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Application of Artificial
Intelligence (AI) in Prosthetic and
Orthotic Rehabilitation
Smita Nayak and Rajesh Kumar Das
Abstract
Keywords: artificial neural network, deep learning, brain computer Interface (BCI),
electromyography (EMG), electroencephalogram (EEG)
1. Introduction
Human is the most intelligent creature in the planet for their brain power and
neural network. The human brain is extremely complex with more than 80 billion
neurons and trillion of connections [1]. Simulation scales can array from molecular
and genetic expressions to compartment models of subcellular volumes and individual
neurons to local networks and system models [2]. Deep Neural Network nodes are an
over simplification of how brain synapses work. Signal transmission in the brain is
dominated by chemical synapses, which release chemical substances and neurotrans-
mitters to convert electrical signals via voltage-gated ion channels at the presynaptic
cleft into post-synaptic activity. The type of neurotransmitter characterizes whether a
synapse facilitates signal transmission (excitatory role) or prevents it (inhibitory role).
Currently, there are tenths of known neurotransmitters, whereas new ones continu-
ously emerge with varying functional roles. Furthermore, dynamic synaptic adapta-
tions, which affect the strength of a synapse, occur in response to the frequency and
magnitude of the presynaptic signal and reflect complex learning/memory functions,
(Spike time dependent plasticity) [3, 4]. Recently, evidence has found that surrounding
cells, such as glia cells that are primarily involved in ‘feeding’ the neurons, can also
affect their function via the release of neurotransmitters. This new vision of “tripartite
synapses,” composed of perisynaptic glia in addition to pre- and postsynaptic terminals
certainly makes this one of the most exciting discoveries in current neurobiology [5].
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The functional loss due to amputation, spinal cord injury, brachial plexus injury or
traumatic brain injury resulting loss of connection from brain to extremity and those
residual/weakened extremities are not able to function as of healthy/intact limb.
These lost structure & functions of extremities were being replaced by fitment of
prosthetics and orthotic devices or rehabilitation aids. The conventional prosthesis
which is a mechanical device only provide the basic function, similarly Orthosis
provides the support to weaken parts not fully with out completely mimicking the
lost section. The concept of biomechatronic is a sub-discipline of mechatronics. It is
related to develop mechatronics systems which assist or restore to human body gave the
prosthetics and orthotics concept to a new direction. A biomechatronic system has four
units: Biosensors, Mechanical Sensors, Controller, and Actuator [6]. Biosensors detect
intentions of human using biological reactions coming from nervous or muscle system.
The controller acts as a translator among biological and electronic structures, and also
monitors the activities of the biomechatronic device. Mechanical sensors measure data
about the biomechatronic device and relay to the biosensor or controller. The actuator
is an artificial muscle (robot mechanism) that produces force or movement to aid or
replace native human body function. The areas of use of biomechatronic are orthotics,
prosthesis, exoskeleton and rehabilitation robots, and neuroprosthesis. Robots are the
intelligent devices that easily fulfill the requirements of cyclic movements in rehabilita-
tion, better control over introduced forces; accurately reproduce required forces in
repetitive exercises and more precise in different situations [7].
The first intelligent prosthesis developed by Chas. A. Blatchford & Sons, Ltd. in
1993 [8] and the improved version in 1995 named as Intelligent Prosthesis Plus [9]
Blatchford in 1998 developed Adaptive prosthesis combining three actuation mech-
anisms of hydraulic, pneumatics and microprocessor. The fully microprocessor
control knee developed in 1997 by Ottobock known as C-leg [10]. Rheo knee and
power knee both developed by OSSUR in 2005 and 2006 subsequently uses onboard
AI mechanism [11]. In late 2011 Ossur introduced the world first bionic leg with
robotics mechanism known as “symbionic leg” and this time period the Genium X3
was lunched by Ottobock which allow backward walking and provide intuitive and
natural motion during gait cycle [12] On 2015 Blatchford group introduced Linx the
world’s first fully integrated limb has seven sensor and four CPU throughout the
body of Leg. It allows coordination and synchronization of knee and ankle joint by
sensing and analyzing data on user movement, activities, environment and terrain
making standing up or walking on ramp more natural. The iwalk BiOM is the world
first bionic foot with calf system commercially available from 2011 developed by Dr.
