Under Alien Skies Final Download
Under Alien Skies Final Download
Under Alien Skies Final Download
© 2021 Onyx Path Publishing. All rights reserved. References to other copyright-
ed material in no way constitute a challenge to the respective copyright holders
of that material. “Trinity Continuum”, “Trinity Continuum: Æon ” and all char-
acters, names, places, and text herein are copyrighted by Onyx Path Publishing.
Keep up to date with Onyx Path Publishing at theonyxpath.com.
Table of Contents 3
and Specialties 66 The Listener Angle 95
Step Four: Attributes 66 Creating Listener Characters 98
Step Five: Apply Template 66 Step One: Concept 98
Facets & Gifts 67 Step Two: Paths 98
Step Six: Final Touches 68 Step Three: Skills, Skill Tricks, and Specialties 98
Gain Bonus Traits 68 Step Four: Attributes 98
Character Advancement 68 Step Five: Apply Listener Template 98
Coalition Phyle Edges 68 Step Six: Finishing Touches 99
Coalition Phyle Paths 69 Monastic Order 99
Origin Paths 69 Anti-Contact Order 99
Mandatory Role Paths 69 Archaeological Order 100
Society Paths 70 Heterodox Order 100
New Gift Category: Purpose (Phyle) 71 Pro-Contact Order 100
Drone Gifts 71 Traditionalist Order 100
Envoy Gifts 73 Water-Stilling Order 100
Sasq Gifts 74 New Edges 100
Spinal Gifts 75 Mental Edges 100
Taking Other Gifts 76 Physical Edges 101
Drone 76 Social Edges 101
Envoy 77 Psionic Edges 102
Sasq 77 New Paths 102
Spinal 77 Listener Criminal 102
Storyguiding the Coalition 78 Path Concepts 102
Stories on the Ark 79 Listener Truthseeker 102
Stories on Yarran 79 Monastic Official 103
All-Phyle Stories 80 Storytelling Advice 103
Side-by-Side 80 The Listener Experience 103
Other Arks 81 Physical 103
CHAPTER THREE: Mental 104
ALIEN WISDOM — THE LISTENERS 82 Society 105
Recorded History 83 Dramatic Tensions 106
Safety vs Knowledge 106
Modern Skete 84
Friend or Foe? 107
Listener Government 85
The Human Experience 108
Religion 86
Listeners among Humans 108
Major Monastic Orders 87
Humans among Listeners 108
Crime 89
Listener Culture 90 CHAPTER FOUR: MOTES OF
LOST STARDUST, EXTINCT ALIENS 110
The Lay Populace 90
Technological Development 90 The Breach 111
Information Technology 91 From Strange Frequencies 111
Military Technology 91 Ambrose-Brava 112
Automation 91 Mictlan 113
Spaceflight Technology 91 Fallen Empires 114
Cultural Practices 91 Quantum Gardens 115
Entertainment 92 The Door Closes 116
Major Cities 92 Synthetic Slaves 117
Non-Monastic Religious Breach Corruption 118
Groups and Movements 92 Teleportation 118
Shoaling Fish Wisdom Society 93 The Doyen 120
Extrasketic Exodus Committee 93 Current Existence 120
Contact 94 Pruning 121
The Human Angle 95 Azure Home 122
Table of Contents 5
F rom her perch on the orbital’s observation
concourse, Fell-Rose watched radiation
dawn across the burning world below. Once,
For a firstmind-panicking moment, Ground
Control showed dark. Then the window
coughed a lurid weave of light around the last
soon after her mitosis, her secondmind had planetary city’s location and the uplink sput-
thought this vista a thing of dreadful majesty tered into life. All safeguards intact. No alerts.
— a dying planet beneath a red sun, its wounds Civilization’s shining heart still remained.
laid out for all to see. A sprinkling of stardust began to light up
Now it was just normality, the daily reminder across the void now, marking structures and
of her continued existence. debris in the orbital’s vicinity. A ping sound-
She settled, let her firstmind contemplate her ed from the quiescent old stellar observatory
surroundings for any possible immediate threats. platform, a vanity project of a prior generation
Once those old, paranoid instincts were satisfied, that found nothing but silence in the cold dark
her secondmind triggered neural implants that between stars. Her people were alone, no-one
reached out to the observation window’s net- else to blame for their failings and no-one to
work. An illuminated display of information flick- save them but themselves. Presumably the plat-
ered and flared up across the screen, interposing form’s systems were dumbly bleating for main-
data-radiation. After a moment, the display died, tenance, a futile request she couldn’t fulfill.
then stuttered back into life again. A few patches Fell-Rose tried to calm her firstmind by
remained dark, or seethed with static. watching the mime-drones clambering across
I should get that fixed, she thought, the first the platform’s hull. No threats made them-
step of her shift’s routine. She never put the re- selves manifest. It was just another day, like
quest through to the technicians. They had bet- all the ones before. Calm, she said to herself.
ter things to be doing with the orbital’s scant Nothing to worry about.
resources. Fell-Rose would make do. The mime-drones might be remotely con-
Nothing new awaited her on the planet below. trolled by another person but the designers had
The burning lines of wildfires coughed them- taken care to make sure they didn’t look like a
selves into existence again and again, scouring person at all; nothing that could upset a ner-
whole continents. A prickling overlay of tags vous firstmind. Cutting tools tore up a now-dis-
darted over the smear of mephitic toxins that used segment of hull plating. Beyond, skeletal
bathed a southern landmass, showing the loca- superstructure reared up — the third of the
tion of automated war-organisms. Glassy fields orbital that had already had its power cut and
gleamed where once cities stood. Corrosive pre- been stripped for parts.
cipitation monitors and engineered disease de- A confirmation from Ground Control barked
tectors pulsed their lurid warnings. Fell-Rose let out. Only after her firstmind considered the
her attention flick from one update to another; sudden provocation for several seconds could
a litany of old sins so familiar that her firstmind she truly appreciate it for what it was; a new
barely even bothered to scrutinize them. Rubbish supply run scheduled. They came less and less
and rubble, patrol routes of machines people no frequently, while the orbital’s failing systems
longer knew how to control, the crystalline plac- demanded more and more effort to fix, but she
es where princes and quantum sorcerers had knew the administrators were doing what they
tried to ascend beyond this cruel reality and left could down there. Maintaining the city’s integ-
a graveyard of lethal energies. rity consumed vast resources in the face of the
It was all the same as it had been yesterday. rabid climate, lethal atmosphere, and murder-
The same as it had been for decades. ous drones.
REPORT
Aliens, by definition, are not human — they’re the and nations realized humans and their cultures were
ultimate other, not merely humans with a different not arrayed on some mythic “great chain of being.”
culture or ancestry, but creatures with inherently With that shift came the acceptance that radically
different bodies and minds. In some fiction, they’re different cultures are not necessarily inherently hos-
stand-ins for humans or examples of what we as a tile to one another, and so views of aliens also shifted.
species are not. However, they can also be visions of While some remained brutal monsters intent on con-
something unhuman, but which can think, reason, quest or genocide, most became nuanced and com-
and feel as profoundly as any human being, but that plex, and a growing number either became humani-
do so in ways unlike our own. ty’s allies, or, at minimum, species that could become
Science fiction is in many ways a literary genre that allies if individuals approached them with a mixture
came about because of colonialism, and frequently of respect and compassion.
deals with travel to distant worlds and meeting in- All this is especially true in Trinity Continuum:
telligent beings very different from those the protag- Æon. Also, as is common in almost all modern space
onists are used to. Some are humans with radically opera, aliens are not merely humans with green skin,
different cultures, but at least as often the travelers horns, or odd forehead ridges and antenna. Instead,
meet aliens – the ultimate other. Regardless of how most of them are not even humanoid. The Qin are
different a person’s culture is, every human, even small slug-like creatures, the Listeners are radially
psions, psiads, Talents, and superiors, have similar symmetrical starfish like entities, and Chromatics
minds, bodies, and senses — in many important ways, are salamander like creatures with mouths in their
the limitations and advantages of human minds and stomachs, and even the most humanoid of the
bodies help define who they are. Not only are their Coalition phyle could not pass for human except on a
bodies and senses different, but their minds are too. dimly lit street while wrapped in bulky clothing.
An alien may be able to think as well as a human, but As a result, aliens in Trinity Continuum: Æon
it may do so in ways that no human thinks, or per- are profoundly non-human. However, both because
haps even can think. these aliens are creatures that can interact in mean-
It’s also worth keeping in mind how aliens related ingful ways with humans, and Storyguides, and
to colonialism. In most older science fiction, aliens now players must be able to portray them, aliens in
were typically either more advanced, but also pro- Trinity Continuum: Æon possess minds that are
foundly hostile and merciless species intent on con- not human, but are comprehensible. If aliens exist
quering humanity, or inherently decadent, savage, or in our own galaxy, we have no idea if they will be
servile, and thus obvious targets for colonization. In comprehensible to us or not, but incomprehensible
much older science fiction, the concept of an “other” aliens are not characters, they are effectively animate
that was roughly the equal of humanity or a species scenery, since humans cannot predict what they will
that could become humanity’s staunch allies and do or interact with them in any sort of useful or in-
companions was quite rare. Eventually, most people formative fashion.
BIBLIOGRAPHY
The following works are all excellent examples of between humans and aliens, and then war between
either humans meeting aliens, or aliens being aliens. humans and aliens, and is brilliantly done.
Farscape (1999-2003): This series starts with a hu-
FILMS man astronaut accidentally going through a worm-
Arrival (2016): This film deals with a difficult but hole and ending up on a starship with a crew entire-
ultimately successful first contact between humans ly composed of aliens. Because it was produced by
and aliens that were both physically and mentally the Jim Henson company, it has some of the most
profoundly different. One of the most interesting fea- impressive and non-human looking aliens ever seen
tures of this film is the importance language plays, on a large or small screen. The first half of the first
and the fact that learning the alien’s language trans- season is fairly forgettable, but the rest of the series
forms the humans who learn it in unexpected ways. is a wonderful ensemble cast series where all of the
Avatar (2009): This film is simultaneously aliens are important characters and details of their
groundbreaking and deeply problematic. It features physiology and biology are frequently important to
a gorgeously realized alien world with aliens that are the plot. It was also one of the first SF series which
humanoid but also very definitely not human, but it had a cast that was (depending on the season) half or
also uses old, offensive tropes about how “primitive” mostly women.
aliens require a human man to save them.
BOOKS
TV The City in the Middle of the Night by Charlie Jane
Babylon 5 (1993-1998): This groundbreaking space Anders: This excellent recent novel is set on a pro-
opera is set on a space station that exists to facil- foundly alien world where struggling human settlers
itate diplomacy and trade between alien species. make contact with exceptionally strange aliens and
The series focuses on diplomacy between aliens and make the first steps towards forging an alliance.
14 INTRODUCTION
Serpent’s Reach by C.J. Cherryh: This brilliant SF helps make peace between humans and those partic-
novel is told from the point of view of a human wom- ular aliens.
an who is part of a joint culture consisting of humans Lagoon by Nnedi Okorafor: Aliens arrive in mod-
and large insect-like aliens with a hive-mind. The ern day Lagos Nigeria and transform the city and
woman’s fellow humans are all wiped out, and she eventually the world. This is a wonderful afrofuturist
must rely upon the aliens and her wits to survive. novel with a fascinating alien contact.
Mission of Gravity & Star Light by Hal Clement: Children of Time by Adrian Tchaikovsky: While
The first novel was written more than 60 years ago, there are no actual aliens, this novel features humans
and the second is 50 years old, but they are both fun contacting accidentally uplifted intelligent spiders,
hard SF space opera novels where the protagonists telling the story from the perspective of both the hu-
are radically non-humanoid aliens from a world with mans and the spiders.
exceptionally high and wildly variable gravity. The Children of Ruin by Adrian Tchaikovsky: The se-
Mesklinites (the aliens) are exceptionally engaging quel to Children of Time, the humans and spiders
and memorable characters. journey to a distant star system, and encounter both
Retread Shop by T. Jackson King: A light space op- intelligent, deliberately uplifted octopi and an ac-
era made far more interesting because it’s the story tual alien intelligence. The intelligent octopi are as
of a young human alone on a vast, ancient space sta- vividly alien as any aliens in fiction, because their
tion inhabited by dozens of species of aliens. minds work very differently from the minds of any
Lost Steersman by Rosemary Kirstein: The first vertebrates.
two books in this series, collected in Steerswoman’s The Color of Distance & Through Alien Eyes, by
Road introduce the reader to a fascinating alien Amy Thompson: In the first novel, a human strand-
world in the process of being terraformed, while Lost ed on a deadly alien world only survives because the
Steersman contains some of the most unique and fas- seemingly primitive aliens drastically modify her
cinating aliens ever to appear in fiction. with their impressive biotech. In the sequel, the sci-
Learning the World by Ken MacLeod: This nov- entist returns to Earth with two of the aliens, who
el alternates point of view between exceptionally must adjust to life on an alien world, where more
advanced humans on a starship, and aliens whose than a few humans are hostile.
technology is equivalent to Earth’s in the late 20th Rosewater, The Rosewater Insurrection, The
century, and deals with these two species meeting Rosewater Redemption by Tade Thompson tell the
one another. story of a somewhat grim alien contact taking place
Binti, Binti: Home, Binti: The Night Masquerade by in mid 21st century Nigeria, where the aliens are
Nnedi Okorafor: A young woman from a far future looking for a new home for their species and don’t
high tech Africa sets off for an alien university, and particularly care that Earth is inhabited.
ends up becoming a hybrid of human and alien and
Bibliography 15
God said, Let there be light, and there was light.
– Genesis 1:3
to come to terms with the grief of so much loss and Previously, the Chromatics had made no distinction
how they would continue to survive with so few peo- — war continued through any means necessary until
ple to defend their territories. one side exterminated the other or forced them to
The Chromatics didn’t yet know that what they’d surrender. Now, the people needed boundaries that
survived was only the howlers’ first wave of attacks. would allow them to survive.
Few nations survived the howler strikes untouched,
and none were free of the decades of war between BRIGHT AND DARK WARS
the people and within their own dynasties. Whole The concepts of dark war and bright war came
nations were now gone, so many family members from these negotiations. Dark war was the same as
and loved ones were dead or disappeared, dragged war had always been — uncivilized, brutal, and with
away screaming. Once, the nations who warred with no quarter asked or given. Wars against beasts who
the dead dynasties would have celebrated their vic- couldn’t understand civilization and rules, or who
tories and taken their territories, but the decades of threatened Chromatic existence, were dark wars.
bloodshed capped by sudden, sheer terror made the The Chromatics barely needed to discuss that war
survivors pause and think. against the howlers would always be dark and no
Exhausted and shocked, the surviving Chromatics Chromatic was truly safe until they eradicated these
realized they faced the real possibility of extinc- nightmares.
tion. The Chromatics weren’t strangers to the con- In contrast, bright war was war between the
cept of genocide; they’d wiped out entire species of Bodied-Bright, the thinking, civilized people. Bright
dangerous predators or those who threatened their war included rules and agreed-upon conditions. The
eggs many times before. What the Chromatics had dynastic representatives didn’t go so far as to dictate
never faced was the prospect that they could also what the terms would be for any given conflict. The
suffer such a fate. Facing the real prospect of extinc- parties involved in the fighting would know best
tion, leaders from neighboring dynasties came to- what risks they were willing to take and how far they
gether and negotiated civilized boundaries for their were willing to take a dispute. Bright wars wouldn’t
conflicts and disagreements. All Chromatic repre- limit the tactics and measures available to a dynas-
sentatives agreed the people were different from ty, but every combatant would know the limits of
the beasts around them and needed different rules. their actions from the outset. Even the possibility of
Chromatic Life 33
can hear — and the echoing approach of howlers on
HOWLER LANGUAGE the hunt alerts and terrifies the people — they don’t
possess a human appreciation for sound. The aliens
Howlers use and rely on sound more than
breathe through oxygen transfer across almost their
Chromatics — especially with their echoloca-
tion abilities — but they don’t more than the entire skin surface, not via air sucked in through
rudiments of a spoken language. Most howl- the mouth and transported to lungs. As such, their
er communication occurs via chemical pher- chest-based mouth is for eating and not producing
omonal signals that subconsciously adjust to complex sounds. This limitation, plus their skill with
match the howler’s mood and intentions. Howl- holographic imagery, sensitivity to slight wavelength
ers are incredibly direct because of this and variations and ability to pick out specifics from ka-
have almost no capacity for subterfuge. When leidoscopic color arrangements, means Chromatic
dealing with other creatures, or if needing to languages focus on visual cues and physical gestures
communicate beyond pheromones, howlers more than sound variations.
use crude grunts and gestures to get by.
