05 Builder InstrManual SPD 2021 v2
05 Builder InstrManual SPD 2021 v2
05 Builder InstrManual SPD 2021 v2
DVENTURER
A
CLUB
Copy Editor: Mark O’Ffill Gooch, Jennifer A. Eager Beaver Leader’s Guide with 23
Themed Meeting Plans. 3rd ed. Lincoln, Neb.: Advent-
Source, 2007, 2015. Print.
Cover & Interior Designer:
Jonatan Tejel
For information
Isaac Chia
Email: [email protected]
Adrian Gutierrez Perez
Website: youth.adventist.org
Wilbert Hilario (ClicArt)
Had Graphic Inc.
Mailing Address:
[email protected]
Adventist Youth Ministries
General Conference of Seventh-day Adventist
Photos by: © Shutterstock
12501 Old Columbia Pike,
Silver Spring, MD 20904-6600, USA
Division Correspondents:
Al Powell (IAD)
SOUTH PACIFIC DIVISION EDITION:
Alastair Agbaje (TED)
Armando Miranda (NAD) Adapted by SPD Discipleship Youth Team
148 Fox Valley Road, Wahroonga
Benoy Tirkey (SUD)
NSW 2076, Australia
Busi Khumalo (SID)
Carlos Campitelli (SAD)
Director/Specialist: Nick Kross
Gennady Kasap (ESD) Dept. Assistant: Diane Samani Eke
Ron Genebago (SSD) Email: [email protected]
Jonatan Tejel (EUD) Website: youth.adventistchurch.com
Dear Adventurers, Parents, and Leaders,
Thank you for being a part of our newly released Adventurer Curriculum. We have
remastered, reengineered, and at times started over to make sure that this new
curriculum is fun, uplifting, appropriate for each age level, and most importantly, Jesus-
centered. We wanted to build a curriculum that can be done with a small group, large
group, family and children, Children’s ministry group, even Bible School group!
We have used several criteria in building this curriculum. We worked with Adventist
educators and youth leaders to make sure we had the best resources available for our
Adventurers. First, we have used Bloom’s taxonomy, a broad ranging methodology
especially appropriate for 7 year olds and up, that helps us ask the children to do things
that they are truly developmentally capable of doing. For example, we ask Little Lambs
to listen to a story, while we ask 8 and 9 year olds to read age-appropriate stories. In
addition, we have used a multi-modal learning philosophy, meaning that we realise
that Adventurers learn in different ways. Thus, we have requirements that appeal to
children who learn best through listening, playing, drawing, singing, organising, moving,
and so-on. We also filtered our requirements through developmental filters. Spiritual
stages of development, originally developed by Dr. John W. Fowler, have been well
explained and demonstrated in Youth Ministry by Adventist Youth Innovator Steve Case
of Involve Youth.
Adventurers - each lesson is meant to be mostly hands-on. That means most of the
time you will be actively doing something to learn about the topic. Sometimes, you’ll
have to take notes, or check a box (to remember what you did), but most of the time
you will be jumping, running, crafting, drawing, exercising, singing, praying, or reading
something! In many cases, your adult caregivers, whether they be your parents,
grandparents, guardians, or favourite neighbour, can help you accomplish the “jobs.”
Help them feel involved and be sure to always say thank you!
Parents - we value the time you have invested in Adventurers. Many of you are
doubling as leaders for Adventurers. We thank you. We have created a curriculum
that is safe yet adventurous, varied, but specific in its Christ-centred goal. We hope the
children will bring home new found truths they can put into action about “My Self, My
God, My Family, and My World.” Please have your Adventurer share their experiences
with you by showing you the pages they worked through (and the games/stories they
learned along the way). Know that a lot of it is experiential so they won’t write a lot.
They will instead experience a great deal.