Hugh Herr uses robotics mechanism to replicate the function of muscle and tendon
with proprietary algorithm [13, 14]. The commercially available microprocessor
control foot are Meridium (OttoBock, Germany), Elan (Blatchford, UK), Pro-prio
(Össur, Iceland), Triton Smart Ankle (hereinafter referred as TSA) (Otto Bock,
Germany), and Raize (Fil-lauer, USA) etc. available from 2011 in the market [15].
The first commercially available bionic hand lunched by Touch bionics in 2007 with
individually powered digits and thumb has a choice of grip. The design again embedded
with rotating thumb known as i- limb ultra and i- limb revolution designs implanted
with Biosim and My i- limb app [16]. Bebionic was commercially available in the
market in 2010 manufactured by RSL steeper and lunched by World congress, in 2017 it
owned by Ottobock. Bebionic3 allows 14 different hold with two thumb position [17].
Michelangelo hand is the fully articulated robotic hand with electronically actuated
thumb first fitted in the year 2010 developed by Ottobock [18]. The concept of brain
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Application of Artificial Intelligence (AI) in Prosthetic and Orthotic Rehabilitation
DOI: http://dx.doi.org/10.5772/intechopen.93903
Figure 1.
Relationship between artificial intelligence (AI), machine learning (ML) and deep learning (DL).
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Y=b + aX + e (1)
p
The model of this Statement is : ln = a + bX (2)
1− p
This is concerned with how a software agent must take action in an environment
to maximize the cumulative reward. The agent learns from the consequences of its
actions and selects the choice from its past experiences and the new choices by the
trial and error learning. This is generally output based learning. The components
of the RL are agent and environment. The agent (Learner) learns about a policy (π)
(strategy or approach that the agent uses to determine the next action based on the
current state) by observing or interacting with the environment. All the possible
steps followed by the agent during the process of learning are known as the “action”
and current condition returned by the environment is “state”. The approach that
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Application of Artificial Intelligence (AI) in Prosthetic and Orthotic Rehabilitation
DOI: http://dx.doi.org/10.5772/intechopen.93903
the agent uses to determine the next action based on the current state is known as
“policy”. The artificial intelligence gets either reward or penalties for the action the
agent performs. The reward is an instant return from the environment to appraise
the last action. The goal of an agent to maximize the reward based on the set of
actions. The agent follows the concept of exploration and exploitation to get the
optimal action value or rewards. The exploration is about exploring and capturing
more information from the environment and exploitation uses the already known
information to get the reward.
Example: Learning from demonstration (LfD) of myoelectric prosthesis. In this
method the policy to determine the next action is learned by different methods
i.e. demonstration provided by the Prosthetist, learned from the action of similar
prosthetic user or intact limb movement of prosthetic user. During process of
demonstration the sequence of state action pairs are recorded for the training of
prosthetic limb. The learning process for movement of amputated side with intact
limb happens simultaneously. The intact limb considered as training limb and the
amputated side prosthetic limb as control limb. During training procedure the agent
or learner or amputee asked to perform same motion for both the limb the informa-
tion from training limb create a prosthetic policy that map the state of action of the
control limb. Robotic prosthesis can use its learned and state conditional policy for
user during post training use. The training arm demonstrated the desired move-
ment, position and grasp pattern to robotic or control arm. During initial training
process the opening of the prosthetic arm may not be the similar to the training
limb but when the training preceded the gradual opening of the hand work as a
reward to the agent to pick up the appropriate movement and position for required
opening of the prosthetic hand and proportional control for graded prehension. The
schematic diagram of Bento arm using reinforcement learning shown in Figure 2
[22]. Another example to understand the strategy of exploring and exploitation is
to find out the exact position for placement of surface electrode in the residual limb
of amputee. This is a trial and error method where surface electrodes are placed in
different locations around the residual limb of the amputee to get the desired action
potential to operate the prosthetic hand. The simultaneous activities of residual
Figure 2.
Schematic diagram of flow of information with bento arm [22].
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muscle EMG signal and operation of connected Prosthetic hand provide a visual
feedback to amputee and Prosthetist. Based on the feedback the Prosthetist keeps on
exploring new site of the electrode in the residual limb until optimization is achieved.