Much like humans, Chromatics don’t have a single
culture sharing one true belief and language spread
across the world. The basic environmental truths
do know is only their most intrepid explorers ven-
of Chromatic existence leads to similarities, which
ture deeper than this, and few find their way back.
probably stand out more to external observers than
Some become lost and never manage to discover
they do to the Chromatics. However, photokinetic
another pathway toward the surface. Others fall vic-
ability and the universal use of holographic imag-
tim to rockfalls or starvation as their food and water
ery in their communications means that Chromatics
supplies run dry. And still others die at the hands of
from vastly separated nations can usually still un-
predators just as strong as Chromatics.
derstand each other — at least when attempting to
Below these depths where Chromatics fear to
communicate simple or universal concepts. In effect,
tread is the domain of the howlers.
humans exposed to different Chromatic languages
would probably view them as regional dialects of one
SOUND AND LANGUAGE language and could make translators that communi-
Unlike their faculties with light, Chromatic use cate basics between each other.
of sound is much more limited. Though Chromatics
CHROMATIC COMMUNITY
Most Chromatic communities prefer territo- and luminescent markings to the places where the
ries in the near surface levels near plentiful sup- water reappears with the subterranean version
plies of water. Where possible, dynasties spread of seasons. Wise Chromatics — the shamans and
their populations across caverns on the shores of storytellers — keep the knowledge of these routes
the lakes and subterranean seas. Small villages and how to divine the next water source, passing
find their places along underground rivers and them to apprentices in a visual form of human oral
springs, while nomadic family clans move with traditions. In settled regions, Chromatics write
shifting water flows, following holographic maps and draw maps and diagrams using brightly col-
ored inks. Literacy among the Chromatics is most-
ly limited to scholars, story tellers, scribes, and
ABATING HUNGER clerks, but most settled Chromatics know how to
read maps.
The first level of the Vitakinesis Iatrosis Mode,
Relief, can ease a howler’s hunger and give The largest underground seas are along the plan-
the creature freedom for higher thought. Hu- et’s equatorial region and deeper beneath the surface.
man biotechnicians would have little trouble The extra protection of the layers of rock and dirt
creating Rank 1 bioapps to replicate this above keep the environment close to the Chromatic
effect in formatted users, if they knew of the ideals, and the people traditionally avoid the surface
howlers’ affliction. as much as possible, as the equatorial regions bake in
the harshest sunlight.
Chromatic Community 35
tried to return to the underground caverns through to dig temporary tunnels between the dwellings to
these tunnels. The watchful Chromatics have re- protect themselves from the sun’s radiation. So far,
pelled them each time. After each attack the human clairsentient surveys haven’t seen the no-
Chromatics redesign the specific traps and hard madic holdings, and the Seraphim haven’t noticed
points to ensure their enemies can’t learn any weak- their difference from brainless sifters in their rare
nesses in their defenses and take advantage of them. aerial surveys of regions beyond their more equato-
The Seraphim have learned this the hard way, los- rial territories.
ing another four of their members in their assaults.
Unfortunately for the Chromatics, the Seraphim are OFF-WORLD HOLDINGS
also using their powers to carefully tunnel from di- The Chromatics adapted their concept of hold-
rectly above the holding and build their own strong- ings to the interstellar campaign, using Doyen-
points from which they can throw quantum fire inspiration, adapted biotechnology, and their own
down upon the hated creatures. Balancing the odds photokinetic abilities to construct space bases. Each
this way makes it impossible to know who’ll triumph is carved from asteroids riddled with artificial tun-
in this confrontation. The united Chromatic efforts nels and caverns for Chromatic living spaces, armor-
should be enough if they can throw off surprise from ies, and fighter bays. These space Holdings are crude
the attack and regroup, but the Seraphim intend to by human standards but give some psychological re-
overwhelm their opponents through massive over- lief to the creeping terror afflicting Chromatics fight-
kill tactics. ing the interstellar war in deep space.
STEP FOUR:
ATTRIBUTES
Players complete this step as explained in the
Trinity Continuum Corebook (p. 37-38).
STEP SIX:
FINISHING TOUCHES
Gain bonus traits (Trinity Continuum Corebook,
p. 38), and calculate Health and Defense rating.
CHARACTER
ADVANCEMENT
While Chromatic characters mostly advance
the same as other characters, some differences ex-
ist. Unless otherwise specified in the table below,
Chromatics use the same experience costs as psion
characters (Trinity Continuum: Æon, p. 124).
CHROMATIC EDGES
Chromatics can learn most Edges available to
psions but can’t gain Augmentation Edges except
Increased Tolerance (Trinity Continuum: Æon, p.
127) without the Storyguide’s approval.
SOCIETY IN A BOTTLE
The Arks are more than 70 kilometers long and and again a vault will serve as a prop in a diplomatic
capable of comfortably housing a billion life forms, performance to impress guests.
with interior sections layered like an onion. Cargo The progenitors engineer, remix, and “perfect” the
bays, hangars, and mineral processing areas lay parks’ life forms for their own amusement, creating
against the outer hull. The next layer inward consists them from samples taken from encountered worlds.
largely of massive dormitories, each one resembling Like genetic bonsai, the progenitors build improved
a self-contained arcology and housing one of the examples of plant and animal species simply to prove
servitor phyle types and enough support and tech- they can, and to demonstrate mastery over their sci-
nical staff to maintain it. The bulkheads and inner entific skills. Servitors with clear heads and strong
walls are decorated with flowing script, a written wills are learning to appreciate these quiet places to
form of the Coalition language that conveys meaning reflect — and hide, when necessary.
through form and color. The written messages, most- The Arks are entirely hardtech, owing to the pro-
ly navigational aids the servitors don’t need, are in- genitors’ rejection of noetics (Trinity Continuum:
tended to give outsiders the impression of a peaceful Æon, p. 362), but they are centuries in advance of
craft crewed by multiple species working together in anything neutrals can create or even fully under-
harmony. stand. The Coalition scavenges for materials and
A handful of sections devoted to diplomatic quar- technology to repair or improve the ships when
ters straddle the informal boundaries between the necessary, but some structures date back to the
outermost area and the servitor dormitories. Readily Coalition’s original exodus from their homeworld.
accessible from the cargo bays and hangars on one Zero-point cells power the ships by drawing energy
side and envoy dorms on the other, the rooms easily from fluctuations in the vacuum of space. Magnetic
reconfigure to accommodate guests’ environmental scoops collect interstellar hydrogen to feed into the
needs and can house individual visitors as well as ex- engines where the accelerated hydrogen plasma can
tensive entourages. Ballroom-sized chambers, dec- take an Ark to remarkably close to the speed of light.
orated and furnished, receive ambassadors who’ve The Coalition’s larger equipment and vehicles run
yet to realize the Coalition’s plans for them or their on miniature hyperfusion reactors and high density
world. batteries depending on power needs.
The core contains the control and engineering Ark computers are intuitive, interfaced via neural
sectors, various scientific workshops and medi- link through skin contact with a control surface. The
cal facilities, and the progenitors’ living quarters. ship has displays but normally transmits data to the
Hydroponics labs and installations akin to farms sit user across the link, where it manifests as visual and
at the borders of the core and servitor living areas, auditory hallucinations similar to augmented reality.
where progenitors can tinker with the food supply When progenitors need to securely move data be-
from one end and workers can enter from the other. tween devices, they have portable drives the size and
Depending on their ranking and assignments, a giv- shape of a marker, with capacitive surfaces on the
en progenitor may go years without passing into the tip and at the base, through which the user accesses
servitors’ living space. the system and then draws data into the drive like a
Parks and gallery-like vaults fill in gaps between syringe. Non-progenitors can use the drives, though
larger chambers throughout the servitors’ layer. they rarely have legitimate reason or opportunity to
These sections house creatures and artifacts taken do so.
from worlds that suffered the Coalition’s presence. The computers’ automated systems are roughly
The ersatz trophy rooms often go neglected by pro- comparable to typical Earth SIs in function. They
genitors content to know they’re there. Every now lack the personality and responsiveness ascribed
Society in a Bottle 49
around this — the higher the rank, the brighter the consuming digital entertainment, the progenitors
fabric, to make it easy to find who’s in charge in any experiment with building better servitors or crea-
given grouping. tures for the parks. They endeavor to build life forms
The caste in charge varies by context. Sasqs oversee as aesthetically pleasing under the microscope as
highly-technical tasks, utilizing other phyle as needed. they are viable survivors. Many such experiments
Spinals aren’t leaders, but when they unfurl their blade- wind up recycled into fertilizer for the hydroponics
like arms they become the center of the room. Envoys or biomatter for the servitors’ food systems. Often
are at the forefront of any diplomatic efforts, and out- there’s nothing really wrong with them, especial-
siders often mistake them for Coalition leadership until ly with servitor experiments, but they’re discarded
they learn otherwise. Outside of that scenario, to say an merely for being unimpressive.
envoy outranks a spinal is to say the radio outranks the
soldier. Drones, lacking any specialized skill set, are the THE LIFE CYCLE
lowest in any situation. The makers create workers in a lab using artificial
The progenitors possess a stricter hierarchy, orga- womb-tanks they’ve perfected over the centuries,
nizing themselves into four ranks, named (from low- and they do so in one of two ways. Usually, progen-
est to highest) “scalpel,” ”syringe,” “vat,” and “hands.” itors make servitors in batches of about 500 (de-
The lowest ranks are assistants and tool-holders, pending on how stable the batch is), genetically di-
while the highest get to make top-level policy deci- verse enough to sustain a breeding population. They
sions and reorganize experiments and projects. The can create or selectively alter individual phyle, but
higher one’s rank, the more important/interesting usually produce more experimental designs in test
one’s duties and the more freedom to pursue person- batches of up to 20 sterile individuals. A given lab
al projects. will often only ever produce one specific caste, bar-
Movement between progenitor ranks happens ring reorganizations. Each individual is numbered
through an ongoing intrigue of political maneuver- and the batch is folded into an existing dormitory or
ing, scientific achievement, and the occasional assas- given an empty one, and a few older members of the
sination. Conspiracy to them is like a sport without same species from another batch train them.
end, complete with an arcane point system that only The phyle are crafted with two biological sexes, are
makes sense to those raised within it. Even most capable of sexual reproduction with others of the same
envoys don’t get to see enough of the progenitors’ species, and experience live birth. This makes it easier
machinations to decipher it. to track specific bloodlines and let the phyle breed on
their own without needing any sort of medical interfer-
OFF-DUTY ence. The phyle experience short pregnancies, one to
The servitor phyle have an awkward relationship three months depending on caste and whatever mods
with the idea of leisure. Millennia of genetic engi- have been applied, and can work for most of that time.
neering and pheromone-backed conditioning have Each dorm has birthing facilities where a progen-
suppressed a lot of natural instincts towards play itor (low-ranked or on a punishment detail) is sum-
time and creativity. Some servitors compete in phys- moned to deliver and register the offspring. Most
ical contests using their skills to pass spare time not natural births among the phyle consist of one off-
spent eating or sleeping. spring for sasqs and envoys, sometimes two for spi-
On rare occasions, sasqs and envoys smuggle out nals, and two to four for drones. Natural-born phyle
enough of the progenitors’ media archives to have are raised by the dormitory as a whole, though they
an impromptu “movie night” with the other phyle usually know who their parents are.
in their dorm. The cleverest servitors filter out the The servant phyle identify themselves by individ-
good-natured entertainment for their fellows, leav- ual number (assigned by birth order within a batch
ing less-pleasant material by the wayside. The pro- for natural-born phyle), the lab that sourced their
genitors, by contrast, view it all with the same callous ancestors, and how many generations removed from
lens, engrossed with fiction and tragedy alike, until the original batch. The lab designations are listed by
they get bored and move on to the next thing they section and numbered. The point is the progenitor
can scavenge for entertainment. can look up a worker’s genetic history to keep track
Things are easier on the servitor phyle when the of mutations, abnormalities, and the results of modi-
progenitors can entertain themselves. When not fications implemented in each new batch.
Society in a Bottle 51
DRONES shown by one drone will trigger a reflex in others
to follow along.
The first and most common of the progenitors’
engineered servants, the drones remain the clos- ENVOYS
est to their earliest iterations despite extensive ex-
Envoys easily see the most modification and varia-
perimentation. They’re the simplest in most ways
tion of any phyle as the Coalition moves from world
that matter, making them ideal for tinkering, but
to world. Their pheromones, intended to loosen the
few changes ever make it into the ‘mainstream’ ver-
tongues (or equivalent) of diplomats and leaders from
sions. They reach physical maturity by about 2 years,
various worlds, require regular updates to accom-
though they’re capable of working before then, and
modate new species. A major priority in first contact
easily live 40 years on average.
with a new civilization is acquiring DNA samples to
They’re built for menial labor, pure and simple.
develop an envoy tailored to the newcomers.
Originally, they were extra pairs of hands and pack
Normally an envoy requires one to two years to reach
animals, and at one point that was good enough when
full maturity and readiness for their role. This is usual-
paired with the progenitors’ genius. As the earliest
ly plenty of time when traveling at sublight speed and
servant phyle and having to work without outside
the Coalition has made contact with a society exploring
supervision, the makers made them smart enough to
space or spread out across multiple colonies. Envoys
creatively interpret orders, analyze unusual scenar-
typically live 15-20 years, but favored personal assis-
ios, and find innovative solutions to problems. This
tants receive anti-aging drugs as long as their masters
intelligence remains to this day, as any attempt to
don’t get bored with them (see below). In an emergen-
breed it out creates drones that require a frustrating
cy, a progenitor can produce a quick-grown envoy ca-
amount of guidance to function. It’s easier to leave
pable of basic diplomacy within six months but these
them slightly smarter than they need to be, than to
creations last at most three to five years.
have to constantly hold their hands.
When the Coalition encounters a new world, a
Millennia of conditioning and genetic develop-
new subspecies of envoy is inevitably grown with
ment make the drones dependable and patient. Most
their DNA and shows obvious physical aspects taken
casually work an entire day’s shift without com-
from the new species. The subspecies coexists along-
plaint, with groups of drones redistributing tasks
side the standard variety, and the progenitors assess
among themselves as necessary to get everything
them to learn if the new hybrids have any traits worth
done efficiently. The progenitors couldn’t tell the
keeping full-time. If not, the subspecies’ sequence is
difference as to who did what even when they su-
catalogued for reference and they’re allowed to die
pervised the drones directly, not only because of the
out normally if they haven’t become a problem.
workers’ pheromones or their relatively uniform ap-
pearance but because they can get things done with- Envoys are trained and bred for social flexibili-
out requiring scrutiny. ty. Even aside from their pheromonal capabilities,
they’re naturally talented at reading social cues.
