Rape Yaw
Rape Yaw
Rape Yaw
execute_client_cmd("clear")
cheat.notify("Welcome to rape-yaw beta | made by wixyy | ")
cheat.notify("dsc.gg/rapeyawbeta")
local clantag1 = {
" ",
" r",
"ra",
"rap",
" rape",
"rape",
"rapey",
"rapeya",
"rapeyaw",
"rapeya",
"rapey",
"rape",
"rape",
"rap",
"ra",
" r",
" ",
" "
}
local first = 0
local second = 0
local font_calibri = render.setup_font("Calibri", 29, 700)
local font = render.setup_font("smallest pixel-7", 10)
local font_verd = render.setup_font("Verdana", 14)
local font_pixel = render.setup_font("Verdana", 15)
local font_verdb = render.setup_font("Verdanab", 12, 400)
local font_verdsmall = render.setup_font("Verdana", 13, 400)
local pitchch = ui.get_int("0Antiaim.pitch")
local yawset = ui.get_int("Antiaim.yaw_offset")
local rangee = ("0Antiaim.range")
local desynctype = ("0Antiaim.desync")
local invdesrange = ("0Antiaim.inverted_desync_range")
local dormancy11 = 0
local get_picker_color = function(picker)
local r, g, b, a =
ui.get_color(picker):r(),
ui.get_color(picker):g(),
ui.get_color(picker):b(),
ui.get_color(picker):a()
return r, g, b, a
end
local get_player_state1 = function(flags, player)
local m_flags = flags
if m_flags == 256 then
return "in air"
elseif m_flags == 263 then
return "crouching"
elseif m_flags == 262 then
return "crouching + in air"
end
if player:get_velocity():length_2d() > 70 then
return "walking"
end
if player:get_velocity():length_2d() < 70 and player:get_velocity():length_2d()
> 2 then
return "slow-walking"
end
return "standing"
end
local get_player_state = function(flags, player)
local m_flags = flags
if m_flags == 256 then
return "IN AIR"
elseif m_flags == 263 then
return "CROUCHING"
elseif m_flags == 262 then
return "IN AIR"
end
if player:get_velocity():length_2d() > 70 then
return "WALKING"
end
if player:get_velocity():length_2d() < 70 and player:get_velocity():length_2d()
> 2 then
return "SLOWWALKING"
end
return "STANDING"
end
local get_player_state2 = function(flags, player)
local m_flags = flags
if m_flags == 256 then
return "/AEROBIC/ "
elseif m_flags == 263 then
return "/CROUCH/"
elseif m_flags == 262 then
return "/CROUCH/"
end
if player:get_velocity():length_2d() > 70 then
return "/DYNAMIC/"
end
if player:get_velocity():length_2d() < 70 and player:get_velocity():length_2d()
> 2 then
return "/TANKING/"
end
return "/ANTI-AIMING/"
end
ui.add_sliderint("Anti-Aim", 0, 0)
ui.add_combobox("AA Preset:", {"None", "Hyper", "Safe Head", "Adaptive Jitter",
"Tank"})
ui.add_checkbox("Adaptive Fakelag")
ui.add_checkbox("Leg Breaker")
ui.add_checkbox("Fake-Flick")
--ui.add_checkbox("Low Delta")
ui.add_sliderint("Visuals", 0, 0)
ui.add_checkbox("Debug Information")
ui.add_checkbox("Anti-aimbot indication")
ui.add_colorpicker("Holo color")
--ui.add_combobox("Damage Indicator", {"Disabled", "Middle", "Bottom Left", "Bottom
Right", "Top Right", "Top Left"})
ui.add_combobox("Indicators", {"Disabled", "Old",})
ui.add_colorpicker("Indicators color")
ui.add_sliderint("Extra", 0, 0)
ui.add_checkbox("Ideal Tick")
ui.add_checkbox("Clan-Tag")
ui.add_checkbox("Hit-Logs")
ui.add_colorpicker("Hitlogscolor")
--ui.add_checkbox("Ping Spike [yaw]")
offset = offset + 10
--(ideal tick)
if peek then
zalupaalpha = lerp(zalupaalpha, 360, 0.05, false)
render.text(
font,
sc.x / 2.07 + 1,
sc.y / 2 + 10,
color.new(255, 255, 255, 255),
"+/- CHARGED IDEAL TICK (100%%)",
true,
false
)
offset = offset + 1
end
--(ideal tick)
if peek2 then
render.text(
font,
sc.x / 2.07 + 1,
sc.y / 2 + 10,
color.new(255, 255, 255, 255),
"-/+ CHARGED IDEAL TICK (0%%)",
true,
false
)
offset = offset + 1
end
if (ui.get_keybind_state(keybinds.double_tap)) then
render.text(font, sc.x / 2 + 1, sc.y / 2 + 41, color.new(r, g, b, a),
"DT",false,true)
else
render.text(font, sc.x / 2 + 1, sc.y / 2 + 41, color.new(255, 255, 255,
255), "DT",false,true)
end
if rechdt then
render.text(font, sc.x / 2 + 1, sc.y / 2 + 41, color.new(255, 0, 0),
"DT",false,true)
end
if (ui.get_keybind_state(keybinds.safe_points)) then
render.text(font, sc.x / 2 + 12, sc.y / 2 + 41, color.new(r, g, b, a),
"FS",false,true)
else
render.text(font, sc.x / 2 + 12, sc.y / 2 + 41, color.new(255, 255,
255, 255), "FS",false,true)
end
if (ui.get_keybind_state(keybinds.hide_shots)) then
render.text(font, sc.x / 2 + 24, sc.y / 2 + 41, color.new(r, g, b, a),
"OSAA",false,true)
else
render.text(font, sc.x / 2 + 24, sc.y / 2 + 41, color.new(255, 255,
255, 255), "OSAA",false,true)
end
end
end
local function tag()
if ui.get_bool("Clan-Tag") then
if first < globalvars.get_tickcount() then
second = second + 1
if second > #clantag1 then
second = 0
end
engine.set_clantag(clantag1[second])
first = globalvars.get_tickcount() + 20
end
end
end
if ui.get_keybind_state(keybinds.thirdperson) then
pos_hand = entitylist.get_local_player():get_player_bone_pos(5)
end
local smooth = {
x = lerp2(pos.x, screenan.x, 0.05),
y = lerp2(pos.y, screenan.y, 0.05),
}
if ui.get_keybind_state(keybinds.thirdperson) then
renderdata.x = pos.x + 70
renderdata.y = pos.y - 50
else
renderdata.x = pos.x
renderdata.y = pos.y
end
function dormancy11()
local me = entitylist.get_local_player()
if me == nil then return end
if not player.is_alive(me) then return end
if dormancy < 0 then dormancy = 0 end
local is_enemy = function(entity) if player.get_team(entity) ~=
player.get_team(entitylist.get_local_player()) then return true; end; return false;
end
local result = {}
for i = 1, globalvars.get_maxclients() do
local ent =
entitylist.get_player_by_index(engine.get_player_for_user_id(i))
dormancy11 = #result
end
cheat.RegisterCallback("on_createmove", oncreatemove)
cheat.RegisterCallback("on_shot", matrix_shot_info)
cheat.RegisterCallback("on_paint", paint)