DarkDeception Commands v4.7.1

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Updated: 1/22/2022

4.7.1 Patch Note:

General:
= Updated the guide to have clean barriers between sections.
= Updated the section name for Levels/Maps.
= Updated the section name for Summon Monsters/Entities.

New Sections Added:


Bookmarks!

Guides:
+ Updated the guide in Motion Blur REBORN to have a cleaner motion blur.
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Bookmarks!
Use Ctrl + F for find what you're looking for easier and faster.

- Tips
- Levels / Maps
- Cutscenes
- Summon Monsters / Entities
- Gameplay
- Traps, Hazards, & Objects
- Special Effects
- Viewmodes
- Other Commands
- Brightness Mod
- Motion Blur Reborn

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** Tips **
Use Ctrl + C and Ctrl + V for easy copy-paste command.
Use Up and Down Arrow Keys to view previous commands. It saves time!

Console Command Doesn't Open? Re-open the game and use Unreal Unlocker again.

Use this if the commands did not work for some reason, besides spawning
entities/objects:
enablecheats 1

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** LEVELS / MAPS **

MAKE SURE TO VISIT ANY LEVELS IN REPLAY MODE OR STORY MODE (INCLUDING BIERCE'S
BALLROOM) BEFORE USING A MAP COMMAND OR YOU WILL NOT MOVE.

You must own Chapter or Complete DLC to play the levels, or it will be locked and
unplayable. If you managed to access it without buying, it's a bug and don't blame
UUU Client for that.
Completing the level from command will cause the leveling system to count.

- Maps -
open 00_Ballroom

open 01_Hotel

open 02_elementaryschool

open 03_Manor_Zone1
open 03_Manor_Zone2

open 04_Sewer

open 05_Circus_Entrance
open 05_Circus_Zone1
open 05_Circus_Zone2

open 06_Hospital
open 06_Hospital_Zone_01
open 06_Hospital_Zone_02
open 06_Hospital_Bossfight

open 07_FunPlace_Zone_01
open 07_FunPlace_Zone_02
open 07_FunPlace_Zone_03

open 08_BearHouse_Exterior
open 08_BearHouse_Zone_01
open 08_BearHouse_Zone_02
open 08_BearHouse_Zone_03

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*CUTSCENES*
It will not affect your progress in Story Mode and allows you to rewatch the
cutscenes.

- Chapter End Screens -


open 02_AgathaPreview
open 04_DuckyPreview
open 06_AsylumPreview
open 09_MallPreview

- Ballroom -
open 01_Cinematic
open 02_Cinematic
open 03_Cinematic
open 04_Cinematic
open 05_Cinematic
open 06_Cinematic
open 07_Cinematic
open 00_Ballroom_Cinematic (Collection Call)
open 08_Cinematic

- Repercussions & Real Meat -


[Fair Warning: Quit the level after completing Real Meat]
open Cutscene_01_Interiors
open Cutscene_01_Exterior
- TypeWriter -
open 00_TypeWriter
open 02_TypeWriter
summon bp_TypeWriterOneLine_c

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** SUMMON MONSTERS / ENTITIES **


Note: Not every enemies or entities will spawn in specific maps/levels.
Don't copy the parenthesis and the words within.
(In recent DD update, most of the enemy commands have been disabled.)

- Murder Monkey -
summon bp_Monkey_c
summon bp_MonkeySpecial_c (Charges at Elevator)
summon bp_MonkeySpecial2_c (Nightmare/Frenzy)
summon bp_Ballroom_Event5_Monkey_c (Portal Guard)

- Chef Monkey -
summon bp_Monkey_Chef_c
summon bp_Monkey_Chef_RingSpawn_c (Ring Altar Campers)

- Agatha -
summon bp_Agatha1_c
summon bp_Agatha2_c (Nightmare/Frenzy)
summon bp_02_Bossfight_Agatha_c

- Gold Watcher -
summon bp_03_TurnStatue_c (Stone Watcher)
summon bp_03_Watcher_c
summon bp_03_Watcher_Dummy_c (Fake Watcher)

- Titan Watcher -
summon bp_03_Boss_c (Boss)
summon bp_03_BossAxe_c (Thrown Axe Only)
summon bp_03_Boss_WatchersHitbox_c

- Dread Ducky -
summon bp_Ducky_c
summon bp_Ducky_NoHide_c (Wanderer)
summon bp_04_DuckyEscape_c (Frenzy)

- Doom Ducky -
summon bp_04_Bossfight_Ducky_c
summon bp_04_Bossfight_DuckShell_c (Thrown Duck)
summon bp_04_Bossfight_Ducky_Forward_c (Hallway)
summon bp_04_Bossfight_Ducky_Forward_NoMove_c (Portal Ambusher)

