent 5 min on instructing the players – very
start area and wait for the countdown to start from the bases. Another good. Announce the scenario and start the battle. After the game,
plus is the precise control of settings and the swift change of game everyone knows to go to the playground center. You can show them
scenarios. the final figures once everyone has arrived there. You can also keep
track of your progress while playing the game. Real-time statistics
And having the start point closer to the centre of the playground are used in Generations 10 and 11, which implies that all key indicator
speeds up the game, makes it easier for players to get to the data is updated every second. Statistics benefit new laser tag clubs by
centre of the playground, increases interest in the game and player increasing club attendance and recurring sales of your services. Photos
communication through viewing statistics and most importantly, get more views and reposts than any other type of advertisement
increases engagement. Players look at the stats, draw conclusions and when shared on social media. If you add competitions and offer
trying harder on the battlefield. rewards to the best achievers each week, month, and year, the
Every Alphatag Generation 11 player can use their phone to keep track competitors will have no chance.
of their own battle data and earn ranks and medals.
RECOMMENDATIONS
FOR SETTING UP PLAYGROUNDS

4-9 GENERATION
Above all, the Generation 4-9 laser tag equipment strikes
the ideal balance between the price and quality.
These platforms have already been used in millions
of games, by hundreds of thousands of players, and
thousands of rental clubs worldwide. Stable, no bugs, no
crashes - we maintain compatibility and setting continuity
from the 4-th to 9-th generation. At the same playground,
different generations of electronics can be used. Only fair
play and the persistence of the struggle.

Base

Base
STARTING POINT ADDITIONAL DEVICES STATISTICS
AFTER THE GAME
With 4-9 generations of electronics, the The arrangement of game objects is Offline statistics are used by generations
owner has a lot of alternatives when it determined by the game’s goal. Do you 4 through 9. As a result, it’s critical to
comes to equipment placement: you may want speedy assaults? Then a Digital situate the instructor’s base such that
create balanced playgrounds or focus the Flag in the center of the playground will players may easily access it after the
players’ attention on a single square. It’s come in handy. Do you want both teams game. This must also be considered
entirely up to you to choose the type of to play thoughtfully? Then an Explosive when designing the laser tag playground.
your playground. Device Simulator or a LASERWAR bomb
will make you reconsider all of your
mischievous actions.

CONTROLLED PLAY GAME TRANSPARENCY

The bare instructor’s minimum required to The playground must be visible from
manage all events. You’ll be able to fix any all sides. On the playground, instructors
problem and alleviate any client’s suffering should be able to see every square, and a
on the playground. The players will only separate person should stand where game
have to enjoy the laser tag battle. objects are positioned to watch both the
devices and the players. Monitor the game
process by placing the devices in a clear
line of sight. Always.
RECOMMENDATIONS
FOR SETTING UP PLAYGROUNDS

SPORTS PLAYGROUND
Sports playgrounds are unique playing playgrounds with
distinct qualities. Every detail is important here: no team
should be allowed to gain an advantage. Balance and
impartiality are what distinguish sports playgrounds from
any other ground. If you’re planning on hosting laser tag
competitions, these pieces of advice will assist you avoid
making costly blunders.

Base

Base
INFLATABLE FIGURES PLAYGROUND WITHOUT DEVICE PLACEMENT
SHOT-THROUGH PASSAGES
These inflatable figures are now When choosing the layout of inflatable The unification of sports laser tag sets it
commonplace in sports laser tag figures or other game obstacles, it is apart from others. The rules, the game
competitions. The figures are simple to necessary to take into account that the settings, and the device placement have all
assemble, transport, and relocate, as well range of the shot of the sports tag allows been standardized for a long time. All that’s
as safe for players and robust to game you to hit the enemy on the opposite side left is to obey the regulations and organize
loads. Figures are an important aspect of the playing field. Therefore, straight successful competitions. Ask the Sports
of any mobile laser tag site if you want to zones shot from corner to corner should Laser Tag Federation for the rules and
make it sportier. Alternative choices for be avoided. To do this, the positions of the regulations of the games - our specialists
laser tag playgrounds and fast-mounted pieces are shifted in a staggered manner, will be sure to help you get into the sports
figures will appear in the future. In sport, overlapping through the holes. This will movement. In addition, the generation
the concepts of diagonal bases are not make the game more dynamic and 10 and 11 apps will allow users to register
maintained; instead, it is more necessary honest. in advance and play nonstop without
to arrange the figures and unify the interruption. As a result, the number of
game aspects according to the sports persons playing per unit of time increases.
federation’s standards.

