Complete: Mechanics
Complete: Mechanics
Complete: Mechanics
Mechanics
for Cambridge International
AS & A Level
Second Edition
Phil Crossley
Jim Fensom
Martin Burgess
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iii
Introduction
About this book
This book has been written to cover the Cambridge AS & A Level
International Mathematics (9709) course, and is fully aligned to the
syllabus.
In addition to the main curriculum content, you will find:
● ‘Maths in real-life’, showing how principles learned in this course are
used in the real world.
● Chapter openers, which outline how each topic in the Cambridge
9709 syllabus is used in real-life.
The book contains the following features:
Throughout the book, you will encounter worked examples and a host
of rigorous exercises. The examples show you the important techniques
required to tackle questions. The exercises are carefully graded, starting
from a basic level and going up to exam standard, allowing you plenty of
opportunities to practise your skills. Together, the examples and exercises
put maths in a real-world context, with a truly international focus.
At the start of each chapter, you will see a list of objectives that are covered
in the chapter. These objectives are drawn from the Cambridge AS & A Level
syllabus. Each chapter begins with a Before you start section and finishes
with a Summary exercise and Chapter summary, ensuring that you fully
understand each topic.
Each chapter contains key mathematical terms to improve understanding,
highlighted in colour, with full definitions provided in the Glossary of
terms at the end of the book.
The answers given at the back of the book are concise. However, when
answering exam-style questions, you should show as many steps in your
working as possible. All exam-style questions, as well as Paper A and
Paper B, have been written by the authors.
iv
About the authors
Jim Fensom has many years’ experience of teaching and examining
mathematics. He has authored a number of books. He recently retired after
a career teaching in the UK and Singapore.
Phil Crossley is a senior examiner as well as a teacher at
Carre’s Grammar School in England. He has many years of experience
in teaching and examining mathematics.
Dr Martin Burgess has over nine years’ experience in teaching
mathematics at secondary level and has also been an expert examiner for
an A Level examination board. His PhD is in the field of data mining,
specialising in statistical techniques, and he works at Nexus International
School in Singapore.
Special thanks to James Nicholson for ‘Maths in real-life’.
v
Student book & Cambridge syllabus
matching grid
Complete
Student Book: Complete Mechanics for Cambridge
Mechanics
for Cambridge International International AS & A Level
AS & A Level
Second Edition
Mechanics (Paper 4)
Questions set will be mainly numerical, and will aim to test mechanical principles without involving difficult algebra
or trigonometry. However, candidates should be familiar in particular with the following trigonometrical results:
sin θ
sin (90° – θ) = cos θ; cos (90° – θ) = sin θ; tan θ ≡ ; sin2θ + cos2 θ ≡ 1.
cos θ
Knowledge of algebraic methods from the content for Paper 1: Pure Mathematics 1 is assumed.
This content list refers to the equilibrium or motion of a ‘particle’. Examination questions may involve extended
bodies in a ‘realistic’ context, but these extended bodies should be treated as particles, so any force acting on
them is modelled as acting at a single point.
Vector notation will not be used in the question papers.
vi
Student book & Cambridge syllabus
matching grid
• Use differentiation and integration with respect to time to solve simple problems Pages 29–37
concerning displacement, velocity and acceleration (restricted to techniques from the
content for Paper 1: Pure Mathematics 1)
• Use appropriate formulae for motion with constant acceleration in a straight line Page 37
3. Momentum
• Use the definition of linear momentum and show understanding of its vector nature Pages 112–114
• Use the conservation of linear momentum to solve problems that may be modelled Pages 115–123
as the direct impact of two bodies (including direct impact where the bodies coa-
lesce on impact). Note: knowledge of impulse and the coefficient of restitution is not
required
1
1 Straight-line motion and graphs
The longest straight stretch of train track in
the world is in Australia. It runs from Ooldea,
in South Australia, to Loongana, in Western
Australia, a distance of 478 km. This section of
track is part of the Trans-Australian Railway on
which the Indian Pacific line from Sydney, in the
East of Australia, to Perth, in the West, runs. It
runs though the Nullarbor Plain, an area of flat,
almost treeless, arid or semi-arid country that
occupies an area of 200 000 square kilometres.