The young Adventurer, is eligible for a special pin that matches the name and image
located on the book cover. There are a total of six years worth of classes, each one age
appropriate. The first, Little Lamb is for 4 year olds, next are the Early Birds for 5 year
olds, Busy Bee for 6 year olds, Sunbeam for 7 year olds, Builder for 8 year olds, and
Helping Hands for the 9 year olds. Many kids will turn from one age to the next during
the Adventurer year but should work to complete that years class. Usually there are 10-
25 meetings in an Adventurer year, a number based on the clubs availability to meet.
Patches (called awards) and pins (for finishing the classwork in this book) for
Adventurer ministry are available through your local Youth Department or Adventist
Book Centre. Division Youth Teams usually take orders from local conferences/missions
and then at the World Headquarters in Washington D.C., the order list to brought my
office. We fulfill the orders and send thousands of patches back home to your Division
for you to distribute to your deserving kids!
Andrés J. Peralta
Associate Youth Director
The names used for this age group have varied over time and location and included
Preparatory classes, Pre-Juniors, Pre-Friends, Pre-JMV, Pre-AJY, Pre-Pathfinders,
Achievement classes, and Adventurers.
By 1933, this group was known as “Preparatory Members.” The two predominant classes
taught on the West Coast of the United States were Busy Bee and Helping Hand, while
to the East they were known as Sunbeam and Builder. All of these classes used the
same Pledge and Law, with only slight differences in the other requirements.
By 1938 the term “Progressive Class Work” was used when referring to all the classes
from Busy Bee up to Master Comrade.
In 1940 the General Conference outlined two Missionary Volunteer Progressive Classes
that were below the Friend class. They were Sunbeams and Builders. They had simple
celluloid pins, and where neckerchiefs were desired, tan was used for the Sunbeams
and jade green for the Builders.
Because of so many other names being used for these classes, both in the U.S. and
overseas, such as “Upstreamer,” “Junior Light Bearers,” “Sunshine Club,” and “Golden
Rule,” the MV committee voted on June 10, 1946 that the Pre-Junior classes be named
Busy Bee, Sunbeam, Builder, and Helping Hand.
In 1953 there was first seen a pre-Pathfinder Adventurers group, and by 1954
Adventurer camps started up in different conferences for boys and girls age 9, and later
on for both 8- and 9-year-olds.
In 1974 in the Washington Conference, for the previous 5 years a group called Beavers
for the 6 to 9-year-old kids was going on. They had their own uniforms, consisting of
yellow shirts or blouses and brown trousers or skirts.
By 1976 the Youth Leaders’ Handbook mentioned the newly revised pre-JMV Classes,
and by 1979 in the NAD, “pupils in grades one to four are designated as Adventurers.”
The General Conference Committee minutes of 1985 mentions the Adventurer Class
Requirements. The SDA Church Manual of 1986 again says, “Pupils in grades one to
four are designated as Adventurers,” and by 1989 the General Conference Committee
voted to approve organising the Adventurer Club as part of the Pathfinder program
and voted in the official Adventurer Emblem.
In 1990 several Conferences tried out a pilot program of the new Adventurer Club
materials from the GC which included their own navy blue and white uniforms, their
own award patches (triangle in shape), and their own club structure. The following
year Norman Middag introduced the new Adventurer Club program to those who
attended the Children’s Ministries Convention held at Cohutta Springs, GA.
In 1999 the GC Annual Council recommended that a new section, Adventurer club, be
added to the Church Manual.
But Jesus said, “Let the little children come to Me, and do not forbid them;
for of such is the kingdom of heaven.”
This passage is often illustrated with a group of angelic children sitting attentively at Jesus’ feet.
Perhaps this was the first picture that popped into your mind when you agreed to lead out with
Builders. However, now that you’ve had time to think about it, the picture may have quickly
changed a herd of out of control third graders jumping up and down yelling, “Pick me! Pick me!”
Hopefully the reality will be somewhere in between these two pictures!
This guide was developed to assist parents and Builder level leaders who want to work with
children as they develop physically and spiritually. The Builder class can be used as part of the
Adventurer Club in your church or by a group of parents who want to use a curriculum to assist
them in teaching their children skills and values.