CONTROLLED PLAY STANDARD TAGGERS PLAYGROUND BOUNDARY

Instructors are frequently positioned In sport there has to be a classic tool – a The boundary of the laser tag sports
behind the figures on the playground tool that gives the same performance. The playground must always be gated.
to guarantee that the laser tag devices unique LASERWAR equipment suits these Boundaries, whether in the form of a
are captured according to the rules. The requirements best of all. Predators are for fence, a ground boundary, or a twilled
instructors may intervene in the game adults, Phoenixes are for kids and Hornets ribbon, are required. There should be no
if necessary. It’s crucial to remember are for a different discipline. The weapons arc running. Everyone is on an equal basis
this when making plans. If the latest provide excellent possibilities for your and follows the rules of the game. The
generation of laser tag equipment is business. Moreover, sport is more than a sports playground is frequently located in
employed, the software’s Digital Flags business, it is a healthy way of life and a a gym or a football playground. In this case,
are unbiased and will always mark a true contribution to the future of kids, including fencing is not required. However, attention
winner. your own. The biggest worldwide laser to details and safety are essential. This is
tag events and leagues are already taking where the activity differs from traditional
place in conjunction with LASERWAR. laser tag. The playground boundary is
necessary for both spectators and fans.
DEACTIVATE ALL OF THE OPPOSING
TEAM PLAYERS

The players are divided into 2 balanced teams. The


only goal is to keep alive while shooting the opposite
team. There is no way to resurrect with additional
equipment in traditional team combat, such as first
aid kits, combat bases, or medic kits.
If you are deactivated, you return to the gathering
point and wait for the round to end. A low-paced
scenario, suitable for pauses and breaks between
other scenarios. The round should last no more than
10 min. to ensure that the game is not disrupted too
much. The length of the round varies substantially
depending on the location and the amount of
participants.
Additional devices, such as arsenals, radiation or
anomaly points dramatically enhance gameplay over
a vast area.

TEAM BATTLE

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

4-56 players 5-10 min Classical Low game pace


FEATURES TIPS FOR THE
INSTRUCTOR
The deactivated player must wait until
the end of the game at a predetermined
location.
All players should be on an equal
When a player is deactivated, he is unable
footing.
to communicate with other players,
including opposing team players.
Players can be mixed: kids and
parents can play in the same team,
Only the instructor has the ability to heal
mixed age groups are allowed.
a player and send him into the round.

Safety procedures must be explained,


the equipment must be zeroed, and
the playground must be displayed
before to the start.

DEVICES Mark all rounds with any means


available, such as a whistle or a
megaphone.
In the scenario, you can additionally
use the smart first aid kit 2.0, a basic first
aid kit for ammunition dispensing. During the game, keep a close eye on
the players. Explain how to use laser
They can become key points on the map tag equipment and offer support.
and will require special attention from
players.
After the game, make sure to
congratulate both teams on their
desire to succeed.
If the game is too one-sided after two
consecutive rounds, it is possible to
rebalance the teams with the players’
permission.

SMART FIRST BASIC FIRST ARSENAL


AID KIT 2.0 AID KIT
CAPTURE AND HOLD AS MANY
CONTROL POINTS AS POSSIBLE

The scenario is based on the Battlefield PC game.


A maximum of four teams may participate in the
battle. Everyone’s task is to capture and hold the
control points as long as possible without letting
opponents near them. The number of points may
vary, but setting an odd number is better – this
makes it easier to determine the winner. The points
will be distributed in an area that is equidistant from
where the teams started.
Simply shoot the top panel in the center to capture
the point; the point will get a signal and light up with
the color of the team. After that, a countdown will
start to show team’s hold time.
The maximum total point hold duration for each
team is determined in the options. When one of the
teams has held the point for the required amount
of time, the point will change to the winner display
mode and begin flashing the appropriate color. Such
a point cannot be recaptured, and it is out of the
game. The game’s outcome is displayed on the top
panel.