This technique helps the amputee to learn about the amount of muscle contrac-
tion which operates the prosthesis. The opening and different grasping pattern in
sequence acts as a reward to perform more complex activities. In some cases many
old user or experienced Prosthetist use the strategy of the exploitation rather than
exploring the new site for electrode placement based on their past learning and
experiences. Other examples are adaptive switch control myoelectric prosthesis,
Power leg Prosthesis, etc.
This is a form of machine learning uses both supervised and unsupervised and
subset of machine learning and AI. It uses the method of artificial neural network
(ANN) with representation learning. ANN is inspired by the human brain neural
network system whether human brain network is dynamic (Plastic) and analog at
the same time the ANN is static and symbolic. It can learn, memorize, generalized
and prompted modeling of biological neural system. ANNs are more effective to
solve problems related to pattern recognition and matching, clustering and clas-
sification. The ANN consist of standard three layer input, output and hidden layer,
the output layer can be the input layer for the next output the simple network
of neural system shown in Figure 3 [23], if there many hidden layer are present
that ANN known as Deep Neural Networks”, or briefly DNN, can be successfully
expert to solve difficult problems. Deep learning models yield results more quickly
than standard machine learning approaches. The propagation of function in ANN
through input layer to output layer and the mathematical representation for this is:
s = f (ϕ ( w, x ) ) (3)
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Application of Artificial Intelligence (AI) in Prosthetic and Orthotic Rehabilitation
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Figure 3.
Layers of ANN (artificial neural network) [23].
Human memorize the past Recurrent neural network (RNN) can use previous output as the
input, so it remembers the data.
Recognize objects Convolutional neural network (CNN) recognizes the object and
also differentiates from others.
Table 1.
Similarity between human intelligence and artificial intelligence (AI).
and understands the environment through robotics. ML computes the large amount
of data to get a solution to the problem in terms of pattern recognition. Statistical
machine learning embedded with speech recognition and natural language processing.
Deep learning recognizes objects by computer vision through convolution neural
network (CNN) and memorize past by recurrent neural network (RNN). The
schematic diagram of AI and its functions are shown in Figure 4.
The methods or techniques used for the AI are classifier and prediction.
Classifier is an algorithm that implements classification; the classifiers are
Perceptron, Naïve Bayes, Decision trees, Logistic regression, K nearest Neighbor,
AANN/DL and support vector machine [24]. Perceptron is the basic building block
of the neural network it breakdown the complex network to smaller and simpler
pieces. The classifier used in the myoelectric prosthetic hand is LDA classifier,
Quadratic discriminant classifier and Multilayer perceptron neural network with
linear activation functions etc. LDA (linear discriminant classifier) is a simple
one that helps to reduce the dimension of the algorithm for application of neural
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Figure 4.
AI and its functions.
network model. Prediction is a method to predict a pattern an output noise free data
with a model from input data in hidden layer.
Examples: EMG CNN based prosthetic hand, EGG based Mind controlled
prosthesis with sensory feedback, robotic arm, exoskeleton Orthosis.
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to control the prosthesis with multiple degrees of freedom. The most advanced
and developed neural machine interface technology was TMR or targeted muscle
reinnervation [29].
The conventional Electromyography (EMG) technique uses bipolar surface elec-
trodes, placed over the muscle belly of the targeted group of muscles. The electrodes
are noninvasive, inexpensive, and readily incorporated into the socket of the pros-
thesis. These surface electrode have limitations like inability to record the signal from
different muscle group at a time, inconsistency in signal magnitude and frequency,
due to change in skin electrode interface associated in physiological and environ-
mental modifications and also the EMG signals may encounter noise and interfer-
ence from other tissues. Apart from these limitations it is easy to use by amputee and
risk free. The amplitude of the EMG signal is mostly proportional to the contraction
of the remaining muscle. To enhance the quality of the signal the Myoelectric control
of prosthesis or other system utilizes the electrical action potential of the residual
limb’s muscles that are emitted during muscular contractions. These emissions are
measurable on the skin surface at a microvolt level. The emissions are picked up by
one or two electrodes and processed by band-pass filtering, rectifying, and low-pass
filtering to get the envelope amplitude of EMG signal for use as control signals to the
functional elements of the prosthesis. The myoelectric emissions are used only for
control. In simultaneous control (muscle co contraction) and proportional control
(fast and slow muscle contraction) controls the two different mode from wrist to
terminal device and vice versa.