All Builder activities should be fun and kid-centered. Remember that children of this age look to
adults to set the pace of the meetings and model how they should respond to situations. So . . .
take a deep breath, say a prayer, and keep your sense of humour. Your adventures with Builders
are about to begin!
VENTURE
AD R Jesus
Centred
Ministry
Nature
Oriented
Ministry
Family
Focused
Ministry
CLUB
Adventurer Pledge
Because Jesus loves me,
I will always do my best.
Adventurer Law
Jesus can help me to:
• Be obedient • Be attentive
• Be pure • Be helpful
• Be true • Be cheerful
• Be kind • Be thoughtful
• Be respectful • Be reverent
Adventurer Song*
(Wanderson Paiva)
One of your responsibilities as Adventurer parents and staff is to encourage the physical,
mental, and spiritual development of each child. The Adventurer curriculum was created to
assist you with this responsibility. The Builder class is organised into five areas: Basic, My God,
My Self, My Family, and My World. Additionally, there are lots of fun and educational awards
the children can earn.
Each child is required to complete all Basic requirements and at least one requirement from
each of the remaining four areas (My God, My Self, My Family, and My World). At the end of
the Adventurer year, each child that complete these requirements will receive the Builder pin
during the Investiture Service.
It is very important for Adventurer staff to understand that not all Builders will be at the
same developmental level or have the same physical abilities, so you’ll need to be flexible in
how the children complete these requirements. It is up to you to interpret how the children
fulfill these requirements. For example, not all children will be able to memorise or read Bible
verses. Instead, you can explain the verse to the child and then have the child draw a picture
illustrating the verse. A child might not be able to grip a paintbrush but, instead, could dip a
large sponge into paint and decorate a sheet of paper. Again, flexibility and creativity are the
keys to ensuring the success of each Builder.
Builder patches are called awards. There are lots of awards and each one is designed to
encourage your Builders to explore, learn, and play. Once a Builder has completed all the
required activities for an individual award he or she can receive that patch.
Many awards are completed as part of the Builder curriculum and your club will probably set
aside time just for awards.
When working on awards it is up to the leader to adapt the requirements to the club and
children’s needs. For example, an award may require the child to play an action game using
a community helper’s skills. As parent or leader, you might choose to watch a video or visit a
community helper.
It is also up to you to decide when a child has met the intent of the award. Remember that
not all children will be capable of completing all award requirements as written. It is more
important that the children are encouraged to try new things and have fun than compete with
each other to receive the most awards or become frustrated by requirements that are beyond
their abilities. Flexibility on your part will make the experience more enjoyable and positive for
both children and parents!
Builder-age children like immediate rewards but are able to understand delayed recognition
better than the younger age groups. When they complete an award you could give them a
picture of the award or write on their record card or activity book and let them know they will
receive the patch at the Investiture Service.
This section helps you with just that—understanding the physical, cognitive, and social
characteristics of Builders. Remember that children develop at their own pace, so some
children in your club may not have reached these markers, and others will have passed them.
Also, abilities that children don’t have at the beginning of the Adventurer year, they may
obtain later in the year. Builders are quickly growing and learning. Make sure you focus on the
specific needs of each child and not the stages.
• Have different rates of maturation; girls are often taller and more coordinated.
• May be fidgety and have poor posture; it is difficult for them to sit still.
• Have high energy and may play until they are exhausted.
Cognitive Characteristics
• Are beginning to reason logically and can organise thoughts.
• May be negative (I can’t, that’s boring), especially when trying new things.
Spiritual Characteristics
James Fowler, a Christian counsellor, researcher, and specialist in children’s development, has
identified seven stages in the development of faith; three of which are closely associated with
and parallel cognitive and psychological development in childhood.
• Parental - parents are involved in the Adventurer experiences and provide a lot of the
spiritual modeling
• Love & Security - God is real because of the love and security supplied by caregivers, such
as parents and Adventurer leaders
• Concrete Meaning - Truth about the Bible makes sense because of things they can touch
and Bible stories they can relate to. They are unable to think abstractly and are generally
unable to see the world from anyone else’s perspective.