The length of the journey is 4352 km one-way,
and takes 65 hours. The average speed of trains is
85 km/h and its maximum speed is 115 km/h.
Objectives
Sketch and interpret displacement–time graphs and velocity–time graphs, and in particular
appreciate that
● the area under a velocity–time graph represents displacement
● the gradient of a displacement–time graph represents velocity
● the gradient of a velocity–time graph represents acceleration.
When acceleration is constant then the 7. Find the acceleration when a particle’s
formulae that connect these quantities are as velocity changes
follows: a) from 20 m s–1 to 50 m s–1 in 10 s
velocity = acceleration × time b) from 44 m s–1 to 32 m s–1 in 6 s.
e.g. Find the change in velocity when a
8. Find the time taken for a particle to
particle accelerates for 2 s at 24 m s–2.
accelerate from 15 m s–1 to 60 m s–1 at
change in velocity = 24 × 2 = 48 m s–1 15 m s–2.
velocity
acceleration =
time
e.g. Find the acceleration when the velocity
of a particle changes from 2 m s–1 to 10 m s–1
in 12 s.
10 − 2 2
acceleration = = ms−2
12 3
velocity
time = , e.g. Find the time taken
acceleration
for a particle to accelerate to a velocity of
8 m s–1 from 3 m s–1 when its acceleration is
0.1 m s–2.
time = 5 = 50 s
0.1
Straight-line motion and graphs 3
1.1 Displacement–time graphs
A displacement–time graph is used to show the motion of a particle, in one dimension, along
a straight line. We first look at examples where motion follows one or more stages of constant
velocity, with the particle moving forwards and backwards along the straight line. In displacement–
time graphs, time (t) is shown on the horizontal axis. Displacement is often denoted by s.
displacement (s)
0 t
time (t)
displacement
We know that velocity = , which can be abbreviated as velocity = s .
time t
Velocity is the gradient of the displacement–time graph.
Note that the concept of kinematics, or straight-line motion, refers to the motion of a particle.
A particle has dimensions so small compared with other lengths that its position in space can be
represented by a single point. A body is an object made up of particles. However, in Example 1,
a body (in this case a car) is modelled as a particle for the purpose of the question.
Example 1
A car moves forward on a straight road from a point O, at constant velocity for 20 s, travelling
a distance of 60 m. During the next 20 s the car is stationary, remaining 60 m away from O.
The car then returns to O, which takes 10 s.
a) Sketch a displacement–time graph of the first 50 s of the car’s journey.
b) Use the displacement–time graph to find the velocity of the car during each stage
of the journey.
a) A B displacement
60 b) Since velocity = , the gradient
time
Displacement (m)
The gradient of OA is 60 = 3.
20 20
The velocity in the first 20 s is 3 m s–1.
C
O 10 20 30 40 50 60 The gradient of AB is 0.
Time (s)
The velocity in the second 20 s is 0 m s–1.
Note: In this example, displacement away
from O is regarded as positive; hence, on The gradient of BC is −60 = − 6.
10
the return part of the journey, both the The velocity in the final 10 s is –6 m s–1.
displacement and the velocity are negative.
4 Displacement–time graphs
Exercise 1.1
1. A particle travelling in a straight line, starting from a point O at a velocity
of 2 m s–1 for 10 s, rests for 20 s and then returns to O in 5 s.
a) Sketch the displacement–time graph of the motion of the particle.
b) What is the velocity of the particle on the return?
2. A car travels along a straight road from a town O. It travels 200 m at
a constant velocity of 20 m s–1. It then stops for 5 seconds before returning
to the starting point in 8 s.
a) Sketch a displacement–time graph for the motion of the car.
b) Calculate the velocity on the return section of the journey.
3. A food container in a sushi restaurant travels along a straight track at
a velocity of 0.5 m s–1 for 10 s. It stops for 10 s and then continues on its
journey at a velocity of 0.6 m s–1, coming to a halt after a further 10 s.
a) Sketch the displacement–time graph for the food container.
b) Calculate the total distance travelled by the food container.
