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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

_____________________________________________ ______________________________________________
character name
character name player
player
Paladin-4
_____________________________________________ Shifter (Bear)
________________ Bear of the ancient Roots (Root Bear)
______________ ______________
®

class and level


class race alignment
race deity
alignment deity
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 20 5 HP
hit points 41

DEX
dexterity 14 2 AC
armor class 21 = 10+ 6 + 3 + 2 + 0 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 17 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


3.0 / 1.5

CLASS SKILL?
12 1 TOUCH 12 FLAT-FOOTED 19 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 + 0
CHA 18 4
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 4
4.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
5
FORTITUDE
(constitution) 7 = 4 + 3 + 0 + 0 + □ Climb ■ str* 5.0
______ = ______+______+______
□ Concentration ■ con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 3 = 1 + 2 + 0 + 0 + □ Woodcarving
Craft ■ ( _______________) int ______ 1 3.0
4.0 = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
(wisdom)
2 = 1 + 1 + 0 + 0 + 1
1.0 = ______+______+______
□ Craft ■ ( _______________) int ______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 4 3.0
7.0 = ______+______+______
______
4 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
□ Disguise ■ cha ______ 4
4.0 = ______+______+______
GRAPPLE 9 = 4 + 5 + 0 + 0 2.0 2
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
4.0 4
□ Gather Information ■ cha ______ = ______+______+______
4 3.0
7.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
4.0 1 3.0
□ Heal ■ wis ______ = ______+______+______
Battleaxe +9 1d8+5 x3 2
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 4
4.0 = ______+______+______
□ Intimidate ■ cha ______
5
5.0 = ______+______+______
□ Jump ■ str* ______
Nobility/Royaltyint 1
0.0 = ______+______+______
□ Knowledge ( ___________) ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Religion
Knowledge ( ___________) int 0.0 = ______+______+______
______
Nature 1 3.0
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Woodland Fury 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis 1.0 1
______ = ______+______+______
2
2.0 = ______+______+______
cha mod/long rest □ Move Silently ■ dex* ______
2
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 4
0.0 = ______+______+______
□ Perform (______________) cha ______
4
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
4
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2
2.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
1 3.0
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
2
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1
1.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 5
□ Swim ■ str* 5.0 = ______+______+______
______
2
0.0 = ______+______+______
□ Tumble dex* ______
4
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2.0 2
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Power Attack
Bear of the Ancient Root (Root Bear)
__________________________________________________
Shieldmate
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM Hammering Roots )Fort Save, if failed prones enemy) (Fury)
1st: ______________________________________________
TYPE AC BONUS MAX DEX Rejuvinating Sprouts(Gives temp HP equeal to HP given by Woodland's Aid)
__________________________________________________
Oakshield If protected by aura of the Woodlands, gain 1 AC)
__________________________________________________
Darkh Bringer Armour Heavy +6 1 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
As long as the armour is worn during a melee strike, regain__________________________________________________
1/8 of damage dealt.
__________________________________________________
Bark Leeching Strike ((fort save of 17, if failed saps 1d6 AC) (fury)
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
Iron Shield +3 __________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Woodland Fury __________________________________________________
4th: ______________________________________________
Woodland's Aid __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Aura of the Woodlands __________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
Constitution Amulet con 2.0 __________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 2.0 1ST

2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp — 0
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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