• Experienced Traditions - opening exercises that are always the same, the Adventurer Pledge
and Law that are learned and repeated each session throughout the years of Adventurers
are a part of this experienced tradition. God becomes more real when things are
predictable and they know what to expect from spiritual activities. Faith is not a thought-
out set of ideas, but instead a set of experienced impressions WITH parents and influencers.
• Trust Circle - Source of religious authority starts to expand past parents and trusted adults
to others in their community like teachers and friends.
• Religion as their Experience - Kids in this age group have a strong interest in religion. Later
in this stage children begin to have the capacity to understand that others might have
different beliefs than them.
• Duty - following God and his teaching is seen as a duty and honour.
• Concrete Meaning - By default, children in this age group see that prayer to God is
important and expected. They believe that good behaviour is rewarded, and bad behaviour
is punished. If I am good to God, God will be good to me. Teaching the reality of God’s
GRACE beginning at this stage will allow them to further deepen their relationship with
Jesus as they enter stages 3 & 4.
• Experienced Traditions = Symbol’s Meaning - Symbols of scripture are literal without added
meaning. Bible stories are powerful and real motivators.
DO . . .
• Have a few short, simple rules and post them. Sample rules: Be kind to others. Use good
manners. Listen quietly to others. Follow directions. Be positive.
• Use signals to let the children know when you want their attention. Signals can be just
about anything, such as quickly turning a light on and off, turning a flashlight on and off,
raising your hand, or using a clicker.
• Use silence. Stop what you are doing and stay quiet until the children’s focus is back on
you.
• Make eye contact. Often getting a child to look at you is a good way to get her to stop what
she is doing and focus on you.
• Overreact
• Hit or spank
• Use sarcasm
• Compare children
• Label children
DO’s
• Speak directly to the child, not to the adult.
• Take extra care in planning for the safety of the child with a disability.
• Foster independence.
• Be flexible.
• Instead of requiring the child with a learning disability to memorise Bible verses, let her
draw pictures of the themes of verses: Jesus cares for me today, Jesus comes again, and
Jesus will take me to Heaven.
• For the autistic child over-stimulated by others and noise, let him sort beads instead of
making one of the bead crafts.
• If a child has a balance problem, provide a bike with training wheels for the bike rodeo.
• Instead of making a Christian history poster, a blind child can sing a hymn that is
historically significant.
• A child with cerebral palsy and poor fine motor skills may not enjoy colouring, so let him or
her use extra-large beads and thick yarn to create a bead project.
• Teach all children to use sign language for the Adventurer Pledge. This will allow a deaf
child or a child with a speech impairment to participate.
• A child with Down syndrome may need directions broken down into simple steps and
given one step at a time. (Modeling each step is helpful!)
• Visit your local library for books about children with disabilities.
• Look within your local church community for any experienced individuals who work in
this area and would be willing to help or offer advice to yourself and the team but also in
consultation with the child’s parents.
• Theme
• Resources
• List of materials
Activity Tips
Builder meetings should be designed to meet your church’s mission, your goals, and, most
importantly, the children’s needs. With this in mind, the activities in this section are designed
to be flexible. Don’t feel as if you must replicate each of them, although you can. Instead,
adapt the meeting themes and activities to best suit your club by changing the order of the
meetings; combining, deleting and adding activities; or by using them as inspiration for
creating your own activities.
While all of the activities in this section are designed to maximise fun, they also lead the
children to Jesus and enable them to learn about their world, their families, and themselves.
You can intentionally assist the children in recognising these connections to Jesus and their
world by specifically stating the purpose of the meeting, connecting the activities to the
meeting theme, and asking the children questions
that encourage them to summarise the themes in
their own words.
Also, be aware that the pace of activities will differ from club to club and meeting to meeting.
