Denmark Team 1 List 5
Denmark Team 1 List 5
Denmark Team 1 List 5
Dice: 16 Total Points: 999
PLATOON #1
Soviet Tank Platoon
DK1 Soviet Tankplatoon
COMMAND VEHICLE
M3 Stuart light tank (Armies of the Soviet Union page 36) Regular 140
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M3 Stuart light tank Tracked 8+ Vulnerable
Turretmounted light antitank gun 48" 1 +4 HE (1")
Coaxial MMG 36" 5 n/a
Forward facing hullmounted MMG 36" 5 n/a Front arc
Recce Recce
Twin Forward facing hullmounted LMGs 36" 4 n/a Front arc, Must shoot at same target as hullmounted MMG (4 shots each)
CMD VEHICLE OPTIONS
Cmd Vehicle Options (Tank Wars page 11) 15
Command Vehicle special rule
Lack of Radios 6" morale bonus distance
VEHICLE
M3 Stuart light tank (Armies of the Soviet Union page 36) Regular 140
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 M3 Stuart light tank Tracked 8+ Vulnerable
Turretmounted light antitank gun 48" 1 +4 HE (1")
Coaxial MMG 36" 5 n/a
Forward facing hullmounted MMG 36" 5 n/a Front arc
Recce Recce
Twin Forward facing hullmounted LMGs 36" 4 n/a Front arc, Must shoot at same target as hullmounted MMG (4 shots each)
Katyusha (Armies of the Soviet Union page 52) Inexperienced 64
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Katyusha Wheeled 6+
Katyusha multiple rocket launcher (heavy mortar) 12"72" 1 HE Indirect fire, HE (3"), Multiple launcher, Front arc
INFANTRY
Assault Engineers squad (Armies of the Soviet Union page 32) Veteran 102
Qty Weapons Range Shots Pen Special
1 NCO with Submachine gun 12" 2 n/a Assault
3 Infantry with Submachine gun 12" 2 n/a Assault
1 Flamethrower (infantry) team 6" D6 +3 Team (2 men), Flamethrower
1 men have Panzerfaust in addtion to other weapons 12" 1 +6 Oneshot, Shaped Charge
Assault Engineers squad (Armies of the Soviet Union page 32) Veteran 102
Qty Weapons Range Shots Pen Special
1 NCO with Submachine gun 12" 2 n/a Assault
3 Infantry with Submachine gun 12" 2 n/a Assault
1 Flamethrower (infantry) team 6" D6 +3 Team (2 men), Flamethrower
1 men have Panzerfaust in addtion to other weapons 12" 1 +6 Oneshot, Shaped Charge
Scout squad (Armies of the Soviet Union page 32) Veteran 85
Qty Weapons Range Shots Pen Special
Soviet scouts Behind enemy lines, Scouts
1 NCO with Submachine gun 12" 2 n/a Assault
4 Infantry with Submachine gun 12" 2 n/a Assault
FREE RIFLE SQUAD
Free Rifle squad (Armies of the Soviet Union page 23) full strength Inexperienced 0
Qty Weapons Range Shots Pen Special
1 NCO with Rifle 24" 1 n/a
11 Infantry with Rifle 24" 1 n/a
Entire squad is Green Green
Entire squad equipped with antitank grenades Tank hunters
MORTAR
Light Mortar team (Armies of the Soviet Union page 36) Inexperienced 24
Qty Weapons Range Shots Pen Special
Entire squad is Green Green
Entire squad equipped with antitank grenades Tank hunters
MORTAR
Light Mortar team (Armies of the Soviet Union page 36) Inexperienced 24
Qty Weapons Range Shots Pen Special
1 Light Mortar team 12"24" 1 HE Team (2 men), Indirect fire, HE (1")
SNIPER
Sniper team (Armies of the Soviet Union page 36) Regular 50
Qty Weapons Range Shots Pen Special
1 Sniper team 36" 1 n/a Team (2 men), Sniper
ANTITANK
Dog Mine Antitank team (Armies of the Soviet Union page 35) Inexperienced 29
Qty Weapons Range Shots Pen Special
1 Infantry with Rifle 24" 1 n/a
Entire squad equipped with antitank grenades Tank hunters
Entire squad equipped with dog mines Dog mines
1 NCO with Submachine gun 12" 2 n/a Assault
Dog Mine Antitank team (Armies of the Soviet Union page 35) Inexperienced 29
Qty Weapons Range Shots Pen Special
1 Infantry with Rifle 24" 1 n/a
Entire squad equipped with antitank grenades Tank hunters
Entire squad equipped with dog mines Dog mines
1 NCO with Submachine gun 12" 2 n/a Assault
TRANSPORTS
Truck (Armies of the Soviet Union page 54) Inexperienced 31
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Truck Wheeled 12 6+
Tow: light howitzer; light or medium antitank gun; light or medium antiaircraft gun
0 +0
Bren Carrier (Armies of the Soviet Union page 0) Regular 70
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Bren Carrier Tracked 5 7+ Opentopped, Turn on the spot
Tow: Light or medium antitank gun
Forwardfacing LMG 36" 4 n/a Front arc
Pintlemounted LMG 36" 4 n/a Flak, 360 degree arc
Bren Carrier (Armies of the Soviet Union page 0) Regular 70
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Bren Carrier Tracked 5 7+ Opentopped, Turn on the spot
Tow: Light or medium antitank gun
Forwardfacing LMG 36" 4 n/a Front arc
Pintlemounted LMG 36" 4 n/a Flak, 360 degree arc
Truck (Armies of the Soviet Union page 54) Inexperienced 31
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Truck Wheeled 12 6+
Tow: light howitzer; light or medium antitank gun; light or medium antiaircraft gun
0 +0
Gaz 'Jeep' (Armies of the Soviet Union page 55) Inexperienced 17
Vehicle Type Trans DV
Qty Weapons Range Shots Pen Special
1 Gaz Jeep Wheeled 3 6+
Tow: Light antitank gun; light antiaircraft gun
0 +0
SPECIAL RULES
Assault
(p66) This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry models armed with an assault weapon count as tough fighters
(page 91). When a tough fighter scores a casualty in close quarters against infantry or artillery, it can immediately make a second damage roll.
