657321-Becketts Vampire Folio - The Anarch Freefall
657321-Becketts Vampire Folio - The Anarch Freefall
657321-Becketts Vampire Folio - The Anarch Freefall
Vannevar Thomas 6
Gloria Martinez 7
Cock Robin 7
Tara Kearney 9
Victoria Ash 10
Kirsten Bellamy 12
Ramona 13
Irena 13
Salvador Garcia 15
Sebastian Melmoth 16
Armando Rodriguez 17
Geoffrey Leigh 18
Jeremy MacNeil 19
The Anarch
Freefall
History: For more information on Thomas, see LA By Physical: Strength 3, Dexterity 3, Stamina 2
Night, the novels Dark Prince, Prince of the City, and Social: Charisma 4, Manipulation 3, Appearance 4
the supplement San Francisco By Night. Thomas comes
from a long line of money and influence, both on the Mental: Perception 3, Intelligence 3, Wits 4
mortal and immortal side of things. He was a willing
revolutionary in his mortal days, joining up with the Talents: Alertness 3, Athletics 3, Awareness 2, Brawl
other Patriots in Virginia during the early nights of 3, Leadership 4, Streetwise 1, Subterfuge 4
the war. Thomas was embraced by a man he hated, Skills: Animal Ken 2, Drive 2, Etiquette 4, Firearms 3,
and when that man was finally executed by a band of Larceny 2, Performance 1, Stealth 4, Survival 3
Cherokee he preyed upon, Thomas was not unhappy.
Knowledges: Finance 2, Investigation 3, Politics 4
When the town of San Francisco became the
hub for the gold rush, Cullen and the Camarilla sent Disciplines: Animalism 2, Auspex 2, Celerity 2,
Thomas off to San Francisco to make his mark. He Dominate 4, Fortitude 5, Presence 3, Potence 2,
did, and he gladly claimed the city for his own, with Protean 3
help. His Ghoul, Riley, and his associates Nickolai,
Backgrounds: Allies 5, Contacts 5, Retainers 5, Status
Benedict, Iwo, and Horator have been essential to
5, Resources 4
his long-term success as Prince of the city. Thomas
is a mastermind at organizing spies and a large Morality: Humanity 6
information network. He uses this network against
both the Wan Kuei incursions and the Anarch Free Willpower: 7
States. The Prince hates the Anarchs, and Tara in Virtues: Conscience 3, Self-Control 2, Courage 3
particular, but mostly because he has always viewed
the Camarilla as a safe haven for all vampires and he
cannot fathom those that think otherwise. Still, being
Prince is the most important thing to him and he is
willing to throw even his honored Camarilla under the
bus if it keeps him in power.
Image: Vannevar has long white hair that he keeps
meticulously groomed. He was prone to leather and
jeans in the early 1900s but has taken to wearing silk
shirts and slacks over the last three decades.
Roleplaying Hints: You are willing to listen to
everyone and give any Kindred a chance to make a
case for themselves. However, you know that as Prince
your word should be law in your city. You are not
a tyrant, but you will not take shit from those that
should know better.
Clan: Ventrue
Sire: Quincy Cullen
Nature:
Gloria Martinez
History: More information on Gloria can be found in
Demeanor:
LA By Night. Some say she’s a pawn of Petrodon, she
Generation: 8th would say otherwise. She might have been influenced
by the elder’s Dominate, but she was still in charge
Embrace: 1781 of her destiny. Now that she’s totally free, she’s even
Gloria was born to a hispanic family that has Sire: Salvador Garcia
lived in California since the Spanish era. She is deeply Nature: Architect
connected to her family, even post-embrace. Sure,
some of them are involved in less than legal things, Demeanor: Judge
but most are upstanding citizens. Martinez takes
Generation: 10th
advantage of both sides and is as capable of leaning on
her cousin in the mayor’s office as she is on her cousin Embrace: 1972
that works the corner store. This is why she is the
Baron of her city. She could easily become a Prince if Apparent Age: 20
the Camarilla rolled in, but she’d rather avoid their Physical: Strength 3, Dexterity 3, Stamina 4
strict rules and preening and posturing.
