657321-Becketts Vampire Folio - The Anarch Freefall

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Beckett’s Vampire Folio 7

The Anarch Freefall


Credits Special Thanks
To the writers that produced Beckett’s Jyhad Diary, thank
Written By: Joshua Heath, Chaz Lebel, J.C. Stearns you for all of the hard work! Hopefully you appreciate
and David Horwitz our small addition to the wonderful book you developed.
Developed By: Joshua Heath
Edited By: Joshua Heath
With Support From: Matthew Dawkins
Cover Art: Alexander Meza (Click to see more art
from the artist)
Art Credits: Alexander Meza and various WW Art Packs

© 2017 White Wolf Entertainment AB. All rights reserved. Vampire:


The Masquerade®, World of Darkness®, Storytelling System™, and
Storytellers Vault™ are trademarks and/or registered trademarks of
White Wolf Entertainment AB. All rights reserved.
For additional information on White Wolf and the World of Darkness,
please visit: www.white-wolf.com
www.worldofdarkness.com and www.storytellersvault.com.
Beckett’s Vampire Folio 7
The Anarch Freefall

Vannevar Thomas 6
Gloria Martinez 7
Cock Robin 7
Tara Kearney 9
Victoria Ash 10
Kirsten Bellamy 12
Ramona 13
Irena 13
Salvador Garcia 15
Sebastian Melmoth 16
Armando Rodriguez 17
Geoffrey Leigh 18
Jeremy MacNeil 19
The Anarch
Freefall

What’s This Book? At times we have had to make decisions on


how various statistics might be updated
Beckett’s Vampire Folio 7 is the seventh in to V20 rules. We have also tried to stay in
a series of support products designed for keeping with meta-plot details provided
use with Beckett’s Jyhad Diary (BJD). That on these characters and their abilities.
massive tome makes reference to various However, you may find that you would
NPCs of note from the greater World of prefer to adjust specific statistics for key
Darkness. These folios will go chapter by individuals. Please do so as you see fit.
chapter through that book describing and This chapter is set in the Anarch Free
detailing the statistics of the characters States and other parts of California.
referenced. Where appropriate, we have
noted the original location where you can
find details on these characters.

BECKETT’S VAMPIRE FOLIO 5


Vannevar Thomas Apparent Age: 51

History: For more information on Thomas, see LA By Physical: Strength 3, Dexterity 3, Stamina 2
Night, the novels Dark Prince, Prince of the City, and Social: Charisma 4, Manipulation 3, Appearance 4
the supplement San Francisco By Night. Thomas comes
from a long line of money and influence, both on the Mental: Perception 3, Intelligence 3, Wits 4
mortal and immortal side of things. He was a willing
revolutionary in his mortal days, joining up with the Talents: Alertness 3, Athletics 3, Awareness 2, Brawl
other Patriots in Virginia during the early nights of 3, Leadership 4, Streetwise 1, Subterfuge 4
the war. Thomas was embraced by a man he hated, Skills: Animal Ken 2, Drive 2, Etiquette 4, Firearms 3,
and when that man was finally executed by a band of Larceny 2, Performance 1, Stealth 4, Survival 3
Cherokee he preyed upon, Thomas was not unhappy.
Knowledges: Finance 2, Investigation 3, Politics 4
When the town of San Francisco became the
hub for the gold rush, Cullen and the Camarilla sent Disciplines: Animalism 2, Auspex 2, Celerity 2,
Thomas off to San Francisco to make his mark. He Dominate 4, Fortitude 5, Presence 3, Potence 2,
did, and he gladly claimed the city for his own, with Protean 3
help. His Ghoul, Riley, and his associates Nickolai,
Backgrounds: Allies 5, Contacts 5, Retainers 5, Status
Benedict, Iwo, and Horator have been essential to
5, Resources 4
his long-term success as Prince of the city. Thomas
is a mastermind at organizing spies and a large Morality: Humanity 6
information network. He uses this network against
both the Wan Kuei incursions and the Anarch Free Willpower: 7
States. The Prince hates the Anarchs, and Tara in Virtues: Conscience 3, Self-Control 2, Courage 3
particular, but mostly because he has always viewed
the Camarilla as a safe haven for all vampires and he
cannot fathom those that think otherwise. Still, being
Prince is the most important thing to him and he is
willing to throw even his honored Camarilla under the
bus if it keeps him in power.
Image: Vannevar has long white hair that he keeps
meticulously groomed. He was prone to leather and
jeans in the early 1900s but has taken to wearing silk
shirts and slacks over the last three decades.
Roleplaying Hints: You are willing to listen to
everyone and give any Kindred a chance to make a
case for themselves. However, you know that as Prince
your word should be law in your city. You are not
a tyrant, but you will not take shit from those that
should know better.
Clan: Ventrue
Sire: Quincy Cullen
Nature:
Gloria Martinez
History: More information on Gloria can be found in
Demeanor:
LA By Night. Some say she’s a pawn of Petrodon, she
Generation: 8th would say otherwise. She might have been influenced
by the elder’s Dominate, but she was still in charge
Embrace: 1781 of her destiny. Now that she’s totally free, she’s even

6 BECKETT’S VAMPIRE FOLIO 6


more well placed to say ‘fuck off’ to the machine that another Lick down for doing something stupid.
is the Camarilla. She’s not a huge fan of her sire, You’ve got the skills to put the hurt on, as long as the
Garcia, but she knows that if she has to she can take Kindred you are fighting isn’t much older than you.
him down. That’s nothing but her own skills and
intelligence talking. Clan: Brujah

