EnergisersTOOLKIT - All The Tools CEJ
EnergisersTOOLKIT - All The Tools CEJ
EnergisersTOOLKIT - All The Tools CEJ
KIT
ENERGIZERS
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
TIPS
- When the facilitator is running an energizer,
there needs to be a balance between loosening
up the participants and having fun, and staying
on topic.
- Even though energizers are fairly simple
exercises and activities, the facilitator should
spend time to prepare and practice.
- Knowing the “vibe” of the participant group can
help choose the activities that are more
appropriate to them.
- Don’t be afraid to put participants out of their
comfort zone.
PARTNERS
T L
KIT
ICEBREAKERS
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
An icebreaker is an activity, exercise, or experience
designed to break the ‘ice’ that typically limits or
inhibits interactions of a group of people who may or
may not know each other.
DESCRIPTION
INSTRUCTION
A group is exhibiting “ice” if there is little or no
talking, reluctance to make physical contact, and
poor eye contact. Additionally, group members
stand alone, displaying a lack or initiative and
absence of trust.
To qualify as an icebreaker, an activity, exercise, or
experience should have most of the following
criteria; An icebreaker should be:
● fun.
● non-threatening.
● highly interactive.
● simple & easy to understand.
● success-oriented.
INSTRUCTION
An effective icebreaker is an activity, exercise, or
experience that successfully prepares a group for
what is ahead, especially if you are going to address
a sensitive topic. For an effective icebreaker, you
need:
● A comfortable location and a relaxed
atmosphere.
● Participants in comfortable clothing, if possible.
● An excellent leader or facilitator familiar with the
icebreaker
● Clear, concise, relatively easy-to-follow directions.
The facilitator or leader plays an important role in
the success of an icebreaker game or activity.
Explanations must be given clearly and group
progress directed. The same icebreaker activity
facilitated in different ways with different groups can
(and will) lead to a wide variety of different
experiences and outcomes.
Some icebreaker games require large or special
spaces, special materials and tools or quietness.
EXAMPLE
Two Truths and a Lie
Ask your youngsters to write on a paper three
statements about themselves, one of which is false.
Now ask the group to walk around and start to
interact in couple, trying to guess which one is the
lie. When a couple has finished it splits and start
walking again to find a new “partner”. Give them
enough time to interact with different persons.
As well as getting to know each other as individuals,
this exercise helps to start interaction within the
group.
Common Ground
In small groups, have participants come up with six
things they have in common and have them share
these with the large group.
Circle Challenge
Form your group into two teams and have them
stand alternately in a large circle.
Provide each team with a different coloured ball of
the same size, or place easily seen markings on the
ball so players can tell them apart.
Then the leader says, “Go!” the balls are passed in the
same direction from team member to team
member.
The goal is to move the ball quickly enough that it
overtakes the ball from the opposing team.
Each time this happens, a point is given the team
that does so and the game starts over.
The first team scoring three points wins.
Make sure the players know they cannot touch the
opposing team’s ball.
Birth Map
Hang a large map of the world on the wall. Give
everyone a pushpin. Have them pin the location of
their birth on the map.
Creative Name Tags
Give everyone 10 minutes to make his or her own
nametag. They can list hobbies, draw a picture, or
write a self-profile.
Paper Airplane
Everyone makes a paper airplane and writes their
name and two questions to ask someone else.
On cue, everyone throws their airplane around the
room, picks up others’ airplanes, and keeps throwing
them.
The facilitator says stop after a minute.
Everyone must take one paper airplane.
They have to approach the nearest person and ask
the questions on the airplane.
Give youngsters a moment to answer the questions
in couple and start over again.
Silent I.D.
Give each person a piece of paper with instructions
to write words or draw pictures that describe
themselves without talking. Then they pin their
paper on their chest, walk around, and look at each
other. Pictures are collected and shuffled and
youngsters try to identify to whom each picture
belongs.
Interviews
Ask youngsters to form couples. Each person then
interviews his or her partner for a set time (10 min)
while paired up. When the group reconvenes, each
person introduces their interviewee to the rest of the
group. You can provide some questions or let them
free to explore the other person freely.
TIPS
When designing your icebreaker, think about the
"ice" that needs to be broken.
If you are bringing together youngsters from
different groups, the "ice" may simply reflect the fact
that they have not yet met, or they are not used to
work together.
If you are bringing together youngsters with
different backgrounds or cultures, then the "ice" may
come from people's perceptions of each other.
You'll need to handle these differences sensitively.
Only focus on what's important to your objective.
And as you move on to design and facilitate the
activity, it's always best to focus on similarities
(rather than differences), such as the shared interest
in the topic addressed.