Social: Charisma 4, Manipulation 4, Appearance 5
Image: Gloria’s look depends on the mood she’s in
and who she is dealing with. She occasionally falls Mental: Perception 3, Intelligence 4, Wits 3
back into her preferred fashion from 1972, but usually
Talents: Alertness 4, Awareness 2, Athletics 5,
she wears understated business attire. She keeps her
Brawl 5, Intimidation 5, Leadership 4, Streetwise 5,
long black hair loose.
Subterfuge 3
Skills: Drive 2, Firearms 3, Melee 4 (knives), Stealth 3
Knowledges: Finance 2, Law 1, Politics 3
Disciplines: Celerity 3, Dominate 1, Fortitude 3,
Potence 3, Presence 3
Backgrounds: Allies 2, Contacts 3, Influence 4,
Mentor 3, Status 2
Morality: Humanity 7
Willpower: 8
Virtues: Conscience 3, Self-Control 4, Courage 4
Cock Robin
History: For more information on Cock Robin’s
background, see Children of the Night. When filling the
sudden vacancy left after Justicar Petrodon’s murder,
the Inner Council (rightly) surmised that few would be
as motivated to find Petrodon’s killer than the former
Justicar’s ever-loyal childe. The turmoil and hardships
of Cock Robin’s early nights left him with a desperate
need for the approval of his sire, which indeed
Roleplaying Hints: You are in charge. Your central
translated into a furious drive to find Petrodon’s killer.
goal is to be left in peace to take care of the place
you call home. That said, you don’t brook disrespect After Cock Robin and his agents uncovered
or violence in your city. You don’t like to be an Petrodon’s killer (and had him devoured alive by a
authoritarian, but you are not scared of slapping tidal wave of cockroaches), the former Archon had
Victoria Ash
History: For more information on Victoria Ash, see the
revised edition of Clanbook: Toreador. Pop star. Primogen.
Guerilla. In her long life, Victoria Ash (born Victoria
Perpignon) has been many things, from the concubine
of Louis, Prince of Condé, to the Justicariate’s pick
for Prince of New York, Victoria is never at rest; always
pursuing the next phase of her unlife.
While no Gehenna scholar, the stories of Roleplaying Hints: You’ve proven you can do
Elders’ involvement in the Jyhad have made Victoria anything you set your mind to: top the American
more and more paranoid over the years, and she is never pop charts, climb the political ladder, exact bloody
sure if Kindred, herself included, are acting of their own
vengeance on any who would try to make you helpless,
accord or to the whims of hidden masters. To thwart
or anything else that might strike your fancy. Your
Roleplaying Hints: You’re a die-hard Camarilla Backgrounds: Allies 4, Contacts 4, Mentor (Lucille) 5,
loyalist, utterly dedicated to the Justicariate and your Resources 4, Retainers 5, Status 4
fellow Archons (even the more distasteful ones, like
Morality: Humanity 6
the undignified Malkavians or horrifically deformed
Nosferatu). You possess many of the worst clan-based Willpower: 8
prejudices people associate with upper class Kindred.
You don’t let these attitudes affect your investigations, Virtues: Conscience 3, Self-Control 5, Courage 5
though. At least you don’t think you do; if other Merit: Language (French, Latin, Polish, Romanian,
people are too pigheaded to look past the chip on Spanish), Master of the Masquerade
their shoulder and see you’re trying to help them,
that’s their fault. Ramona
Many Kindred, men in particular, see a small, History: Toughened by the cruelty of Los Angeles,
erudite, elitist young woman and think you’re an easy Ramona nevertheless fell prey to the ultimate
mark, but this is far from the case. You don’t stick predator. When she awoke, she found herself alone
around for fights you can’t handle, but you’re very and starving. She managed to extricate herself from
good at accurately assessing the odds, and more than the city that raised her before her uncontrollable urges
capable of handling yourself against most assailants. could harm her family. She hit the road with a few
An unfortunate number of investigations end in other fledgling undead, and with some luck and a lot
violence, and you’d never be so remiss as to be unable of wits, managed to make it all the way to New York. It
to carry your own weight in a fight.
Irena
History: More details on Irena can be found in LA By
Night. Irena was born to a pair of Irish-American
travelers who had briefly made Chicago their home
during WWI. They disappeared and left her with a
local orphanage. At the age of 15 she busted herself
out and hit the road. She quickly fell in with groups
of migrant workers displaced by the Great Depression.