Gloria was born to a hispanic family that has Sire: Salvador Garcia
lived in California since the Spanish era. She is deeply Nature: Architect
connected to her family, even post-embrace. Sure,
some of them are involved in less than legal things, Demeanor: Judge
but most are upstanding citizens. Martinez takes
Generation: 10th
advantage of both sides and is as capable of leaning on
her cousin in the mayor’s office as she is on her cousin Embrace: 1972
that works the corner store. This is why she is the
Baron of her city. She could easily become a Prince if Apparent Age: 20
the Camarilla rolled in, but she’d rather avoid their Physical: Strength 3, Dexterity 3, Stamina 4
strict rules and preening and posturing.
Social: Charisma 4, Manipulation 4, Appearance 5
Image: Gloria’s look depends on the mood she’s in
and who she is dealing with. She occasionally falls Mental: Perception 3, Intelligence 4, Wits 3
back into her preferred fashion from 1972, but usually
Talents: Alertness 4, Awareness 2, Athletics 5,
she wears understated business attire. She keeps her
Brawl 5, Intimidation 5, Leadership 4, Streetwise 5,
long black hair loose.
Subterfuge 3
Skills: Drive 2, Firearms 3, Melee 4 (knives), Stealth 3
Knowledges: Finance 2, Law 1, Politics 3
Disciplines: Celerity 3, Dominate 1, Fortitude 3,
Potence 3, Presence 3
Backgrounds: Allies 2, Contacts 3, Influence 4,
Mentor 3, Status 2
Morality: Humanity 7
Willpower: 8
Virtues: Conscience 3, Self-Control 4, Courage 4

Cock Robin
History: For more information on Cock Robin’s
background, see Children of the Night. When filling the
sudden vacancy left after Justicar Petrodon’s murder,
the Inner Council (rightly) surmised that few would be
as motivated to find Petrodon’s killer than the former
Justicar’s ever-loyal childe. The turmoil and hardships
of Cock Robin’s early nights left him with a desperate
need for the approval of his sire, which indeed
Roleplaying Hints: You are in charge. Your central
translated into a furious drive to find Petrodon’s killer.
goal is to be left in peace to take care of the place
you call home. That said, you don’t brook disrespect After Cock Robin and his agents uncovered
or violence in your city. You don’t like to be an Petrodon’s killer (and had him devoured alive by a
authoritarian, but you are not scared of slapping tidal wave of cockroaches), the former Archon had

7 THE ANARCH FREEFALL 7


little desire to continue with the office of Justicar and Despite virtually always having command of many
was only too happy to relinquish the position to Molly lessers in a fight, you are a poor tactician and tend to
MacDonald. fight on your own, assuming your backup will do their
job as they see fit. Your sense of vengeance was instilled
He now turns his attention to completing by old-world Puritans; when dealing with someone
Petrodon’s unfinished work, particularly his who has wronged you personally, your brutality can
persecution of the Anarchs. Cock Robin has already leave even your allies with nightmares for years.
proven himself skilled at evading, infiltrating,
reconnoitering, and eliminating Kindred networks
in enemy territory during the conflicts with the
Nosferatu Warwick. With the Anarch Free States, he
has the support of the Camarilla, the authority of his
position as one of Molly Macdonald’s Archons, and a
significant head start thanks to Petrodon’s own efforts.
Image: Cock Robin is thin and long-limbed, all
knobby joints and protruding angles. He moves with a
jerky, awkward gait completely at odds with the fluid
grace of most Kindred his age. Far worse than his
deformed teenage body is way the Nosferatu curse has
altered his head: with his elongated skull, grotesquely
extended maxilla, and puckered, withdrawn lower
lip, Cock Robin’s head carries a monstrous avian
appearance. Such a deformity makes it virtually
impossible to speak and completely impossible to feed
in a conventional manner. Normally he feeds through
a straw, but when lost to a frenzy he has been observed
using his ‘beak’ to gouge out a victim’s eye and feed
through the ruined socket. Clan: Nosferatu
Cock Robin has enough social graces to wear Sire: Alonso Cristo Petrodon de Seville
clean clothes above the sewers, but rarely bothers with
any sense of fashion, preferring whatever is most easily Nature: Architect
acquired and least likely to elicit comment. Despite
his skill with Obfuscate, he virtually never conceals his Demeanor: Conformist
appearance. Generation: 7th
Roleplaying Hints: Poorly socialized after your Embrace: 1757
Embrace, you are still a teenage boy in many respects.
You’re rebellious and contemptuous of those outside Apparent Age: Indeterminate (late teens)
your close circle, desperate to prove your own prowess
Physical: Strength 6, Dexterity 2, Stamina 5
and fearsomeness, and likewise desperate for the
approval of your superiors. When you are free to Social: Charisma 3, Manipulation 2, Appearance 0
truly be yourself, you spend hours lost in the study
of intricate machinework, which fascinates you Mental: Perception 3, Intelligence 4, Wits 6
to no end. When you are forced to interact with Talents: Alertness 4, Athletics 2, Awareness 2, Brawl 3,
Kindred hierarchies, you are deferential and dutiful Empathy 1, Intimidation 2, Leadership 2, Streetwise 3,
to your superiors, and terse and ruthless with your Subterfuge 2, Hobby Talent: Scrounging 3
subordinates.
Skills: Animal Ken 4, Crafts (Silversmith/Jeweler)
You do not start fights that you don’t intend 3, Etiquette 1, Firearms 2, Melee 3, Performance
to finish. For all your skill at stealth and spycraft, when (Woodwinds) 3, Stealth 4, Survival 3, Professional
it’s time to draw weapons you have no subtlety at all. Skills: Demolitions 2, Trapping 3