The key to success is to make sure that the
activity is specifically focused on meeting your
objectives and appropriate to the group of
youngsters involved.
SOURCE
RESOURCE
● https://icebreakerideas.com/what-is-icebreaker/
● https://icebreakerideas.com/quick-icebreakers/
● http://thetrainingworld.com/faq/starticebreakers
.htm
● https://www.mindtools.com/pages/article/newL
DR_76.htm
PARTNERS
T L
KIT
TEAM BUILDING
ACTIVITIES
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Team building activities consolidate the group, serve
to manage group dynamics and to make young
people act as a team.
DESCRIPTION
INSTRUCTION
Team building activities aid group dynamics by
building trust, communication, and the ability to
work together. These seem to be the most
important reasons why youth workers, teachers,
educators or trainers decide to build a team during
their activities, class or course. A good collaborative
group is a great space to generate creative ideas.
After completing a team building activity,
youngsters better understand their motivation to be
part of a group and they better understand each
other’s strengths and weaknesses. Team building
activities also help to develop problem-solving skills,
team members can determine when they face a
problem and what they can do about it working as a
team.
INSTRUCTION
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Goals
to stimulate idea generation, gathering as many
ideas as possible.
to find a conclusion for a specific problem by
gathering a list of ideas spontaneously contributed
by its members.
to reduce social inhibitions among group members,
increase overall creativity of the group.
Brainstorming is a great way to generate a lot of
ideas that you would not be able to generate by just
sitting down with a pen and paper. The intention of
brainstorming is to leverage the collective thinking
of the group, by engaging with each other, listening,
and building on other ideas.
DESCRIPTION
INSTRUCTION
Brainstorming is a well-known collaborative method,
is a situation where a group of people meet to
generate new ideas and solutions around a specific
domain of interest by removing inhibitions. People
are able to think more freely and they suggest as
many spontaneous new ideas as possible. All the
ideas are noted down without criticism and after the
brainstorming session the ideas are evaluated.
Steps of Brainstorming:
1. Select the group: facilitator must select the
members not less than 5 or more than 20.
2. Specify the objectives: Facilitator should build
objectives and define why he wants to
brainstorm. He will find out about all members
interested and happy for selected central
question. Allow people to make noise, shout,
laugh, and enjoy.
3. Define the roles- facilitator must decide the role
of leader, recorder etc.
4. Explain the rules: facilitator should explain the
rules to every one before discussion begins.
Every one must be clear about question.
5. Start the discussion: begin to start discussion
rounds, they should take some rounds and
produce ideas.
6. Record the ideas: Ideas must be recorded and
arranged.
7. Encourage the Ideas: wait for ideas, don’t hurry,
participants must get sufficient time to think
and present better idea. Facilitator should
encourage the members to present ideas and
appreciate all ideas.
8. Do end on the wild ideas.
INSTRUCTION
For example
Jean-Guy: I am a bottle of Ketchup
Nathalie: What are you dreaming of?
Jean-Guy: To marry me with a hot dog!
Sophie: Here, you turn red all of a sudden!
Jean-Guy: I am a spicy ketchup you will know!
For example
Host: Here is a tomato
Jean-Guy: I have a phobia of tomatoes. It's full of
GMOs!
Nathalie: Tomatoes. It is Tuscany. It’s Italy and red
wine. These are my childhood memories.
Sophie: It's the apple's alter ego!
Bastien: I AM the tomato and I like it to be relaxed. I
don't like being in a hurry!
Host: Oh yeah, and what would you do if you were
juice?
For example
Host: What if ... your product was a color
Nathalie: We would be creamy yellow. Like ice cream
Host: What if ... you were ice cream
Sophie: We would be a banana split, double
chocolate with candy
Host: What if ... your mouth was full of cavities?
Jean-Guy: I wouldn't go to the dentist. I hate
dentists.
Host: What if there were no more dentists?
Step ladder
Each person writes their ideas alone on paper for 3
minutes.
Then, we form a group of 2 people who will take
turns reading what they have on their sheet and
adding notes to their sheets.
Then, we integrate one more person who joins the
group and who speaks BEFORE the others. The
other members then take turns presenting their
notes followed by a short discussion where the
members exchange comments, adding their
comments and asking each other questions.
Then, we integrate one more person… so goes the
brainstorming!
Pass left
Each person writes on their own on a piece of paper
for 3 minutes. Once the stopwatch has stopped, we
GO LEFT! Repeat until death ensues! Output: A
series of ideas in the form of keywords, phrases or
word cloud.
5. 6 hats, 6 postures: the rules of this collaborative
game.