She made a lot of money taking small things from Roleplaying Hints: Laugh, smile, and try and find the
people along the way, selling it in various towns where joy that others are hiding. You don’t fight, except to
she would briefly make her home. destroy those men with preying gazes, with perverted
desires, those men who seek to control you or other
Late one evening, she wandered across a women. Those men you lead to others, and then laugh
group of Rroma vardos. These Rroma had been preyed while walking away.
upon by a vampire for nearly a decade, they used
Irena as a trap to catch and stake him while he was Clan: Ravnos
occupied trying to feed upon her. They used his blood Sire: Jacopo
to save her life, but she suffered the effects of the
embrace in turn. When she awoke three nights later, Nature: Survivor
in a hastily dug grave, she did all she could to figure
Demeanor: Celebrant
out her condition and get on with things. She fell in
with a group of Brujah headed to the West Coast, and Generation: 10th
she gleefully threw herself into the revolt against Don
Sebastian. Embrace: 1946
Sebastian Melmoth
History: Born Oscar Fingal O’Flahertie Wills Wilde,
the man that would be Melmoth lived a wondrous life
that was also plagued by tragedy. An accomplished
playwright and poet, Oscar was persecuted for his
homosexuality, and so moved from the United
Kingdom to France to escape this injustice. Still, he
wished for life of greater freedom, and so when he was
offered the Embrace by an impressed Toreador Elder,
he accepted and took the name Sebastian Melmoth.
Melmoth toured the world with his sire, but
finally settled in San Francisco. The city welcomed
him and asked nothing but love in return, so he
Roleplaying Hints: You love your city and the people
put down roots and built a club to host all manner
in it, for the most part anyhow. Be cheerful and
of Kindred, without regard to clan or affiliation.
eccentric, and let your reputation do the talking for
He and Vannevar Thomas, would be Prince of the
you. Since you always have the home field advantage,
city, became fast friends. Sebastian’s club survived
don’t be afraid to assert yourself in your club, but
Prohibition, the declaration of the Anarch Free States,
make certain that all feel welcome. Speak with the
and even earthquakes. There he provides security
erudition and cosmopolitan nature you earned
and leisure for Kindred who seek it, whether they
through countless travels and interactions.
be visitors from the East or Anarch revolutionaries.
Melmoth often takes a liking to some of his guests and If a fight breaks out in your club, let the hired
will provide his patronage to keep the cycle of boons help handle it. If that doesn’t work, your powers of
moving within the walls of his establishment. persuasion typically calm things down, one way or
another. Just ask the offending Kindred to leave,
Even with the tumult of the modern nights,
and if they don’t go of their own volition, allow the
Melmoth maintains his haven for all Kindred, and
violator to be removed by the willing other guests.
business is very good.
Clan: Toreador
Image: A full-faced lover of life, Oscar Wilde dresses as
eccentrically as he speaks. His manner and style could Sire: Endymion
be called flamboyant or eclectic, but the smartest
Kindred call them unique and exciting, especially to Nature: Visionary
his face. Demeanor: Bon Vivant
Geoffrey Leigh
History: Originally known as “Justinian” during the Roleplaying Hints: Arrogant and haughty. You’ve
Byzantine Empire, Leigh was a minor noble who been in a position of authority since your breathing
fought several battles to defend his holdings against days and once you joined up with the Camarilla,
the Seljuk Turks. In a disastrous final battle, every not much changed. Barring members of the Inner
one of Leigh’s soldiers were slaughtered, and he swore Circle itself, you believe yourself superior to everyone
to avenge them by slaying as many Turks as he could you speak to, and don’t particularly care to hide
before he finally met his end upon the edge of one of your disdain. You’ve been a warrior for very nearly a
their blades. millenium now, and anyone who tests you will see just
how much practice you’ve had.
His prowess impressed the army’s commander,
who happened to be a Gangrel. He challenged Leigh Clan: Gangrel
to a one-on-one duel, toying with him for a bit while
Sire: Avci
he took the noble’s measure. Once thoroughly
satisfied, he Embraced Leigh, leaving him to his own Nature: Rebel
devices as the army marched onward.
Clan: Brujah
Sire: James the Red
Nature: Rebel
Demeanor: Director
Generation: 8th
Embrace: 1657
Apparent Age: Mid-20s
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 5, Manipulation 5, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 5
Talents: Alertness 4, Athletics 4, Awareness 1, Brawl
5, Leadership 5, Subterfuge 3