8 BECKETT’S VAMPIRE FOLIO 8


Knowledges: Academics 2, Computer 2, Investigation Gehenna: The Final Night. Tara has faced a hard life
(Paper Trails) 5, Medicine 1, Occult 4, Politics 3, and always (barely) come out stronger on the other
Science (Metallurgy) 4, Technology (Information side of her challenges. Her family were some of
Systems) 2 the first English settlers in the Mexican territory of
Texas. She buried them all herself when they died
Disciplines: Animalism 6 (Fourth Plague), Auspex 2, from disease. She endured the embrace and blood
Fortitude 3, Obfuscate 5, Potence 2, Protean 2 bond of her sire, and when she had the chance, she
Backgrounds: Herd 6, Mentor (Inner Circle) 4, buried him too. She learned finance and investment
Resources 4, Retainers (Spy Network) 5, Status 5 skills from him and put them to use in funding the
burgeoning Second Anarch Revolt.
Morality: Humanity 5
Tara’s reign as Baron of San Diego has been
Willpower: Willpower 7 solid. She is not thrilled with the prospects of losing
her territory with the incursion of the Wan Kuei, and
Virtues: Conscience 2, Self-Control 3, Courage 5
she is likely to throw all of her weight into joining
Merit: Language (Morse Code) the Camarilla. When she becomes Prince, this will be
another challenge she’s faced and come out on top
Flaw: Speech Impediment (Note, this is not the same of. She has plans, contacts, and spies throughout the
as the Nosferatu flaw Incoherent. Cock Robin is LA territory and if given the chance she won’t stop at
capable of speech, but it is exceptionally difficult for claiming San Diego as her territory.
him. He prefers communicating via morse code.)
Image: Tara is a stocky irish woman with long curly
blond hair. She has a very forceful personality and
Fourth Plague (Animalism ••••••) demands and receives respect. She prefers thick
sweaters and doesn’t dress to please anyone but
An extension of Beckoning, this power allows the herself.
user to summon a horde of crawling, chitinous
vermin to do her bidding. The insects (or spiders,
rodents, or crustaceans, etc) swarm enemies, burying
them beneath a biting, scratching, stinging tide that
can torment, mutilate, or even kill.
System: The user spends one blood point and spends
their action to roll Charisma + Animal Ken (difficulty
7) each round they maintain Fourth Plague. During
the first turn it is used, nothing happens (the horde
is still showing up). Beginning at the start of the
next round, the insects arrive. All enemies within
10 yards per level of Animalism suffer a penalty to
their actions equal to the last number of successes
rolled for Fourth Plague. In each round after the first,
the user may also inflict a number of levels of lethal
damage equal to the successes rolled, divided any way
she sees fit.

Roleplaying Hints: Plan ahead, let others hang


themselves with the rope you provide them. When
Tara Kearney, Baron (Prince) of San
you see a chance to make a friendship that becomes
Diego an alliance, do it. Mother people if you think they
History: More information on Tara can be found in will be receptive to it. That’s getting harder as your
LA By Night, Children of the Night, Nights of Prophecy, humanity falls, but still, whatever it takes. Kill those
Clanbook: Brujah Revised, Guide to the Anarchs, and that don’t do what you need them to do. Or get

9 THE ANARCH FREEFALL 9


someone else to kill them. these machinations, Victoria makes many of her ultimate
decisions in accordance to various ‘tests’ of randomness,
Clan: Brujah which she believes keeps her destiny her own. It was one
Sire: Justin Davies of these ‘tests’ that caused her to turn down the offer to
rule New York.
Nature: Director
Most recently she has re-invented herself as the
Demeanor: Caregiver goth-punk princess who runs the Succubus Club. Her
conduct during the most recent war with the Sabbat
Generation: 9th (not only did she escape Sabbat Atlanta, she and a single
Gangrel managed to return, to assassinate the chief
Embrace: 1822
Tzimisce war-ghoul manufacturer as well the Bishop
Apparent Age: 28 the city), and the wide array of powerful Kindred she
has developed associations with give her a great deal of
Physical: Strength 3, Dexterity 4, Stamina 3 political capital. Her next move in the modern nights is
anyone’s guess.
Social: Charisma 5, Manipulation 3, Appearance 3
Image: Victoria Ash is fuller of figure than the waifish
Mental: Perception 2, Intelligence 3, Wits 4
icons of current fashion, but her beauty is timeless,
Talents: Athletics 4, Brawl 5, Intimidation 3, nevertheless. She dresses in the finest fashions, even
Leadership 4, Streetwise 4, Subterfuge 4 when going to war, preferring clothing revealing
enough to tantalize but modest enough to maintain
Skills: Animal Ken 4, Drive 3, FIrearms 4, Melee 3, her dignity among elder Kindred. She prefers to keep
Stealth 3 a healthy flush to her skin, which most Kindred find
Knowledges: Academics 1, Finance 4, Law 2, Politics alluring. She still bears a tiny blemish on her jawline;
3 close inspection would reveal it to be a miniature
dragon swallowing its tail, a reminder, left by the
Disciplines: Auspex 3, Celerity 2, Dominate 4, Vykos personally, of her torture during her first stay in
Obfuscate 3, Potence 3, Presence 4, Thaumaturgy 1 Sabbat-held Atlanta.
(Path of Blood)
Backgrounds: Allies 4, Contacts 4, Herd 3, Influence
4, Resources 4, Retainers 5, Status 4
Morality: Humanity 4
Willpower: 6
Virtues: Conscience 1, Self-Control 3, Courage 4

Victoria Ash
History: For more information on Victoria Ash, see the
revised edition of Clanbook: Toreador. Pop star. Primogen.
Guerilla. In her long life, Victoria Ash (born Victoria
Perpignon) has been many things, from the concubine
of Louis, Prince of Condé, to the Justicariate’s pick
for Prince of New York, Victoria is never at rest; always
pursuing the next phase of her unlife.
While no Gehenna scholar, the stories of Roleplaying Hints: You’ve proven you can do
Elders’ involvement in the Jyhad have made Victoria anything you set your mind to: top the American
more and more paranoid over the years, and she is never pop charts, climb the political ladder, exact bloody
sure if Kindred, herself included, are acting of their own
vengeance on any who would try to make you helpless,
accord or to the whims of hidden masters. To thwart
or anything else that might strike your fancy. Your