Sometimes the children will quickly complete everything you planned. It’s good to have a back-up
game or activity for when this happens. Other times, the children may really enjoy an activity and
not want to stop. It’s okay to omit activities that you’ve planned and continue with something that
everyone is enjoying. And if something isn’t going smoothly, you can stop the activity and redirect
the children to something new.
Finally, flexibility and enthusiasm are the keys to conducting successful Builder meetings!
In Adventurer ministry, “staff” and “parents” are often synonyms. Many clubs around the world are
created and run by groups of parents with a shared goal -- a club ministry for their kids.
However, in modern settings, parenting is complex. Adventurers provides a great and safe refuge to help
provide a structure, time, as well as spiritual and emotional resources to assist parents. All parents want
to succeed! Adventurers, if planned correctly can provide resources to help all of us succeed!
Parents are strongly encouraged to be completely involved in the Adventurer program -- volunteering to
help with their child’s group, collecting the supplies, providing or serving snacks, or leading out in field
trips. At this stage of development, parents are essential to the developmental, spiritual, and emotional
growth of the children!
In addition, providing parenting seminars, social events, and shared experiences to build the adult -
parent community will make the Adventurer program even strong. Friends (parents) working together,
in a shared community, make things happen!
• Snacks
• Telling a story
• Eat together
• Small group Bible studies after a meeting or on another evening. Study stories of
successful (and unsuccessful) parents in the Bible, Teachings of Jesus, or other subjects the
group is interested in
• Arrange prayer breakfasts, pray chats / texting, prayer times -- to pray for each other, their
spouses, relationships, and children.
My God My God
Area Basic Basic
God’s Plan to Save Me God’s Message to Me
Award
Done
Wise Steward
Award
Done
My Family My Family
My Family My World
Area
Families Care My Family Helps Me Care
I Have a Family The World of Friends
for Each Other for Myself
Award
Done
My World My World
Area
The World
The World of Nature
of Other People
Other: xxx
Award
40.93mm
29.45mm
40.93mm
29.45mm
Basic Requirements
COMPLETE ALL SECTIONS
Adventurer Law
Jesus can help me to:
• Be obedient
• Be pure
• Be true
• Be kind
• Be respectful
• Be attentive
• Be helpful
• Be cheerful
• Be thoughtful
• Be reverent
Helps:
1. This is the application section for a discussion about the Adventurer Pledge and Law which they
have memorised. The Builder will be able to explain what the various parts of the Pledge and
Law mean. You may need to help them with everyday examples of what it looks like to follow the
pledge and law in their lives. Help them create a skit or art piece that depicts some things they
could do to live the pledge or law.
2. There are many books about Jesus. The important part is to find one for your child’s developmen-
tal level.
Printed Children Bibles and books are available to purchase at most Christian Book stores.
Bible App for Kids is a ministry of Youversion Bible Inc. and provides nearly 50 interactive Bible stories
for kids. There is an animated storybook app with vivid illustrations and sound as well as interactive
touch screen interactions. The games and activities help kids remember what they learn. The naviga-
tion is simple for kids and there are no in-app purchases.
Bibleforchildren.org has illustrated and colour pages for sixty different Bible stories available for
download and printing in 132 different languages. There are 18 stories about Jesus (including
Powerpoint, colouring pages, and storybook pages) http://bibleforchildren.org/ or your device’s App
store.
Book Reading is usually “assigned” and done as a parent-child activity. As the children complete
the activity have them REPORT their findings at club meetings or in class.
Helps:
1. As you review the stories, emphasise the items built and encourage the children to dis-
cuss the choices the Bible characters made.
a. God asked Noah to build an ark. It took Noah 120 years to build the ark and he lived
on it for more than one year. Extra: How big was the ark? Use a long measuring tape
to find out.
b. Babel—God knew the best thing for the people at that time was to live in tents so
they could spread across the earth—not to build the tower of Babel.
c. Abram’s home was a tent. Extra: Make Abram’s tent out of sheets and chairs.
d. God asked Moses to build a portable tabernacle.
e. God asked Solomon to build a tabernacle in Jerusalem.
f. God sent Joseph and Mary to a stable.
g. At the end of the Sermon on the Mount, Jesus refers to a man who built a house by
first laying a strong foundation on a rock.
h. God wants you to live in the house He is building for you in heaven.
