W&W Rules
W&W Rules
When to Play
Wits & Wagers is most fun with groups of 6 or more people. We recommend playing at holiday parties, family reunions, or any large gathering
of friends. Be prepared for light-hearted banter, a little bravado, and a big dose of cheering!
Playing in Teams
Wits & Wagers is a great team game. If you have a large group, we recommend dividing into 7 teams with 1 – 3 players on each team.
When playing with teams, give everyone a little extra time to answer questions and place bets.
Setup
1) Each player (or team) starts with
1 Wits Answer Card
2 Wager Chips (cardboard) of the same color as their Wits Answer Card
1 Dry Erase Pen
A paper napkin or tissue to erase their Wits Answer Card in-between questions
2) Have someone volunteer to be the Banker.
(This player is usually the best at keeping a balanced check book!)
Place the tray of Poker Chips next to the Banker.
The Banker will play in the game as a normal player.
3) Choose a player to be the Question Reader. Give the Question Reader 7 Question Cards.
The Question Reader also plays in the game (So don’t look at the answers on the back!)
How to Play Wits & Wagers
Step
1 Ask a Question
The Question Reader takes the top Question Card and reads Question #1 out loud. After reading the question, the Question
Reader turns over the 30-second Sand Timer. Players (or teams) have 30 seconds to write a guess on their Wits Answer Card, and
place the Wits Answer Card face-down on the Betting Mat.
Step
2 Sort the Guesses
When the Sand Timer runs out, flip over all the Wits Answer Cards so they are face up on the Betting Mat. The guesses will always be numbers.
Sort them from smallest to largest with the middle guess in the middle payout slot. (For examples and more detail, see “Sort the Guesses”
on the next page)
Step
3 Place Bets
Once the guesses have been sorted, the Question Reader turns over the 30-second Sand Timer. All players (or teams) get 30 seconds
to place their bets on the answer they think will win. (For examples and more detail, see “Place Bets” on the next page)
Step
4 Pay out the Bets
Determine the Winning Guess: When the sand timer runs out, the Question Reader flips over the card and reads the answer. The winning guess is
closest to the correct answer, without going over. (For examples and more detail, see “Winning Guess” on the next page)
Losing Bets: All cardboard Wager Chips not on the winning payout slot are returned to the appropriate players. All plastic Poker Chips not on the
winning payout slot are collected by the banker and returned to the tray.
Winning Bets: The Banker pays each player (or team) who bet on the winning payout slot. Payouts depend on the number of
chips bet, and the payout odds (For examples and more detail, see “Pay Winning Bets” on the next page). The Banker also pays a
bonus of 3 red Poker Chips to each player (or team) who wrote the winning guess.
• Even Number of Unique Guesses: The “Pays 2 to 1” payout slot is left open.
If the actual answer is 14, then If the actual answer is 2008, then If the actual answer is 380, then
“12” would be the winning guess. “2004” would be the winning guess. “Smaller than the smallest guess” is the winning
(“15” goes over the answer) (“2004” is the closest without going over the answer.) payout slot. (“389” goes over the answer)
1 Point is
bet on this
payout slot The Banker returns (2 Point Winner)
the original bet Plus the payout of the slot that was bet upon.
1 Point is
bet on this
payout slot The Banker returns (3 Point Winner)
the original bet Plus the payout of the slot that was bet upon.
2 Points are
bet on this
payout slot The Banker returns (8 Point Winner)
the original bet Plus the payout of the slot that was bet upon.
8 Points are
bet on this
payout slot The Banker returns (40 Point Winner)
the original bet Plus the payout of the slot that was bet upon.
2 Points are
bet on this
payout slot The Banker returns (12 Point Winner)
the original bet Plus the payout of the slot that was bet upon.
Helpful Hints
If you are the Question Reader:
Keep track of the questions. At the beginning of the game, the Question Reader should place all 7 Question Cards nearby on the table (yellow-side-up).
Also, keep the sand timer within easy reach. At the end of the game, the Question Reader should return the 7 used Question Cards to the back of the
deck. When you start a new game, draw the 7 cards from the front of the deck. This way, you won’t repeat a question until you have gone through
all 700 questions!
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Special Thanks:
North Star Games would like to thank the devoted community at www.BoardGameGeek.com and the Smith Business School for their continual feedback
and support. . We would also like to thank Nate Heasley, Steve Quade, Mary Halbe, Hajo & Mirta, Ritvik Purohit, Andy Harke, Lorena Diaz, Jason Strong,
Tricia Wieber, Molly Hall, Matt Anderson, Peggy Ann Brown, Lou Kesten, and Melanie Rigney for their contributions to the game and our company.