10 BECKETT’S VAMPIRE FOLIO 10


confidence is utterly unshakeable. You love to give Virtues: Conscience 1, Self-Control 5, Courage 3
people what they want, if there could be something
in it for you later. Those who can offer you nothing Derangements: Compulsion. Victoria is obsessed
are merely fit to be toyed with for your amusement. with keeping out of the Jyhad. She cannot make a
major decision without subjecting it to a random test
Under threat, your first recourse is a social (such as whether the number of words in a random
solution, utilizing your powers of Presence or merely page of a book will be odd or even) to determine if
your honeyed words. Turning enemies against one she should proceed with her plan or abandon it.
another is a preferred strategy. Although you rarely
have to fall back on them, your gifted singing voice Merit: Language (French, Spanish, Latin)
has gotten you out of more than one scrape. Physical
violence is only a solution if you’ve run out of
Kirsten Bellamy
options. If you are backed into a corner, your speed, History: For a transcript of a lengthy presentation by
reflexes, and keen insight into your surroundings Kirsten Bellamy, see Archons and Templars. In life,
have shocked many who underestimated the Kirsten was the daughter of an minor dispossessed
“simpering Toreador,” usually to their undoing. English noble living in France. Her skill at navigating
the social circles, particularly her knowledge of
Clan: Toreador
courtly gossip, brought her to her sire’s attention.
Sire: Maximilian
Kirsten is a legacy Archon: her sire was
Nature: Rogue herself an Archon for Justicar Montecalme. Lucille
wished to retire to other pursuits and Embraced
Demeanor: Bon Vivant Bellamy specifically to be trained as her replacement.
Generation: 8th Even after her Embrace, she served Lucille as servant
for centuries, as Montecalme convinced Lucille to
Embrace: 1650 stay on for ‘just a few years more.’ Only with his
retirement in the early 90’s was Lucille able to vacate
Apparent Age: Early 30’s
her position, leaving Kirsten to carry on in her stead.
Physical: Strength 3, Dexterity 4, Stamina 4
Kirsten has the benefit of an insane amount
Social: Charisma 5, Manipulation 5, Appearance 5 of privilege in Kindred society: she was Embraced
straight into the upper end of the status structure,
Mental: Perception 5, Intelligence 5, Wits 4 she has been given extensive training and has
Talents: Alertness 3, Athletics (Dodging) 5, virtually never known true desperation. She has
Awareness 1, Brawl 1, Empathy 2, Expression been trained for all manner of hardship and enjoys
(Conversation) 4, Intimidation 3, Leadership 3, resources beyond that of many elders.
Streetwise 3, Subterfuge 4 She’s not without her failings, however.
Skills: Drive 3, Etiquette 5, Firearms 2, Performance Kirsten seems naively unaware of how much support
(Singing) 4, Stealth 2, Professional Skill: Trapping 1 and preparation she’s been given. She often has a
hard time finding sympathy for those who act outside
Knowledges: Academics 2, Computer 2, Finance of law or tradition. After all, she has no problem
4, Investigation 4, Occult 4, Politics 4, Technology maintaining respect for her superiors and upholding
(Communication Systems) 1 all the laws of the Camarilla: why can’t they? The
desperation that weighs on vampires who lack all of
Disciplines: Auspex 4, Celerity 4, Dominate 3,
the advantages she’s been given is an alien concept to
Fortitude 1, Presence 5
her.
Backgrounds: Fame 2, Herd 5, Resources 4,
Image: Kirsten is a young, slender woman with blue
Retainers 3, Status 4
eyes and long, blonde hair. She is a gifted actress and
Morality: Humanity 7 is skilled at altering her demeanor to convey a wide
range of ages; she has little difficulty passing herself
Willpower: 7 off as a fresh-faced college student, an experienced

11 THE ANARCH FREEFALL 11


middle-manager, or a bored housewife desperately Clan: Toreador
trying to stave off a midlife crisis. When not playing a
role, Kirsten prefers wide-lapeled blouses and pencil Sire: Lucille
skirts, but her preferences evolve as time goes on. Nature: Competitor
Demeanor: Perfectionist
Generation: 11th
Embrace: 1789
Apparent Age: Early 20’s
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 5, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 3, Awareness 2, Brawl
(Savate) 4, Empathy 2, Intimidation 3, Leadership 2,
Streetwise 3, Subterfuge (Cover Identities) 5
Skills: Animal Ken 1, Crafts (Oil Painting) 3, Drive
3, Etiquette 2, Firearms 3, Larceny 2, Melee (Knife) 4,
Performance (Mandolin) 2, Stealth 3, Survival 2
Knowledges: Academics (Art History) 3, Computer
3, Finance 3, Investigation 5, Medicine 1, Occult 4,
Politics 3, Science (Chemistry) 2, Technology (Security
Systems) 2
Disciplines: Auspex 4, Celerity 5, Dominate 3,
Fortitude 3, Potence 2, Presence 4, Protean 3

Roleplaying Hints: You’re a die-hard Camarilla Backgrounds: Allies 4, Contacts 4, Mentor (Lucille) 5,
loyalist, utterly dedicated to the Justicariate and your Resources 4, Retainers 5, Status 4
fellow Archons (even the more distasteful ones, like
Morality: Humanity 6
the undignified Malkavians or horrifically deformed
Nosferatu). You possess many of the worst clan-based Willpower: 8
prejudices people associate with upper class Kindred.
You don’t let these attitudes affect your investigations, Virtues: Conscience 3, Self-Control 5, Courage 5
though. At least you don’t think you do; if other Merit: Language (French, Latin, Polish, Romanian,
people are too pigheaded to look past the chip on Spanish), Master of the Masquerade
their shoulder and see you’re trying to help them,
that’s their fault. Ramona
Many Kindred, men in particular, see a small, History: Toughened by the cruelty of Los Angeles,
erudite, elitist young woman and think you’re an easy Ramona nevertheless fell prey to the ultimate
mark, but this is far from the case. You don’t stick predator. When she awoke, she found herself alone
around for fights you can’t handle, but you’re very and starving. She managed to extricate herself from
good at accurately assessing the odds, and more than the city that raised her before her uncontrollable urges
capable of handling yourself against most assailants. could harm her family. She hit the road with a few
An unfortunate number of investigations end in other fledgling undead, and with some luck and a lot
violence, and you’d never be so remiss as to be unable of wits, managed to make it all the way to New York. It
to carry your own weight in a fight.

