Quilarva132 128241112

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Fighter 20 quilarva132

CLASS & LEVEL PLAYER NAME


alface
Human Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +11 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +11 Constitution +5 17 224 --
+5 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
20
+2 Charisma
Total 20d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION H +5 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+5 +1

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

20 P +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Playing Card Set
+2 Deception CHA
P +6 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Draconic, Dwarvish
30 ft. (Walking)
+0 +2 Intimidation CHA
+0 Investigation INT
11 +1 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+2 Performance CHA === ACTIONS ===
+1 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Extra Attack
You can attack four times whenever you take the
Help, Hide, Ready, Search, Use an Object, Attack action on your turn.
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
H +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Indomitable • 3 / Long Rest
You can reroll a saving throw that you fail - you
H +5 Stealth DEX === BONUS ACTIONS === must use the new roll. You can use this 3 times per
CHARISMA Second Wind • 1 / Short Rest long rest.
+1 Survival WIS
Once per short rest, you can use a bonus action to

+2 regain 1d10 + 20 HP.

=== SPECIAL ===


Action Surge • 2 / Short Rest
14 You can take one additional action on your turn.
This can be used 2 times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Greataxe +11 1d12+5 Slashing Martial, Heavy, Two-Handed

Unarmed Strike +11 6 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 20 quilarva132
CLASS & LEVEL PLAYER NAME
alface
Human Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === * Remarkable Athlete • PHB


You can add +3 to any STR, DEX, or CON check you
* Hit Points • PHB 71 make that doesn’t already use your proficiency bonus
and when you make a running long jump, you add +5
* Proficiencies • PHB 71 ft. to the distance.

* Fighting Style • PHB 72 * Indomitable • PHB 72


You adopt a fighting style specialty. You can reroll a saving throw that you fail - you must
use the new roll. You can use this 3 times per long
| Defense • PHB rest.
While you are wearing armor, you gain a +1 bonus to
AC. | 3 / Long Rest • Special

* Second Wind • PHB 72 * Additional Fighting Style • PHB


Once per short rest, you can use a bonus action to You can choose a second option from the Fighting
regain 1d10 + 20 HP. Style class feature.

| 1 / Short Rest • 1 Bonus Action | Dueling • PHB


You gain a +2 bonus to damage when wielding only a
* Action Surge • PHB 72 weapon in one hand.
You can take one additional action on your turn. This
can be used 2 times per short rest. * Superior Critical • PHB
Your weapon attacks score a critical hit on a roll of
| 2 / Short Rest • Special 18–20.

* Martial Archetype • PHB 72 * Survivor • PHB


At the start of each of your turns, you regain +10 HP if
| Champion you have no more than half (and not 0) of your HP left.

* Improved Critical • PHB


Your weapon attacks score a critical hit on a roll of 19
or 20. === HUMAN RACIAL TRAITS ===

* Ability Score Improvement • PHB 72 * Ability Score Increase • BR 31

* Extra Attack • PHB 72 * Languages • BR 31


You can attack four times whenever you take the You can speak, read, and write Common and one
Attack action on your turn. extra language.

| Special

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Chain Mail 1 55 lb.

Javelin 3 6 lb.

SP 0 Greataxe 1 7 lb.

Backpack 1 5 lb.
EP 0 Clothes, Fine 1 6 lb.

Pouch 1 1 lb.
GP 25 Signet Ring 1 --

Blanket 1 3 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 2 4 lb.


WEIGHT CARRIED

94.5 lb. Tinderbox 1 1 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb.
PUSH/DRAG/LIFT

0 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
alface Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

My flattery makes those I talk to feel wonderful and


important. Also, I don’t like to get dirty, and I won’t be caught
dead in unsuitable accommodations.

PERSONALITY TRAITS

Responsibility. It’s the duty of a


noble to protect the common
people, not bully them.
IDEALS

My greataxe is a family heirloom, and it’s by far


my most precious possession.

Human physical characteristics vary


according to the ancient migrations of BONDS
the earliest humans, so that the
humans of Neverwinter have every I have a hard time resisting the allure
possible variation of coloration and of wealth, especially gold. Wealth
features. can help me restore my legacy.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Your family is no stranger to wealth, power, and It’s essential to establish law and order, even if it
privilege. In the glory days of Neverwinter, your takes an iron fist to do it. The nobility are bound by
parents were the count and countess of Corlinn honor and tradition to protect their people from both
Hill, a large estate located in the hills northeast of external and internal threats to stability. An
the city. But Mount Hotenow erupted thirty years organized society leaves no room for evil and chaos
ago, devastating Neverwinter and erasing Corlinn to take root.
Hill from the map. Instead of growing up on an
estate, you were raised in a small but comfortable • Looking for ideas on how to level up your
town house in Waterdeep. As an adult, you stand character? Check out this PDF for more information!
to inherit a meaningless title and little else. https://www.dndbeyond.com/file-attachments/0/779/human-fighter.pdf

You were meant for more than being a ruler of


nothing at all. Rebuilding Corlinn Hill is impractical,
thanks to the volcano. But in the last three or four
years, hardy settlers have been rebuilding another
ruin near the city: the old town of Phandalin, which
orcs sacked five centuries ago. Clearly, what
Phandalin needs now is a civilizing
influence—someone to take the reins and bring
law and order. Someone like you.

You’re not the only one with such ideas. A knight


named Sildar Hallwinter recently set out for
Phandalin in the company of a dwarf named
Gundren Rockseeker. They plan to reclaim an
ancient mine and restore Phandalin to a civilized
center of wealth and prosperity. Since your goals
align, Hallwinter should be willing to assist you.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like