- Clown Car -
summon bp_ClownCar_c
summon bp_ClownCarPhys_c (Idle & Spinnable)
summon bp_ClownCar_Suspension_c

- Clown Gremlin -
summon bp_GremClown_c
summon bp_05_Bossfight_SlimeBall_c (Chases & Bigger)
summon bp_GremClown_Entrance_c (Peekaboo Clown)
- Goliath Clown -
summon bp_05_GoliathClown_c

- Reaper Nurse -
summon bp_06_ReaperNurse_c
summon bp_06_ReaperNurse_Zone2_c
summon bp_06_Nurse_Cutscene_c
summon bp_06_NurseInteract_Intro_c (Dancer?)
summon bp_06_ReaperNurse_06_Chase_c (Chases once spawned)
summon bp_06_ReaperNurse_06_Chase_Nightmare_c (Nightmare/Frenzy, Chases once
spawned)
summon bp_06_ReaperNurse_Sentry_c (Stealth section variant)
summon bp_06_ReaperNurse_06Special_c
summon bp_06_ReaperNurse_EscapeSpecial_c

- Matron -
summon bp_06_Bossfight_Matron
summon bp_06_Miniboss_viewcon_Matron_Long
summon bp_06_Miniboss_viewcon_Matron_Short

- Joy Joy Gang -


summon bp_Enemy_Lucky_c
summon bp_Enemy_Hangry_c
summon bp_Enemy_Penny_c

- Joy Joy Clones -


summon bp_07_Copies_c

- Joy Kill -
summon bp_07_Boss_JoyKill_c

- Trigger Teddies -
summon bp_08_TriggerTeddy_Patrolling_c (Normal)
summon bp_08_TriggerTeddy_Patrolling_Avoidance_MamaSpawn_c (Normal with spawn
animation)
summon bp_08_TriggerTeddy_c [Former Attic Teddy] (Stands, very fast chaser when
spotted)
summon bp_08_TriggerTeddy_Ring_c (Ring Piece Teddy)
summon bp_08_TriggerTeddy_Patrolling_Avoidance_ForceChase_c (Chases once spawned)

Outside Cabin Only (Also works during BB intro):


summon bp_08_TriggerTeddy_Patrolling_Avoidance_Ground_c
summon bp_08_TriggerTeddy_Patrolling_Avoidance_Ground_Slow_c

Inside Cabin Only:


summon bp_08_TriggerTeddy_Event_OverlapPursue_c (Non-hostile, stands, kills on
touch)
summon bp_08_TriggerTeddy_Event_Maze_Asleep_c (Stands, does not chase unless
player sprints)
summon bp_08_TriggerTeddy_Event_SprintPursue_c (Stands, does not chase unless
player sprints, has visual snore and special animation when provoked)
summon bp_08_TeddyCrawler_UpDown_c
summon bp_08_TeddyCrawler_InPlace_c

- Mama Bear -
summon bp_08_MamaBear_c
summon bp_08_MiniBoss_MamaArm_c (The arm attack from first Mama Bear boss fight, it
actually attacks but despawns afterward)
summon bp_08_MiniBoss_MamaHead_c (Spawns a giant Mama Bear head that pops out from
first boss fight and despawns afterward)
summon bp_08_Mainboss_Mama_c (Mega Mama boss)
summon bp_Mamabearworm_c (Mama's Monster Hand)

- Phantom Malak -
summon bp_Ballroom_Malak_Phantom_c

- Business/Demon Malak -
summon bp_BallroomMalak_Still_c

- Eye Malak -
summon bp_MalakEye_c

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** GAMEPLAY **

- Red Barrier -
summon bp_SpeedBarrier_c
summon bp_SpeedBarrier_lowbrighness_c

- Purple Barrier -
[Never breaks even with all shards collected]
summon bp_ZoneBarrier_c

- Soul Shard -
summon bp_Shard_c

- Reveal Shard -
[Does not count toward your results]
summon bp_BonusShard_c

- Stun Orb -
summon bp_PowerOrb_c

- Breakable Boards -
[Only spawns in levels with boards]
summon bp_01_Woodboards_c

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** POWERS **

summon bp_Power_Teleport_c [Teleportation]

summon bp_Telepathy_c [Telepathy, Lasts Infinitely until Death]

summon bp_PrimalPower_c [Primal Fear]

summon bp_TelekinesisPower_c [Telekinesis]

summon bp_VanishPower_c [Vanish]

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** TRAPS, HAZARDS & OBJECTS **


- Monkey Business -
summon bp_01_Banana_c (Stunnable Banana)
summon bp_Openabledoor_c (Secret Door)