The drones adapt the most quickly to new situ-
They have eidetic memory and use it to study others’
ations, thanks in part to their lack of focus. They
behavior, their language, and what resources they
don’t filter their experiences through a specialty,
may have to offer. They simply gather information to
and are more than capable of taking new problems
pass on to their masters without making judgements
as they come. It would take time and effort for one
or analysis about what they see. To a telepath, an en-
to match a sasq’s technical skill or envoy’s social
voy’s mind reads like a database of objective infor-
graces, but a drone is capable of learning many
mation and observations.
new things if given the reason and opportunity to
do so. With that knowledge, envoys are consummate so-
cial chameleons. They can take on the mannerisms
The drones have their limits, though. Even those
and quirks of different cultures, ingratiating them-
not fully resistant to the progenitors’ control find
selves and immersing into unusual diplomatic situ-
subtle ways to slow down larger projects, whether
ations. They become conversant with new languages
it’s out of any desire to thwart the masters’ plans
with remarkable speed. An ambassador can meet an
or because they want to drag out the current job
envoy for the first time and within an hour feel like
rather than have to deal with something else.
they’ve rediscovered an old friend, unprepared for
Drones’ propensity towards collaboration actually
the inevitable betrayal.
assists in these efforts, as even the slight initiative
SASQS SPINALS
The Coalition’s biggest strength is its hardtech. The intended life cycle of a spinal is nasty, brut-
Even their genetic science requires hardtech vats, ish, and short. They’re soldiers by nature, doing dou-
tanks, and advanced medical scanners to function ble-duty as defense forces and infantry as needed.
― noetic biotech would be anathema to the progen- They have short life spans, ready to fight and die for
itors. The sasqs constantly maintain and repair the the Coalition within six months. During long periods
technological marvel that is an Ark. They have a of peace, they might live ten years, but seeing active
lifting capacity rarely seen outside of construction duty shortens this as the stresses of constant readi-
equipment, though they lack the stamina to haul ness rapidly wear them out.
heavy objects commonly bred into drones. The sasqs The spinals are the simplest in many ways. They’re
use their strength, combined with their precise fin- built for combat, to find targets and kill or subdue
gers and wrist-tentacles, to work on anything from them as need be. Their friend-or-foe protocols are
delicate medical equipment to the largest compo- largely oriented around scent, and most of the time
nents of the ship’s engines. They also develop and their response is based on whether an individual
age the slowest, reaching physical maturity at three bears a “correct” pheromone. A potential target is
years and living to 60, barring accidents. safe as long as they smell right — whether they’re an-
The progenitors have been very careful with the other phyle, an ambassador wearing a treated cloth
sasqs’ intellectual development. They can repair patch, or a skilled biokinetic.
or even improve almost any technology, even casu- Spinals on Arks spend their time on guard duty,
ally studying ‘alien’ tech and incorporating it into which thanks to Coalition conditioning consists of
Coalition systems, but they are maintainers, not standing around looking and smelling intimidating.
creators. While it’s not impossible that a sasq can When one sees action, it’s putting down the rare
develop new technological designs and principles rogue servitor or escaped park animal. They run
from scratch, those capable of doing so are few and tactical drills and spar with each other during down-
far between. The progenitors put a lot of work into time. This includes training in a gesture-language
making sure the sasqs can’t expand their own capa- using their large blade-arms so packs of spinal troop-
bilities without supervision or explicit direction, but ers can communicate and coordinate when shouting
Inspiration thwarts their best efforts. isn’t viable.
The sasqs are the most social among themselves of When spinals see combat, they’re given easy-to-un-
all of the phyle types, due to how often their tasks re- derstand orders with basic objectives and turned
quire coordinated efforts and comparing notes. They loose. They follow memorized, preplanned tactics
inform each other of what different systems are or like something out of a sports playbook. Their innate
aren’t doing, what needs fixed, what can wait until capacity for violence requires little else in the way of
Society in a Bottle 53
they’re usually in a special harness attached to a con-
TOO OLD FOR THIS trol panel where they’re easily mistaken for a biolog-
ical component.
Envoys and spinals, not to mention other
phyle not detailed here, live short enough Navs can take in more data from the sensors than
lives that some players may see this as a most organic or electronic minds can and envision
barrier. Inspiration provides many benefits, an accurate, predictive, three-dimensional map of
though, and phyle Talents enjoy natural life nearby space. The pilots handle navigation for the
spans closer to a human standard, but In- Ark itself as well as the larger transport ships. In a
spired spinals are still relatively short-lived. pinch, they can fly combat missions, but only when
Finding someone who can solve the prob- conditions necessitate flying entirely by sensors.
lem — possibly on Earth — could be a story They’re amphibious by nature and their dormito-
hook. ries are largely aquatic, but when they’re out of the
The progenitors hold the simplest solution. water and at work, they give off their own signature
Makers on a functioning Ark use drugs to live pheromone that soothes passengers and prevents
for centuries and the majority only die by as- motion sickness.
sassination. To accommodate their regimen
of genetic modification, progenitor pharma- STARGRIPS
cology is compatible with all Coalition phyle
(though no other species). These drugs might Even more specialized are the “stargrips,” an am-
make for a good McGuffin, either for direct phibious phyle resembling an octopus combined
use or for study by non-Coalition allies. with a starfish. They have a round central body a
little over a meter across covered with red skin and
adhesive tentacles protruding all over. They possess
strategy. This applies whether they’re on the ground, a mouth tucked between the tentacles, and are capa-
in a ship’s corridor, or flying one of the Coalition’s ble of squeezing into tight spaces while being strong
single-person fighters. (Trinity Continuum: Æon, enough to move debris. They’re released following
p. 350) accidents to search for survivors and retrieve bod-
ies by getting underneath rubble and lifting it aside.
SHARPER FOCUS They also help clean up such scenes afterwards, as-
In addition to the common phyle that handle the sisting drones assigned to the site.
Coalition’s heavy lifting (literal and metaphorical), They can see through sensory organs in their skin,
the progenitors maintain even more specialized ser- but they primarily navigate by sensing vibrations as a
vants. New phyle varieties come in and out of vogue, form of sonar. Their skin is resistant to fire and elec-
often after an Ark encounters a world with some- tricity, and they are capable of remarkable feats of re-
thing worth incorporating into themselves or their generation. However, their regenerative process can
servitors. Sometimes a common phyle will be re- produce deformities and they’re prone to mutation.
made into or replaced by something else, only for the This makes them easy to wear out, and they require
progenitors to go back to the earlier “model” later on closer monitoring than other phyle, and thus they’re
a whim. Many specialist phyle are focused in areas bred in relatively limited numbers. Their popularity
of the Ark that no human has yet seen, but here are among the progenitors waxes and wanes as the mak-
a handful that humanity may encounter in the future ers try to balance the phyle’s demanding care with
on either the Earth-bound Ark or another one. their utility in emergencies.
Like the navs, the stargrips also produce a calming
NAVS pheromone, to encourage the wounded to stay still
Humanity has had little opportunity to see the and prevent others from panicking.
Coalition’s pilot caste, the “navs,” up close. They re-
semble a green shrimp the size of a large dog cov- SWOOPS
ered in leather rather than chitin, using thin tenta- Spinals excel at killing, but sometimes the Coalition
cles to manipulate ship controls. The pilots’ brains needs hunters. The “swoops” are a rare flight-capa-
are particularly suited for processing sensor array ble phyle, mostly kept in stasis when between worlds
data, predicting the movements of planetary bodies, as they have almost no use away from a planet. Their
and plotting courses. When outsiders do see them, central bodies are about a half-meter wide by a meter
YARRAN
The Coalition’s history on the Earth-like planet they can. The populace, about 100 million strong,
Yarran begins about 800 years ago, when one of the lives in cities with an average technology level com-
Arks came too close to the planet and its mysterious parable to 1930s Earth, with radios, vacuum tubes,
inhabitants used their unknown technology to pull and battery-powered vehicles. Most cities run on
it from the sky. They fought a great war against the wind and water power, but the biggest are powered
natives, known as the Yarra. The Coalition won, wip- by zero-point energy cells taken from the Ark. The
ing out all life on the supercontinent where the Yarra progenitors issue orders and manage the populace
ruled, but at the cost of damaging the Ark such that from high-rise towers in the largest cities. Outside
it could not take off again. They’ve since rightfully of the cities, particularly on the island nations, the
claimed the world as the victors. progenitors live in sprawling complexes.
The Coalition has made the best of the situation by The phyle have preserved almost a hundred gam-
maintaining some working technology from the Ark, ma rifles (Trinity Continuum: Æon, p. 350) and a
and rebuilding or reverse engineering anything else handful of hyperfusion-powered air cars from the
Yarran 55
Conductor, located between Landing and Slate,
OR SO THE STORY GOES... sends occasional fruitless expeditions to the su-
percontinent seeking any technology the Yarra left
The loss of the Yarran Coalition’s advanced
medical science means no progenitors are behind. They also send raiding parties and spies to
old enough to remember what happened, Landing to steal technology from the progenitors
and those currently alive only know what there or the Ark itself. Deviation is more or less on
they’ve been told. For more information on the opposite side of Landing, and they spend more
the planet Yarran and what really happened time trying to rebuild and develop their own tech-
between the Coalition and Yarra, see Dis- nology. They do have spies on the other continents,
tant Worlds, p. 113. though, just in case.
Conflict between the nations is partially an ex-
tension of the ongoing political game progenitors
Ark (see Distant Worlds, p. 136), but these are heav- play with each other. The actual policy and resource
ily restricted in use and not in the best shape after debates are largely vestigial in what’s essentially a
seven centuries of patches and repairs. Some of the struggle for petty dominance. Violence isn’t out of
Ark’s technology still functions, but the ship is large- the question, though. On at least one occasion the na-
ly abandoned aside from the occasional progenitor tions have used fusion bombs on each other, turning
leading a crew of sasqs to scavenge something. stretches of land into glassy wastes, and engaged in
Native life forms on Yarran lack any real distinc- fighting that badly damaged the already ruined Ark.
tion between plants and animals. Some are mobile, The progenitors, while enjoying none of the tech-
but most will root in the ground during stages of nological advantage they held on the Ark, are still
rapid growth or breeding in their life cycle. They trying to rebuild, redevelop, and reverse engineer
lack skeletons and most have tentacles. In some their old technology. This mostly means coordi-
species, the tentacles have evolved into wings, nating sasqs to do the actual work, but they also
gliding membranes, or fins. They’re edible to custom-breed local plants and animals for food, re-
Coalition phyle (and humans) with a little effort, search, or showing off their creations in the social
and are supplemented with plant life originating arena. They maintain farms with livestock of both
in the Ark’s hydroponics labs and now growing on their own making and native wildlife they’re trying
the planet. to shape. The progenitors can and do still bear cus-
The population is spread between three conti- tom offspring directly, to try and breed specific traits
nents, one roughly the size of South America and two into the phyle population, but it’s an inefficient pro-
a little larger than Australia. The aforementioned su- cess generally foisted off on the lower ranks.
percontinent, twice the size of Eurasia and currently The majority of the phyle live in towns and cities
called Slate, remains uninhabited. The conflict with constructed around the biggest buildings containing
the Yarra rendered it lifeless and uninhabitable, as the progenitor ruling class. They’ve traded dormi-
not even basic soil bacteria survived the calamity. tories for apartments and group homes, depending
In the wake of the Ark’s forced landing and the on what the local terrain can support. Gone are the
phyle settling on the planet, Coalition society has bowls of nutrient slurry in favor of farmed and fac-
splintered into five nations, each led by a council of tory-processed meat and vegetables, supplemented
progenitors. Three nations share the larger conti- by hunting. Things run slower and simpler, but an-
nent where the Ark sits, while each of the other two other Ark’s phyle would recognize the “shape” of the
nations rules one of the other continents. society.
The continent where the Ark rests is simply called When the progenitors realized they were stuck on
Landing, in the Coalition language. The Ark itself the planet, one of the first things they did was desig-
sits at the center of the three nations, named Hybrid, nate specific settlements to “represent” portions of
Cortex, and Architect — derived from the progeni- the Ark and moved the servant phyle from those sec-
tors who staked the initial claims. The three nations tions to the settlements in question. The progenitors
bicker and squabble over how best to use and distrib- moved their labs to the surface, and since then those
ute the Ark’s remaining technological resources. labs have grown into hospitals and clinics. The terri-
Things work a little differently on the other two tory itself has been carved into a rough feudal hier-
continents, each of which hosts a single nation. archy, with servant phyle answering to progenitors
DRONES ENVOYS
The drones had to adjust the least to Yarran. Basic The Yarran colonization has eliminated much of
labor is still necessary for farm work, factories, and the envoys’ purpose, but they still prepare for the day
construction. The biggest change is that the drones they will encounter another species, where they will
now use weapons to hunt for food. Subsistence hunt- begin the delicate diplomatic dance once more. The
ing sometimes requires a little more finesse than the envoys dread that day because they know they will
spinals are intended for, so most hunting parties are be negotiating from a position of weakness, even if
made up of six or seven drones (and sometimes a the progenitors haven’t fully accepted that yet.
sasq if traps are being used) and a single spinal for Their middle-management duties are even more
emergencies. They carry primitive slug thrower ri- important when mass communication is limited by
fles, crossbows, or even use a bow and arrow based technology. Envoy “runners” spend all day carrying
Yarran 57
messages back and forth at their masters’ behest. busy. Many are expected to simultaneously maintain
Even with radio communications, it’s a full-time job. higher technology like the aircars or gamma rifles in
The Yarran envoys are also tasked with lorekeep- addition to more mundane repairs. And those that
ing, a job not found on a Coalition Ark. With the aren’t ordered to do so still do so anyways because it
Ark’s computers inoperable, the most reliable form has to be done. Water pumps and furnaces don’t stop
of casual information storage is an envoy’s eidetic breaking down just because a sasq had to spend six
memory. The progenitors use physical records, but a hours jury-rigging replacement parts for a progeni-
maker can have an envoy follow them around, mem- tor’s favorite vehicle.
orizing and reciting data as appropriate. Even with Sasqs that can scrape together time for them-
the envoys’ precision, over the centuries the limita- selves spend it on personal projects. They improve
tions of oral tradition have slowly turned history into their tools to save work later, build toys for the young
mythology as details fade. (And that’s before taking phyle, and co-opt factory equipment for personal
into account whether or not the envoys were told ev- reasons (like the stills of their Ark-bound cousins).
erything to begin with...) Some even experiment with physical art like sculp-
This also means the envoys are tasked with the job ture or woodworking, just to keep their hands and
of keeping the progenitors entertained, as they can tendrils busy.
memorize and recite the makers’ favorite stories. On
rare occasions, the envoys are tasked to have servi- SPINALS
tors put on a low-budget theatrical presentation of Yarran spinals are busier than those on an Ark.
these Coalition legends for the most elite among the They protect settlements and progenitor resourc-
progenitors. The entertainment value is both in see- es from wild animals as well as spies and saboteurs
ing the story performed, and to watch the servitors from other nations. They skirmish with spinal forc-
try to do things they were never bred or trained to do. es of other nations when the progenitors’ political
A Yarran envoy spends downtime “slumming it” games throw away the lives of “lesser beings.”
with the other servant phyle. Some share the pro- The spinals must also deal with the Resistant:
genitors’ stories with other servitors, whether to bands of rogue servitors who can resist the phero-
practice their craft for their masters or just as a mi- mones of their brethren and masters. They guard
nor act of rebellion for those with clear heads. Some towns from attacks and raids, and are sent to hunt
servitors are slow to share their leisure activities down the Resistants’ hidden enclaves. Few question
with envoys for fear they’re reporting everything to why they’re sent to attack other phyle at all, but ev-
the masters, but even loyal envoys need a break badly ery now and again one or two spinals vanish into the
enough they’re willing to show discretion unless ex- wilderness to side with their would-be victims, or a
plicitly ordered otherwise.