The advance method over the conventional technique of EMG signal which
replace the complicated mode of switching is the pattern recognition. This new
control approach is stranded on the assumption that an EMG pattern contains
information about the proposed movements involved in a residual limb. Using a
technique of pattern classification, a variety of different intended movements can
be identified by distinguishing characteristics of EMG patterns. Once a pattern
has been classified, the movement is implemented through the command sent to a
prosthesis controller. EMG pattern-recognition-based prosthetic control method
involves performing EMG measurement (to capture reliable and consistent myo-
electric signals), feature extraction (to recollect the most important discriminating
information from the EMG), classification (to predict one of a subset of intentional
movements), and multifunctional prosthesis control (to implement the operation
of prosthesis by the predicted class of movement) [30]. EMG pattern recognition
block diagram of Trans radial prosthesis shown in Figure 5.
In pattern recognition control for a multifunctional prosthesis, multi-channel
myoelectric recordings are needed to capture enough myoelectric pattern informa-
tion. The number and placement of electrodes would mainly depend on how many
classes of movements are demanded in a multi-functional prosthesis and how many
residual muscles of an amputee are applicable for myoelectric control. For myoelec-
tric transradial prostheses, the EMG signals are measured from residual muscles
with a number of bipolar electrodes (8-16) which are placed on the circumference
of the remaining forearm in which 8 of the 12 electrodes were uniformly placed
around the proximal portion of the forearm and the other 4 electrodes were posi-
tioned on the distal end. A large circular electrode was placed on the elbow of the
amputated arm as a ground [31].
For acquisition of EMG signal 50 Hz-60 Hz can be used to remove or reduce
more low-frequency to increase the control stability of a multifunctional myo-
electric prosthesis [32]. EMG feature extraction is performed on windowed EMG
data, all EMG recordings channels are segmented into a series of analysis windows
either with or without time overlap (WL (window length) is 100-250 ms) shown in
Figure 6 [33].
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Figure 5.
Process of EMG pattern recognition control.
Figure 6.
Windowing techniques, time to process each window analysis is ‘t’ and decisions (d1, d2, d3). In adjacent
windows the processing time is less and the classifier is idle most of the time but in overlapping windows
increase frequency of class decision because the analysis window slides with small increment (inc), the amount
of overlap is equal to processing time which help the controller to process next class decision before the previous
decission has been completed [33].
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Figure 7.
EMG windowing in continuous feature extraction. Size of successive window for analysis is L, the sEMG data
for classification is divided into C segments for every L that is the length of integrated samples as a feature
extraction and the start point is shifted every S.
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Figure 8.
a. Pattern recognition is able to classify different movement patterns, but only in sequence, which limits
multifunctional control. b. Regression control is able to identify different movements at the same time, leading
to more intuitive prosthetic control [36].
Figure 9.
Targeted muscle reinnervation (TMR) [37].
that previously traveled to the arm prior to amputation. The reinnervated muscles
then assist as biological amplifiers of the amputated nerve motor commands.
During the surgery subcutaneous tissue is removed that, surface EMG signals are
optimized for power and focal recording.
Another advanced technique to control the multifunctional limb is Virtual
reality (VR) based platforms have been developed for the purposes of development
and performance quantification of multifunctional myoelectric prosthesis control
system These VR platforms are designed to create an efficient, flexible, and user-
friendly environment for prosthetic control algorithm development in the labora-
tory, application in a clinical setting, and eventual use in an embedded system. The
major function modules of this platform include multi-electrode EMG recording
(up to 16 channels), classifier training and testing in offline, virtual and physical
prosthesis control in real time to regulate performance shown in Figure 10 [38].
Apart from EMG signal the Electroencephalography (EEG) is the widely
used non-invasive method by placing the electrode on the scalp for picking brain
signal that has been utilized in brain machine interface (BCI/BMI) applications.
It has high temporal resolution (about 1 ms) in comparison with other brainwave
measurements such as electrocorticograms (ECoGs), magneto encephalograms
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Figure 10.