- Elementary Evil -
summon bp_02_GymDoors_c (School Doors)
summon bp_02_GymDoors_Secret_c (Same door and activates Bierce's dialogue)
summon bp_02_fakeportal_c (Fake Portal)

- Deadly Decadence -
summon bp_03_SpikeTrap_c
summon bp_03_PendulumTrap_c
summon bp_03_GateDoors_c (Entrance)
summon bp_03_GateDoors2_c (Maze)
summon bp_03_GateDoors3_c (Outside Maze)
summon bp_03_ManorZone2_Door_c

- Stranger Sewers -
summon bp_04_Water_c
summon bp_04_IronGate_c (Sewer Doors)
summon bp_04_SpikeTrap_c
summon bp_04_bossfight_pillar_c (Pillar)
summon bp_SecretPlatform_c

- Crazy Carnevil -
summon bp_05_Guillotine_c
summon bp_05_Traps_Jack_c
summon bp_05_Traps_Mallets_c
summon bp_05_CircusCannon_c
summon bp_05_Cannonball_c
summon bp_05_Zone2Cart_c

- Torment Therapy -
summon bp_06_NurseGas_c
summon bp_06_NursePill_c
summon bp_06_DoubleDoors_c
summon bp_06_DoubleDoors_Child_c (Hospital Test Door)
summon bp_06_Defib_c (Laser)
summon bp_06_sawTrap_short01_c (Ground Sawblade with Warning Sound)
summon bp_06_sawTrap_short02_c (Wall Sawblade)
summon bp_06_sawTrap_medium_c (Left & Right Sawblade)
summon bp_06_sawTrap_long01_c (Hide, Pop, & Slide Sawblade)
summon bp_06_GarageLift_c (Asylum Lift)

- Mascot Mayhem -
summon bp_07_SecurityCamera_Var_c
summon bp_04_SpikeTrap_c
summon bp_Enemy_LuckyBalloon_c
summon bp_07_Zone1_SecretWall_c
summon bp_07_Zone2Door_c
summon bp_07_Zone2_BreakableDoorway_c
summon bp_07_Zone2_BreakableWall_c
summon bp_07_PennyEgg_c
summon bp_07_Boss_SuckerPunch_Machine_c
summon bp_07_Boss_Platform_c
summon bp_07_PennyEgg_Boss_c (Joy Kill Stun Attack)
summon bp_07_Boss_Beam_c (Joy Kill 3-Laser Attack)
summon bp_07_Boss_LaserShot_c (Joy Kill Projectile Attack)
summon bp_07_StaticAnimatronicInstances_c (Idle Lucky Clone)

- Bearly Buried -
summon bp_08_Door_c (Cabin Door)
summon bp_08_beartrap_c
summon bp_08_MiniBoss_Rock_c (Throwable Rock)

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** SPECIAL EFFECTS **
(Does not affect gameplay.)

- Red Shard -
summon bp_BonusShardCollectEffect_c

- Stun Orb -
summon bp_StunCollectEffect_c

- Goliath Clown Defeat -


summon bp_GoliathDeathEffect_c

- Reaper Nurse Death -


summon bp_HitFX_c

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** LIGHTS **

- Red Flashing Light -


summon bp_05_StrobeLight_c

- Elementary Evil -
summon bp_02_SchoolLight_Circle_c
summon bp_02_SchoolLight_Flicker_c
summon bp_02_StageLight_c
summon bp_02_Lights_CeilingLight_Blue_c
summon bp_02_Lights_WallLamp_Blue_c
summon bp_02_Lights_WallLamp_Blue_LowIntensity_c
summon bp_02_Lights_WallLamp_Yellow_c
summon bp_02_Lights_WallLamp_Yellow_Shadowless_c
No Object
summon bp_02_SchoolLight_c

- Deadly Decadence -
summon bp_03_Manor_TorchOutside_c

Manor Only
summon bp_03_Lighting_Candelabra_c
No Object
summon bp_03_Lighting_ExteriorWindow_Yellow_c
summon bp_03_Lighting_Windows_c
summon bp_03_Lighting_Windows_Brighter_c
summon bp_03_Lighting_Windows_Special_c
summon bp_03_Lighting_Windows_Special_Child_c
summon bp_03_Lighting_Windows_Special_Child_Child_c

