Blades Sheets v8 2 Cutter
Blades Sheets v8 2 Cutter
Blades Sheets v8 2 Cutter
stash
a dangerous & coin
intimidating
crew fighter
special abilities playbook
name alias
Battleborn: You may expend your special armor to reduce harm
insight
from an attack in combat or to push yourself during a fight.
look Bodyguard: When you protect a teammate, take +1d to your resistance
hunt
roll. When you gather info to anticipate possible threats in the current study
situation, you get +1 effect. survey
heritage: a koros—the dagger isles background: academic—labor—law tinker
Ghost Fighter: You may imbue your hands, melee weapons, or tools
iruvia—severos—skovlan—tycheros trade—military—noble—underworld with spirit energy. You gain potency in combat vs. the supernatural. prowess
You may grapple with spirits to restrain and capture them. finesse
Leader: When you Command a cohort in combat, they continue
prowl
vice / purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird to fight when they would otherwise break (they're not taken out skirmish
stress trauma when they suffer level 3 harm). They gain +1 effect and 1 armor. wreck
cold—haunted—obsessed—paranoid
reckless—soft—unstable—vicious Mule: Your load limits are higher. Light: 5. Normal: 7. Heavy: 8. resolve
harm healing Not to be Trifled With: You can push yourself to do one of attune
need project clock
the following: perform a feat of physical force that verges on the command
3 help superhuman—engage a small gang on equal footing in close combat. consort
armor uses Savage: When you unleash physical violence, it's especially sway
2 -1d armor frightening. When you Command a frightened target, take +1d. bonus die
less heavy Vigorous: You recover from harm faster. Permanently fill in one of push yourself (take
1 effect special your healing clock segments. Take +1d to healing treatment rolls. + 2 stress) -or- accept a
notes devil's bargain.
Veteran: Choose a special ability from another source.
dangerous friends items load 3 light
5 normal 6 heavy
Marlane, a pugilist Fine hand weapon A Blade or Two
Chael, a vicious thug Fine heavy weapon Throwing Knives
Scary weapon or tool A Pistol A 2nd Pistol
Mercy, a cold killer A Large Weapon
Manacles & chain
Grace, an extortionist Rage essence vial An Unusual Weapon
Sawtooth, a physicker Spiritbane charm Armor +Heavy
Burglary Gear
xp Climbing Gear
Every time you roll a desperate action, mark xp in that action's attribute. Arcane Implements
At the end of each session, for each item below, mark 1 xp (in your playbook or Documents
an attribute) or 2 xp if that item occurred multiple times. Subterfuge Supplies
You addressed a challenge with violence or coercion. Demolition Tools
You expressed your beliefs, drives, heritage, or background. Tinkering Tools
You struggled with issues from your vice or traumas during the session. Lantern
teamwork planning & load gather information
Choose a plan, provide the detail. Choose your How can I hurt them?
Assist a teammate load limit for the operation. Who's most afraid of me?
Lead a group action Assault: Point of attack Occult: Arcane power Who's most dangerous here?
What do they intend to do?
Protect a teammate Deception: Method Social: Connection How can I get them to [X]?
Are they telling the truth?
Set up a teammate Stealth: Entry point Transport: Route
What's really going on here?