Nekothenecromancer 100988669

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Fighter 20 nekothenecromancer

CLASS & LEVEL PLAYER NAME


Rez
Custom Lineage Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +11 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +10 Constitution +6 11 204 --
+5 +1 Intelligence
CLASS
• +10 Wisdom INITIATIVE HIT POINTS
20
+0 Charisma
Total 20d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +7 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+4 P +10

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

18 P +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Hand Drum
+0 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
P +10 Insight WIS Abyssal, Celestial, Common
40 ft. (Walking)
+1 +0 Intimidation CHA
+1 Investigation INT
13 +4 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +10 Perception WIS


+0 Performance CHA === ACTIONS === you can make one melee weapon attack as a bonus
+4 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
action.

Help, Hide, Ready, Search, Use an Object, Second Wind • 1 / Short Rest
+1 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise, Once per short rest, you can use a bonus action to
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object regain 1d10 + 20 HP.

+1 Stealth DEX === BONUS ACTIONS === === REACTIONS ===


CHARISMA Fighting Spirit • 3 / Long Rest Defensive Duelist
+4 Survival WIS
As a bonus action, you can give yourself When you are wielding a finesse weapon with
which you are proficient and another creature hits you
+0 advantage on weapon attack rolls until the end of the
current turn and give yourself 15 temporary HP. with a melee attack, you can use your reaction to add
6 to your AC for that attack.
Great Weapon Master Attack
10 On your turn, when you score a critical hit with a Sentinel Attack
melee weapon or reduce a creature to 0 HP with one, When a creature within 5 ft. of you makes an attack
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

25 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +11 6 Bludgeoning

20 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft., Unknown 5 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 20 nekothenecromancer
CLASS & LEVEL PLAYER NAME
Rez
Custom Lineage Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === saving throw failures can still kill you. When the extra
* Extra Attack • PHB 72 turn ends, you fall unconscious if you still have 0 HP.
* Hit Points • PHB 71 You can attack four times whenever you take the
Attack action on your turn. | 1 / Long Rest • 1 Reaction
* Proficiencies • PHB 71
| Special
* Fighting Style • PHB 72 === CUSTOM LINEAGE RACIAL TRAITS ===
You adopt a fighting style specialty. * Elegant Courtier • XGtE 31
Whenever you make a Charisma (Persuasion) check, * Creature Type • TCoE 9
| Great Weapon Fighting • PHB you gain a +4 bonus, and you gain proficiency in WIS You are a humanoid. You determine your appearance
You can reroll a 1 or 2 on damage dice with melee saving throws (or INT or CHA if you already are). and whether you resemble any of your kin.
weapons wielded with two hands.
* Indomitable • PHB 72 * Size • TCoE 8
* Second Wind • PHB 72 You can reroll a saving throw that you fail - you must You are Small or Medium (your choice).
Once per short rest, you can use a bonus action to use the new roll. You can use this 3 times per long
regain 1d10 + 20 HP. rest. * Feat • TCoE 8

| 1 / Short Rest • 1 Bonus Action | 3 / Long Rest • Special * Variable Trait • TCoE 8

* Action Surge • PHB 72 * Tireless Spirit • XGtE 31 | Darkvision •


You can take one additional action on your turn. This When you roll initiative and have no uses of Fighting Darkvision with a range of 60 ft.
can be used 2 times per short rest. Spirit remaining, you regain one use.

| 2 / Short Rest • Special | Special === FEATS ===

* Martial Archetype • PHB 72 * Rapid Strike • XGtE 31 * Sentinel • PHB 169


Once per turn, if you take the Attack action on your When you hit a creature with an opportunity attack, the
| Samurai turn and have advantage on an attack roll against one creature's speed becomes 0 for the rest of the turn.
of the targets, you can forgo the advantage for that roll Creatures provoke opportunity attacks from you even if
* Bonus Proficiency • XGtE 31 to make an additional weapon attack against that they take the Disengage action. When a creature
You gain proficiency in an additional skill or learn a target, as part of the same action. within 5 ft. of you makes an attack against a target
new language of your choice. other than you, you can use your reaction to make a
| Special melee weapon attack against the attacking creature.
* Fighting Spirit • XGtE 31
As a bonus action, you can give yourself advantage on * Strength before Death • XGtE 31 | Sentinel Attack: 1 Reaction
weapon attack rolls until the end of the current turn Once per long rest, if you take damage that reduces
and give yourself 15 temporary HP. you to 0 HP and doesn’t kill you, you can use your * Savage Attacker • PHB 169
reaction to delay falling unconscious, and you can Once per turn when you roll damage for a melee
| 3 / Long Rest • 1 Bonus Action immediately take an extra turn, interrupting the current weapon attack, you can reroll the weapon’s damage
one. During that extra turn, taking damage causes dice and use either total.
* Ability Score Improvement • PHB 72 death saving throw failures as normal, and three death

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Sword of Zariel 1 3 lb. Torch 10 10 lb.

Chain Mail 1 55 lb. Waterskin 1 5 lb.

SP 0 Handaxe 1 2 lb.

Handaxe 1 2 lb.
EP 0 Greatsword 1 6 lb.

Crossbow, heavy 1 18 lb.


GP 5 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


PP 0 Birdpipes 0 --

Crowbar 1 5 lb.
WEIGHT CARRIED

151.6 lb. Hammer 1 3 lb.

ENCUMBERED Piton 10 2.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

600 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Fighter 20 nekothenecromancer
CLASS & LEVEL PLAYER NAME
Rez
Custom Lineage Far Traveler (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Slasher • TCoE 81 * Mobile • PHB 168


You can reduce a creature's speed when you deal Your speed increases by 10 feet. When you use the
slashing damage. You also gain the ability to wound a Dash action, difficult terrain doesn't cost you extra
creature on a critical hit. movement on that turn. When you make a melee
attack against a creature, you don't provoke
| Slasher: Reduce Speed: Special opportunity attacks from that creature for the rest of
the turn, whether you hit or not.
| Slasher: Critical Hit: Special

* Great Weapon Master • PHB 167


On your turn, when you score a critical hit with a melee
weapon or reduce a creature to 0 HP with one, you
can make one melee weapon attack as a bonus
action. Before you make a melee attack with a heavy
weapon that you are proficient with, you can choose to
take a -5 penalty to the attack roll to add +10 to the
attack's damage.

| Great Weapon Master Attack: 1 Bonus Action

* Observant • PHB 168


Increase your INT or WIS score by 1. If you can see a
creature's mouth while it is speaking a language you
understand, you can interpret what it's saying by
reading its lips. You have a +5 bonus to your passive
Perception and passive Investigation scores.

* Alert • PHB 165


You gain a +5 bonus to initiative, you can't be
surprised while you are conscious, and other creatures
don’t gain advantage on attack rolls against you as a
result of being unseen by you.

* Defensive Duelist • PHB 165


When you are wielding a finesse weapon with which
you are proficient and another creature hits you with a
melee attack, you can use your reaction to add 6 to
your AC for that attack.

| 1 Reaction

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Rez Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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