CAPTURING CONTROL POINTS

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

4-126 players 6-24 min Classical, sports, kids High game pace
FEATURES TIPS FOR THE
INSTRUCTOR
The most crucial aspect of the game is not
to deactivate opponents but to capture
control points.
Check that all of the devices you’ll be
Before the game begins, players can agree using are charged before the game.
on roles such as who will «rush» points and
who will cover the back. Conduct a thorough briefing on how
to capture Control Points.
There’s no reason to shoot without
thinking; every action must be justified
in terms of game mechanics. Explain the safe play rules.
The status of Control Points should
be reported: the current owner Explain to the players the game’s
and the device to be attacked objectives.
should be indicated.
Keep an eye on what’s going on the
playground.

The game becomes more intriguing


as the number of teams increases. It
DEVICES is suggested that an odd number of
Control Points be used.
Control points include the Chameleon,
Command Post, Smart Battle Base and
Digital Flag.
First aid kits or battle bases can be
installed on the players’ teams to restore Anomaly and radiation points can
the players’ hp. also be placed in the area to increase
complexity.

CHAMELEON COMMAND SMART DIGITAL FLAG SMART FIRST UNIVERSAL


POST BATTLE BASE AID KIT 2.0 POINT
CAPTURE AN ENEMY OBJECT AND
DESTROY THE ENEMY OR HOLD BACK
THE ATTACKER PREVENTING THEM
FROM TAKING THE OBJECT

This scenario is appreciated by laser tag fans


for its excellent dynamics. Two teams, one is
tasked with defending a building or a height,
the other is tasked with storming the object and
eliminating all enemy players. The attackers have
an advantage: with the help of a first aid kit, they can
«come to life» at their base. The defenders are in a
good position and have a well-thought-out strategy.
A particular amount of time is allotted for capturing
a height or a building. The assault team wins
if they destroy the opponent and occupy the
building before the assault time runs out.
The defenders win if they can resist the attack.
The time it takes the assaulters to defeat the
opposing team is kept track of. Then, in the second
round of this scenario, if both sides have had a
successful assault, this time will be compared.
This scenario has a high tempo for one team and a
low tempo for the other. So keep a watch on which
team is the most exhausted, because that team will
be the one to defend the building first.

ASSAULT

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

10-30 players 10-20 min Classic, military and tactical Average game pace
FEATURES TIPS FOR THE
INSTRUCTOR
Planning plays a key role in this scenario:
if there is no teamwork, you are unlikely
to win
Make sure to show the players the
There must be several ways to win: if one area as well as possible attacks and
does not work, try another tactic. defences.
Explain in detail how laser tag devices
The scenario can simply be expanded to work in the scenario and how to
include any new devices or characters. handle them.
A bomb or hostages in the building would
add significantly to the interest It is advisable to have an additional
instructor near bombs and mines:
Be sure to swap teams after each round. controlling the activation and
The swap will allow you to look at the deactivation of devices is essential.
playground from a different
perspective.
Traps can be made at building
entrances: place Cerberus mines that
will deter attackers.

DEVICES The introduction of hostages to the


game is performed by the instructors.
This will also have a positive impact on
The use of an Explosive Device the gameplay control and variety.
Simulator, Cerberus mine and Crater
bomb is highly desirable in the
scenario. Some must plant these
bombs, others must defuse them.
The attackers must have a first aid kit
to replenish ammunition and hp.
As for the defenders the first aid kit is
provided at the organizers’ discretion.

SMART FIRST ARSENAL EXPLOSIVE DEVICE CERBERUS CRATER TRINITY


AID KIT 2.0 SIMULATOR GRENADE
A SURVIVAL GAME. THE TASK OF THE PLAYERS IS TO FIND
WEAPONS AND DEFEAT ALL RIVALS DURING THE ROUND

An exclusive scenario invented by the developers of LASERWAR.