12 BECKETT’S VAMPIRE FOLIO 12


was there that Ramona’s unlife truly began.
Tanner, the Kindred that turned Ramona,
finally revealed himself in the Big Apple. He saved her
from the Final Death and decided to play the part of
the responsible sire. In response to the major threat
posed by Leopold, known as the bearer of the Eye of
Hazimel, Tanner organized the Gangrel of New York.
He was strict and controlling, but he provided stability
to the young Kindred, especially after the second
deaths of her friends from LA. For a short time,
Ramona knew peace.
The levy always breaks for Kindred, eventually.
The bearer of the Eye reemerged and destroyed her
new family. Ramona and her grandsire survived,
but the neonate did not stay with her last remaining
blood kin. She ran and ran, until fate again caught up
to her. She was given the chance to help avenge her
fallen brethren and quiet the memories of that night.
Through pain and strife, she managed to cut the Eye
from the face of the bearer and cause his Final Death
at last.
These nights, Ramona has wandered back
to the city that made her, L.A. She’s joined with
Anarchs, having felt the volatility of the Sabbat and
the callousness of the Camarilla. Still, the wandering
Gangrel has not put down roots, and continues to
seek her place in these hectic nights.
Image: Ramona sports fashionable, yet also
meaningful, tattoos on her arms and chest. Her dark
curly hair is sometimes hidden by a hoodie. Her eyes,
whether red or brown, seem to hold wisdom beyond
her years of life or unlife, and she carries herself with a
solid confidence.
Roleplaying Hints: You’re a firebrand from the mean
streets of LA, now transplanted to the chaotic sprawl
of San Francisco, after a tour in New York City. You
Clan: Gangrel
channel urban ferocity and teen rebelliousness like
rivers of intensity through your words and deeds. Sire: Tanner
Throw in a little Spanish here and there, especially
when things get heavy. You’re smart enough to know Nature: Rogue
your audience and you speak to them with purpose. Demeanor: Rebel
When the fur flies, you play it smart and hit Generation: 11th
hard. You’ve learned the value an ally can bring to a
fight, so don’t be afraid to rely on needed assistance. Embrace: 1998
Bring out the claws quick, or use the very earth to
set up ambushes. You’re tough and unafraid, but you Apparent Age: Late Teens
aren’t dumb. Live to fight another day if need be. Physical: Strength 3, Dexterity 4, Stamina 3

13 THE ANARCH FREEFALL 13


Social: Charisma 2, Manipulation 2, Appearance 2 but there are also rumors that an elder Ravnos has
recognized her clan and is intending to push her
Mental: Perception 3, Intelligence 2, Wits 3 toward the Path of Paradox.
Talents: Alertness 4, Athletics 4, Awareness 1, Brawl 3, Image: Irena is a small woman, with long black hair.
Empathy 2, Leadership 1, Streetwise 3, Subterfuge 1 She was road worn and tan when embraced, and
Skills: Drive 2, Firearms 1, Larceny 1, Stealth 3, Survival though she retains the pallor of most kindred, almost
3 appears to have freckles where the sun still marks her.
She’s prone to the black leather jacket and anarchic
Knowledges: Academics 1, Investigation 1, Law 1, fashions of the Brujah, and many often assume she’s a
Medicine 1 member of that clan.
Disciplines: Animalism 1, Fortitude 2, Protean 3
Backgrounds: Allies 1, Contact 2, Status 2
Morality: Humanity 6
Willpower: 5
Virtues: Conscience 4, Self-Control 2, Courage 3
Merit: Language (Spanish)

Irena
History: More details on Irena can be found in LA By
Night. Irena was born to a pair of Irish-American
travelers who had briefly made Chicago their home
during WWI. They disappeared and left her with a
local orphanage. At the age of 15 she busted herself
out and hit the road. She quickly fell in with groups
of migrant workers displaced by the Great Depression.
She made a lot of money taking small things from Roleplaying Hints: Laugh, smile, and try and find the
people along the way, selling it in various towns where joy that others are hiding. You don’t fight, except to
she would briefly make her home. destroy those men with preying gazes, with perverted
desires, those men who seek to control you or other
Late one evening, she wandered across a women. Those men you lead to others, and then laugh
group of Rroma vardos. These Rroma had been preyed while walking away.
upon by a vampire for nearly a decade, they used
Irena as a trap to catch and stake him while he was Clan: Ravnos
occupied trying to feed upon her. They used his blood Sire: Jacopo
to save her life, but she suffered the effects of the
embrace in turn. When she awoke three nights later, Nature: Survivor
in a hastily dug grave, she did all she could to figure
Demeanor: Celebrant
out her condition and get on with things. She fell in
with a group of Brujah headed to the West Coast, and Generation: 10th
she gleefully threw herself into the revolt against Don
Sebastian. Embrace: 1946

