Bungus
Bungus
Bungus
_____________________________________________ ______________________________________________
character name
character name player
player
Paladin-4
_____________________________________________ Shifter (Bear)
________________ Bear of the ancient Roots (Root Bear)
______________ ______________
®
DEX
dexterity 14 2 AC
armor class 21 = 10+ 6 + 3 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 17 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
12 1 TOUCH 12 FLAT-FOOTED 19 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 18 4
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 4
4.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
5
FORTITUDE
(constitution) 7 = 4 + 3 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
□ Concentration ■ con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 3 = 1 + 2 + 0 + 0 + □ Woodcarving
Craft ■ ( _______________) int ______ 1 3.0
4.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
(wisdom)
2 = 1 + 1 + 0 + 0 + 1
1.0 = ______+______+______
□ Craft ■ ( _______________) int ______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 4 3.0
7.0 = ______+______+______
______
4 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
□ Disguise ■ cha ______ 4
4.0 = ______+______+______
GRAPPLE 9 = 4 + 5 + 0 + 0 2.0 2
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
4.0 4
□ Gather Information ■ cha ______ = ______+______+______
4 3.0
7.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
4.0 1 3.0
□ Heal ■ wis ______ = ______+______+______
Battleaxe +9 1d8+5 x3 2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 4
4.0 = ______+______+______
□ Intimidate ■ cha ______
5
5.0 = ______+______+______
□ Jump ■ str* ______
Nobility/Royaltyint 1
0.0 = ______+______+______
□ Knowledge ( ___________) ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Religion
Knowledge ( ___________) int 0.0 = ______+______+______
______
Nature 1 3.0
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Woodland Fury 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis 1.0 1
______ = ______+______+______
2
2.0 = ______+______+______
cha mod/long rest □ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
0.0 = ______+______+______
□ Perform (______________) cha ______
4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
4
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
1 3.0
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1
1.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 5
□ Swim ■ str* 5.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
4
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
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620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Power Attack
Bear of the Ancient Root (Root Bear)
__________________________________________________
Shieldmate
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM Hammering Roots )Fort Save, if failed prones enemy) (Fury)
1st: ______________________________________________
TYPE AC BONUS MAX DEX Rejuvinating Sprouts(Gives temp HP equeal to HP given by Woodland's Aid)
__________________________________________________
Oakshield If protected by aura of the Woodlands, gain 1 AC)
__________________________________________________
Darkh Bringer Armour Heavy +6 1 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
As long as the armour is worn during a melee strike, regain__________________________________________________
1/8 of damage dealt.
__________________________________________________
Bark Leeching Strike ((fort save of 17, if failed saps 1d6 AC) (fury)
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Iron Shield +3 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Woodland Fury __________________________________________________
4th: ______________________________________________
Woodland's Aid __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Aura of the Woodlands __________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Constitution Amulet con 2.0 __________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.