- Stranger Sewers -
summon bp_04_SewerLamp_c
summon bp_04_SewerLamp_Top_c

- Crazy Carnevil -
summon bp_05_Zone2Light_c

- Mascot Mayhem -
summon bp_LightActor_07_Exterior_LightPole_c
summon bp_LightActor_07_Zone2_Desklamp_c
summon bp_LightActor_07_Zone2_Wall_lamp_c
summon bp_LightActor_07_Zone2_Wall_lamp_HighIntensity_c
summon bp_LightActor_07_Zone2_Wall_lamp_powerroom_c
summon bp_LightActor_07_Zone2_Wall_lamp_powerroom_darker_c
summon bp_LightActor_07_Zone3_Wall_lamp_c
summon bp_LightActor_07_Zone3_Wall_lamp_HighIntensity_c
summon bp_LightActor_07_Zone3_Wall_lamp_HighIntensity_Child_c
No Objects (Zone 3)
summon bp_07_03_Light_Corner__c
summon bp_07_03_Light_Corner_2X_Blue_c
summon bp_07_03_Light_Corner_4X_c
summon bp_07_03_Light_Corner_Blue_c
summon bp_07_03_Light_CylinderRoom_Top_Blue_c
summon bp_07_03_Light_SecretRoom_c
summon bp_07_03_Light_TallDoor_c
summon bp_07_03_Light_TallDoor_2X_c

- Bearly Buried -
summon bp_08_Lighting_Zone1_WallLamp_c (Wall)
summon bp_08_Lighting_Zone1_WallLamp_Child_c (Table)
summon bp_08_Lighting_Zone1_WallLamp_Child1_c (Ceiling)
summon bp_08_Lighting_Zone2_Lamp_c
summon bp_08_Lighting_Zone2_Lamp_Bigger_c
summon bp_08_Lighting_Zone2_Torch_c (Normal)
summon bp_08_Lighting_Zone2_Lamp_Torch_Child_c (Reddish)

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** Viewmodes **

viewmode LightComplexity
viewmode LightmapDensity
viewmode LODColoration

- Reset/Normal Lighting -
viewmode lit

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** OTHER COMMANDS **
I don't condone any type of cheating purposes from these commands.

toggledebugcamera - [Toggle Noclip/Fly/Ghostmode]

fly - [ Same as toggledebugcamera]

destroytarget - [Removes the object/entity. You need to directly look at


the target to remove it. This will not work on every enemies.]
kill - [Same as destroytarget]

destroypawns - [Deletes All Entities, This won't work on some entities


such as Clown Gremlin]

teleport - [This will cause the player character to teleport in the


direction of where the camera is aiming at.]

playersonly - [Freeze all monsters and the player but the animation will still
play.]

stat unit - [Shows stats info for FPS, GPU, and more.]

== Resize Player ==
changesize [insert value here]

Example: changesize 0.5

0.1 - 0.9 = Small | 1 = Normal | 2 or above = Big

== Speedhack without Cheat Engine ==


Warning: Using this cheat while in cutscene can crash your game!

slomo [insert value here]

0 = freeze | 0.1 - 0.9 = slow motion | 1 = normal speed | 2 or above = fast motion

== Remove particles (e.g: Fog) ==


killparticles
show fog

== Adjusting Gamma ==
gamma [insert value here]

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- Brightness Mod -
[This can be extremely helpful for those who can't play with low fps. Follow
instruction below to manually enable the mod to work]
viewmode unlit

How to enable Brightness mod:


1. Right-click Windows icon on bottom-left. Then, click Run.
3. Type %appdata%" and press OK.
4. Go to this destination: AppData > Local > DDeception > Saved > Config >
WindowsNoEditor > Engine
5. Open "Engine" with Notepad.
6. Copy-paste this script below:

----------------------------------
[/Script/Engine.RendererSettings]

r.ForceDebugViewModes=1
----------------------------------
7. Close the NotePad and Save Changes!
8. You can now use Brightness Mod in your game. Enjoy! (Still confused, please
follow this tutorial: https://www.youtube.com/watch?v=6PO_t0-J7gk)

- Motion Blur REBORN -


[This option will turn on the motion blur that was removed from settings in Chapter
4 update.]
1. Right-click Windows icon on bottom-left. Then, click Run.
3. Type %appdata%" and press OK.
4. Go to this destination: AppData > Local > DDeception > Saved > Config >
WindowsNoEditor > Engine
5. Open "Engine" with Notepad.
6. Copy-paste this script below:

-------------------------------
[SystemSettings]
r.DefaultFeature.MotionBlur=1
-------------------------------

7. Close the NotePad and Save Changes!


8. You can now use Brightness Mod in your game. Enjoy! (Still confused? Please
follow this tutorial instead: https://www.youtube.com/watch?v=32ISe7SStcU)
If you wish to remove motion blur, you can always go back to Engine file and remove
the script anytime.

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Thanks and have fun!

Special credits to Jubabao for additional commands, shared by Dark Illusionist.


Brightness mod tutorial by ProstoSmile.
Motion Blur by JmdeathpunchGaming.
DD Commands Notepad created and updated by AngeloPlays!

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