Virtual reality system (VR), subjects can operate a simulated prosthetic arm to interact with virtual objects.
Multiple input modalities such as motion tracking systems and EMG/EEG electrodes provide maximum
flexibility when evaluating different control approaches. Figure shows a subject operating a prosthetic arm
prototype in VR (right side). Subject controls the arm via real-time motion tracking (left side), and 3-D visual
feedback is provided via stereoscopic goggles for closed loop operation [38].
Figure 11.
Brain computer Interface (BCI), controlling prosthetic and orthotics devices.
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Examples: Ottobock Dynamic Arm Plus is a combination of Myo Hand Vari Plus
Speed terminal device and Wrist rotator with custom TMR socket which control the
six DOF [39]. Mind or thought controlled prosthesis uses EEG signal and ANN.
Jafarzadeh M (2019) uses the novel deep convolutional neural network (6 con-
volutional layers and 2 deep layers) and FIFO memory for operation of prosthetic
hand in real time. The novel CNN was implemented in Python 3.5 using tensor flow
library [40].
Chih-Wei-Chen et al. (2009) developed BCI based hand Orthosis used cursor
control interface with a simple LDA classifier, that classify the EEG signals to
control the hand orthosis in to three state right, left and nil and the corresponding
command as +1, −1 and 0. The four states of activities like grasp, open, holding
and standby can control by these three commands. The +1 and − 1 command
signifies grasp and open, command ‘0’ is for standby mode depending on the
feedback signals which are grasping force (F) and angular position (Ꝋ) collected
from FSR and encoder [41].
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logic, Intent detection algorithm, Genetic algorithm, Fuzzy logic based classifier,
Expectation maximization algorithm and Impedance control algorithm [42, 43]. The
operation principle of a smart leg or intelligent prosthesis is shown in block diagram
(Figure 12).
The Prosthetic knee joints uses this microprocessor control mechanism
with machine learning Artificial Intelligence are Otto Bock’s C leg (1997),
OssurRheo knee (2005), Power knee by Ossur (2006), Self-learning knee by
DAW Industries, Plie knee from freedom Innovation, Intelligent Prosthesis (IP)
(Blatchford, United Kingdom), Linx (Endolite, Blatchford Inc. United Kingdom),
Orion 2 (Endolite, Blatchford Inc. United Kingdom), X2 prostheses (Otto Bock
Orthopedic Industry, Minneapolis, MN), X3 prostheses (Otto Bock Orthopedic
Industry, Minneapolis, MN) etc.
The volitional EMG control robotics Transtibial prosthesis was developed in
2014 by Baojun Chen et al., which adapt the amputee to walk on slope with different
angles. The combination of myoelectric and intrinsic controller reduces the fatigue
of muscle and attention during walking [44]. The prototype design of prosthesis
and schematic diagram of this mechanism showed in Figure 13.
Figure 12.
Block diagram of controller based intelligent prosthesis.
Figure 13.
(a) Schematic diagram of prosthesis control by integrating the proposed myoelectric controller with the
intrinsic controller. (b) Strategy of extracting amputee users’ movement intention with a 200-ms window in
swing phase [44].
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To mimic the normal foot and ankle motion several prosthetic feet uses AI
mechanism are élan Foot (Blatchford, United Kingdom), iPED (developed
by Martin Bionics LLC and licensed to College Park Industries), Proprio Foot
(Össur, Iceland), Power Foot BiOM (developed at MIT and licensed to iWalk)
and Meridium foot (Ottobock) etc. These feet are integrated with foot and ankle
sensor to sense the terrain, angle and force required in different phases to mimic the
normal foot.
Apart from EMG Control lower extremity prosthesis can be controlled by EEG
signal using BCI, the example of EEG based control prosthesis is BiOM.
Lower Extremity Orthosis is a supportive device to the patients those have lost
their function due to traumatic, neurologic and congenital abnormalities. The
working principle of the Orthosis for the patient like hemiplegia, paraplegia and
traumatic brain injury is changed vigorously with the implementation of artificial
intelligence like functional electrical stimulation, Brain computer Interface and
myoelectric controller. The concept of machine learning implemented in some
sensor embedded stance control Orthosis which help the paraplegic to achieve near
to normal gait with some limitations. The concept of functional electrical stimula-
tion (FES) started in the year of 1960. This is used in case of damage of brain or
spinal cord, stroke, Multiple Sclerosis (MS) and cerebral palsy.
