Motion in 2 Dimensions
Motion in 2 Dimensions
Motion in 2 Dimensions
• The position vector 𝑟⃗ is usually used to locate a particle with respect to a reference point
(usually the origin).
• In unit-vector notation, it is represented as
where 𝑥𝑖̂, 𝑦𝑗̂, and 𝑧𝑘̂ are vector components of 𝑟⃗ and the coefficients x, y and z are the scalar
components, and they give the particles location along the coordinate axes relative to the origin.
• As the particle moves, its position vector changes in such a way that the vector always
extends to the particle displacement from the reference point (the origin). For instance if the
position vector changes from 𝑟⃗1 to 𝑟⃗2 during a certain time interval, the particle’s
displacement ∆𝑟⃗ during this time interval is given as
∆𝑟⃗ = 𝑟⃗2 − 𝑟⃗1
Using unit-vector
Calculated example
A rabbit runs across a parking lot on which a set of coordinate (m) are given as
𝑥 = −0.31 𝑡 2 + 7.2𝑡 + 28
𝑦 = 0.22𝑡 2 − 9.1𝑡 + 30
Find the rabbits’ position vector 𝑟⃗ in unit vector notation and in magnitude-angle notation at 𝑡 =
15 𝑠.
Average velocity and instantaneous velocity
If a particle moves through a displacement ∆𝑟⃗ in a time interval ∆𝑡, then its average velocity
𝑣⃗𝑎𝑣𝑔 is
𝑑𝑖𝑠𝑝𝑙𝑎𝑐𝑒𝑚𝑒𝑛𝑡
𝑎𝑣𝑒𝑟𝑎𝑔𝑒 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦 =
𝑡𝑖𝑚𝑒 𝑖𝑛𝑡𝑒𝑟𝑣𝑎𝑙
∆𝑟⃗
𝑣⃗𝑎𝑣𝑔 =
∆𝑡
Since the vector components of ∆𝑟⃗ are ∆𝑥𝑖̂ + ∆𝑦𝑗̂ + ∆𝑧𝑘̂, then
For example is a particle moves through a displacement (1.2 𝑚)𝑖̂ + (3.0𝑚)𝑗̂ in 2.0 s, its average
velocity is
(1.2𝑚)𝑖̂ + (3.0𝑚)𝑗̂
𝑣⃗𝑎𝑣𝑔 = = (0.6 𝑚⁄𝑠)𝑖̂ + (1.5 𝑚⁄𝑠)𝑗̂
2𝑠
Instantaneous velocity is 𝑣⃗ at some instant. This 𝑣⃗ is the value of that 𝑣⃗𝑎𝑣𝑔 approaches the limit
and the time interval ∆𝑡 is shrunk to 0 at some instant, i.e.
𝑑𝑟⃗
𝑣⃗ =
𝑑𝑡
The direction of instantaneous velocity 𝑣⃗ of a particle is always the tangent to the particles path
at the particle’s position. Substituting for 𝑟⃗ we obtain
𝑑 𝑑𝑥 𝑑𝑦 𝑑
𝑣⃗ = (𝑥𝑖̂ + 𝑦𝑗̂ + 𝑧𝑘̂) = 𝑖̂ + 𝑗̂ + 𝑘̂
𝑑𝑡 𝑑𝑡 𝑑𝑡 𝑑𝑡
𝑣⃗ = 𝑣𝑥 𝑖̂ + 𝑣𝑦 𝑗̂ + 𝑣𝑧 𝑘̂
The scalar components of 𝑣⃗ are
𝑑𝑥 𝑑𝑦 𝑑𝑧
𝑣𝑥 = , 𝑣𝑦 = , 𝑣𝑧 =
𝑑𝑡 𝑑𝑡 𝑑𝑡
Example
A rabbit runs across a parking lot on which a set of coordinate (m) are given as
𝑥 = −0.31 𝑡 2 + 7.2𝑡 + 28
𝑦 = 0.22𝑡 2 − 9.1𝑡 + 30
When the particle’s velocity changes from 𝑣⃗1 to 𝑣⃗2 in time interval ∆𝑡, its average acceleration
𝑎⃗𝑎𝑣𝑔 is given as
𝑐ℎ𝑎𝑛𝑔𝑒 𝑖𝑛 𝑣𝑒𝑙𝑜𝑐𝑖𝑡𝑦
𝑎𝑣𝑒𝑟𝑎𝑔𝑒 𝑎𝑐𝑐𝑒𝑙𝑒𝑟𝑎𝑡𝑖𝑜𝑛 =
𝑡𝑖𝑚𝑒 𝑡𝑎𝑘𝑒𝑛
𝑣⃗2 − 𝑣⃗1
𝑎⃗𝑎𝑣𝑔 =
∆𝑡
𝑑𝑣⃗
𝑎⃗ =
𝑑𝑡
If the velocity changes in either magnitude or direction or both, the particle accelerates
𝑑 𝑑𝑣𝑥 𝑑𝑦 𝑑𝑥
𝑎⃗ = (𝑣𝑥 𝑖̂ + 𝑣𝑦 𝑗̂ + 𝑣𝑧 𝑘̂) = 𝑖̂ + 𝑗̂ + 𝑘̂
𝑑𝑡 𝑑𝑡 𝑑𝑡 𝑑𝑡
𝑎⃗ = 𝑎𝑥 𝑖̂ + 𝑎𝑦 𝑗̂ + 𝑎𝑧 𝑘̂
Where the scalar components of 𝑎⃗ are
The acceleration vector does not extend from one position to another, rather the direction of
acceleration for a particle is located at its tail, and its length can be drawn to scale.