Real building materials such as sticks, straw, mud, or bricks may also be used (but have
some serious clean-up downsides).
Suggestions for types of buildings: Bible buildings, your home, your school, a favourite shop, your
church building or your imagined heavenly home.
A. Create a story chart showing the order in which these stories took place: Noah, Abraham,
Moses, Ruth, David, Daniel, Esther.
Challenge your Adventurers to be creative with the picture they draw to depict each person
in the timeline. Let each Builder create their picture timelines then ask each one to share
what they did with the group.
B. Make a diorama, poem, or song about one of the stories above to show someone
how to live for God.
Requirements:
1. Earn the Bible II award.
2. Recite in order the books of the Old Testament.
3. Tell or act out the following Bible stories:
a. Noah
b. Abraham
c. Moses
d. David
e. Daniel
4. Read or listen to a Bible story.
5. Memorise and explain three of the following verses about living for Jesus:
a. Exodus 20:11-17
b. Philippians 4:13
c. Philippians 2:13
d. 1 John 2:1, 2
e. Jude 24
f. Your choice
6. Play two games to help you remember the Bible stories.
Helps:
1. The Bible III award could be taught as part of the church school or Sabbath School Bible
class.
2. Teach with songs, games, felts, etc.
3. Encourage creativity and learn the special Bible lessons from the stories.
4. Make sure your children have hands-on experience using their Bibles, but also use Bible
Story books, videos, and cassette tapes to teach them these stories in an interesting way.
5. Help the children understand the meaning of the passages and how they can apply to their
lives.
6. Bible game books are available at Christian book stores as are Bible colour books and
felt sets. Search engine “Bible story active game third grade”
Teaching Idea: Samuel Balloon Game (#4)
Materials: balloons, markers, air pup (opt.)
Procedure: Have your kids blow up large balloons and write things on the balloons that God tells us to
do. Help your children come up with ideas and write them on the board. Use this activity to introduce
the Bible lesson about Samuel Listening to God
B. Ask three people who their favourite Bible hero is (other than Jesus) and why.
Note: This can be adults or other children. Family groups make an ideal discussion circle for
this activity!
Teaching Idea: Molding Art
Materials: Moldable medium, such as Playdoh, Modeling Magic, air-dry clay or homemade
“playdough” (recipe below).
Procedure: Give each Adventurer 1 or more SMALL lumps. Give them time to MAKE A FIG-
URE OR ITEM that their Bible hero might have used. Eg. Moses - staff, David - Harp, Samson
- pillars, Esther - food, Peter - fish, John - pillow (visions). Talk about what makes a Bible
hero a good hero. Focus on dependency on God, trust in God, willingness to obey God, etc.
Be sure to acknowledge questions about whether you have to be PERFECT to be God’s hero
(NO!). Have each show-n-tell their item. Air dry on a cookie wrack or equivalent (so that the
bottom of the model dries too).
Encourage the Adventurers to take their DRIED object home to share the Bible story with
friends and family. Then after sharing they can ask who their favourite Bible character is.
If working with a largely bible-illiterate group, use the Bible App or other bible story device/
system to share several short Bible stories, then have each choose a different one to illus-
trate.
Helps:
1. Isaiah 40:35 - We pray for patience and strength from the Lord
Also Mark 1:35 - We should have a quiet time each day with Jesus, but we can pray anytime,
anywhere. We pray to stay close to Jesus because He is our very best friend and to be like
Jesus.
Also James 5:16 - We pray to thank Him for his love and care, to ask for forgiveness, and to
help others and ourselves. . Discuss the Lord’s Prayer with children.
2. Ask parents to encourage children to pray and to make it a daily habit. Send to parents
Ideas for Teaching Parent About Quiet Time.