Behind enemy lines
When Outflanking, ignore the 1 modifier to the Order test for coming onto the table
Dog mines
Behind enemy lines
When Outflanking, ignore the 1 modifier to the Order test for coming onto the table
Dog mines
Oneshot weapon with a range of 18". Can only target stationary vehicles. If Recce vehicle reacts by moving, treat as 23.
Roll a die:
1= hits closest friendly stationary vehicle within range. Resolve as result 46. If no target see result 23.
23=no effect
46=Vehicle suffers a hit with a Pen of +5 (no Pen modifiers apply).
Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range, regardless of whether they have already
taken an action or not that turn. Flak fire does not require an action. Line of site ignored. Rolls to hit aircraft are always at a 2 penalty. Friendly flak units must
test to hold their fire (page 67)
Flamethrower
(p67).Flamethrowers never suffer tohit penalties for cover or Down. Hits multiplied into D6 (D6+1 for vehicle flamethrower). Always hits top armour. No 1
PEN for long range. Gun shield and extra protection rules do not apply. Units hit take D3+1 pins and must always check morale (if fail, then destroyed).
Flamethrower rolls D6 on 1 it runs out of fuel. When rolling to damage vehicle equipped with flamerthrower, add +1 to damage effects chart.
Green
(p90) Green units are inexperienced with morale rating of 8. The first time the unit suffers a casualty roll a die. On a roll of a 1 the unit suffers an additional D6
pin markers and goes Down. On a 2, 3, 4 the unit fights on. On a 5 or 6 the unit is immediately up rated to Regular with morale value 9 for the rest of the battle.
There is no further effect.
HE (1")
(p68) PEN: +1, PIN: D2 (D3 if in building) Infantry and artillery can go down to halve the hits taken
HE (3")
(p68) PEN: +3, PIN: D3 (2D6 if in building) Infantry and artillery can go down to halve the hits taken. 10+ hits on building collapses it and kills all inside.
Indirect fire
(p71)
Multiple launcher
(p72) Counts as a heavy mortar, but its chance of hitting never gets any better than a 6. All units with 6" of the target and not entirely within the weapon's
minimum range can be hit.
Oneshot
(p72) This is a disposable weapon that can be fired only once per game. Once fired replace the model with another model that does not carry the disposable
weapon
Opentopped
(p118) Pinned by hits from small arms in the same way as softskins and infantry. If assaulted by infantry opentopped armoured vehicles are destroyed
automatically if the vehicle is damaged, in the same way as for softskins.
If hit by indirect fire then add +1 to the damage result roll. Note that all hits upon the upper surface of armoured vehicles count +1 penetration regardless of
whether the target is open or not so opentopped armoured vehicles suffer a double penalty: +1 penetration and +1 damage result
Recce
(p118)
Scouts
Unless mounted, this unt may set up in the same manner as snipers or observers. (The unit may use forward deployment where the mission permits)
Shaped Charge
(p73) Never suffer the 1 penetration modifier for firing at long range.
Sniper
(p91) When a sniper shoots using a Fire or Ambush order, the player can decide to use his scope. Rifle range changes to 36". If target is within 12" the shot
misses automatically. Shot ignores negative tohit modifiers except pinning markers and for missing assistant. Shot ignores gun shield and extra protection rules.
If successful, always counts as exceptional damage and can pick any model in the unit. When not using scope, all members of team can fire any weapon they
have and in assault can use the assault rule if pistol/submachine gun.
Tank hunters
(p91) If a tank hunter unit wins an assault and scores damage against an armoured vehicle, the effect is resolved on the Damage Result table as for a normal
antitank penetration rather than as for superficial damage.
Team (2 men)
(p73) A Team weapon shoots at full effectiveness so long as there are at least two men to serve it. If only one man remains then the weapon suffers a 1 to hit
penalty, and (p42) 1 penalty to its morale. For squadbased team weapons, loader must remain within 1" or weapon suffers the 1 tohit penalty.
Turn on the spot
Can execute a full speed run rate ‘reverse’ finishing the move facing in direction of travel.
Vulnerable
Turn on the spot
Can execute a full speed run rate ‘reverse’ finishing the move facing in direction of travel.
Vulnerable
Because of the riveted construction, all shots to the side and rear of the vehicle get an additional +1 penetration modifier
Pick List
Soviet Union Bren Carrier 2
Soviet Union Flamethrower (infantry) team 2
Soviet Union Gaz Jeep 1
Soviet Union Infantry with Rifle 13
Soviet Union Infantry with Submachine gun 10
Soviet Union Katyusha 1
Soviet Union Light Mortar team 1
Soviet Union M3 Stuart light tank 2
Soviet Union men have Panzerfaust in addtion to other weapons 2
Soviet Union NCO with Rifle 1
Soviet Union NCO with Submachine gun 5
Soviet Union Sniper team 1
Soviet Union Truck 2