The plot is based on the eponymous fantastic blockbuster. Optimal
conditions for such a game are at least 10 participants on a 150-by-
150-m playground.
In the centre of the playground and on its sides there are
warehouses with sets of weapons and useful devices, which
will come handy for the fighters. The total number of
weapons must be exactly twice as high as the number
of players. On a signal, the participants take positions at
equal distances around the warehouse. Then the whistle
blows and the players rush to the warehouses for the game
sets. You have to act very quickly to take the weapons you
will later use in a battle with your opponents. It is forbidden
to take away weapons from other players. Having armed
themselves, Hunger Games participants take up
positions on the ground as they wish. After a while,
the judge signals the beginning of the battle by
firing a colored missile.
After that, it’s every man for himself. The only task is to
survive on your own and eliminate all your opponents. The
winner receives the main prize. The eliminated players are sent
to an agreed place. To keep track of those players is the instructor’s
task. If a player is eliminated, the instructor signals that with a rocket.
If more than one player is left on the battlefield after the end of round
time, no one gets the prize.

HUNGER GAMES

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

20-40 players 20-30 min Military tactical Low game pace


FEATURES TIPS FOR THE
INSTRUCTOR
The scenario is ideal for national team games A special evacuation zone can be provided.
where there is no clear team composition. 1 min before the end of the round, all players
must be in that zone. Such a move will
Players can form temporary alliances to Be sure to keep an eye on the
increase the chances of determining a winner.
achieve victory. emotional mood of the players: the
scenario is meant to entertain, not
The survivor is always pleased to receive a
antagonize each other.
branded prize from the organizers.
A «berserk» organizer can be released into the Deactivated players gather in a special
game to deactivate players and encourage place and wait for the end of the
them to be active in the game. round. To make the wait less time-
consuming, you can set up a laser
tag shooting gallery and have a little
competition.

Careful attention must be paid to


game equipment: don’t lose your
knives, grenades, sights and pistols.
Give out everything in person and
DEVICES receive the equipment back yourself.

Equipment sets can be made


As special equipment, all individual thematic.
devices are fine: laser tag grenades,
In the centre you can additionally
knives, artefacts, mines. It is important
put an Explosive Device Simulator,
to focus the players’ attention not only
the survivor will have to pick up the
on weapons, but also on additional
password to it to score victory.
devices: one well-thrown grenade can
turn an entire game upside down.

LASER TAG ARSENAL ARTIFACTS CERBERUS CRATER TRINITY


KNIFE GRENADE
PREVENT ZOMBIES FROM ENSLAVING YOU
AND YOUR TEAMMATES

A scenario inspired by Hollywood horror stories:


living people fighting against a group of walking
dead. But in this case zombies are armed with laser
tag guns, with increased health, ammo, rapidity of
fire and damage. A player who is killed by a zombie
turns himself into a living dead man and joins
the opposing team. As in the Team Deathmatch
scenario, the opponents fight until one of the teams
is completely eliminated. The zombie apocalypse
scenario is available on all the latest firmware from
LASERWAR. When the Zombie mode is activated,
the game set produces a growl. The zombie’s «voice»
will also be heard periodically during the game.

ZOMBIE APOCALYPSE

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

20-40 players 10-20 min Classical, military tactical Average game pace
FEATURES TIPS FOR THE
A change of sides is mandatory for this scenario. In this INSTRUCTOR
way the players will better understand the strengths
and weaknesses of each team
Choose zombie players for the first
Styling and entourage. These two things will make for round based on the previous scenario.
an unforgettable scenario. Set up treasure hiding places Whoever loses the previous one
and give out special costumes to each side. A flood of becomes the first zombie. Then the
impressions is guaranteed players can be alternated.

Be sure to explain that zombies have a


slight advantage in terms of settings,
so it is better to fight them together.

A good zombie plays, growls and


scares the rest of us. Tell the players
about that to achieve maximum
entourage.

The best zombie can be rewarded


DEVICES with club merchandise, and his photo
is sure to be pinned on the honor
They can become key points on board.
the map and will require special
attention from players.

CHAMELEON COMMAND SMART DIGITAL FLAG SMART FIRST UNIVERSAL


POST BATTLE BASE AID KIT 2.0 POINT
GET THE TREASURE AND ESCAPE OR APPREHEND
THE CRIMINALS AND ELIMINATE

This game is a confrontation between prisoners and the police.