3. Discuss how to teach someone to pray. Sending a note home to alert parents/caregivers
that their Adventurer is going to attempt to start a conversation about prayer with them
might help parents be ready and help the kids be more successful. Include in the note
tips on how to start the prayer conversation with their children.
4. Plan ahead. Because Builders are older, they may be willing and able to HELP PLAN for
the Prayer Breakfast or card event!
5. For the prayer breakfast invite kids of all ages to attend and have a child give the message.
Teaching Idea: Five Finger Prayer Guide (Builder Activity Book, pg 19)
Procedure: Have kids outline their fingers/hand on a paper plate (NOT foam plate) OR if you
wish a more permanent take-home reminder, mix of plaster-of-paris in a form such as a
deeper plate. Just as it begins to thicken, place their hand in it to create the impression of
their outspread fingers.
Each of the fingers represents part of the Lord’s Prayer (Model Prayer) and can be used in
the same format for prayers by young people today. Go slow for each step, giving sample
prayers for each part. Since the children can write, have them uses works like “Thanks” or
“Sorry / Power” to label each finger on their drawing or plaster craft.
Note: This prayer format using our finger guide was first stated by Francis of Assisi, so
children of other faith backgrounds may already be familiar with the format, and thus
may be even able to share ways their family has used this model.
Materials: Old magazines or stack of old news clippings (photos). Glue, poster board.
Procedure: Have children brainstorm on one side of the poster board what KINDS of things
they think would make a great collage of ‘Ways We Serve God’. After they come up with a
list, they can look through the kid-safe magazines or pre-sorted news clippings (WARNING,
most magazines and newsprint should be sorted for images that are NOT kid appropriate).
They can then glue these clippings onto the OTHER side of the poster board. Title for poster
board “Ways We Serve God”, then they can label their drawing with specific tasks or roles
the pictures represent. Ex. a picture of boxed/canned food = “collecting non-perishable food
for the less privileged.”
Requirements:
1. Explain what is meant by the term “media.” Cite four examples.
2. Memorise Philippians 4:8 and discuss three principles that help us form good reading, view-
ing and listening habits.
3. Keep a log of the time you spend each day with the different types of media. Note whether
the media is Christ-centered or secular. Do this for two weeks.
4. Do one of the following with an adult then become a “media critic” and discuss the
merits of each:
a. watch television
b. read a story
c. listen to a recording
5. With an adult, use a television guide, book club listing, etc., to choose what you will read
or watch next week.
6. After your teacher reads the beginning of a short story, make up your own ending.
2. Read Philippians 4:8 and teach the children to use it as a guideline in making choices about
what to do and see. Discuss these principles with the children, explaining them to the chil-
dren and asking them to tell you what they have learned from this Bible verse.
3. Teach the children to be aware of time spent with Jesus compared with secular activities.
Have each child make a chart keeping track of their viewing and reading activities for at
least two weeks.
4. Select a story or program that the child feels will meet the standards of Philippians 4:8. You
cannot always tell by reading a review or advertisement if it will be good by Jesus’ standards.
When you begin reading or viewing, if it is not proper, stop! Find something else. Encourage
the child to make good choices.
5. Choosing ahead helps us realise how much time we spend in these activities and helps us
to be more selective.
6. Reinforce the principles of good reading and viewing habits as they complete the story.
Encourage imagination!
Requirements:
1. Find a Bible verse which tells who owns everything on earth.
2. Describe a wise steward.
3. Find, read and explain Malachi 3:8-10.
4. Fill out your own tithe envelope and give it at church in the offering plate.
5. Make a poster showing some of the things Sabbath School offerings are used for.
6. Listen to the Bible story of a widow and her small offering.
7. Tell how and why wise stewards will care for their belongings
Helps:
1. Genesis 1,2; Psalms 24:1; John 1:1-3
2. ‘A wise steward is responsible and faithful to God and others’. I Corinthians 4:2, I Peter 4:10.