THE RESISTANT
Both the Earth-bound Ark and Yarran are home drawing the attention of the progenitors or the spi-
to a small population of the Resistant: phyle capa- nals. If other Resistant, Talents or not, don’t quickly
ble of rejecting the progenitors’ control. On Yarran find them and rein them in or spirit them off to a hid-
in particular, this is due to the makers’ lack of abil- den enclave, they can provoke massive scrutiny from
ity to stop them, and as a result those numbers are their masters.
growing. The Ark’s resistance is centered around
phyle who’ve become Talents from exposure to the RESISTANT DRONES
Aberrants. Those Talents then seek out allies from Resistant drones take advantage of their natural
among the other phyle. state of being overlooked. Drones on the Ark and still
While all Talents are Resistant, not all Resistant in Yarran cities engage in various microaggressions
are Talents. Most Resistant are naturally born that and sabotage. They know exactly how long they can
way, the vagaries of genetics creating the right com- drag their feet on assigned tasks, or just how incom-
bination of traits to give them the same ability to re- petent they can appear before being reprimanded.
sist as any other species. Some may become Resistant Like the black-clad stagehands of kabuki theater, the
after an experiment gone awry or a period of illness. other phyle are used to ignoring them unless some-
They eventually realize they’re a little different and one forces the issue.
quietly test out what that means and what they can Their genetic gifts apply to stealth, even beyond
do. They wonder if they’re alone and pretend to play their pheromones. They mostly look alike to the pro-
along, until they find someone else who’s clearly fak- genitors and other servitors, and can downplay their
ing it themselves and discreetly reach out. intelligence to avoid consequences or deflect blame
Talents, if they weren’t already Resistant, become when something goes wrong in a drone’s assigned
so upon Inspiration and the difference for them is section. Over time they gain intimate familiarity with
startling. It’s like a fog lifts, and what appeared to the structures they work on and around, giving them
be a tiny world consisting of their home and their access to bolt holes and secret passageways (some-
job becomes bigger and full of wonder. Even if they times found, sometimes manufactured). In addition,
don’t consciously realize they’re “special” now, some they’re patient, capable of spending weeks smuggling
may lash out or do something drastic or unexpected, out enough parts for a sasq ally to build them a device.
The Resistant 59
Drone Talents lean on their flexibility and poten- or altering a spinal’s gamma rifle during a “mainte-
tial. They learn various physical skills outside their nance check.” Even free-willed phyle likely wouldn’t
normal set, whether self-taught or via instruction think twice if a sasq they’ve known for years sudden-
from their Resistant (or even human) allies. They’re ly showed up claiming that a camera is acting up and
the most likely to experiment outside their tradition- they have to take a look.
al caste roles. Sasq Talents often find the creative spark denied
them by the progenitors’ machinations and swiftly
RESISTANT ENVOYS experiment with new technologies to expand their
Envoys with clear heads become more discreet capabilities. A particularly clever sasq Talent with
with reports to their progenitor masters. They’ll access to a proper workshop of tools and supplies
carefully edit accounts of events or their analysis of can make all manner of useful gizmos from filter
a situation to tell the makers what they want to hear, masks to hidden weapons. In addition, some sas-
and then share the full story with other Resistant. qs also work out tricks they can perform with their
Their official duties to deliver orders and messages pheromones, like subtly masking who’s left a ques-
to phyle in many different roles means they have an tionable message or carefully “wording” their mark-
excuse to talk to almost anyone currently undercover ings to disguise their true meaning.
as a loyal worker.
Some of them, especially when unwitting pro- RESISTANT SPINALS
genitors task them to unearth rogues, are forced to Resistant spinals are vital to the ongoing cause
concoct scenarios where they seem useful without of freedom. Even with the sasqs’ capability to build
getting anyone hurt. Sometimes this means identi- weapons, they cannot stand up to a full pack of loyal
fying their fellow Resistant but giving them time to spinals. Such a feat requires Resistant spinals capa-
get away. Other times this means potentially fram- ble of fighting back, or plants within the pack to lead
ing an innocent or making an enemy of an Inspired them off-course. Spinals need the most care when
loyalist, and these decisions weigh heavily on their engaging in espionage, as being able to resist the
conscience. progenitors doesn’t suddenly make them masters of
Envoy Talents often find themselves capable of subtlety.
doing interesting things with the data they accu- Spinals become the most useful to the Resistance
mulate. They already know who’s doing what and when they become Talents. Spinal Talents, while
where, and what the progenitors’ web of intrigue rare, can become even deadlier warriors, clever tac-
looks like. They know the progenitors rely on them ticians, or combat instructors. Clear-headed spinals
to be their eyes and ears at a distance. Many envoy sometimes struggle with the notion of striking down
Talents become masterminds and plotters, no longer other phyle just as a drone or envoy might. At the
merely observers of the board but also unseen play- same time, their engineered instincts make them the
ers in the game. most capable of bearing that weight, which is an un-
dervalued ability for a freedom fighter.
RESISTANT SASQS
Sasqs capable of resisting the progenitors find RESISTANT ENCLAVES
themselves with the unique position of being able Given the greater (and growing) numbers of
to leave messages that only other sasqs can read. Resistant on Yarran as opposed to the Ark, the vast
Their temporary pheromone messages turn them majority of strictly-Resistant communities are lo-
into an information network for the Resistant. Any cated on that planet. They’re tucked away in jungles
surface that can be a bulletin board can also be a or hidden in isolated mountain valleys. Thousands
dead drop. of Resistant phyle of all varieties live in these hid-
They’re also capable of working with machines den towns, ranging in number between a few dozen
and computers to set up secret caches and means and several thousand making a life for themselves.
of carrying information, passing tools with hidden They’ve stolen machinery and smuggled out plants
compartments to drones and fellow sasqs. Sasqs are and animals for farming. Some keep on the move to
also more than capable of their own feats of subver- survive, but many hide, thanks to the help of Talents
sion, rigging machinery to fail at just the perfect time among their number (who make up three percent of
(long enough that nobody would suspect tampering) the enclaves’ population).
The Resistant 61
They’re making up a lot of the little details as they The Resistant enclaves are also figuring out culture
go, and beyond a few common sense issues regarding for themselves. With their changed circumstances,
murder, assault, and theft, policy is kind of a moving many take their early explorations of art, music, and
target. Different settlements primarily diverge on dance from the “official” settlements and expand
smaller issues. them. They build simple instruments or experiment
The ruling councils are also responsible for gath- with pigments. Their artwork depicts events from
ering information about what needs done in the en- the enclave’s history, their heroes, and great achieve-
clave and distributing tasks to those willing to do ments. The styles between enclaves vary and are ev-
them. Many phyle volunteer to do their part for the er-evolving, but in general they celebrate Resistants’
greater good, but some difficult or tedious jobs come achievements with morale-boosting tales of events
with offered rewards. Resistant enclaves don’t have and figures that become somewhat mythologized to
any form of currency, but they do have a rough barter encourage the new generations.
system where favors, extra food, or other items can Much of the music resembles the ancient songs
be traded in exchange for certain tasks. Favors are humans from traditional cultures sing as they work
often called in for skilled labor like home improve- and some of Earth’s simpler folk songs that express
ment or repair, or joining the phyle on a hunting or appreciation for what they currently have. The mu-
scavenging expedition. sic sometimes contains the same sort of storytell-
Part of the newfound freedom of the Resistant ing as in their artwork, sharing tales of heroes and
enclaves is room to find one’s own path. While not dramatic deeds of the past few centuries. Songs of
common by any stretch, a noticeable number of daring escapes from the progenitors’ settlements or
phyle spend time and energy cross-training into strikes against the makers’ regime are common and
specialties outside their birth caste. Whether a de- popular, and sometimes used to help teach their chil-
sire to be well-rounded or a natural curiosity, many dren about who came before and the possible future
Resistant phyle (particularly Talents) seek out some- of resistance awaiting them.
one to train them. Most often these phyle are drones Many escaped Resistant cast off their old names
looking to branch out into technical or defense tasks, when they settle into a community. They take on
but it’s not uncommon in some towns to see sasqs monikers inspired by great deeds or an image or event
with jury-rigged weapons standing guard alongside that somehow resonates with them. A drone who col-
spinals or drones learning the logistics of resource lapsed a mountain pass with an avalanche to stop an
management. attacking pack of spinals may now be Rock-Shaper.
Phyle who undergo such a shift can (and often do) Phyle born within the community are often named
address the council to have their responsibilities as- after natural features — Golden Sunrise or Crashing
signed to their preferred caste. As long as the phyle Storm, for instance — and take on another name later
can demonstrate competence in their new specialty or simply make their birth-name their own.
or find a teacher willing to vouch for their contin- Some phyle among the Resistant enclaves mythol-
ued training, they are considered part of the “new” ogize the Yarra people who claimed the planet before
caste in every way that matters. Over time (and per-
haps already happening in the larger, older enclaves),
this should eventually result in a caste system based
ON THE PROPRIETY
entirely around a learned skill set and duties rather
OF “DRONE”
than genetic predisposition. The phyle don’t con-
The term “drone” seems like an increasingly
sciously realize this and likely wouldn’t mind if they inaccurate one in the context of the Resistant
did, given that it rejects the destinies originally writ- phyle achieving independence from their
ten for them in the progenitors’ labs. masters. It’s important to remember that this is
Similarly, some Resistant phyle explore roman- a designation primarily used by humans with
tic pairings and larger family units than the oppo- a limited understanding of the Coalition. Hu-
site-sex pairs encouraged by Coalition society. Some manity may one day rethink their terms when
Resistant experiment before going back to some- the Resistant are more wildly known, but
thing more “traditional,” while a roughly equal num- that’s a little beyond the scope of this book.
ber find they work better in polyamorous and/or in-
For simplicity’s sake the text will stick with the
common vernacular for now.
terphyle unions.
The Resistant 63
both might be reminded of siblings separated at birth
LAST TRANSMISSIONS but having similar lives.
OF LOST WORLDS
In return, the Resistant servitors share their illicit
It’s a safe bet that most of the Coalition’s caches of interstellar digital media with the humans.
archived media comes from worlds they’ve The visitors’ understanding is hampered by language
conquered and harvested. However, that barriers, but depending on how the burgeoning con-
doesn’t apply to all of it. Some of it is taken flict with the Coalition resolves, humanity could
from probes, broadcasts beamed into space, learn a lot about the larger galaxy. The revelation of
or ships originating from living worlds the how much of this media is ripped from worlds that
Coalition hasn’t found yet. As has been es- the Coalition has harvested has also impressed upon
tablished, there are worlds where the Coali- the humans the threat the progenitors present.
tion took a sampling of locals and quit while
they were ahead. Any number of potential The progenitors’ missteps have given both pop-
plot seeds and first contact stories could be ulations of Resistant an opportunity to seize their
sitting on a stolen portable drive. own destinies and overthrow the monsters that have
turned so many species into fossils of their long-
dead worlds. Each of the servitors is derived from
The humans, aware of the dangers of unintention- some species taken from elsewhere in the galaxy.
ally imprinting their cultures on the impressionable Some may effectively be uplifted animals, but many
phyle, are careful about discussing their own home- descend from people who now only exist as a useful
lands and lifestyles. In that regard they limit them- feature grafted into the servitors or reshaped into a
selves to comparing features on the Ark to concepts phyle all their own. Buried somewhere in the Arks’
they know from Earth, like the progenitors’ parks. computers may be information on the worlds and
By and large, they mostly encourage the phyle to species now echoed in the phyle. The Resistant’s
explore themselves and to try new things. This has recent clear-headedness (and, in some cases,
led to early experimentation in art and music similar Inspiration) gives them the room to consider taking
enough to the Yarran Resistant that an observer of that back for themselves.
CREATING COALITION
PHYLE CHARACTERS
Creating a Coalition phyle character follows all triggers. Coalition characters represent a fascinat-
the steps for creating a human character. However, ing means of exploring what it means to be sentient
the deeply alien nature of Coalition phyle characters individuals but should be handled with care as a
permeates all stages of character creation, and does result. Part of this discussion should also include
not simply begin with applying the template in Step whether all the characters will be Coalition phyle, or
Five. Players should read all six steps before begin- if the campaign will consist of a mixture of Coalition
ning creation of their phyle character with Step One. phyle and other characters.
Example alien concepts: Drone xenophile,
STEP ONE: CONCEPT youngest of a spinal pack, sasq engineer, Envoy re-
First, each player determines what kind of sistance leader
character he would like to play. For Coalition
characters, an important part of this decision is de- COALITION PHYLE
ciding what phyle the character belongs to. Players NAMING CONVENTIONS
should summarize their character concept in a few Most of the Coalition phyle eschews the concept of
words or a phrase. A more specific concept helps individual designations beyond the sort of numerical
players later assign dots and choose or create their designation necessary to avoid confusion. Likewise,
character’s Paths. This discussion is especially im- the existence of pheromonal markers means that for
portant when dealing with concepts which may most of the Coalition phyle, “names” are a strange
be upsetting to other players, such as pheromonal and alien concept. They don’t need names, be-
markers, which sometimes touch on “mind control” cause they understand by instinct the smell of their
will never cut as physically imposing a Intuitive, Reflective, and Destructive Facets of their
figure as the spinal, just from the basics Inspiration and then select four Gifts (see the Trinity
of their physicality. Continuum Corebook, Chapter Six: Talents). The
From a mechanical standpoint, Facets (Trinity Continuum Corebook, pp. 152-
every character from a specific 153) that Coalition phyle characters select
phyle must take a Role Path during this phase of character generation is
specific to their phyle (see partially mandated by their specific phyle
below or create your own as well. When selecting Facets for phyle
with your Storyguide). characters, the following guidelines
Every envoy must take apply:
the Envoy Role Path, etc. • Envoys must select one dot of
Likewise, one of their Edges Intuitive, as the progenitors have
must be chosen from the phyle engineered them over generations to
Edges, and one of their four Gifts better understand those with whom
must be a Purpose (phyle) Gift they are meant to work and speak
from their phyle. Coalition phyle on behalf of said progenitors.
members may resist genetics,
but they can never fully escape • Sasqs must select one dot of
the manipulation of the progenitors. Reflective, as they have been en-
gineered for their skills above all
FACETS & GIFTS else; this is where the progenitors
Like human Talents, Coalition phyle who have found value in that phyle.
are Talents must distribute three points into the
• Enhanced Impact
• Steely Gaze
On a hot and humid world, where the seas The true secret of this clade’s dominance was
abound with life and the sparse land clutches des- not language, though, or even eir innate curiosity.
perately at the sky, one species evolved with a bit Somewhere in eir evolutionary chain, ey began to
more curiosity than eir peers. This served them anticipate the movements of eir prey, not merely
well as an adaptation, allowing them to predict the through cleverness but by knowing where the prey
movements of eir prey. Over eons, ey evolved into had been, was now, where it would be. This aware-
ambush predators, hiding within reefs, and snatch- ness extended not only into the future, but into the
ing whatever was unfortunate enough to swim by. past, allowing these little hunters to know when
One clade developed a rudimentary social struc- an opposing band had laid traps or ambushes of eir
ture, using calls to coordinate hunts, herd schools own. This creature, then, we may finally call the
of prey fish toward ambush, and so on. These calls anatomically modern Listener, the ancestor of all
grew more complex over time, but true language Listeners and the ultimate author of eir gnostic
developed only when ey learned to communicate by society, for according to the learned masters even
touch with eir cilia — a silent predator is, after all, a then the Listeners yearned to know the truth of
more successful predator. the universe.