Prisoners escape from prison. Their task is to find treasure
boxes hidden in advance without being caught by the
police. Police officers must prevent fugitives from
taking possession of treasures and neutralize intruders.
The peculiarity of the scenario is that the fugitives enter
the game with an unloaded weapon, while the police begins
the chase a few minutes after the round starts. In order to
replenish the ammo, criminals need to find an ammo «stash».
It is prohibited to take the source of ammo with you.
Once they have loaded the weapons, the former prisoners start
looking for the treasure, while the police continue to pursue
and try to take their rivals out of the game. At the same time,
members of the fugitive team do not return to the game and wait
for the end of the round at an agreed place, and the police can
restore life at the «cemetery», where there is a device with the
function of revival.

ESCAPE

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

20-40 players 10-20 min Classical, military tactical Average game pace
FEATURES TIPS FOR THE
INSTRUCTOR
A change of sides is mandatory for this Command posts are perfect as a treasure
scenario. In this way the players will better trove. You can also put devices in them that
understand the strengths and weaknesses will recover ammunition for prisoners.
of each team. Playing as a fugitive is a little more
difficult. That is why it is better to put
Styling and entourage. These two things
the best-trained fighters on the team
will make for an unforgettable scenario.
from the beginning.
Set up treasure hiding places and give out
special costumes to each side. A flood of Deactivated players do not recover,
impressions is guaranteed. which means that the cost of a
mistake is high. This should be
explained to the players.
Prisoners and police officers are
bound to come face to face. Provide
for this in your playground.

The «deactivated are silent» rule works


in this scenario. If a player is out of the
game, he has no right to prompt a
DEVICES fellow player.

Don’t drag out the rounds, or the


In this scenario, any individual device players on the respawn will get bored.
will suit. Knives, laser tag grenades,
mines, command posts can all be
played with on the playground. The
use of the Arsenal with ammunition
replenishment is mandatory in the
Tank.

LASER TAG ARSENAL ARTIFACTS CERBERUS CRATER TRINITY


KNIFE MINE GRENADE
DEFUSE THE BOMB/PREVENT
DEFUSING THE BOMB

For all fans of Counter Strike, laser tag has a special


scenario that plays out the classic Bomb/Defuse
principle. «Counter-terror» is a scenario that has
retained the atmosphere of a PC game and the
heat of passion of the two sides. In a scenario
like nowhere else, stylization is important: if you
decorate the laser tag area in the style of one of the
Counter Strike maps, the emotions and smiles in
the game are assured.
The gist of the scenario is simple. Two teams –
terrorists and counter-terrorists – take the war path.
At a predetermined location, the terrorists plant
an explosive device. They activate the bomb and
prevent their opponents from defusing it. Counter-
terrorists need to defuse the explosive device and
eliminate opponents. Players can revive themselves
on team respawns using first aid kits.

COUNTER-TERROR

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

10-30 players 10-20 min Military tactical, sports Average game pace
FEATURES TIPS FOR THE
INSTRUCTOR
A scenario in which some defend and others The Counter Terror game theme comes first.
attack. Swapping sides is mandatory. Decorate your playground in the style of a CS
card and clients will return to you again and
It is possible to complicate the scenario if Remind the players and the main task
again.
the terrorists first have to find the bomb of the scenario. Sometimes in the heat
and then plant it. of battle, players forget that it is not a
The scenario is easy to play out. A perfect long firefight that brings victory, but a
solution after Team Battle as the second precise manoeuvre to the device
scenario on the list.
Defenders have the advantage in this
scenario. Perhaps it can be mitigated
by the game settings

Each team should play as terrorists


and special forces: in this way, players
will better understand their strengths
and weaknesses

When defusing, care must be taken


DEVICES to ensure that the player is kept
alive throughout the bomb defusing
process
It is mandatory to use the «explosive»
LASERWAR range of equipment in the
scenario. Before the game starts – be
sure to explain to the participants how
to work the bombs and how to plant
and defuse them.

LASER TAG ARSENAL ARTIFACTS CERBERUS CRATER TRINITY


KNIFE MINE GRENADE
DESTROY THE TANKER/DELIVER THE TANKER
ALIVE TO THE RIGHT POINT

Terrorists and special forces are engaged in the fight.