O 10 20 30 40 50 60 70 80 t
b) between t = 5 and t = 20
c) in the last 15 seconds? O 5 10 15 20 25 30 35 40 t
O
20 40 60 t
O t
T 2T 3T
6 Displacement–time graphs
9. The displacement of a particle from O is S m in a time 4T s.
The particle then returns to O as shown in the graph.
s
S
O t
2T 4T 6T
E
O
5 10 15 20 25 30 35 t
The velocity of the train from O to A is V m s–1 and from A to B the velocity
is −V m s–1. The train is at rest between B and C, and between C and D
the velocity is 1.5V m s–1. Calculate
a) the value of V
b) the displacement from A to B
c) the displacement from C to D
d) the displacement from D to E
e) the velocity between D and E.
0 t
time (t)
velocity
We know that acceleration = , which can be abbreviated as acceleration = v .
time t
0 t
time (t)
0 time (t)
When acceleration is constant, the velocity graph will be a straight line. Consider the area under the graph
to be made of a series of very narrow rectangles. The area of each of these rectangles is the displacement
of the particle over a very short time. Combining these areas, we get an approximation for the area of the
trapezium under the graph, which improves as the time period for each rectangle becomes less.
8 Velocity–time graphs
Example 2
During the first 10 s of a journey along a straight road, a car accelerates from rest to a
velocity of 20 m s–1. It then continues for a further 20 s at constant velocity.
a) Sketch the velocity–time graph of the journey.
b) Calculate the acceleration during the first 10 s of the journey.
c) Describe the motion between the first 10 s and 30 s of the journey.
d) Calculate the total distance travelled in the first 30 s of the journey.
a) A B
20
velocity (v)
10
D C
O 10 20 30
time (t)
velocity
b) Since acceleration = , the gradient of a velocity–time graph is the
time
acceleration.
The gradient of OA is 20 = 2.
10
The acceleration in the first 10 s is 2 m s–2.
c) The gradient of the graph is 0 between A and B. Therefore, the acceleration is 0 m s–2.
This is constant velocity.
d) Since displacement = velocity × time, the displacement is found by calculating
the area under the graph between t = 0 and t = 30.
Total area = area of OAD + area of ABCD Note: Velocity away from O is regarded as
positive. Lines with a positive gradient show
= 1 × 10 × 20 + 20 × 20 positive acceleration and those with a negative
2
= 500 slope show negative acceleration (deceleration).
or
Total area = area of trapezium OABC Hint: Using the trapezium formula is often
= 1 (30 + 20) × 20 quicker and more straightforward than breaking
2 the area into simpler shapes.
= 500
The displacement in the first 30 s is 500 m.
Example 3
A ball is projected up a smooth plane at a velocity of 15 m s–1 from a point O. The ball decelerates
at a constant rate for 6 s. The ball is instantaneously at rest at t = 3 s.
a) Sketch the velocity–time graph for the b) Calculate the value of the ball’s acceleration.
ball’s journey.
c) What is the maximum displacement of d) What is the total distance travelled by the
the ball? ball?
O 1 2 3 4 5 6
–5
time (t)
–10
–15
–20
10 Velocity–time graphs
Another difference between vector and scalar quantities
is that between velocity and speed. Consider two cars
that hit each other on a highway travelling at the
same velocity, and two other cars that hit each other
head-on at the same speed.
● Result: the first two cars have only minor
damage, while the second two have significant
damage.
What is a possible explanation for this difference
in damage?
● The reason: two cars travelling at the same velocity
are travelling in the same direction, and so they hit
each other in a side-on collision, causing less
damage. In straight-line motion, speed could be
in opposite directions, and a head-on collision
would cause much more damage.