● https://en.wikipedia.org/wiki/Brainstorming
● http://www.free-management-ebooks.com/dl
debk/dlth-5brainstorming.htm
● https://fr.semrush.com/blog/brainstorming/
● http://www.free-managem-entebooks.com/ne
ws/brainstorming/
● https://www.masterclass.com/articles/how-to
-brainstorm-story-ideas#7-tips-for-brainstorm
ing-book-ideas
● https://trainingmethodbrainstorming.weebly.
com/pros-and-cons.html
● https://lucidspark.com/blog/benefits-of-group
-brainstorming
● https://klaxoon.com/communaute/brainstorm
ing-testez-la-methode-des-6-chapeaux
● https://www.adviz.ca/strat-mark/conseils/idee
s-activites-et-brainstorming-en-equipe/
PARTNERS
T L
KIT
ROLE PLAYING
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
A role playing game is an activity which can be used
for many purposes, some of which are: to energise,
to introduce topics which are difficult to discuss if
they are approached personally from the
participants, to create engagement with elements of
games.
DESCRIPTION
INSTRUCTION
Participants who take part in role playing games are
not limited by their personal experiences, but are
encouraged to enter the shoes of another. This gives
many advantages, such as freedom of expression,
viewing difficult situations from a mental distance,
and of course it increases empathy, or at least
behaviours that lead towards more empathy
towards people who might not belong in our group.
Role playing games are a popular way of engaging
participants more, and introducing them to topics
and situations that might not be possible for them
in real life. From this exit of the comfort zone, it is
very common that people have revelations that help
them see the world from a more wide lens.
EXAMPLE
King of the jungle (~15 minutes):
Strong energizer with role playing game elements,
which is universally enjoyed, people collaborate,
enhancing team work and nonverbal
communication
PROS
- Energizing the group
- Engaging by encouraging exiting comfort zone
- Emotional and mental distance from difficult
situations
- Freedom of expression
- Playful interaction encourages engagement and
retention of information
CONS
- Facilitator needs to be careful of triggering
people, for example it would not be wise to
create a role playing situation of war in a group
of participants with a refugee background, or
situations of sexual harassment to sex trafficking
survivors. The synthesis of the group needs to be
evaluated carefully before creating a role playing
game.
TIPS
- These kind of activities require careful planning,
both in time and content
- Knowing the “vibe” of the participant group can
help choose the activities that are more
appropriate to them.
- Don’t be afraid to put participants out of their
comfort zone.
PARTNERS
T L
KIT
FORUM THEATRE PLAY IN
CLASSROOM
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
The aim of Forum Theatre is to facilitate generative
dialogue among students, encouraging the
emergence of creative and collective searches for
solutions on the theme under study.
DESCRIPTION
INSTRUCTION
1. SETTING (Before the session)
Depending on the topic to be discussed with the
group, the facilitator writes a story related to the
topic.
INSTRUCTION
It is mandatory the story follows these
characteristics:
● It should represent a situation as close as
possible to the real experiences of the group.
● It has to represent a clear conflict
● It should be short, no longer than 10 lines.
● That the characters can be differentiated
among, at least, Perpetrator (who has the power
and does the violence), Oppressed (who receives
the violence) and Witness (who observes
without intervening).
● That the ROLES (who is he/she?), DESIRES (what
does he/she want?) and FEARS (what is he/she
afraid of?) of each character are clear.
● The oppressed person loses the conflict in the
ending part of the scene.
INSTRUCTION
2. DEVELOPMENT (50’)
● Once with the group, the facilitator asks for
volunteers to act out the previously written story.
The volunteers are given the story and given 5
minutes to learn and rehearse it, possibly
outside the classroom.
PROS
● The tool facilitates student participation through
the use of the body and improvisation, making
the activity more dynamic.
TIPS
● Once an audience member replaces a character,
the rest of the audience will have to wait for the
end of the proposal to enter.
● https://theactivistclassroom.wordpress.com/t
ag/forum-theatre/
● https://organizingforpower.files.wordpress.co
m/2009/03/games-theater-of-oppressed.pdf
PARTNERS
T L
KIT
CREATIVE WRITING
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
The purpose is to express,whether it be thoughts,
experiences or
emotions. Rather than simply giving information or
inciting the reader
to make an action beneficial to the writer, creative
writing is written
• to entertain or educate someone
• to spread awareness about something or someone,
• to simply express one’s ideas and opinions.
DESCRIPTION
INSTRUCTION
Creative writing is any form of writing which is written with
the creativity of mind: fiction writing, poetry writing, creative
non-fiction writing and more. It is any writing that falls outside of
technical, journalistic, or academic writing.