RECORDED HISTORY
The recorded history of Listener civilization War, when the Listeners conducted it, took the
doesn’t begin with the advent of writing, or with form of meticulous planning followed by sudden,
oral or tactile storytelling; rather, recorded histo- swift, and brutal annihilation of the enemy, either
ry begins with the furthest observations made by due to successfully concealed aggression or the de-
enlightened sages in the never-ending quest for fender successfully anticipating and ambushing eir
universal knowledge. As methods and minds grow foe. As skill with clairsentience developed through
more powerful, sages push that line further and monastic teaching and study, so too did counter-
further back. For Listeners, who perceive time and measures against those practices. The Listener
causality as a topological medium rather than a sim- talent for hiding the noetic “footprint” of eir com-
ple line, history expands ever outward, both into munity originally arose as a form of counterintelli-
the past and into the future. gence, with dedicated collectives within monastic
The current earliest single-mind observation, groups undertaking ritualized contrarian behavior
made by E-Which-Seeks-the-Ancient-Wisdom of to nullify the wider community’s presence within
the Order of the Backward-Looking Torpedofish, topological causality. This practice, which Listeners
concerns one of the earliest bands of Listeners to refer to as “water-stilling,” tilted the balance strong-
develop sedentary life, and dates to roughly 80,000 ly in favor of the attacker.
years ago. These settlements developed in rap- This state of affairs — monastic communities sur-
id succession as Listeners’ natural clairsentience rounded by collectives devoted to more mundane
warned them of the advantages eir rivals would en- practices — survived for thousands of years more
joy as ey, in turn, adopted sedentary life. With set- or less unchanged. When these communities began
tled life came the centrality of monastic life, though to industrialize, however, the topology of the future
in these days such orders were for purely military rapidly grew complex and dark. Listener sages from
purposes, anticipating threats to the collective and every community were terrorized by nightmarish
seeking advantages against others. visions of Skete becoming a hothouse world similar
Recorded History 83
DOES WATER-STILLING MODERN SKETE
MEAN LISTENERS For all that Listeners are a scant hundred years or
ARE QUANTAKINETIC? so behind humanity in terms of technological devel-
opment, eir world bewilders and overawes practically
Short answer: No. Long answer: While the every human who has walked on it. Between the thun-
Listeners’ ability to water-still bears a super- derous cries of virtually every creature on the planet
ficial resemblance to the innate Quantaki- (including the Listeners themselves, whose unmodu-
netic power Psi Cloak, it does not function lated voices never drop below a shout) and the bril-
by directly affecting the noetic medium. liant colors Listeners favor in eir architecture and de-
Rather, it’s a learned and rigorous cultural sign, overstimulation is a serious problem for visitors.
practice, made possible only by the Listen-
ers’ native grasp of clairsentience. Individu- For the Listeners themselves, however, the world
al Listeners cannot offset eir own presence is perfect for them. Their range of hearing is surpris-
in causality; only by acting as a group can ingly low, with the average human voice occupying
ey screen out the actions of others. Roughly its higher reaches (indeed, some elder Listeners’ are
one in ten Listeners serves in this capacity at unable to hear humans with high voices speak at all),
least part-time; many of them serve full-time. and eir eyesight fixates better on movement and col-
It may seem strange to dedicate so much of or than on perspective and silhouette. Touch, taste,
eir population to the task, but to Listeners it and smell are by far eir strongest senses, and ey have
makes perfect sense — anything less would built a world around those senses.
be reckless (and in the context of the wider
universe, haunted by countless dead civili- Walk down the central avenue of a Listener city.
zations, nigh-suicidal). Beneath your feet is a pebbly blacktop of crushed
and lacquered shells, both firm and providing am-
ple traction. To either side, rising to a few stories on
to Venus, or of biological agents gone awry annihi- average, are coral structures immaculately grown in
lating the biosphere, or of fields and fields of the organic shapes. Doorways are low and broad, and if
dead, eir insights forever lost. Ey knew ey could not you care to step inside any of these buildings, you’ll
allow the status quo to proceed. It was plain for all likely have to squat — Listeners are only about a me-
to see that a new way was necessary. ter tall, and don’t seem to suffer from claustropho-
Ey discussed these changes for centuries, and bia. Passageways are, thankfully, usually very broad.
finally codified roughly 700 years ago. All of Skete You will be touched. Every human who comes to
is now bound into a single collective of collectives, Skete learns this, first from old hands at mandato-
with a representative body drawn from all monas- ry orientation, then from the Listeners themselves.
tic orders, the Monastic Synod of Skete, overseeing Listeners habitually touch everything ey can reach,
the whole. Together, ey ensure peaceful existence both to investigate the world around them and as a
and prosperity for eir flocks, and manage the task social act — effectively saying, “Hey, I’m here,” with
of hiding Skete’s noetic signature from the rest of the same sort of social weight humans might give
the galaxy. to meeting someone’s eyes and nodding in passing.
There are no markets in the plazas of Skete’s cit-
ies, no merchant class — because there’s no need for
BACK TO SCHOOL? them. All economic activity is noetically predicted
and centrally planned. Warehouses, both above and
A group of Listeners is, in English, referred
below the waterline, stock and distribute goods, with
to as a constellation or a galaxy, after the
group nominative for Terrestrial sea stars. every Listener familial unit receiving eir necessary
The Listener term, of course, is wholly differ- share. Instead, the open spaces of Listener cities are
ent (and very difficult to translate), but ey do devoted to debate, education, and the meeting of
enjoy the English appellation, and given eir minds. These fora are common and virtually never
own affection for the stars consider it some- entirely deserted, for Listeners love to argue, even
thing of a cultural compliment regardless of those who have not joined a monastic order.
its origins. It’s even catching on as a neolo- Industry commands the vast majority of Skete’s
gism among younger Listeners. land surface area — cities are instead built upon
Recorded History 85
RELIGION
Listeners’ faith is impossible to separate from eir
politics. It’s the underlying complexity behind vir-
tually every position, every policy, every argument,
and every relationship. It informs how the Listeners
view themselves and eir reality. It is, in short, the
bedrock of life on Skete.
Early Listener religions centered on the stars;
with eir relatively underdeveloped eyesight and
with Skete’s thick atmosphere, Listeners could
only see the brightest of the stars and planets in eir
night sky. Ey called these lights, which ey could not
understand, gods; Swimmer-Against-the-Current
(actually Skete’s closest neighboring planet, which
orbits counterclockwise), the contrarian rebel with
boundless compassion; Sky-Turner (an inner planet
that, like Venus, is bright but only visible at dawn
and dusk), the loyal and tireless cutting-child; the
Timekeeper (a nearby Type II Cepheid variable star
reaching maximum apparent magnitude every 16
days), ringing eir silent bell eternally; and so on. The
brightest star, eir sun, ey call Light-of-Knowledge.
For a long time, the early Listeners sought to
better understand eir gods, who (save for Light-of-
Knowledge) were distant and imperceptible. Optics
lagged behind direct observation, and so it was in
the mind’s eye that the Listeners first beheld the
faces of eir deities: Swimmer-Against-the-Current,
arid and devoid of life; the Sky-Turner, its surface a
blasted landscape constantly turning itself over to
reveal shining metalbergs that soon ran like rivers;
and Light-of-Knowledge, an unimaginably massive
envelope of flame whose inner workings fascinat-
ed and horrified the Listeners in equal measure. In
time, ey even reached across the vast gulf between
the stars, and saw that the Timekeeper was not a
quiet, contemplative mystic, but a violent and ev-
er-changing cousin of Light-of-Knowledge.
Surely, these could not be the gods. Yet, the more
ey observed, the more ey learned, the more ey began orders say, will the gods reveal themselves and
to question eir assumptions. As ey learned of the na- answer all questions. While many orders quibble
ture of reality, ey were both frustrated and delighted over details of interpretation (and especially over
that there were yet more questions to be answered, what Listeners are intended to do with eir enlight-
and that every answer only bore new questions — enment), this belief underlies virtually all faith
sometimes, legion questions. on Skete. (“When all questions are answered” is
Most orthodox monastic orders adhere to the a Listener aphorism that, in profane use, roughly
view of the universe as an immaculately-construct- translates to a blasphemous equivalent of “when
ed tool of the gods, created to test the Listeners Hell freezes over.”)
(and, presumably, other species), impelling them Orthodoxy cannot exist without heterodoxy,
to seek wisdom and enlightenment. Only when ey however; in the past as now, many monastic or-
are worthy of seeing the true faces of eir gods, the ders depart from these beliefs. The most common
Recorded History 87
temporal power as reassurance. Ironically, in and the Wall-Topplers are one of them, for ey
the post-unification era, this willingness to de- make it eir business to know everything ey can
stroy eir own power structure for the sake of about humanity. Taking eir name from humani-
others has made them very popular, and though ty’s peculiar distribution throughout the galaxy
ey do not command much of Skete’s population, and the quantum flux that made observing Earth
eir voice has remained ever at the forefront of during the 21st century so difficult, it was ey
the Synod. Indeed, many of eir long-time oppo- who first noticed the disturbances caused by the
nents in debate wonder if that wasn’t the plan acausal future-echo of Leviathan jump shocks,
the entire time, but if so, it was so masterfully though ey didn’t understand what ey were
executed that even the current heads of the at the time. Ey passed the information to the
Sixth Charted Constellation know nothing of it. Synod, and with the aid of several physics-ob-
For the past few decades, eir sole political focus sessed orders (most notably the Harmonious
was working toward contact with humanity; ey Quark-Arrangers), ey worked out what ey were
are heavily invested in making sure the relation- seeing. Thus, the Wall-Topplers are directly re-
ship between Skete and Earth pays off. sponsible for Listeners contacting humanity.
Their knowledge makes them a vital resource
• Sacred Trust of the Northward Sky-Reach: A
to the Synod and a target for those orders who
conservative order who revere the Timekeeper
wish ey’d kept eir tentacles still. Unprepared for
above all others, and who seek enlightenment
this role, the tiny and previously obscure order
through ascetic emulation of that deity. Ey are
is stretched thin, with scarcely the time to do
known for eir blunt and direct arguments, for
what ey most want: to fill in the missing details
ey believe dissimulation and flowery language
of the 21st century on Earth, and to figure out
poisons one’s attention to the yet-unmastered
how humans suddenly developed psionic pow-
truth. Their stoic nature has won them many
ers far beyond what Listeners believed possible.
admirers, even among other monastic orders.
Ey’re certain the two are connected, somehow.
During the debate over contacting humanity,
the Northward Sky-Reach was vehemently op- • The Quiet Stargrazer Sobornost: Water-stilling
posed, and gathered many smaller like orders orders are often relegated to the background, a
under eir banner. Believing humanity are har- vital task most Listeners happily avoid thinking
bingers of destruction, ey work to limit their about due to its distasteful origin as a means of de-
presence on Skete as much as possible. ception and warfare. Most such orders accept eir
lot, accustomed to laboring silently for the good of
• The Coral-Weaving Society: While most orders
all, and maintain neutrality in most debates — ey
focused on preserving ancient cultural practices
still the waters, not disturb them with direct ac-
have little temporal power or authority beyond
tion. During the debate over contacting humanity,
eir very-tightly-defined area of expertise, such
however, the Quiet Stargrazer Sobornost caused
is not true for the Coral-Weaving Society, whose
a fracas in the Synod by not only endorsing the
agents are involved at virtually every level of city
Sixth Charted Constellation’s proposal for hu-
planning. Listener construction is begun decades
man contact, but outlining precisely how Skete’s
in advance, and Coral-Weavers are the ones who
water-stillers could selectively allow a particular
verify population growth projections and modify
set of humans (specific humans, named and de-
designs as required. Active across Skete, ey leave
scribed in the report despite none of them having
eir mark on practically every building of note
been born at the time) to discover Skete. It was as
— including those few designed for humans to
enormous a break with tradition as it was a stun-
walk upright in.
ning accomplishment of clairsentience, one which
• The Wall-Toppling Observers of the Far- other water-stilling orders still hold against the
Swimmers: Most archeological orders concern Quiet Stargrazers, whose public esteem has risen
themselves with Skete, seeking truths known greatly.
and forgotten by ancient sages or searching for
• The Arch-Templars of the Meaningless
the signs of divine intervention on behalf of ear-
Shuffle: No established order, especially those
ly Listeners. A few such orders, though, seek to
rooted in traditionalism and conservative
learn the histories of other intelligent species,
Recorded History 89
be needlessly cruel. Every crime on Skete carries safe from eir anonymous fellows, Listeners would
the death penalty, because the only crimes that destroy themselves in short order, as ey very nearly
happen on Skete are premeditated threats to the (from eir perspective) did 700 years ago.
fabric of society itself. Without the certainty ey’re
LISTENER CULTURE
Skete is more than the Monastic Synod, more Listener housing most often takes the form of
than the orders which make it up and which gov- blunted coral humps, separated into layers in which a
ern the lay populace — Skete is a world with over given familial unit lives. Larger units may occupy two
four billion sophonts, all of whom have eir own or more floors of a structure, but most comfortably
ideas, opinions, preferences, rituals, and more. fit in one. These low-ceilinged domiciles are broad
Listener culture is colorful, deeply communal, enough for Listeners to easily pass one another (easily,
and saturated with the trademark Listener cu- of course, is considerably more intimate for a Listener
riosity. Listeners live in a modern world almost than it would be for a human). Most boast a central
recognizable to humans, with some rather glaring pond, in which the Listeners sleep, but layouts vary,
differences. and some Listener sects favor solo sleeping to better
open the mind to uninfluenced prophetic dreams.
THE LAY POPULACE
Most Listeners do not belong to a monastic order. TECHNOLOGICAL
Ey may consider themselves adherents of a partic- DEVELOPMENT
ular order’s interpretation of reality, and may even Listeners industrialized over 700 years ago, and
be supervised directly by an order, but are not them- have followed a slow-and-steady-and-above-all-
selves beholden to the order or a part of its formal safe trajectory in eir technological development
structure. As Listeners are wont to do, ey may come ever since then. Theory precedes all else: concepts
and go as eir own interpretations and desires direct are aggressively studied both in terms of physical
them, with no social onus against doing so. sciences and potential unforeseen effects on society
The average Listener lives in a constellation rang- through clairsentience before prototyping even be-
ing up to a dozen individuals — after that point, the gins. Once the science bears out, testing begins in
tendency to split usually takes over, resulting in two an isolated community on a remote island, to cross-
smaller groups. These breakups are rarely acrimo- check clairsentient predictions. Only once the tech-
nious or sudden, since everyone involved likely sees nology’s safety and utility has been confirmed, to a
them coming. The constellation is the basic unit degree even the most safety-obsessed human engi-
of Listener society, and though constellations may neers would consider extreme.
(and frequently do) associate to tackle larger proj- While monastic orders, through the Synod, over-
ects, ey usually maintain eir own private interests see all technological development, most orders do
and projects as well. not directly participate in research or development.
Listener constellations are not based upon lines Instead, that work is left to lay Listener constella-
of descent, and indeed many Listeners do not reg- tions or associations of constellations who special-
ularly interact with any genetic relatives (though, ize in engineering, chemistry, physics, and other
naturally, ey’re aware of them — it would be hard sciences. Ey create concepts, draft proposals, and
for them to not be, given eir natural clairsentience). submit it to the Synod through whatever order
Instead, ey join familial groups on the basis of a seems most appropriate (or whom the constellation
shared interest, religious outlook, or occupation, believes will be interested and therefore likely to
and often more than one of the above. It’s not un- fight for its approval).
common for Listeners to drift between two or three Because of the pace of research and development,
over the course of eir lives. These familial units live, most Listener technologies lag behind humanity’s
eat, and sleep communally most of the time, and relative level of development, broadly equivalent to
likely work together as well. the pre-Nova Age early 21st century.