⃗⃗ at a time 𝒕 = 𝟏𝟓 𝒔
Using the above example, find the acceleration 𝒂
Projectile motion
- The acceleration of a particle moving in a vertical plane with instant velocity 𝑣⃗0 is always a
⃗⃗⃗, which is downwards.
free fall acceleration 𝒈
- The particle is called a projectile and the motion is called projectile motion,
- Consider a projectile motion of a object launched into space from the origin of a coordinate
system with launch velocity 𝑣⃗0 and at angle 𝜃
o The motion is a combination of the vertical motion (constant acceleration) and the
horizontal motion.
o It has the components 𝑣𝑥 and 𝑣𝑦 as shown in Fig. 1
Figure 1: Projectile motion of a particle launched from the origin with velocity 𝑣⃗0 and at an angle 𝜃
- Thus, the initial velocity will be given as
𝑣⃗0 = 𝑣0,𝑥 𝑖̂ + 𝑣0,𝑦 𝑗̂
The component 𝑣⃗0,𝑥 and 𝑣⃗0,𝑦 are given as
𝑣0,𝑥 = 𝑣0 cos 𝜃
𝑣0,𝑦 = 𝑣0 sin 𝜃
- During its two-dimensional motion, the projectile’s position vector 𝑟⃗ and velocity vector 𝑣⃗
change continuously, but its acceleration vector 𝑎⃗ is always constant and always directed
vertically downward. The projectile has no horizontal acceleration (zero acceleration)
The equation of projectile (trajectory) is found by eliminating t in eqns. (a) and (b). let 𝑥0 = 0
and 𝑦0 = 0 at 𝑡 = 0. Then making t the subject of the formula in Eqn. 1
𝑥
𝑡=
𝑣0 cos 𝜃
𝑥 𝑥 2
𝑦 = (𝑣0 sin 𝜃) ( ) − 1⁄2 𝑔 ( )
𝑣0 cos 𝜃 𝑣0 cos 𝜃
𝑔𝑥 2
𝑦 = (tan 𝜃)𝑥 − 2(𝑣 2
(e)
0 cos 𝜃)
Given that 𝑔, 𝜃 and 𝑣0 are constant, then eqn. (e) is of the form 𝑦 = 𝑎𝑥 + 𝑏𝑥 2 , where a and b are
constant. The equation is a parabola, so the path is parabolic.
0 = 𝑣0 sin 𝜃 − 𝑔𝑡𝐴
𝑣0 sin 𝜃
𝑡𝐴 =
𝑔
𝑣0 2 sin2 𝜃 1
ℎ= − ⁄2𝑔 𝑣0 2 sin2 𝜃
𝑔
𝑣0 2 sin2 𝜃
ℎ= (f)
2𝑔
𝑣0 sin 𝜃
= (𝑣0 cos 𝜃)2 ( )
𝑔
2 cos 𝜃 sin 𝜃
= 𝑣0 2
𝑔
𝑣0 2 sin 2𝜃
𝑅= (g)
𝑔
The maximum value of sin 2𝜃 is 1 which occurs when 2𝜃 = 90𝑜 , Thus R is maximum when
𝜃 = 45𝑜
Calculated examples
1. A jumper leaves the ground at an angle of 20.0o above the horizontal and at a speed of
11.0 m/s.
a. How far does he jump in the horizontal direction? (assume his motion is
equivalent to that of a particle)
b. What is the maximum height reached?
2. A stone is thrown from the top of a building upward at an angle of 30.0o to the horizontal
with an initial speed of 20.0 m/s. If the height of the building is 45.0 m,
a. How long does it take the stone to reach the ground?
b. What is the speed of the stone just before it strikes the ground?