Irena is a Ravnos with no real knowledge of Apparent Age: Late 20s


the strictures her clan actually follows. She retains a Physical: Strength 2, Dexterity 2, Stamina 2
large portion of her humanity by focusing on being
happy and encouraging others to do the same. There Social: Charisma 2, Manipulation 4, Appearance 2
are rumors she has begun searching for Golconda,
Mental: Perception 3, Intelligence 3, Wits 4

14 BECKETT’S VAMPIRE FOLIO 14


Talents: Alertness 3, Awareness 3, Athletics 3, Brawl a mustache but changes his appearance to suit his
3, Empathy 4, Leadership 3, Streetwise 4, Subterfuge 5 mood. He wears jean jackets when he’s ready to throw
down, or loose-fitting clothing when he’s on the move.
Skills: Animal Ken 3, Drive 3, Firearms 3, Larceny 4,
Melee 1, Stealth 3, Survival 4
Knowledges: Finance 2, Law 2, Occult 3
Disciplines: Animalism 3, Celerity 2, Chimerstry 4,
Dominate 2, Fortitude 3, Obfuscate 4, Presence 2
Backgrounds: Allies 4, Contacts 4, Herd 3, Retainers
3, Status 2
Morality: Humanity 8
Willpower: 8
Virtues: Conscience 3, Self-Control 4, Courage 4
Roleplaying Hints: You know best in situations
Salvador García involving the Free States. Speak carefully and quietly
History: Salvador is the eternal revolutionary. Before to your fellows. Though you share the hot blood of
his embrace, he involved himself in various political your clan, you’ve developed your social skills beyond
movements in Spain, until he was beaten down by your physical ones, so let that come across when you’re
police during a demonstration. His injuries were trying to be smooth.
extensive, so when a vampire offered him the strength
You’re no slouch in a scrap, though. Celerity
he would need to continue fighting oppression, he
and Potence make you a competent supernatural
readily accepted. He joined up with other Brujah to
combatant, but only when your powers of Presence
overthrow the Ventrue of Spain. During the Spanish
fail. Plenty of Anarchs are willing to fight and die for
Civil War, his sire met his Final Death though their
you and your causes, yet you spend their lives only
efforts to destroy the Prince of the city were successful.
when you must.
García left Spain for America, and eventually settled
in L.A. Clan: Brujah
Salvador was instrumental in the Second Sire: Ferdinand
Anarch Revolt and claims to be the one who killed
Prince Don Sebastian. He and Jeremy Macneil, Nature: Visionary
another noteworthy Anarch of the period, became Demeanor: Caregiver
steadfast allies in their war on Camarilla and Sabbat
oppression. After assisting other Anarch groups Generation: 9th
around the country, he returned to the City of Angels
Embrace: 1892
convinced that most Anarch movements were failing.
Apparent Age: Early 20s
A prominent figure in the Free States, García
tried to steer the wayward Kindred in the right Physical: Strength 3, Dexterity 4, Stamina 3
direction to provide stability and strength. When he
discovered that the Wan Kuei had arrived in L.A., he Social: Charisma 5, Manipulation 5, Appearance 4
struck a bargain that he believed would bring about Mental: Perception 4, Intelligence 5, Wits 4
the best outcome for the Anarchs in the region, even
though he would have to betray those who he was Talents: Alertness 2, Athletics 5 (Dodge), Awareness
trying to save. 1, Brawl 2, Empathy 5, Intimidation 4, Leadership 5,
Streetwise 5
Image: Salvador appears to be every bit the young
Spanish revolutionary he was in youth. He often wears Skills: Drive 1, Firearms 5, Larceny 3, Melee 2,

15 THE ANARCH FREEFALL 15


Performance (Acting) 2, Stealth 4, Survival 3
Knowledges: Academics 2, Finance 3, Law 3, Politics
5
Disciplines: Celerity 3, Dominate 2, Fortitude 2,
Obfuscate 2, Potence 2, Presence 5, Protean 3
Backgrounds: Allies 5, Contacts 5, Influence 4,
Retainers 3, Status 3
Morality: Humanity 7
Willpower: 10
Virtues: Conscience 3, Self-Control 4, Courage 5
Merit: Language (Spanish)

Sebastian Melmoth
History: Born Oscar Fingal O’Flahertie Wills Wilde,
the man that would be Melmoth lived a wondrous life
that was also plagued by tragedy. An accomplished
playwright and poet, Oscar was persecuted for his
homosexuality, and so moved from the United
Kingdom to France to escape this injustice. Still, he
wished for life of greater freedom, and so when he was
offered the Embrace by an impressed Toreador Elder,
he accepted and took the name Sebastian Melmoth.
Melmoth toured the world with his sire, but
finally settled in San Francisco. The city welcomed
him and asked nothing but love in return, so he
Roleplaying Hints: You love your city and the people
put down roots and built a club to host all manner
in it, for the most part anyhow. Be cheerful and
of Kindred, without regard to clan or affiliation.
eccentric, and let your reputation do the talking for
He and Vannevar Thomas, would be Prince of the
you. Since you always have the home field advantage,
city, became fast friends. Sebastian’s club survived
don’t be afraid to assert yourself in your club, but
Prohibition, the declaration of the Anarch Free States,
make certain that all feel welcome. Speak with the
and even earthquakes. There he provides security
erudition and cosmopolitan nature you earned
and leisure for Kindred who seek it, whether they
through countless travels and interactions.
be visitors from the East or Anarch revolutionaries.
Melmoth often takes a liking to some of his guests and If a fight breaks out in your club, let the hired
will provide his patronage to keep the cycle of boons help handle it. If that doesn’t work, your powers of
moving within the walls of his establishment. persuasion typically calm things down, one way or
another. Just ask the offending Kindred to leave,
Even with the tumult of the modern nights,
and if they don’t go of their own volition, allow the
Melmoth maintains his haven for all Kindred, and
violator to be removed by the willing other guests.
business is very good.
Clan: Toreador
Image: A full-faced lover of life, Oscar Wilde dresses as
eccentrically as he speaks. His manner and style could Sire: Endymion
be called flamboyant or eclectic, but the smartest
Kindred call them unique and exciting, especially to Nature: Visionary
his face. Demeanor: Bon Vivant

