Ict-Dlp For Demo Teaching
Ict-Dlp For Demo Teaching
Ict-Dlp For Demo Teaching
GRADES 12 EMPOWERMENT
SEMI-DETAILED LESSON PLAN Teacher: REYMART L. TORRES Subject: TECHNOLOGIES
Date / Time: November 13, 2023 / 1:00 PM Quarter: SECOND
MONDAY
I. OBJECTIVES
The learners demonstrate an understanding of: how rich media content and interactivity affects and
A. CONTENT STANDARDS
changes the user experience in the delivery and consumption of ICT content
The learners independently assess one’s experience along a range of online rich content on the basis of
B. PERFORMANCE STANDARD
the usability of the interface
The learners explore the principles of interactivity and rich content in the context of Web 2.0 and the
C. MELC participation of the user in the online experience
Code: CS_ICT11/12-ICTPT-IIk-14
D. Objectives (day): 1. Summarize the concept of multimedia, its categories, its elements and forms
B. Additional Materials from Learning Resources Portal Copy of TVL EMPOWERMENT TECHNOLOGIES-Q4-M2 - JANETH PINEDA.pdf
kahoot - Search (bing.com)
online games - Search (bing.com)
IV. MATERIALS
Module, Laptop, Speaker, PPT slides, strips
Preliminaries:
A. Revising/ Review previous lessons or presenting the new Prayer
lesson Greetings
How are you today? (we’re fine)
Did someone greet you good day today? (Yes, Sir)
How did they greet you? I mean what medium did they use? (cellphone)
Very Good! That’s very true, nowadays, we usually greet our friends using cellphones.
That would only imply that in the 21st century we are already dependent on these different media of
communication.
Our lesson for today is all about Multimedia.
Today, we are going to discuss our new lesson.
But before that let me first present to you our objective for the day.
“At the end of the discussion, you are expected to summarize the concept of multimedia, its
B. Establishing a purpose for the new lesson
categories, its elements and forms”
Do you think you can achieve this at the end of our lesson? (Yes, Sir)
What are you going to do to achieve this? (Listen attentively to the discussion and participate in the
activities)
ACTIVITY 1: GUESS ME!
After giving all the answers, I will now group you into five groups. Each group will be named as:
Group 1 – Game Group
Group 2 – Music Group
Group 3 – Video Group
Group 4 – Podcast Group
Group 5 – Courseware Group
D. Discussing new concepts and practicing new skills # 1 These days, we could quickly send and receive messages in several ways, and with that, we could
accomplish the engagement we 're looking for. However, the interaction may differ depending on the level:
1. When the reply is not related to previous messages, it not interactive;
2. it is reactive when the reply is related only to one immediately previous message; and
3. when the responses were related to a few previous messages and to the relationship between them, it is
interactive.
These messages could not only be transmitted and received by traditional media such as text,
graphics/drawings and images, but can also be achieved by multimedia.
Before we will proceed, let us define first what is Multimedia. Anyone from the group? (Call a student)
E. Discussing concepts and practicing new skills # 2 Multimedia is any computer information that can be represented through audio, video, and animation
integrated with any traditional media. This information can be represented, stored, transmitted and
processed digitally.
1. linear multimedia – it does not feature any sort of navigational abilities and it progresses in chronological
order. It is useful to transmit a fixed message. For example: Video presentation
2. non-linear multimedia – it allows free movement around all aspects of the multimedia in any order.
For example: Hypermedia like games
Here are the multimedia contents that you can search on certain websites and link to your own web page:
VIDEO
It is a series of recorded motion picture which are shown on television or viewed on a screen (Cambridge
Dictionary). You can share your self-made video through video hosting sites such as YouTube. SOUND,
MUSIC, or AUDIO It is something that you can listen, or that can be heard. For example: Spotify
ONLINE GAMES
Before we had Mobile Legends, users enjoyed browser-based games like online games found in Y8.com
and Facebook. Browser-based games can be run and played without installing it in your device.
ONLINE TEST
Online survey forms and tests that automatically display the results when finished. You can try: 5 Love
Languages and 16 Personalities
COURSEWARE
Online courses that simulate the classroom online. TESDA offers online courses that can be done at
home. Check their website: www.etesda.gov.ph
PODCAST
This term is a combination of “iPod” and “broadcast”. An episodic series of digital audio files (or text files)
that a user can download to a personal device for listening (Wikipedia). For example: TED Talks and Ear
Biscuits
VODCAST
It is a video stored in a digital form that you can download from the Internet and play and viewed on a
device (Cambridge Dictionary). For example: YouTube series/shows like Good Mythical Morning,
Facebooks live streaming videos
After knowing the basic elements, categories and forms of multimedia. Let us answer this group activity:
Use the Rubric below as your guide in the presentation of your output. Are you ready now, class?
ACTIVITY 3. WRAP UP
Directions: Compose a paragraph summarizing the lesson about multimedia and how multimedia can
achieve interactivity and improve the user experience.
___________________________________________________________________________
H. Making generalizations and abstractions about the lesson
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
___________________________________________________________________________
Using your phone, answer the following questions using online apps (KAHOOT).
Explain to the students what is the manner of the game quiz.
Directions: Underline the error in the statement.
1. Interactivity has two categories: linear and non-linear.
I. Evaluating learning
2. Browser-based games must like Farmville and Pet Society need to be installed in your device.
3. If you want to share a YouTube video, look for the share button at the top of the video.
4. One of the advantages of the multimedia is that it is expensive.
5. The text do not create a word.
J. Additional activities for application or remediation Research on the topic “How to embed YouTube video on your personal website?