Creative writing is also a great learning tool, a means to explore
the world around us and challenge assumptions. Creative writing
exercises and workshops offer much more than just the training
of writing skills. In professional life, creative writing might help
you find new ways of
presenting knowledge and experience to various target groups,
and to improve your skills of persuasion. For educators, creative
writing provides a great way to broaden the curriculum and give
students new, different challenges. Creative writing enhances our
imagination and understanding of strategies that help us to
create original ideas and new solutions to challenges we face.
Thinking about personal growth, creative writing also provides us
with a means to become more comfortable with sharing our own
thoughts, to get to know oneself better, to explore our own
strengths (and areas we may need to improve), how to get in
touch with feelings, as well as to improve self-confidence and
self-esteem. Writing can help us to find self-forgiveness and
healing.
EXAMPLE
1. Free writing
Aim
Aim
thinking strategies.
Time
Aim
Time : 30 minutes.
Instruction
Aim
Time : 60 minutes.
Instruction
Aim
Time : 60 minutes.
Instruction
Aim
Time: 90 minutes.
Instruction
Aim
Name: Children:
Health: Temper:
Marital status:
Relationship
parents enemies
men lover
friends competitors
Additional Questions
Time: 90 minutes
Aim
Take only what you need and leave the land as you
found it :
● https://www.salto-youth.net/downloads/toolbox_
tool_download-file-1429/CW-cookbook-web.pdf
● https://www.tckpublishing.com/what-is-creative
-writing/
●
● https://en.wikipedia.org/wiki/Creative_writing
●
● https://authority.pub/creative-writing-examples/
●
● https://themodernetiquette.com/2021/12/22/dece
mber-passacaglia/
●
SOURCE
RESOURCE
Books
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Fish Bowl is a dialogue technique used to foster
dynamic participation in a group. As a useful
alternative to traditional debates, it helps to deepen
controversial topics, avoiding general polarization
among point views, facilitating the emergence of
personal experiences and emotional needs among
participants.
DESCRIPTION
INSTRUCTION
1. SETTING (5’)
In order to prepare the fishbowl activity you’ll need:
● A few chairs in an inner circle, surrounded by larger
circle(s) of chairs
● Try to enable easy access to inner and outer circle
● Flip charts to write key issues can be helpful
● An intersting question about the topic
INSTRUCTION
● 2. FACILITATING THE DIALOGUE (40’)
● In the inner circle, or fishbowl, participants have
a discussion; participants in the outer circle
listen to the discussion
● To start the exercise the facilitators show the
theme and express a first main question on the
them (eh. ¿How do we relate with bullying?)
then can ask for volunteers who would like to
take sit on the chairs in the inner circle and talk .
It is important to stress that just these
participants have right to discuss the situations.
If anyone else would like to express opinion
he/she needs to replace person in middle
bytouchinghis/hershoulders.
You can use this version when you want to help the
group to deepen in their personal experience on the
topic.
PROS
Fishbowl is very helpful to explore the ideas of
membership, identity, belonging and shared
experiences. The structure lends itself well to
discussions of complex topics and to challenging topics
of cross-cultural significance. By providing all students
both a speaking and listening role and a stake in the
discussion, fishbowl can help build an inclusive and
supportive learning environment. The observation
aspect of the activity allows students to identify
appropriate ways to participate in discussions. If used
on a consistent basis, fishbowl discussions can establish
boundaries and norms critical to anti-bias
communication
CONS
In order to have a proper dialogue, this technique is
less useful when groups are smaller than 12
participants.
TIPS
As a facilitator you can use two important tools in
order to foster the group’s experience:
● Metacommunication
It’s important, in order to bring more awareness
to the group, to communicate every experience
happening during the dialoge, beyond the
contents, as that’s part of the group process. Pay
attention to non-verbal communication in the
inner and outer circles, changes in the
atmosphere of the classroom and bring them to
the dialogue as simple observation.
● Internal Experience
As a part of the field, the facilitator is connected
to the experience of the group. Every feeling and
sensations occurred to her are, in part, occurring
in the group. Taking in this kind of information
to the group, during the dialogue, will help other
participants to bring awareness on their own
perceptions and using this information to cross
the edge to speak about their experience.
SOURCE
RESOURCE
● https://www.salto-youth.net/tools/toolbox/too
l/fish-bowl-of-conflict.1362/
●
● http://www.nwlink.com/~donclark/hrd/learnin
g/fishbowls.html
●
● https://www.learningforjustice.org/classroom-
resources/teaching-strategies/community-inq
uiry/fishbowl
PARTNERS
T L
KIT
DEBRIEFING
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Debriefing is an experience that enables participants
to connect activities and lessons they learned in an
activity, experience, or program, to the outside world.