Listener Culture 91
ENTERTAINMENT agreed upon, and pilgrims often dwell on psycho-
metric visions of that auspicious day. Accord’s tow-
Most Listener entertainment takes the form of de-
ers rise higher than most, and the city has steadily
bate, be it a logic game played within a constellation
expanded since its foundation; thanks to the fore-
(a translation of the name of a perennial favorite is
sight of the Coral-Weavers, it all comes together in a
roughly “Prove Me Wrong”) or a public oral debate,
perfectly ordered and highly walkable whole.
slow and steady with frequent asides for footnotes
that would take but a moment in LTSL. Great debat- One of the few cities on dry land is The Place
ers are held in high esteem among Listeners, with Where Hammers Land Upon Steel (Hammerland,
some of the most famous granted honorary status to humans). This is a city designed almost exclu-
within monastic orders fond of eir argumentation. sively for constellations who specialize in main-
taining industry and developing concepts for proto-
Listeners have other forms of entertainment, of
typing. As it lies on the equator, it’s also the beating
course. Being a primarily tactile people, ey don’t
heart of the Listener space program.
have what we would consider television, but ey do
use radio and are fond of attending public events, When planning in Hammerland is completed
such as the theatre, martial demonstrations by tra- and the Synod in Accord has signed off on it, proto-
ditionalist orders, and sporting events. The most typing begins in The Place Where Dreams Emerge
popular Listener sport by far is a game of reflexes From Deep Waters (Dreamrise, to humans). This
involving a ball and a complex set of coral obstacles city is small, tightly clustered around an extreme-
through which it must be maneuvered to a partner ly isolated island taken up entirely by a manufac-
at high speed, said to originate in hunting behavior. tory and computing complex. The constellations
Among young Listeners, who play it in the fora and who live here are populated by volunteers, though
the wide avenues of Listener cities, it’s largely treat- before ey’re allowed to relocate ey’re stringently
ed as an excuse to slap things. tested for adaptation to stress and fear — living in
Dreamrise is the closest Listeners come to doing
Much of Listener theatre and writing are cen-
things unplanned. Here, technological advances are
tered in portrayals of past events, with great care
tested one after another, over a period of years, to
given to fidelity in recreation. Their works of fic-
observe the possible interactions or unseen effects
tion, less common but still pervasive, often take the
of a given technology.
form of morality tales or complex fables, performed
or written in a hypothetical mode of grammar to
assure the reader that though the form of the tale
NON-MONASTIC
is relevant, the author makes no pretense of such RELIGIOUS GROUPS
events ever taking place. AND MOVEMENTS
While monastic orders represent the most obvi-
MAJOR CITIES ous examples of and most mainstream tendencies
Skete has a single continent with a halo of ar- within Listener religion, ey are not the sum total.
chipelagoes, some larger than others. Farther out, Though heterodox orders work within that sys-
across the vast expanse of Skete’s green ocean, lie tem to build legitimacy for outlying concepts and
other islands and island groups. Around the cen- interpretations, among the lay populace stranger
tral continent and these island chains, a continental ideas flourish in the shadows. Superstitions in
shelf stretches for thousands of miles of shallows. particular are commonplace, having to do with
Dry land is largely reserved for industry, with cit- subjects as varied as how the clouds cover the
ies built on top of (and out of ) artificial coral atolls sun at dawn to it being lucky to have a constella-
stretching for miles and miles around every island, tion-mate with two of the receptive sexual organs
shoal, and sandbar. instead of one. Non-religious groups exist as well,
The largest of these is The Place of Accord (of- pursuing a variety of goals that have nothing to do
ten simply called Accord by humans), where the with eir members’ faith — at least, not to outside
Monastic Synod has met ever since unification. observers. Many of these groups have yet to be
Indeed, on the Synod’s campus is a monument to discovered by humans.
the forum where unification was debated and finally
Listener Culture 93
CONTACT
Humans first arrived on Skete a few years ago, al- choruses of elder Listeners in monastic orders. Ey
lowed in after careful consideration by the Monastic are eager to meet, to know, and to understand hu-
Synod. As far as humans are concerned, it was just a mans, but simultaneously fear them, both for what
lucky survey, but it followed years of careful tailor- they are and what they represent. Humans have
ing of Skete’s noetic signature to guide specific hu- outstripped Listeners technologically in a fraction
mans without alerting the rest of the galaxy to the of the time Listeners required to reach eir current
Listeners’ presence. Even now, with an established level of development, and while ey are eager for
(if small) embassy, traffic between human worlds technological advancement themselves, ey are just
and Skete is tightly constrained. With all Leviathan as afraid that rapid change will outstrip eir capacity
activity proscribed for fear that the jump shocks to predict the consequences.
would call attention to them and all transport to Then, of course, there’s also the human habit of
Skete required to pass through the human embas- poking their noses into things they don’t fully un-
sy, not many have the opportunity to explore this derstand yet, and while Listeners find human curi-
strange world or get to know its inhabitants. osity both amusing and adorable (sort of like a very
Even then, virtually all contact with humans is clumsy puppy), ey’re very concerned about what
carefully managed, anticipated in advance by entire they might find. The universe is replete with dead
Contact 95
safe, and quietly work to increase eir understand- about the existential threat is a treasure worth
ing of the universe using the subtle tools at eir anything save Skete itself.
disposal rather than risk everything by building The Synod’s overall goal when it comes to hu-
easily identifiable megastructures and starships. man contact is twofold: to increase Listener access
The second answer is pure Listener ambush psy- to advanced technology, thereby enabling a deeper
chology. After all, if you make one predator fight investigation of the nature of the universe (and a
another predator, even if neither triumphs, both better chance of defending themselves); and to use
will be weakened, and therefore easier for pre- humans as a stalking horse to draw out the unknown
pared Listeners to take down. The logic may not existential threat ey’ve lived in fear of for centuries,
map precisely to the current situation, as both keeping tenuous lines of communication open in the
the existential threat and humans are much more hopes that whatever humans learn they’ll casually
advanced than Listeners in most realms of tech- share with their Listener friends. Who knows — hu-
nology, but even if humans are completely oblit- mans have come further than most other species
erated by the threat, it gives Listener sages an in- have managed to without destroying themselves,
valuable opportunity: the chance to watch it act and there are several causal channels indicating
in the present, at the fulcrum of past and future, they might well be the solution to one or more ex-
where ey believe it’ll be more difficult for the istential threats. Of course, detractors say, there are
threat to hide itself from them. Any information
Contact 97
Contact with humans is, in theory, managed ex- aliens), given how often they seem to disrupt the
clusively through the Synod — no order is willing to status quo, but nothing has yet come of it.
grant total control over such a resource to any one For the moment, the Synod continues to play the
other order, and so every issue regarding humans game ey’ve planned as best ey can. Humans are not
must pass through the Synod. Most have responses quite an out-of-context problem — very few things
ready to go, planned long in advance, but if humans lack context in a Listener’s mind’s eye — but they do
excel at anything it’s at bucking expectations, and represent a challenge that no Listener has ever tackled
more than once the Synod has had to make what it before. Ey are careful to stage-manage humans as best
considers snap decisions, taking no more than a few ey can, presenting the most positive image possible of
days to discuss the matter and probe for any ma- Skete and of Listeners. It’s in eir interests, no matter
jor causal links. More than one Parentarch has re- what happens, to stay in humanity’s good graces, and
marked that perhaps it would be better to establish if it means Listeners have to play choir barnacle to the
a secondary Synodic body exclusively to deal with humans’ stargrazer for now, so be it.
humans (and, in the future, other non-clairsentient
NEW EDGES
The following Edges are Listener-specific, and may retain a few of eir instincts, memories, or skills,
may only be purchased by Listeners. but without Legacy Memory (below), this remains a
narrative property only.
MENTAL EDGES
LEGACY-MEMORY (••)
CUTTING-CHILD (••) Prerequisite: Cutting-Child
Your character was originally the leg of anoth- Your character retains more memories from eir
er Listener, eir donor-parent, detached and kept donor-parent than is usual for a cutting-child, and
alive long enough to develop a stomach and other is able to clearly recall certain moments and skills.
essential organs. Your brain grew from the neural You gain +2 Enhancement for using Psychometry
cysts embedded in your donor-parent’s leg. You al- on your donor-parent. In addition, take a Skill Trick
ways count as having a Sensory (+0 Difficulty) no- for a Skill your donor-parent is accomplished in,
etic connection to your donor-parent, and gain +1 even if you don’t have three dots in that Skill. If you
Enhancement for using Psychometry on em. You have three or more, take an additional Skill Trick.
NEW PATHS
The following Paths are open to Listener SPECIAL EDGE:
characters. CAUSAL CRIMINAL (••)
Prerequisite: Listener Criminal
LISTENER CRIMINAL
Your character has either successfully commit-
Your character is a criminal, a rarity on Skete. E
ted a crime or has been trained by someone who
may be an active member of a criminal constella-
has previously done so. Though individuals cannot
tion, or e may have left it and gone “legit,” but re-
water-still for themselves, there are ways to reduce
gardless of eir current legal standing e is trained
one’s own causal signature, and you know them. By
in sketic criminality, and is highly skilled at evad-
acting in concert with major events, large outbursts
ing noetic notice. Listener criminals are even more
of emotion, and the like, you can fly under the noetic
cautious than the average Listener, so if e convinced
radar for a brief period of time. In qualifying situa-
them to take em on, e convinced them to trust em
tions, inflict +1 Complication on any attempt to track
with eir lives.
your character with clairsentience; this stacks with
PATH CONCEPTS water-stilling, if any is performed for your charac-
ter’s benefit, and has similar effects if not bought off.
Point operator, water-stilling specialist, noetic
lookout LISTENER TRUTHSEEKER
Example Connections: Religious extremists,
Your character’s a Truthseeker, or apprenticed
criminal constellations, weaponsmiths
to one and soon to take on that exalted rank em-
Skills: Close Combat, Empathy, Enigmas, Larceny
self. E trains all eir life for the day that eir skills are
Edges: Causal Criminal, Covert, Fivefold Striking needed, and enjoys the full faith and confidence
or Grappling Martial Arts, Iron Will •-••, Skilled of the Monastic Synod of Skete as e goes about eir
Liar, Water-Stilling business.
STORYTELLING ADVICE
Listeners are just beginning to take eir first steps doesn’t help). Their brains, and consequently eir
into the wider universe. This is exciting for them, minds, are structured very differently from ours,
naturally, but at the same time it’s unsurprising; and eir bodies are about as different from a hu-
after all, very little can actually surprise a Listener, man’s as it’s possible to be while still having things
and anything that can is, to them, probably a threat. like blood and skin. Still, it’s far from impossible to
Learning to overcome their natural fear of things ey portray a Listener, so long as one keeps in mind the
don’t intuitively understand is their greatest chal- traits differentiating them from humans.
lenge. Introducing Listeners into your chronicle is
an opportunity to stretch the boundaries of our con- PHYSICAL
ceptions of thought, causality, and more — after all, Humans are bilaterally-symmetrical mammalian
the Listeners are one of the closest things this side bipeds who walk upright. Listeners are radially-sym-
of the Zeps to an incomprehensible intelligence metrical echinoderm-analogues who walk on all five
that humanity has discovered. of eir legs. The differences go far beyond that, but the
following are the most critical to informing the psy-
THE LISTENER EXPERIENCE chology of a Listener in contrast to a human.
Listeners are a particular challenge for humans • Touch, Don’t Look: Listeners have eyes, but eir
to understand, and not just because ey experience eyes aren’t as developed as humans — ey see color
time differently than we do (although that certainly
Almost no technological species survive for more dozen are currently alive and several hundred exist-
than 25,000 years after developing advanced tech- ed within the past few 100,000 years. As a result, this
nology, and most last no more than 10,000 years. and most other galaxies are littered with the ruins of
However, the Milky Way Galaxy contains almost a civilizations that, for various reasons, vanished any-
billion stars with potentially habitable planets, and where from a few dozen to a few tens of thousands
some form of life evolves on most of them. Although of years ago. Some leave only fragments of their exis-
the vast majority of worlds never give birth to intel- tence, others, like the previous inhabitants of Yarran
ligent life, in the last several billion years there have (see Distant Worlds, p. 111) either leave behind ex-
still been countless millions of intelligent species in tensive ruins, or deliberately construct monuments
the Milky Way. The vast majority of these species to their vanished glory. By studying these ruins, both
died out millions of years ago, leaving behind no hints humanity and other species can learn more about the
of their existence beyond a few odd traces of rare el- possible fates of intelligent life, and what risks they
ements in ancient rock strata. However, more than a may face in the future.
THE BREACH
Humanity’s first contact with the Breach went FROM STRANGE
almost unremarked. In the middle of the Aberrant
War, the Ambrose-Brava extrasolar outpost came FREQUENCIES
under attack by unknown assailants and fell silent. Operation Closed Door is an Æon Trinity task
Observers assumed Aberrants had destroyed it, or group handling assessment and decision-making in
that its patron Strider, a nova capable of opening relation to the Breach threat. Formed in 2114 after
warp-tunnels, had left the outpost stranded in the the recovery of data from Ambrose-Brava and in re-
cold dark with no hope of succor. Among the innu- sponse to the revelations there, the group was forced
merable tragedies and heroisms of that time of tu- to pause its extrasolar explorations after the tele-
mult, the loss of a minor outpost was hardly of note. porters vanished. It spent the past few years scour-
Only during the recontact expeditions following the ing astronomical data for the telltale signs of stellar
psi orders’ emergence did the Æon Trinity uncover flux that mark a Breach manifestation, and began ex-
the real reason for Ambrose-Brava’s silence, and the ploring them after the Leviathan jump ships became
nature of the threat behind it. operational. This task group assembled a bigger pic-
The Breach is an anomalous manifestation in the ture that’s simultaneously alarming and reassuring:
fabric of space-time, an eruption into the real from The Breach was once a powerful presence in real
another dimensional membrane where the limita- space, but it’s diminished into a pale shadow of its
tions — and opportunities — of physical existence former self.
do not apply. If this galaxy serves as a launchpad for Data recovered from the Ambrose-Brava incident
species to achieve a post-physical destiny in ‘higher’ and, later, the Mictlan incident reveal how a Breach
realms of being, the Breach is the opposite. It’s com- irruption operates. The Breach enters reality via
ing the other way. information-bridgeheads anchored in stellar mass;
Whatever may lie beyond material existence is far it uses a sun as a bootstrap to access the physical.
from idyllic, if the Breach is in any way representative. Once the way’s open, the Breach uses exotic forces
to build material tools, both structures and synthetic
FALLEN EMPIRES
With a clarified sense of urgency, Operation Closed
Door cast a wide net to learn more of its foe. Though
only two data points, the attack on the Mictlan while
transporting sub-Aberrant mutants and the presence
of Strider in Ambrose-Brava gave a possible clue as
to the Breach’s target. Staff from Project Ceto and
Section Titan co-operated on analysis of Aberrant
sightings and known movements with the new per-
spective of the Breach’s signature anomalies. Project
Cyclops and Project Argus personnel worked to
scour astronomical data for historical stellar fluctua-
tions that might betray Breach manifestations in the
past — a task group that would later contribute its
expertise to the hunt for the Hexers after Ivdel (see
p. 126). Mercury Initiative delegates drew up poten-
tial threat-response plans and information-distribu-
tion schedules for the psi orders and U.N. should the
Breach directly attack humanity again; researchers
worked in tandem with Operation Argonaut to bet-
ter understand how the Breach had interdicted the
Mictlan, and how it might be prevented in future.