Terrorists want to transport a stolen battle tank
through peaceful territory. The Special Forces have
to stop them and ambush the bandits.
A tank can be a cart with high sides, where a tanker
who is not allowed to leave the car is sitting. The
tanker has a large number of bullets, 200% of life and
kills opponents with three shots. The helmet on this
player’s head covers three front bandage sensors.
The tank follows a predetermined route from the
terrorist base to a dedicated square next to the
special forces base. It is in this square that terrorists
must bring their tanker alive to win the battle.
Special forces must destroy the tanker at all costs.
The tank is driven by another player in the terrorist
team. Once that player is killed, the instructor
commands: «The tank is hit» After that, the hit player
runs to the base and the tanker shoots at the enemy.
Any ally alive can now drive the tank further.

TANK

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

10-30 players 10-20 min Military tactical Low game pace


FEATURES TIPS FOR THE
INSTRUCTOR
The scenario is not for newcomers: it is Ideally, all players from the two teams should
perfect for seasoned players. take on the role of the tanker.
Constantly monitor the rules: how a
The teams will have a couple of rounds tank is captured, whether a live player
to find their strategy. The first 2-3 rounds is pushing it, whether the tanker is
should preferably be left out. alive, whether there is an opportunity
It is important to think about the tank’s to hit the tank.
route in advance and explain to the players
how to capture it. If the Special Forces are unable to
deactivate the tanker for several
rounds, prompt them for places along
the route where the tank is most
vulnerable.

Explain to the terrorists that whoever


pushes the tank is just as important as
the tanker himself. Victory can only be
DEVICES achieved together.

First-aid kits, arsenals, grenades, Traps can be made in the way of the
tripwire mines are ideal for the tank: Cerberus mines, craters,
scenario. It is advisable to opt for IFB – use these devices to increase the
«disruptive» devices and devices that complexity of the scenario.
replenish health.
The tank can also be optionally
equipped with the Dome 3.0 armored
detonation system. If pyrotechnics are
also included, the tank explosion will
be a memorable experience.

SMART FIRST BASIC FIRST ARSENAL CERBERUS CRATER TRINITY


AID KIT 2.0 AID KIT MINE GRENADE
CAPTURE THE OPPOSING TEAM’S FLAG
AND TAKE IT TO THE HOME BASE

The players are divided into two teams with an equal


number of participants and occupy positions on
their bases. Each team base has a first-aid kit and
a flag of the appropriate color. The task is to capture
the enemy flag and deliver it to the home base.
1. A killed player can only be revived on the home
base.
2. If a player is killed while carrying the opponent’s
flag, the loot is placed on the ground where the flag
bearer was killed. The flag can be picked up by the
victim’s ally – then he will continue to carry it to his
base. If the flag is picked by the enemy, it returns to
the home base.
Another option is to play a scenario with only one
flag. One team is defending it, while the other is
seeking to get control. Before the start of the game,
you can also hand out cards that indicate where the
flag is set. The teams will then have to navigate the
terrain and first find the object and then engage in a
confrontation.

CAPTURING THE FLAG

PLAYERS ROUND TIME DIFFICULTY SETTINGS GAME PACE

10-30 players 5-10 min Military tactical, sports High game pace
FEATURES TIPS FOR THE
A scenario with a high game pace. Keep More instructors are needed to control the
INSTRUCTOR
an eye on player fatigue and alternate players: sometimes captures happen at the
capturing the flag with other scenarios. same time, multiple locations need to be You have to run: for the instructor, this
monitored. scenario is just as dynamic as for the
The flag can be located on team respawns,
but it can also be hidden. Have each team players.
find their flag first and bring it to the base. You have to be careful of the player
who is carrying the flag. If he is
Someone runs, someone shoots: in this deactivated, it must leave the flag in
scenario it is important that the players place
distribute their roles, otherwise there will be
no victory. Explain to players that if an ally fails to
carry the flag, it can be picked up by
any live fighter on the team

Capturing the flag should not be easy:


a key object should not be captured in
a couple of minutes

DEVICES

The Digital Flag can be used in the


scenario as optional equipment.
Devices can be placed on team
respawns.

CHAMELEON COMMAND SMART DIGITAL FLAG SMART FIRST UNIVERSAL


POST BATTLE BASE AID KIT 2.0 POINT
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