The Functional electrical stimulation (FES) is the application of electrical
stimulus to a paralyzed nerve or muscle to restore or achieve function. FES is most
often used in neuro rehabilitation and is routinely paired with task-specific practice.
Neuroprosthesis is a common example in orthotic substitution [45]. Control system
can be open loop or Feed forward control, closed-loop or Feed backward control
and adaptive control can be applied to both Feed forward and Feed backward
controller. In open-loop controlled FES, the electrical stimulator controls the output
and closed-loop FES employs joint or muscle position sensors to facilitate greater
responsiveness to muscle fatigue, or to irregularities in the environment [46].
Electrodes act as interfaces between the electrical stimulator and the nervous
system. The FES utilizes electrical current to stimulate muscle contraction so that the
paralyzed muscles can start functioning again. The desired purpose is to stimulate
a motor response (muscle contraction) through activation of a specific group of
nerve fibers, typically using fibers of peripheral nerves. This may be achieved by the
activation of motor efferent nerve fibers showed in Figure 14. FES uses Adaptive
Figure 14.
Controlled functional electrical stimulation [47].
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Figure 15.
Virtual simulation of visual joystick control wheelchair.
logic Network (ALN) and Inductive Learning Algorithm (IL) [47]. ALN is a type of
artificial neural network for supervised learning which produces binary decision
tree. This is a special type of feed forward multilayer perceptron the signal restricted
to the Boolean logic. IL is a supervised learning produces decision tree in the form of
IF, THEN, ELSE, etc. [48, 49].
AI implemented Gait Orthosis for spinal cord injury patients are powered ankle
foot Orthosis (PAFO) and Exoskeletons. PAFO is incorporated with EMG controller
to control the activity of soleus muscle to perform the actions of plantar flexion and
inhibit the artificial dorsiflexion. Exoskeletons are uses BCI or EMG controller to
control the orthotic devices [50].
Wheel chair and walking aids is the important gadget for the disable to perform
daily activities and transfer. In this robotic world the smart wheel chairs and intelli-
gent walking aid reduced the area of work limitation. Application of artificial neural
network in state of art robotics and AI technologies in smart wheels enhances the
quality of life with ease in performance. The smart wheeler robotic wheelchair
was developed by using Inverse Reinforcement Learning (IRL) techniques which
was able to achieve maximum safety and set of tasks easily as compared to joystick
control wheel chair [51]. Visual joystick control intelligent wheel chair is most
advanced wheelchair prototype control by “Hand Gesture’ incorporate recurrent
neural network (RNN) in joystick control makes it a smart joystick having driving
flexibility to different kind of disability [52]. The schematic diagram of virtual
simulation for visual joystick control showed in Figure 15.
Smart cane is a boon for the visually impaired persons; it incorporated with
raspberry PI 3 microcontroller, HC-SRC04 ultrasonic sensor for obstacle detection,
WTV-SR IC recognition module for record and fix voice playback and GPS/GSM
module to save different locations [53].
5. Conclusion
Human being is the most intelligent and complex engineered structure created
by almighty. It is really a tough challenge for the Prosthetist & Orthotist to replicate
its lost anatomical structure and function. However with advancement in the field
of AI and robotics has created a ray of hope for millions of persons with disabilities.
The application of AI in the field of prosthetics and orthotics are in the initial stage
and not so widely being practiced. Many projects using AI are in prototype Stage
and not yet commercialized. High costs of these devices are being major limitations
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as many Persons with disabilities cannot afford it. Government bodies, manufac-
turing unit and funding agencies must come forward and invest in this field so
that the highest quality and latest technology must reach to larger population of
disabled in an affordable cost.
Conflict of interest
Author details
1 Pt. Deendayal Upadhyaya National Institute for Persons with Physical Disabilities
(Divyangjan), New Delhi, India
© 2020 The Author(s). Licensee IntechOpen. This chapter is distributed under the terms
of the Creative Commons Attribution License (http://creativecommons.org/licenses/
by/3.0), which permits unrestricted use, distribution, and reproduction in any medium,
provided the original work is properly cited.
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