When Does Debriefing Take Place?
Debriefing may take place at the end of any activity
or experience, including at the end of a segment of
an experience, or the end of a series of activities.
There is not one perfect time to debrief, or a set
guidelines for how long each debrief should last.
Variety of debriefing strategies can be used as well
as using activities that give participants the
knowledge and power to take the lead in their
debriefing process.
(http://experience.jumpfoundation.org/what-is-debri
efing-and-why-should-we-debrief/)
DESCRIPTION
INSTRUCTION
Debriefing Steps
Experiential activities provide a lot of discussion
points. However, it’s important to remember that if
post-activity debriefs are not structured properly
they may not be effective, and opportunities for
learning may not surface.
In order to maximize the benefits of experiential
activities, and enable participants learning and
development through the process, it’s helpful to
follow a three step model for how to ask debrief
questions: What? So What? Now What?
1. The What
Purpose: Review the activity to collect data of what
happened
Explanation: The intention is to draw out as much
information as possible from the group in order to
refer back to it later on in the discussion. From this
foundation of what happened, the facilitator can
guide the discussion forward into greater
understanding of the experience, and help draw out
the learning from it.
Example Questions: What happened? What took
place during that activity? What did you observe?
INSTRUCTION
2.The So What
Purpose: Look at details and interpret the data to
draw out the significance of the activity in order to
gain insight
Explanation: Moving from the descriptive and
observable to the interpretive, the intention is to
draw more meaning of what happened, and/or how
it happened as well as to “unpack” the more subtle
levels of what took place.
Example questions: How was your communication?
What contributed to your team’s success? What role
did you play in the group during the activity?
3.The Now What?
Purpose: Bridge from recent experience to future
experience
Explanation: In order for what has just taken place to
have significance or impact, the ‘now what’
questions get the participants to think ahead and
possibly apply what they have learnt. It may also be
appropriate for participants to look at what has just
taken place on a metaphoric level and draw
meaning or insight in that way.
(http://experience.jumpfoundation.org/what-is-debri
efing-and-why-should-we-debrief/)
EXAMPLE
Extra example: the activity and debriefing questions
“What do you see?” (look at another sheet)
Outline of a typical structured debrief
(https://wattsyourpathway.co.uk/debriefing-resea
rch/)
1. Introductions
Who you are; who they are
Purpose of debriefing – confidential, lasts 2-3 hours
General details – where, how long, when returned
Overview – how was it?
2. Identifying what was most troubling
Identify 3 events / issues which were most stressful,
upsetting or troubling – the worst parts (e.g.
incident; disturbing sight; relationship /
communication difficulty; job / agency difficulties;
overwork; boredom; culture / living conditions; being
far from friends / family; health problem)
3. Facts, thoughts and feelings
Take each event / issue in turn: ask about the facts,
then thoughts, then feelings. DO NOT RUSH!
4. Any other aspects you want to talk about?
5. Symptoms
Did you experience stress-related symptoms at any
point while overseas? What about now? – Take them
through handout to indicate typical symptoms
6. Normalising and teaching
• Symptoms are normal in the circumstances – you are
not over-reacting
• What methods can you use to reduce stress?
• What support is available to you / who can you talk to?
7. Anything that was positive?
Was there anything good / meaningful in your time
overseas? What was best? What did you learn? Are you
glad you went?
8. Return ‘home’
How has the return ‘home’ been? Talk about normal
reverse culture shock and adjustment
9. The future
• Ask about future plans
• Tell them where they can get further help if they want
it (offer to make referral if appropriate)
• Ask whether they have any questions, other things
they want to say
• Offer a follow-up meeting if appropriate. Otherwise
arrange to follow up by phone or email (2-3 weeks later)
to see how they are
10. Closing
Summarise the session, ask how they are feeling now.
PROS
What are the Benefits of Debriefing?
David Kolb, an American educational theorist and
one of the forefathers of experiential education
philosophy, believed that in order to truly learn from
experience there must be time for reflection.
Debriefing is a core component of Kolb’s
Experiential Learning Cycle. By reflecting on, and
recognizing the knowledge, skills and attitudes used
in an experience, participants develop personal
awareness and insight and become aware of the
inner resources that they can access in future
experiences.
(http://experience.jumpfoundation.org/what-is-debri
efing-and-why-should-we-debrief/)
CONS
Debriefing is an important part of learning.