16 BECKETT’S VAMPIRE FOLIO 16


Generation: 6th of Jeremy MacNeil, though considerably gentler in
comparison. Unlike MacNeil, however, he never lost
Embrace: 1900 faith in the Anarch Free States, holding his ground
Apparent Age: Mid 40s and fighting for every inch during the Wan Kuei
invasion and the resulting Camarilla occupation.
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Charisma 5, Manipulation 6, Appearance 3
Mental: Perception 7, Intelligence 8, Wits 7
Talents: Alertness 4, Athletics 1, Awareness 2,
Empathy (Carousing) 4, Intimidation 3, Leadership
(Public Speaking) 4, Subterfuge (Seduction) 4, Hobby
Talent: Writing (Journalism; Poetry; Plays) 5
Skills: Driving 1, Etiquette 5, Performance (Oratory)
4, Professional Skill: Gambling 3
Knowledges: Academics (Literature; History;
Theology) 6, Finance 2, Law 2, Occult 5 (Supernatural
Creature Lore), Politics 4, Specialist Knowledge: San
Francisco 4
Disciplines: Auspex 5, Celerity 2, Dominate 4,
Presence 6
Backgrounds: Allies 6, Fame (In-Clan) 5, Contacts 6,
Status 4
Morality: Humanity 7
Willpower: 6
Virtues: Conscience 4, Self-Control 2, Courage 5
Merit: Prestigious Sire
Flaw: Intolerance (Poseurs)
Image: Athletic of build with close-cropped hair and
Alfonso Rodriguez neatly trimmed facial hair. His eyes weigh heavy,
reflecting the depth of the hardships he’s seen and the
History: Born the ninth child of an impoverished wisdom they’ve forced upon him.
family of Mexican immigrants just before the Great
Depression, Nines spent his adolescence working odd Roleplaying Hints: You remain calm and in control,
jobs, not all of them entirely legal, to help support his even when people piss you off. Though you feel the
starving family. When one of his brothers died from rage as keenly as any Brujah, you have remarkable
a curable illness because they couldn’t afford to take control of it, especially when debating those who hold
him to a doctor, he realized hard work wasn’t enough. conflicting ideologies. Personal freedom is highly
He was struggling against a system that was stacked important to you.
against the little guy. One night, he caught the eye of a You do not demand and you do not give
Brujah who frequented the barrios of Los Angeles, who orders. You offer advice and guidance to those that
also knew how it felt to lose a brother to the system, want it, and if they don’t, to hell with them. When
and he gave him the power to fight that system. you’re in danger, pull out your twin 9mm pistols.
Alfonso became a popular figure in the
Anarch movement, believing firmly in the philosophy

17 THE ANARCH FREEFALL 17


Clan: Brujah He quickly pledged his loyalty to the
Camarilla after its formation, serving as an Archon
Sire: Salvador Garcia and lover to Violetta, the Toreador Justicar prior to
Nature: Guru Madame Guil. Following the exodus of Xaviar and
his clan from the Camarilla, Leigh was elevated to
Demeanor: Idealist the position of Justicar, serving Clan Gangrel and the
Inner Circle.
Generation: 10th
Image: Stocky and muscular with long blonde hair,
Embrace: 1949
he appraises targets with narrow, beady eyes down a
Apparent Age: Mid-20s rodent like nose.
Physical: Strength 4, Dexterity 5, Stamina 5
Social: Charisma 4, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 4, Awareness 2,
Brawl 5, Empathy 4, Expression 3, Intimidation 2,
Leadership 3, Streetwise 3, Subterfuge 2
Skills: Firearms (Pistols) 5, Larceny 2, Melee 3, Stealth
3, Survival 3
Knowledges: Investigation 3, Law 3, Politics 4
Disciplines: Auspex 2, Celerity 5, Presence 2, Potence
4, Fortitude 5
Backgrounds: Contacts 5, Status 4
Morality: Humanity 7
Willpower: 9
Virtues: Conscience 3, Self-Control 5, Courage 4
Merit: Ambidextrous, Code of Honor

Geoffrey Leigh
History: Originally known as “Justinian” during the Roleplaying Hints: Arrogant and haughty. You’ve
Byzantine Empire, Leigh was a minor noble who been in a position of authority since your breathing
fought several battles to defend his holdings against days and once you joined up with the Camarilla,
the Seljuk Turks. In a disastrous final battle, every not much changed. Barring members of the Inner
one of Leigh’s soldiers were slaughtered, and he swore Circle itself, you believe yourself superior to everyone
to avenge them by slaying as many Turks as he could you speak to, and don’t particularly care to hide
before he finally met his end upon the edge of one of your disdain. You’ve been a warrior for very nearly a
their blades. millenium now, and anyone who tests you will see just
how much practice you’ve had.
His prowess impressed the army’s commander,
who happened to be a Gangrel. He challenged Leigh Clan: Gangrel
to a one-on-one duel, toying with him for a bit while
Sire: Avci
he took the noble’s measure. Once thoroughly
satisfied, he Embraced Leigh, leaving him to his own Nature: Rebel
devices as the army marched onward.

