Gujarat Technological University

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Seat No.: ________ Enrolment No.

___________

GUJARAT TECHNOLOGICAL UNIVERSITY


BE - SEMESTER–V (NEW) EXAMINATION – WINTER 2022
Subject Code:3151910 Date:19-01-2023
Subject Name:Operation Research
Time:10:30 AM TO 01:00 PM Total Marks:70
Instructions:
1. Attempt all questions.
2. Make suitable assumptions wherever necessary.
3. Figures to the right indicate full marks.
4. Simple and non-programmable scientific calculators are allowed.

MARKS
Q.1 (a) State and explain various characteristics of Linear Programming. 03
(b) Write the general mathematical formulation of a LP Problem. 04
(c) Find the maximum value of Z = 20 X1 + 10 X2 by graphical method; 07
Subject to: X1 + 2 X2 ≤ 40
3X1 + X2 ≥ 30
4X1 + 3X2 ≥ 60 Where, X1, X2 ≥ 0.

Q.2 (a) Briefly explain ‘Decision Tree’. 03


(b) Discuss the difference between decision-making under certainty and under 04
conflict.
(c) Describe the computational procedure of Two-phase method. 07
OR
(c) Solve the following problem by simplex method; 07
Maximize; Z = 3X1 + 2X2 + 5X3
Subject to: X1 + 2X2 + X3 ≤ 430
3X1 + 2X3 ≤ 460
X1 + 4X2 ≤ 420. Where, X1, X2 ≥ 0.

Q.3 (a) Briefly explain about unbalanced assignment problems. 03


(b) Describe the procedure to solve travelling salesman problem. 04
(c) Solve the following transportation problem. Obtain the initial basic feasible 07
solution by Vogel’s method and optimal solution by MODI method.
M1 M2 M3 M4 Supply
F1 3 2 4 1 20
F2 2 4 5 3 15
F3 3 5 2 6 25
F4 4 3 1 4 40
Demand 30 20 25 25
OR
Q.3 (a) Explain: Transportation problems with prohibited routes. 03
(b) What are trans-shipment problems? Explain with suitable example. 04
(c) Solve the following assignment problem. 07
Jobs
Workers A B C
1 110 140 60
2 80 100 110
3 90 120 70
4 100 130 80

1
Q.4 (a) Explain the queuing model as indicated by the following notations. 03
M/D/1 : FCFS/∞/∞
(b) Define: Queue and give its classification. Mention applications of each type 04
of queue.
(c) Solve the following 4 X 4 game using rule of dominance. 07
Player B
I II III IV
I 3 5 4 2
Player A II 5 6 2 4
III 2 1 4 0
IV 3 3 5 2
OR
Q.4 (a) List the different methods for solving Game Problems. 03
(b) Write the important assumptions of “Game Theory”. 04
(c) Vehicles arrive at a toll-booth at a rate of 8 per minute. The serving capacity 07
of operator at toll-booth is 10 vehicles per minute. Find out (i) utilization
factor (ii) idle time for booth operator in an 8 hour shift (iii) number of
vehicles waiting in the system (iv) number of persons waiting in the queue
(v) average waiting time in the queue and (vi) total time spent by a vehicle
in the system.

Q.5 (a) Define event, activity and dangling with respect to project management. 03
(b) Explain D.R. Fulkerson’s rule for network diagram. 04
(c) A vehicle having initial cost of Rs. 50,000 has the following data based on 07
past experience:
Year 1 2 3 4 5 6 7
Maintenance 5,000 6,000 7,000 9,000 11,500 16,000 18,000
cost in Rs.
Resale value 30,000 15,000 7,500 3,750 2,000 2,000 2,000
in Rs.
Calculate replacement time of the vehicle.
OR
Q.5 (a) Describe some important replacement situations. 03
(b) Differentiate between CPM and PERT. 04
(c) Determine the critical path for given project schedule and find out total float 07
for each event.
Activity Time (weeks) Activity Time (weeks)
1-2 10 4-6 9
1-3 6 4-8 8
1-4 7 5-7 7
2-5 3 6-7 15
2-6 3 7-9 4
3-8 12 8-9 6

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