Debriefing part should be handled with care and a
good preparation, otherwise there is a risk of not
concluting the learning cycle and even causing
some harm. For instance, it is not appropriate to
blame as it is not constructive and can lead to
resentment and grudges. It can be very emotional
too and if you are not ready to open “Pandora box”,
be careful how to handle it afterwards. (Justina’s
thoughts :)
TIPS
Prepare the activity and few extra questions in the
debriefing part. Keep time. Be ready to go with the
flow and be flexible but not too much and follow the
debriefing questions.(Justina’s thoughts :)
SOURCE
RESOURCE
1.“What Is Debriefing and How Is It Done?”:
http://experience.jumpfoundation.org/what-is-debri
efing-and-why-should-we-debrief/
2. Appendix 1: Outline of a typical structured debrief:
https://wattsyourpathway.co.uk/debriefing-research/
PARTNERS
T L
KIT
DIGITAL INTERACTIVE
TOOL - KAHOOT
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
To create and use an interactive, game-based, digital
tool for educational purposes.
Kahoot! What a remarkable learning tool that
motivates students to learn through playing games
interactively. It enhances student engagement. It
serves as a user-friendly tool and also mobile and
tablet-friendly. It possesses an easy-to-use interface
where teachers and students can create games and
quizzes in a few minutes.
DESCRIPTION
INSTRUCTION
Kahoot! is a game-based learning platform, used as
educational technology in schools and other
educational institutions. Its learning games,
"kahoots", are user-generated multiple-choice
quizzes that can be accessed via a web browser
(https://kahoot.com/) or the Kahoot app. Kahoot! can
be used to review students' knowledge, for
formative assessment, or as a break from traditional
classroom activities. Kahoot! also includes trivia
quizzes.
(https://en.wikipedia.org/wiki/Kahoot!)
EXAMPLE
”Kahoot quiz example from instructor and student
point of view”:
https://www.youtube.com/watch?v=YtH4kYacFs4&a
b_channel=DanielKopsas
What kind of questions can you ask on kahoot?
● Quiz.
● True or false.
● Type Answer (Premium feature)
● Puzzle (Premium feature)
● Poll (Premium feature)
● Word cloud (Premium feature)
● Brainstorm (Premium feature)
● Open-ended (Premium feature)
PROS
● The first and foremost advantage of Kahoot is
that it offers a great engagement from the
students’ side. They enjoy it as it is a visualized
and unique type of quiz.
● As the students’ interest level is high, the
teachers can easily assess the understanding
level through quizzes and polls.
● Kahoot has become very successful in reducing
monotony and boredom.
● It is an energetic and lively platform.
● It can be used as a tool of assessment for the
teachers.
● Kahoot has been successful in creating a
positive environment among the students by
creating motivation.
● It has increased the students’ performance due
to an increase in the student’s attendance.
● It has effectively reduced students’ frustration
levels and the stress about the fear of formative
assessments in the traditional method.
(https://www.techprevue.com/kahoot/#Advantages_
of_Kahoot)
CONS
● One of the significant disadvantages of Kahoot is
that tracking the student’s progress level is a
complex process.
● Because of multiple players connected to the
same platform, there should be a strong WiFi
connection. Else it would not work.
● Sometimes, background music can be
distracting and stressful, which ultimately leads
to the student’s diversion from its goal.
● As multiple players are connected, the level of
competition can be increased, thus leading to
stress and anger among kids.
● Sometimes, the availability of gadgets can also
be an issue.
(https://www.techprevue.com/kahoot/#Advantages_
of_Kahoot)
TIPS
The basic version of Kahoot is free of charge. If you
plan to opt for a Premium feature with more
enhanced options, there will be certain amount of
fees to pay.
SOURCE
RESOURCE
1.Kahoot! https://en.wikipedia.org/wiki/Kahoot
2. Kahoot! https://kahoot.com/
3. “Kahoot What Is It: Features, Advantages,
Disadvantages, and FAQs”:
https://www.techprevue.com/kahoot/#Advantages_
of_Kahoot
4.”Kahoot quiz example from instructor and student
point of view”:
https://www.youtube.com/watch?v=YtH4kYacFs4&a
b_channel=DanielKopsas
PARTNERS
T L
KIT
MENTIMETER
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Build beautiful interactive presentations in the presentation builder.
Collect polls, data and opinions from participants using smart
devices.
Get insights on participants with trends and data export.
DESCRIPTION
INSTRUCTION
Mentimeter is a digital tool which is useful to carry out interactive
activities with young people.
The audience interacts anonymously with a smart device (PC,
smartphone, tablet, etc.) where they can answer questions.
They can visualize their responses in real-time to create a fun and
interactive experience.
The tool offers 13 interactive question types including Word clouds
and Quizzes.