Find synonyms for “steward” that make sense for your Adventurers. Looking up the BIble
text in a paraphrase version of the Bible, such as the Modern English Version, The Message,
The Clear Word, or other such modern translation might be helpful!
B. Find a story in the Bible about a family like yours (if possible).
Procedure: Put paper and pen or flag at the start line. Have teams line up. Place a jar / can
about 30 feet / 9 meters away. The goal is to either shout out (flag) or write down and put
in the jar (paper / pen) something they appreciate about their family, then come back and
tag the next person.
Requirements:
1. Read and discuss the following Bible verses:
a. Philippians 2:14
b. John 15:12
c. Psalm 118:7
d. Galatians 6:9
2. Who is a family helper?
3. Discuss things I can do to be a helper.
4. Keep a log for 3 weeks listing how you have been a helper.
a. Each week, discuss with your mentor the progress you have made that week.
b. Discuss the ways you have helped and which was your favourite.
c. Discuss what ways you could have helped differently.
5. Make a thank you card/note for your parent/guardian thanking them for everything
they do for you.
Helps:
1. Bible Verses: (NIrV)
a. Philippians 2:14 -- Do everything without complaining or arguing.
b. John 15:12 -- Here is my command. Love one another, just as I have loved you.
c. Psalm 118:7 - The Lord is with me. He helps me. I win the battle over my enemies.
d. Galatians 6:9 - Let us not become tired of doing good. At the right time we will gath-
er a crop if we don’t give up.
2. A family helper is ANYONE, regardless of age or gender, who helps in the “operation” of
the home and family work. For example, when a child takes out the trash, helps a sibling
do homework, take out the pet, does their laundry, or ANYTHING else, they are being a
family helper! CELEBRATE our role in helping our families often!
Requirements:
1. Demonstrate how to treat an abrasion or a cut, and describe the dangers of a dirty dressing.
2. Describe how to care for a nosebleed.
3. Identify and make a display of different types of bandages.
4. Make a simple first-aid kit and learn uses of included items.
5. Sterilise one of the following and tell why each is an important item to have in your first-aid
kit.
a. Tweezers
b. Thermometer
c. Needle
6. Visit an emergency-care facility to learn about some of the emergencies they care for.
7. Play “hospital” and practice your skills on the above emergencies.
Requirements:
1. Explain how you can be a Caring Friend. Find, read and memorise I Peter 5:7.
2. Talk to a person and ask the following:
a. the day and month (s)he was born
b. his/her favourite animals
c. two (2) of his/her favourite colours
d. three (3) favourite foods
e. four (4) things that are important to him/her
f. have your new friend tell you about his/her last trip
3. Visit a shut-in and take something to him/her. Use the questions in #2 as a basis for your
conversation.
4. Tell one of the persons in #2 or #3 above how Jesus loves you and that He loves him/her
also.
5. Show how you can become a caring person to your parents by:
a. helping to keep your room clean
b. helping in the kitchen with preparation or cleanup
c. doing extra chores without being told
6. Tell of something special you have done for a friend.
Helps:
1. Discuss ways the children can be Caring Friends, such as being kind to an older person,
your playmates or siblings; taking a cool glass of water or a bouquet of flowers to someone
that is ill; sharing a book or game. Make a list for the children showing ways to be a Caring
Friend at home, church, school, the park, etc. Learn and discuss I Peter 5:7.
2. Have the children write down the birthday (month and day) so they can send or take a card
or flowers to surprise their new friend on his/her birthday. The questions are designed to
encourage the children to visit with their new friend.
3. Encourage the children to take something to a shut-in and to visit him/her using the
questions in #2 as a basis for their conversation. Suggestions: Take along a fruit basket,
flowers, a picture you have drawn and coloured or a craft item you have created.
4. Discuss with the children their feelings toward God and how they can express to others His
love.
5. Encourage the children to do “sweet surprises” or find ways in which they can be helpers at
home, without being asked to do a certain task.
6. As a group, family or individual, plan and do something helpful for someone special. Have
fun doing it and see what reactions you receive after doing it.