Example 4
A car accelerates smoothly from rest for 30 s to a velocity of 20 m s–1. It continues at a steady
velocity for 20 s before decelerating to rest in 20 s.
a) Sketch the velocity–time graph of the motion of the car in the first 70 s of motion.
b) Calculate the acceleration in the first 30 s and the final 20 s.
c) Calculate the total displacement.
d) Calculate the average speed during the journey.
a)
20
velocity (v)
10
O 10 20 30 40 50 60 70 80
time (t)
velocity
b) Since acceleration = , the gradient of a velocity–time graph is the acceleration.
time
The gradient in the first 30 s is 20 = 2 ≈ 0.667 .
30 3
The acceleration in the first 30 s is 0.667 m s–2.
The gradient in the last 20 s is −20 = − 1.
20
The acceleration in the last 20 s is −1 m s–2.
Continued on the next page
▲
Exercise 1.2
1. A car is travelling at 30 m s–1. It continues at a constant velocity for 20 s, and then slows
to a halt after a further 10 s. Sketch a velocity–time graph to show the motion of the car.
2. A baseball is thrown vertically upwards from the ground with an initial velocity of 20 m s–1.
The acceleration due to gravity is 10 m s–2 downwards. Sketch a velocity–time graph to show the
motion of the baseball from the time it is thrown until it reaches the ground again.
3. A train leaves a station and accelerates uniformly for 10 s until it reaches a velocity of 24 m s–1.
It then travels at a constant velocity for 60 s until it approaches the next station when it
decelerates uniformly at a rate of 2 m s–2. Sketch a velocity–time graph to show the motion of
the train.
Note: In the graphs that follow, velocity (v ) is given in metres per second and time (t ) in seconds.
4. v
5
0 30 80 130 t
12 Velocity–time graphs
5. The velocity–time graph shows the first 35 s of the motion v
of a car as it moves onto a highway. In the first 10 s it 40
accelerates from rest to 16 m s–1 on the slip road. It then
travels for 10 s on the slip road at a constant velocity
before joining the highway and accelerating for another
15 s to reach a velocity of 40 m s–1. Find
16
a) the acceleration when t = 5 and t = 30
b) the distance travelled by the car on the slip road
c) the total distance travelled by the car during the
O 5 10 15 20 25 30 35 40 t
first 35 s.
6. v
O 20 40 60 t
7. v
6
0 T 100 180 t
O 2 5 7 10 12 17 19 t
–5
9. v
V
0 7 17 25 t
Use the graph. Given that the total displacement is 420 m, find
a) the value of V
b) the acceleration at time t = 5
c) the acceleration at time t = 20
d) the times at which the speed is 6 m s–1.
v
30
10. Use the graph. If the total displacement is 380 m, find
a) the value of V V
14 Velocity–time graphs
11. v
15
O T 2T 3T 4T t
12. v
10
8
O T 15 25 t
16 Summary exercise 1
5. A particle decelerates from a speed of 6. A particle decelerates from an initial velocity
40 m s−1 to a speed V in 10 s. It travels of 12 m s−1 to a velocity V in T s. It continues
at speed V for a further 10 s and then at speed V until 15 s after it started. It
decelerates to rest in 16 s. The initial then accelerates again so that 25 s after the
deceleration is 2 m s−2. particle started its velocity is 20 m s−1. The
a) Sketch a velocity–time graph for the final acceleration is 1.8 m s−2. The particle
particle. travels a total distance of 179 m.
b) Find the value of V. a) Sketch a velocity–time graph for the
particle.
c) Find the average velocity for the whole
journey. b) Calculate the value of V.
c) Calculate the value of T.
Chapter summary
Displacement–time graph
● A displacement–time graph is used to show the motion of a particle,
in one dimension, along a straight line.
● Velocity = gradient of displacement–time graph
● Displacement is often denoted by s.
Velocity–time graph
● A velocity–time graph is also used to show the motion of a particle in
one dimension, along a straight line.
● Acceleration = gradient of velocity–time graph
● Displacement = area under velocity–time graph
❍ For constant velocity, displacement is found by calculating
the area of the rectangle on a velocity–time graph.
total displacement
● Average speed = Note: It is a common error to use the incorrect formula
time taken
for average speed, so make sure to learn this formula.
Second Edition
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