You can use the Mentimote (through your smartphone) to
moderate and control presentations
EXAMPLE
Build interactive presentations with the easy-to-use online editor.
• Questions
• Polls
• Quizzes
• Slides
• Images
You can add Gifs and more to your presentation to create fun and
engaging presentations
PROS
Build entire presentations quickly and easily with Content Slides.
Easy-to-use presenter mode.
The audience interacts anonymously with a smart device.
Use the Mentimote to moderate and control presentations.
Enable profanity filters in multiple languages.
Collect feedback via surveys.
CONS
Because of multiple players connected to the same platform, there
should be a strong WiFi connection. Otherwise it would not work.
It is not very effective if you want to gather long sentences.
TIPS
The basic version of Mentimeter is free of charge. If you plan to opt
for a Premium feature with more enhanced options, there will be
fees to pay.
SOURCE
RESOURCE
• https://www.lamiascuoladifferente.it/mentimeter/
• https://www.mentimeter.com/
• https://help.mentimeter.com/en/articles/2233579-mentimote-ou
r-presentation-remote
PARTNERS
T L
KIT
JAMBOARD
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Having an interactive whiteboard, accessible from
different devices, which allows group work
simultaneously. It stimulates the creativity of young
people.
DESCRIPTION
INSTRUCTION
Jamboard unlocks your team’s creative potential
with real-time co-authoring. Experience unhindered
productivity, whether your team is in the same room
using multiple Jamboards, or across the world using
the Jamboard app on mobile.
It is the first hardware product designed and
manufactured by Google, intended to complement
the types of cloud-based tools that include, for
example, Gmail, Drive, Docs, among others;
It is a 55-inch collaborative digital whiteboard that
has accessories, such as two optical pencils, an
eraser and support, which are elements that allow a
good and productive performance of the work team.
EXAMPLE
- Share ideas
- Use Images
- Collaborate with each other in real time
- Organised group work
PROS
Jamboard can be used for free.
Jamboard allows users to share ideas, images and
collaborate with each other in real time.
Jamboard comes with handwriting and shape
recognition, so it’s easy to use and intuitive.
You can draw with a stylus but erase with your finger
– just like a whiteboard.
It’s easy to present your jams in real time through
Meet.
When you’ve finished jamming, share out your work
with others.
CONS
Unless you haven’t a strong wifi, you can have some
problems
TIPS
Use it as you would use a real witheboard, without
limits in what you wanna do with your Jamboard: it
is a very easy and versatile digital tool.
Be creative and explore its usage.
SOURCE
RESOURCE
● https://support.google.com/jamboard/answer/74
24836?hl=en
● https://workspace.google.com/products/jamboa
rd/
PARTNERS
T L
KIT
CROSSWORD LABS
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
It's a simple and fast tool to build, print, share and
solve crossword puzzles online. You can engage your
group providing them a tool to create their own
crossword puzzle, or you can raise their knowledge
and awareness about a topic.
DESCRIPTION
INSTRUCTION
It's one of the largest repositories of crossword
puzzles on the internet – with over 1 million puzzles
made. Crossword Labs is a crossword puzzle maker.
EXAMPLE
Quick, simple and free to use: you can create your
own crossword puzzle or find a ready one.
You can share your crossword URL and solve the
puzzle online.
It works on tablets and phones.
You can also print/export your crossword puzzle to
PDF or Microsoft Word, or Download your crossword
as an image
PROS
It works on any device.
No ads, no watermarks, and no registration required.
It‘s free of charge
CONS
The interface is available only in English.
You can create a crossword only when online.
SOURCE
RESOURCE
● https://www.albertopiccini.it/2019/06/05/crosswo
rd-labs-una-web-app-con-cui-costruire-parole-c
rociate-personalizzate/
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Engage your group with creative videos
DESCRIPTION
INSTRUCTION
Easy animation software to make easy whiteboard
videos. VideoScribe is a downloadable video
animation software that lets you create engaging
video in few minutes.
From an idea to a full storyboard, use VideoScribe to
create show-stopping 2D animations, video
presentations and more… The possibilities are
endless!
You can create anything with VideoScribe including
animated explainer videos, whiteboard animation
videos, marketing videos, cartoon videos, doodle
videos, etc.
EXAMPLE
You can create:
- Whiteboard animations
- Explaination videos
- Promo animations
- Marketing videos
- Webinar
- Blog
- Template library
PROS
With a few clicks you can quickly add animated
images, text, music and a voice-over. Using this tool
you will be able to create amazing animated video.
Drag and drop to create awesome explainer videos,
whiteboard animations, promo videos, education
videos and more
Produce unlimited videos with a cost-effective plans.