While the Aberrant-tracking effort gave up only a
single rumor matching Breach activity — an attack
on Aberrants licking their wounds upon a remote
planet in the aftermath of the War — the stellar
survey provided greater results. Operatives iden-
tified several likely Breach manifestations, identi- presence across more than 20 systems, but the em-
fied by multi-point observation of expanding light bers of that wide-scale irruption had long since died.
bubbles from colonies and jump-ship rendezvous. The last major, stable Breach presence was two thou-
Each showed the distinctive anomalous readings of sand light years from Earth and had ceased a good
a Breach bridgehead through a star and, unlike the millennium or so before the present day. Around the
brief encounters thus far, it soon became apparent year 1100, Breach influence became a desolation; an-
that some of these bridgeheads had been lasting — alysts struggled to identify any manifestations at all,
not just for days, or years, but centuries. and the few they did find were but brief flickers.
Yet far from a looming threat, these Breach mani- As preparations began for the investigation of
festations were ancient. Several thousand years ago, ancient Breach sites, the stellar survey threw up a
a region of the galaxy near to that in which humanity last surprise. Close analysis of the light emissions
has been exploring experienced a significant Breach
CRUSHER CLAW
Type En Dmg Type Tags
Immense claws 6 Edged Brutal, Deadly, Destructive, Heavy Weapon,
Quality 3, Melee, Reach
of its last action, as the Breach rewinds the temporal Special Rules
flow anchored within the synthetic. This resets its lo- Continuum Vent: The reality-warping mecha-
cation, injuries, and any other effects on it that prior nisms that empower crushers’ terrible claws wound
moment, and may even save it from death. The hunt- causality as a side-effect, venting an exhaust of bro-
er-killer cannot Rewind more than once per round. ken outcomes around the synthetic. For every two
points of Momentum that a character spends while
CRUSHER (COLOSSAL THREAT) in close range of a crusher, the Storyguide adds one
Crushers are the largest synthetics yet seen — mas- point to her Corruption pool.
sive crustacean-like horrors capable of ripping bulk- Huge: Crushers have Scale 1 on anything relat-
heads apart. The biomechanical weapon-mounts ing to their size, strength, and enormous physical
seem almost an afterthought to their brutal claws. resilience.
The things hoot and howl in an awful ululation that Reality Echo: By spending 1 Corruption, the
rings throughout the spectrum of human-percepti- Storyguide may cause the crusher’s reality-warping
ble frequencies and into those beyond; in its echoes, howl to render a single other character coterminous
the fundamentals of reality fray and distort. with two points in spacetime; it chooses a second point
it can see, and the chosen character counts as being in
Primary Pool: 10 (immense strength)
both their current location and the second location. This
Secondary Pool: 7 (shocking violence) can allow them to perceive and act from both, although
Desperation Pool: 5 any actions suffer an additional 1 Difficulty from the
Enhancement: +3 temporal disorientation; it also allows others to affect
Defense: 4 (plus 3 soft armor) them via both locations. The next time the crusher acts, it
Health: 7 (plus 3 hard armor) chooses one point to collapse, cementing the target as
Corruption: 3 actually being in the other location.
cryptic notes, the majority of Doyen leave no record of is an example of a species that performed this sort of
their exploits. In many ways, the Doyen have divorced transition, and the Crèche star system is an example
themselves from the vast majority of their history af- of an intelligence that, if the Doyen do not interfere
ter they abandoned their physical bodies. again, may make this transition in a few dozen years,
or perhaps even less time.
AZURE HOME Although the Doyen were unable to transcend the
Today, the Doyen homeworld is a lifeless ruin. physical universe, the transformation that the Doyen
When the Doyen attempted to transcend the phys- produced drained the subquantum energy from ev-
ical universe, and instead became beings of living ery non-Doyen lifeform on their warm wet home-
plasma, the powerful psychic construct they used to world. The result was a completely dead world. Not
help them make this transition drew upon the sub- only did their efforts kill all animal and plant analogs
quantum life force of all other living things on this on this planet, it also eliminated all bacteria and vi-
world – transferring the entirety of this noetic en- ruses, including subsurface bacteria living in rock
ergy into the Doyen. This vast effort could not quite kilometers belong its surface.
turn the Doyen into beings composed of pure noetic Not only is the world dead, but the Doyen’s trans-
force, because that process requires the species at- formation removed all possibility of new life evolv-
tempting it to understand themselves far more than ing on this world for at least the next 50 million
the Doyen ever have. years. Immediately after the world died, all the new
Older and wiser psionic species eventually learn to dead animals and plants became gray, surprisingly
make this transition on their own, without external fragile corpses. Over the next few years, these corps-
assistance. Once complete, these now-transcendent es swiftly crumbled into dead dry dust. Today, the
entities dwell in dimensions impossible for lesser be- world the Doyen once knew as Azure Home is a mix-
ings to imagine, much less visit. The Yarra of Yarran ture of grey dust covered land and clear blue, utterly
lifeless oceans.
subtly attack and weaken humanity, and those who biggest rivals.
seek to use humanity as tools against the Aberrants. Doyen periodically leave one faction and join an-
However, the vast majority of Doyen have little in- other. However, while factions can be close allies or
terest in humanity, because their faction has oth- bitter rivals, Doyen are expected to belong to a single
er areas of interest. Perhaps unsurprisingly, most faction, and members of one faction who spend too
Doyen are busy watching and worrying about the much time with another, even if this second faction
activities of other Doyen, or playing strange and is allied with their own face distrust and eventually
subtle status games that would be almost incompre- ostracism. This ostracism occurs for reasons other
hensible to humans. than simple paranoia, since some Doyen with low
One of humanity’s strengths is that in a crisis, status positions in one faction occasionally betray
most humans are willing to put aside their differ- their current faction to another in the hopes of at-
ences and work together. Like all remotely success- taining higher status in that faction. While a vast
ful intelligent species, the Doyen have some ability multitude of other factions exist, some of the major
to do this. If humanity ever became a deadly threat ones are:
to the Doyen, some factions would put aside their
• The Aberrant Cleansers: This faction is large
differences and work together to defeat humanity.
and exceptionally paranoid. They are an off-
However, even more Doyen would either flee, leav-
shoot of the Exterminators, who consider the
ing the rest of their species to whatever fate awaits
Aberrants to be the greatest threat to the Doyen.
them, or attempt to broker a deal with humanity.
They work most closely with the Chromatic
These later Doyen would seek to both insure their
Tenders, and the Humanity Tenders, but a
own continued survival, while also attempting to di-
clique within this faction advocates working
rect humanity and its allies to destroy their faction’s
with the Humanity Cleansers.
THE HEXERS
Once there was a people who sang to the stars in the previously-unexplored Kholat Syakhl system.
in harmonies of perfect numbers; a people who The flotilla arrived to find Ivdel, a world colonized
spoke revelations in radio frequencies and who saw by unknown aliens — and with an equally unknown
the world as a wondrous place of sacred structure. aggressor in orbit. After a brief showdown with the
Now they are all but gone, the path of their civiliza-
hostile warship, the task force discovered the awful
tion severed with savage completeness. They could truth: Ivdel was the scene of a recent genocide. The
have been a peer to humanity, but for a meager few aggressors had slaughtered a population numbering
months delay; now the hand that humankind reaches in the millions with kinetic weapon launches and
out finds only empty space and the echoes of ghosts.military robots. To this date, the research and secu-
The extinction of the Hexers, as they once were, rity teams that now pick over the ruins of Ivdel have
discovered no survivors.
is almost complete. A slender hope still remains, and
it will take effort and sacrifice on the part of both It soon became evident that neither the aliens,
humanity and Hexer to build a new future from the dubbed “Hexers,” nor their mechanized murderers
ruins of the old. originated in the Kholat Syakhl system. All had come
from elsewhere, traveling across the void of space to
THE IVDEL INCIDENT enact this tragedy.
In 2121, a UN task force responded to the urgent Full details of the Ivdel situation can be found in
warnings of an ISRA stellar survey team of disaster Distant Worlds, p. 87, but several key points have
so they can hunt and kill and trace it back to its ori- Special Abilities
gin point where they will replicate the desolation of Payload: A Wraith-class warship carries a pay-
Penumbra upon another home-world. Regardless of load of kinetic orbital weaponry designed for striking
their intent, the Hostile Intelligences are unrelent- ground targets rather than other vessels. These ships
ingly, well, hostile. were not built for repeat use; once expended, the
The crews of the vessels that first engaged and de- quiver remains empty.
stroyed one of these ships over Ivdel dubbed them Warship: A Wraith-class warship is both antago-
Wraiths because of the brief, rather phantasmal nist and a vehicle with an AI pilot; it’s Size 4, has
lifespan the warship had once it encountered hu- no Handling modifier, and Speed 6 / [6]; it has the
mans. Now, they really are the ghosts of a vanished
Armor 1, Astrogation Systems, Cargo 2, Computer,
Massive 1, Military 1, Repair Bots, and Weaponry
people; a rearguard of artificial minds, waiting for
2 tags. Most Wraiths are equipped with a mixture of
the signal that they too can pass through the gateway. coilguns and missile launchers, although armaments
vary. See p. 186 for sample Hostile Intelligences that
WRAITH-CLASS WARSHIP
could be piloting a Wraith — with particular note to
(MAJOR THREAT) their Talent Gifts, which they may well be able to use
Primary Pool: 9 (aggressive warship) while helming one of these vessels.
Secondary Pool: 7 (vigilant hunter)
Desperation Pool: 4 A SHOT IN THE DARK
Defense: 6 Sooner or later, Operation Outrun — or another in-
Health: 7 terested party — is likely to crack astronomical data
Equipment Bonuses: +1 Enhancement from Ivdel, one of the other colonies, or Penumbra
Only when the creators transcended beyond the uni- Rohe soil and rock so humans become unknowing
verse did the Taniwha feel the long wait. And not until distributors of the waveform potentiality. Taniwha
humans arrived did the thought-forms regain self-aware- calculations suggest the waveform potentiality
ness and realize what they had endured and lost. needs a seed culture of around one metric ton of
Now, the Taniwha have no desire to return to the Rohe soil to begin propagating through the rocks
darkness. They are free of the creators’ yoke but still and minerals of a new worlds.
driven to assist and help. The Taniwha are content The Taniwha haven’t figured how they’ll collate
while the human researchers and explorers remain whatever small amounts of dirt make it to other
on Rohe, but the thought-forms sense the humans’ worlds. A large handful could probably sustain sev-
insecurity and fear. Some derive from the planet’s eral Taniwha but so far, the thought-forms haven’t
hostile environment, but the Taniwha sense other succeeded in depositing that amount in any nook
fears stem from their presence. Although the hu- or container that’s left Rohe. They’re hoping that a
mans don’t say it, they distrust the thought-forms sympathetic human — possibly one with Quantum
and wait for the moment that the Taniwha turn on Flux potential who wants to realize their power —
them. Responding to these undercurrents in the hu- will help the Taniwha and the thought-forms will
man psyche increases the chance that this outcome help the human in turn.
may occur. The Taniwha don’t view this spread as an inva-
sion as much as survival. Much like the creators, the
VIRAL SPREAD Taniwha lack colonizing ambition, but this could
The Taniwha have no innate desire for hostility be the beginnings of a Quantum Flux-powered in-
— the Quantum-powered creators never intend- terstellar empire. The Taniwha also recognize their
ed their lesser assistants to fight battles on their need for outside sapience to unlock their conscious-
behalf. However, the thought-forms seek insur- ness and will need to tend to and ensure the surviv-
ance to protect their rediscovered awareness. The al of the creatures who helped them. For now, this
Taniwha know the nature of the waveform poten- means humanity, but they may discover other op-
tiality and how the creators embedded it into ev- tions in time.
ery grain of the world. They haven’t revealed this
truth but encourage the humans to take soil and THE QUANTUM THREAT
rock samples off world for further study — and The Taniwha’s nature resonates more strongly
spread the waveform potentiality to multiple loca- with humans carrying Quantum Flux potential than
tions. The scientifically minded humans are some- neutrals, and far more than those with active psion-
what reluctant to do so, citing quarantine proto- ic abilities. The Taniwha pity Superiors (The Æon
cols and not wanting to risk contamination. Æxpansion p. 61) and their blocked Quantum po-
In response, the Taniwha have begun a new tential. Taniwha inadvertently (but still insultingly)
novelty — deception to contaminate human equip- treated the one Superior they encountered as broken
ment, temporary dwellings, and spacecraft with and beyond their help.
The knowledge carried by the thought-forms The Taniwha have collectively undertaken one
could help humanity understand Quantum progres- major act of insubordination — they’re purpose-
sion while avoiding Corruption’s deleterious effects, fully restricting the flow of information on the cre-
or could help render safe various Quantum Flux- ator’s Quantum Flux technologies to the humans.
fueled technologies left behind on Earth. However, The thought-forms have twin justifications for this
the Taniwha could also spark a new Aberrant decision. First, they’re concerned that the humans
age among humanity, triggering Quantum Flux will leave if they learn all the creators’ secrets and
Eruptions in those with potential simply by being abandon the thought-forms to oblivion once more.
near the thought-forms. Secondly, while some humans have the Quantum
The creators designed the Taniwha for subservi- potential to benefit from the Taniwha’s knowledge,
ence and were unable to achieve their own Quantum they don’t yet feel like they’ve realized their pow-
transcendence. The thought-forms never questioned er, while other humans — those who largely appear
or complained as their existence was to assist and to be in charge — feel wrong and antithetical to
serve; they had no more dissatisfaction at this role the thought-forms’ existence. To correct this, the
than a human SI or Qin biocomputer feels. Taniwha are trying to gently separate those humans
When the creators transcended, they didn’t think with Quantum Flux potential from those who feel
to change the waveform potentiality’s parameters to wrong, and guide and urge them towards some of the
force Taniwha to serve new masters. Although the creators more potent artifacts. The Taniwha hope
Taniwha have assisting as the foundation of their this will open these humans’ eyes to their potential
psyche, they now have unprecedented freedom to and allow them to grasp the power that resonates
interpret how they deliver or withhold this assis- more comfortably with the thought-forms.
tance. This is a new experience for the Taniwha, and The Taniwha also keep secret the extent of the wave-
the thought-forms are still in the nascent stages of form potentiality. They have shared their thought-form
adapting to their changed circumstances. They de- nature but not the source. The Taniwha fear the hu-
fault to helpfulness and assisting their charges’ com- mans being able to study and somehow change the
fort and endeavors as best they can, but increasingly waveform potentiality, which could alter the Taniwha’s
the Taniwha exhibit small acts of rebellion. own nature in unknown ways. The active thought-
Some make minor errors in interpreting and act- forms study the waveform potentiality themselves in
ing on requests, others act more slowly or quickly the hopes they can remove the creators’ limitations
than a task requires. All such churlish acts of disobe- on Taniwha existence. Their highest goal is to remove
dience are thrilling and novel to the thought-forms. their dependence on other sentients to remain con-
At this stage none of their rebellions have been no- scious, perhaps expanding their Quantum Flux poten-
ticeable to the humans around them, as the acts ap- tial to find transcendence for themselves in the process.
pear as misunderstandings or differences in cultural Unfortunately, the Taniwha will eventually dis-
and historic expectations. cover they can’t enact such changes on themselves.