18 BECKETT’S VAMPIRE FOLIO 18


Demeanor: Survivor Movement wanted to burn the city down around
their ears, often butting heads with more violent
Generation: 6th revolutionaries like Smiling Jack and Murphy Fierro.
Embrace: 1042 He was convinced that if Don Sebastian was given
enough rope to hang himself, the city’s Primogen
Apparent Age: 27 council would step up and depose the idiot Prince and
finally give his people an equality that couldn’t simply
Physical: Strength 6, Dexterity 7, Stamina 6
be discarded at another tyrant’s whim.
Social: Charisma 2, Manipulation 2, Appearance 3
When a group of Mexican Anarchs were
Mental: Perception 5, Intelligence 3, Wits 5 brutally savaged in a racially motivated attack by
Camarilla Kindred, MacNeil went to the Prince to get
Talents: Alertness 5, Athletics 5, Awareness 4, Brawl 6, justice. Instead, Don Sebastian used his prodigiously
Empathy 2, Intimidation 4, Leadership 4, Streetwise 4, powerful Presence and Dominate to force MacNeil
Subterfuge 2 to beat himself into torpor for his own amusement.
Skills: Animal Ken 5, Crafts (Repair) 4, Etiquette 2, (Though the prevailing story is that Don Sebastian’s
Firearms 5, Larceny 4, Melee (Sword) 6, Performance cronies did it)
(Music) 3, Stealth 5, Survival (Tracking) 6 MacNeil appealed to the Primogen council, who
Knowledges: Academics 3, Finance 2, Investigation 4, were too scared to take a stand against the “Artiste of
Law 3, Medicine 3, Occult 3 Punishment.” In doing so, the Camarilla court of Los
Angeles had officially broken the Treaty of Thorns,
Disciplines: Animalism 5, Auspex 2, Celerity 4, and the Anarchs had legal right to take matters into
Fortitude 7, Obfuscate 2, Potence 4, Presence 2, their own hands.
Protean 6
MacNeil and the Unbound stormed the streets
Backgrounds: Allies 4, Contacts 5, Resources 4, of L.A. slaughtering any elders loyal to the Camarilla
Retainers 3, Status 3 (i.e. back up Primogen) to ensure that all of the hydra’s
heads were severed at once, before laying siege to Don
Morality: Humanity 5
Sebastian’s ranch. Though MacNeil declared that no
Willpower: 8 man should have complete praxis over Los Angeles, the
concept of Anarch Barons is often attributed to him,
Virtues: Conscience 4, Self-Control 4, Courage 5 evoking the feudal system of his youth after complete
anarchy in L.A. proved disastrous.
Jeremy MacNeil
Image: Long brown hair, muscular, impeccably dressed.
History: Growing up as a warrior before his Embrace
William Wallace with a fashion sense. When the
in medieval Scotland, Jeremy MacNeil had a tendency
occasion calls for it, he takes to battle with a claymore
to place himself in situations where there were
sword slung over his back.
underdogs that needed defending. This trait came
into special prominence when he found himself Roleplaying Hints: You are intelligent and strategic, if
in Los Angeles, California in 1944. The Kindred a bit arrogant and close-minded. You truly believe that
chafed under the rule of Prince Don Sebastian Kindred are capable of brotherhood, but your political
Juan Dominguez, a largely incompetent tyrant and views are part meritocracy and part violent social
Spanish racial supremacist who was more interested in Darwinism.
garnering his sire’s attention and indulging himself to
excess than running a city. If left alone the strong will survive and the
weak will be weeded out, eventually forming a cohesive
MacNeil found himself serving as the de-facto society where respect will be given to those whose
leader of the Anarch movement, fighting for their merits and prowess have been proven in a trial by fire.
rights in a city where they were barely tolerated. The You’ve stuck to this view for centuries and no one’s
antithesis of the common Anarch firebrand, MacNeil about to change your mind. You try your best to get
counseled strategy and patience when the rest of the Kindred to resolve disputes non-violently, but you

19 THE ANARCH FREEFALL 19


Roleplaying Hints: You are intelligent and strategic, if Skills: Etiquette 2, Firearms 4, Melee 5, Performance
a bit arrogant and close-minded. You truly believe that 2, Stealth 4, Survival 4
Kindred are capable of brotherhood, but your political
views are part meritocracy and part violent social Knowledges: Academics 3, Law 3, Occult 2, Politics 4
Darwinism. Disciplines: Animalism 1, Auspex 4, Celerity 3,
If left alone the strong will survive and the Chimerstry 3, Dominate 3, Fortitude 2, Potence 4,
weak will be weeded out, eventually forming a cohesive Presence 5
society where respect will be given to those whose Backgrounds: Allies 4, Contacts 4, Influence 2,
merits and prowess have been proven in a trial by fire. Resources 4, Retainers 3, Status 5
You’ve stuck to this view for centuries and no one’s
about to change your mind. You try your best to get Morality: Humanity 7
Kindred to resolve disputes non-violently, but you
Willpower: 9
have no doubts that you can beat seven shades out
of whoever you need to if the need arises. So far, no Virtues: Conscience 3, Self-Control 3, Courage 5
one’s proven you wrong about that either. You’ve got
your trusty trench coat and claymore for when you get
started taking heads.

Clan: Brujah
Sire: James the Red
Nature: Rebel
Demeanor: Director
Generation: 8th
Embrace: 1657
Apparent Age: Mid-20s
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 5, Manipulation 5, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 5
Talents: Alertness 4, Athletics 4, Awareness 1, Brawl
5, Leadership 5, Subterfuge 3

20 BECKETT’S VAMPIRE FOLIO 20


21 THE ANARCH FREEFALL 21
Beckett’s Vampire Folio 7
The Anarch Freefall

Beckett’s Vampire Folio includes:


Beckett’s Vampire Folio 7 is the seventh in a series of support
products designed for use with Beckett’s Jyhad Diary. That massive
tome makes reference to various NPCs of note from the greater
World of Darkness. These folios will go chapter by chapter through
that book describing and detailing the statistics of the characters
referenced.
Chapter 7 focuses on several locations around California, in
particular the Anarch Free States.
This book also includes extra mechanics as required to explain
character traits in Beckett’s Jyhad Diary or other V20 material.

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