You can have access to editable templates.
CONS
You can:
- Work offline
- Removal of Video Scribe watermark
- Download to multiple devices
- Unlimited online support
But only with a paid plan.
TIPS
Be creative, and commit some time to create your
videos.
The basic version is free, for the others you have to
pay.
SOURCE
RESOURCE
● https://www.videoscribe.co/en/
● https://www.videoscribe.co/en/using-videoscribe/
PARTNERS
T L
KIT
TYPEFORM
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Collect and share information and data through
engaging digital surveys.
DESCRIPTION
INSTRUCTION
Typeform is an online platform that allows you to
design personalized, dynamic and attractive surveys,
adapted to any mobile device.
PROS
All of the Typeform´s functionalities are located in
the “Workspace”, the space where you can start
creating your first form from scratch or by choosing
from one of the available default templates. From
the “Template Gallery” you can choose from several
categories and filter the results according to the
format that you are most interested in. You can
preview it and, if you are convinced, click on “Use this
template”. When writing a question the platform
gives you the choice between several options, but
you can also write it yourself.
CONS
You get some features on free plan (like 10 questions
per typeform, 10 responses per month). If you want
to upgrade, you need to get a paid plan.
It's quite expensive if you don't need to make
research every month.
Typeform doesn't currently offer a way to
automatically prevent multiple submissions
TIPS
We recommend you to set up self-notifications, to
get an email notification each time someone
submits your typeform
It’s designed to work only with an internet
connection
SOURCE
RESOURCE
● https://www.typeform.com/
PARTNERS
T L
KIT
STORYBIRD
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Enhance your creativity and your storytelling
techniques through a digital tool. You can use it to
engage your group conveying messages in a simple
way.
DESCRIPTION
INSTRUCTION
Storybird is an artistic storytelling tool that can be
used to create picture books, comics, poetry etc. It is
primarily about selecting images, arranging them in
a sequence, and telling a story with them.
EXAMPLE
With Storybird you can:
- Select your images
- Create picture books
- Create Comics
- Create Poetry
- Use Posable Characters and Scenes from
Antiquity to the Space Age
- Use Customizable Smart Scenes
- Use Millions of Creative Commons Photos or
Upload Your Own
PROS
You can use images from the database and use
these to encourage youth to tell stories and to write
and deepening specific topics.
It supports google classroom.
It can be used for different projects.
Quickly turn any storyboard into a presentation to
receive immediate feedback!
● One Click Live Slide Shows
● Export to PowerPoint (Keynote, and Google
Slides compatible)
● Create a new presentation just as easily after
edits
CONS
It takes time
If you want to use it often you should consider to get
a paid plan
TIPS
You can start with the FREE version, and this is the
best option for Light Usage (2 Storyboards per week
/ Classic Storyboard Layout), if you plan to use it
often you can upgrade to a paid plan.
Every story is unique and choosing the right layout
can make the difference.
SOURCE
RESOURCE
● https://www.storyboardthat.com/
PARTNERS
T L
KIT
POWTOON
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
Communicate visually with short videos and
animation
DESCRIPTION
INSTRUCTION
Powtoon is a visual communication platform that
gives you the freedom to create professional and
fully customized videos to engage your audience.
Powtoon is a video editing programme that can be
used for both personal and professional use.
The multimedia web application allows you to create
video presentations quickly by dragging and
dropping elements onto the target file.
EXAMPLE
You can create:
- Videos
- whiteboard Doodling
- Animation
- Screen recordings
- Presentations
- Customed characters
PROS
With Powtoon, making your own videos requires no
design or tech skills to start making a deeper impact
at work.
TIPS
PowToon has a free plan and offers a free trial
version. We recommend that you start here and
assess the need for a paid plan.
SOURCE
RESOURCE
● https://www.powtoon.com/
● https://powtoon.it.softonic.com/applicazioni-web
● https://it.followband.com/item/660/
PARTNERS
T L
KIT
MURAL
Disclaimer:
The European Commission support for the production of this publication does not constitute
an endorsement of the contents which reflects the views only of the authors, and the
Commission cannot be held responsible for any use that may be made of the information
contained therein
PURPOSE
GOAL
It is a live presentation tool that has interactive
and collaborative elements. With Mural you can
imagining and visualising work or ideas in a fun
and stimulating way.
DESCRIPTION
INSTRUCTION
TIPS
Before to deliver it to your group explore the use of
Mural and get confident with it.
SOURCE
RESOURCE
● https://www.mural.co/
● https://www.youtube.com/watch?v=Z6hpMxy
hoHA&t=27s
PARTNERS