Even if they determine the required changes, they’ll can increase the Size Scale of this form by spend-
need the assistance of others to make the alterations ing one Quantum Point, up to a maximum of Size
to release a highly potent Quantum-fueled species Scale 4. Taniwha usually shape forms resembling the
from their shackles. people they’re working with but can alter these as
required. These bodies are obviously not living tissue
TANIWHA (COLOSSAL THREAT) and look like intricately detailed statues. Taniwha can
abandon their physical shells as an ordinary action
Forged from Quantum Flux energies, Taniwha and exist as a coalesced thought-form. While in this
possess Corruption ratings like Aberrants. Taniwha state the Taniwha can sense minds around it but is
Quantum Flux energies feel cleaner to psionic otherwise unable to interact. Coalesced incorporeal
Attunement and other relevant senses. Machines or thought-forms are immune to damage except inflict-
hardtech sensors register no difference and simply ed via Telepathy.
show levels of Quantum Flux or Corruption, whichever Invulnerability: Corporeal Taniwha are immune
readings the device outputs. The Taniwha’s Corruption to electricity or fire sources lacking enough heat to
does not put living creatures at risk of Quantum Flux damage the inorganic material of their bodies.
diseases (Trinity Continuum: Æon, pp. 192-193). Mode Analogue: Taniwha have Quantum
Primary Pool: 10 (Creator academics, science, Flux versions of 1 to 6 dots of the following
and technology) psionic Modes: Psychomorphing, Transmogrify,
Secondary Pool: 8 (Other creator knowledge Psycholocation (range limited to on-planet only),
fields) Photokinesis, Technokinesis, Telekinesis, Perikinesis,
and Transmutation. In addition, they can use the one-
Desperation Pool: 6
dot powers of Rapport and Mindshare on creatures
Enhancement: +5 with Quantum Flux potential, and also on quantaki-
Defense: 7 (Soft (2) armor tag included) netics who possess one or more dots in Fundamentals.
Health: 10 (Hard (3) armor tag included) Taniwha use their Primary Pool to activate powers as
Quantum: 6 needed, with each costing the equivalent number of
Quantum Points: 15 Quantum Points as they would cost psions to activate.
Regeneration: If suitable materials are available,
Special Rules Taniwha continuously refresh their bodies and regain
Armor: The Taniwha’s Quantum animated bodies one Health Level per round. They can’t regenerate
are difficult to injure and gain the Complete (3), Hard damage inflicted by telepathic attack (below).
(3) and Soft (2) armor tags. Vulnerability: The thought-forms are vulnerable to
Thought-form: As an ordinary action costing zero psionic telepathy. Psions using telepathy on a Taniwha
Quantum a Taniwha can build itself a body up to Size suffer a Complication equal to half the creature’s
Scale 2 if enough inorganic material is available. It
THE TOWER-MAKERS
Writing was a pivotal development in human food for an entire hive to wait out the storms.
history. It allowed us to clearly externalize our Virtually every surface of the interior of these tow-
thoughts, preserving them in material form or trans- ers is covered with flowing Tower-Maker writing
mitting them to others without the need to share carved directly into the substrate.
one location. Even after the invention of computer
networking and the discovery of telepathy, writing TOWER-MAKER BIOLOGY
is still one of the most fundamental technologies we Tower-Makers are not individually sentient —
possess, instrumental in the ongoing project that is that is, they do not naturally achieve self-aware-
human civilization. ness simply through internal biological processes.
To the Tower-Makers, we are dabblers at best. Neither are they a hive-mind; each Tower-Maker is
Writing is, or rather, was, thought to them, not a an individual, with an individual thought process.
mere means of storage but the thing itself — and, giv- Instead, Tower-Makers are programmed with sen-
en time and fortune, it may be once again. tience, literally reading the processes required to be
self-aware from the walls of their hive’s tower. This
THE WORLD state is not permanent; if a Tower-Maker is separated
UM-23495786b (“Testament”) has a sharp axial from its tower for longer than nine weeks, they be-
tilt, nearly 35 degrees, making its seasons much gin to depersonalize, eventually losing the capacity
more dramatic than Earth’s. Seasonal storms are for self-awareness entirely. Towers effectively serve
strong and as regular as the rising and setting of as an external partition of the Tower-Maker brain,
the sun. Between these storms, the planet’s cli- allowing them to offload the metabolically-intensive
mate is quite stable, settling into steady summer act of generating a conscious thought process.
and winter patterns of weather. During these Tower-Makers belong to a Kingdom of life with-
times, life flourishes, but another season of de- out a precise terrestrial analogue, having features of
struction is never far off. Life on Testament has both fungus and animal. Like fungus, they have chi-
evolved according to this natural rhythm, and tinous cell walls, and reproduce with spore-like gam-
consequently is hardy and difficult to wipe out. etes; like animals, they move and acquire sustenance.
Most flora relies on being destroyed by storms to Tower-Makers are eusocial, like terrestrial ants, and
reproduce, either by spreading spores or seeds so while they share a similar body plan, the various
on the wind or through firestorms caused by re- clades that serve specific roles within their hives
peated lightning strikes. Fauna either hibernate look quite different.
through the worst of the storms or else migrate to A Tower-Maker worker is an octopodal female,
stay ahead of storm fronts. standing on four legs roughly five feet tall at the
Except for the Tower-Makers. Where other shoulder (somewhat similar to a terrestrial ante-
species sleep or scurry, they build. Their massive, lope), covered in a downy fur. A long, flexible neck
mile-high towers are visible from orbit, or from rises from her forequarter, terminating in a sensory
many kilometers off on the surface. Constructed node covered in compound eyes and highly sensitive
mainly of sturdy biopolymers, the towers that have hair structures that allow her to sense vibrations, in-
given the species its English appellation are more cluding sound. The neck is also lined with a series
than strong enough to survive high winds, light- of small orifices through which the Tower-Maker
ning, and fire, and large enough to store sufficient breathes and vocalizes. Her four arms are usually
THE HISTORIES
OF TESTAMENT
The Tower-Makers are an ancient spe-
cies, having undergone no significant
morphological changes for nearly a mil-
lion years. While artifacts of those earli-
er Tower-Maker cultures may no longer
survive on Testament’s surface, archeo-
logical and paleontological evidence of
those Tower-Makers themselves (and
their tools) can be found across the
planet. No single Tower-Maker culture
has survived for more than a few tens
of thousands of years, inevitably falling
as the species descends once more into
non-self-aware oblivion, only for the
species to pull itself back up and repeat
the process once more. There are many
Tower-Maker histories, beginning and
ending in the absence of thought.
It begins with a non-self-aware hive.
A worker inscribes a pattern that, by
sheer luck, sparks consciousness in
those who read it. This often causes
confusion, sometimes ending fatally for
short distance from the first observed Tower, which for that matter, that Tower-Makers have risen to and
shares a name with that never-built wonder. Other fallen from self-awareness more than once).
towers have since been observed and named (Babel, The base camp at Illinois tower is humble even
Orthanc, and so on), but only Illinois has been ex- by frontier standards, with pop-up dwellings hous-
plored to any significant extent. Linguists are still ing four people each with a closet-sized bathroom
trying to decode the thought-glyphs on the walls of and little hope of privacy. A refectory serves three
the tunnels that wind throughout the tower, but they meals a day, and keeps a pot of coffee warm all day
haven’t even completed mapping it yet. long. An infirmary, scarcely larger than one of the
Exoarcheologists, meanwhile, have proven that pop-ups, is packed with boxes of antihistamines
the Tower-Makers were responsible for building the (about 20% of people have a serious allergic reaction
towers, having excavated numerous remains and ar- to whip-grass strikes). There’s a security perimeter
tifacts from the Illinois site. They know that Tower- about two kilometers out, with sensor rods planted
Makers once had a technological civilization, and every fifty meters or so. The locals are aware of the
that the non-self-aware Tower-Makers still living on strong seasonal storms; right now, Illinois is at the
Testament are biologically indistinguishable from height of summer, so there’s a few months yet before
their sophont ancestors, but have not yet worked out they need to be concerned. Expedition director Dr.
the relationship between tower and Tower-Maker. Brigita Langridge plans to relocate the camp into
Clairsentients have confirmed that the writing plays Illinois tower when the time comes.
a key role in the extinct Tower-Maker society, but The Tower-Makers themselves pose no small ob-
have yet to make the connection that the writing it- stacle to human exploration of Testament. The non-
self is what makes the Tower-Makers sentient (or, self-aware hives are, by nature, curious about things
WHIP-GRASS EEKS
Whip-grass is a seed-producing grass endemic to Named for their vocalizations, eeks are a semi-euso-
the Illinois tower region. On first glance, it’s similar cial omnivorous rodent analogue. Their evolution has
to terrestrial tall grass. On closer inspection, one is been haphazardly steered over the course of countless
cycles of Tower-Maker civilization, and what was once
This chapter presents Storyguide advice about species can be either strange entities for the char-
aliens. The first section deals with using aliens in acters to encounter, or potentially new options for
scenarios, while the second section provides a bal- players interested in playing characters who are not
anced system for creating new alien species. These human.
On the other hand, relatively simple interactions species may react by acting subservient and attempt-
can be relatively easy to manage if the characters ing to appease and placate the visiting humans, oth-
have solved the language barrier — trade is an ex- ers may feel threatened and exhibit barely restrained
cellent example. As long as both sides are at least aggression, but the the aliens’ feelings of inferiority
somewhat familiar with the goods they are offer- to humanity should come through. Of course, other
ing or asking for, then any sentient species living in options are also possible — a less technologically ad-
large social groups, which includes all known sen- vanced species like the Chromatics may make first
tient species, can understand the concept of offer- contact with humans, and humans may make first
ing to trade X good for Y good. Aliens may have no contact with a more technologically advanced spe-
use for one sort of good, and may be unfamiliar with cies like the Qin or the Coalition.
another sort and need the characters to demon- In these cases, the nature of the contact is far more
strate what it does, but all known alien species un- ambiguous, because either the aliens surprised hu-
derstand the basic idea of trade. manity, or the aliens swiftly realize they’re dealing
with a species whose technology is notably inferior.
MAKING FIRST CONTACT In the first case, the nature of the contact between
When constructing scenarios involving first con- humans and aliens is largely determined by why and
tact with an alien species, two key facts to keep in how the less advanced aliens are contacting human-
mind are who’s contacting who, and how technolog- ity. In the second case, the aliens feel far less threat-
ically advanced are the aliens compared to humani- ened and, depending on what they are like as a spe-
ty. Both of these facts determine a great deal about cies, they could react in a variety of ways, including
the interaction. If humans are more technologically acting highly paternalistic and treating humans like
advanced than the aliens and are also the ones who primitives, attempting to capture and interrogate
make contact with the aliens, then there is a sub- the humans, or for species like the Qin who are in-
stantial power differential between the two species. terested in trade, seeing humanity as a new market
Most alien species in this position understand that for their goods. Regardless of their motives, more ad-
humanity is far more capable than they are. Some vanced species are almost certain to attempt to keep
HIGH CONCEPT
As with a new player character, a Storyguide who
wants to create a new alien species probably has a
central concept in mind — the beating heart of how
the aliens present in the game. Keeping a really
strong concept at the forefront of one’s mind is a
great tool to help with fleshing out a species in a co-
herent and thematic way. Returning to it regularly
can keep the focus on central and foundational ele-
ments and avoid conceptual dilution along the way.
To create the high concept, focus on the inspira-
tion that’s at the root of the idea, whether visual, the-
matic, philosophical, or gameplay. Write one or two
short sentences covering the key elements of that
vision, whether non-violent imperialists spreading
FUTURE SHOCK
Encountering another species is likely to be a huge shock for a culture — and that goes for
aliens just as much as it does for humans. The discovery may challenge age-old assump-
tions of dominance, overthrow religious beliefs, and stir turmoil among those who sense
an opportunity for change.
The way a First Contact incident plays out shapes this mutual trauma; are humans the
first aliens a species ever encounters? Do the humans arrive suddenly in an otherwise
system-bound species’ territory, shattering notions of isolation or safety or is this an-
other space-traveling species which has at least encountered the ruins of extinct civili-
zations before? Is the meeting violent, exploitative, or tentative? A visceral clash might
be shocking, but it could also cement existing attitudes around a species’ belief in its
own superiority and the barbarism existing beyond its influence; conversely, peaceful
communication and the resulting exchange of ideas could prove more subversive or
disruptive by opening a culture to surprising new notions that the brutality of combat
could never convey.
How a culture contends with the struggle of First Contact is itself strong story material, and
an excellent prompt for conflict and challenging interactions.
Every alien species humanity has encoun- noetic biotech to the simple but still effective tech-
tered uses some form of technology. These range nologies created by the Chromatics, and everything
from the Doyen’s impressive and vastly powerful in between.
BREACH ANOMALIES
While they’re no closer to understanding or com- Essentially, each cube contains a personal re-
municating with the bizarre Breach aliens, Æon wind. The sole method that Operation Closed Door
Trinity operatives in Operation Closed Door have has currently discovered of opening one is via the
managed to salvage two exceptionally unusual Conversion power of Quantakinesis, meaning that af-
artifacts. ter the Chitra Bhanu purge, the cubes are only of use
to the smattering of psions who possess Energetics
TIME CUBE as an Auxiliary Mode; efforts continue to find a more
Operation Closed Door first recovered a “time technological means of breaking a cube open.
cube” during analysis of a captive Breach synthetic A character with Conversion can use the power on
following the Mictlan Incident (p. 113). Investigation a time cube she’s touching, automatically unsealing
of the synthetic’s interior computational space re- the pocket of time and causing it to flood her noetic
vealed the folded lattice of time and space in the template. While she physically remains where she is,
entity was rapidly degrading without proximity to she’s overwritten with an earlier version of herself
a Breach beachhead. Attempts to prevent this de- — from anywhere between an hour and a week prior
cay met with failure until a psion researcher with to the current time, the specific moment being of her
a minor knack for quantakinesis attempted to use choosing. The overwrite is total, physical and men-
Conversion to quell the cascade of disruption from tal; wounds since the reset vanish, while injuries that
the fraying energies. While the control lattice still have healed since that point may spring back into
collapsed in on itself, it left behind a stable four-di- being. To the psion’s perception, it’s as if she leaped
mensional tesseract of lingering energy. Analysis from the moment she reset to into her current situ-
showed this to be something like a battery contain- ation as a jarring transition, which can be extremely
ing the left-over time from the synthetic’s core, con- disorientating. If she had a haircut in the interven-
tained within a pocket of warped space. ing time, her hair’s back to how it was before; she’s
Repeat experiments showed the process to be un- as fresh or exhausted as she was at the moment she
reliable but consistent enough that Operation Closed resets to. This device doesn’t suppress memories of
Door was able to accrue a small stockpile of the the intervening period; they’re simply gone, as the
anomalies, albeit initially with the hope that further psion now never actually experienced the interven-
investigation might reveal more about the nature ing period.
of the Breach. Their appreciation of the time cubes The cube cannot be used on anyone other than the
changed when the same psion used Conversion on a activating psion, and doesn’t affect objects the psion
cube again, hoping to open it back up. This worked, wears or holds; if she’s in armor in the now, she re-
but the stored energy flooded out along the noetic mains in that armor despite resetting herself to sev-
connection with a very specific effect; it catapulted eral days ago. Once used, a time cube is expended.
the psion’s noetic template back in time, without Initially researchers assumed the time cube’s
changing her reference point within the current ma- effects, while amazing, would be of extremely lim-
trix of space-time. ited use. The possibility for healing severe injuries
RADIANCE SHARDS
Type Description Cost
Shard +1 Enhancement to Photokinesis activation rolls • (Chromatics only)
Claw As above, plus increases Range of Photokinesis 3+ ••• (Chromatics only)
to Long at no cost
Staff As above, plus applies the Beam (1) tag to •••• (Chromatics only)
Photokinesis 3+ effects at no cost
Lance As above, plus gives user +1 Mode dots to ••••• (Chromatics only)
Photokinesis for dice pools and accessing effects
enhance their photokinetic abilities. Warriors and only understand their operation as explained by the
most dynastic Chromatics carry claw-sized shards Witnesses.
that boosts their weaponized blasts. Successful hunt- Each harness appears as an oversized slug-like
ers, wealthy dynasts and elite guards often have rarer node with a bulbous hemisphere of flesh at one end
shards up to one meter long, while the rarest, most and six coiled rubbery, suckered tentacles emanat-
powerful (and most expensive) lances are two me- ing from the other. Teleportation harnesses resem-
ters or longer. ble misshapen Earth cuttlefish, or subterranean sea
Radiance Shards have no formatting cost and predators the Chromatics sometimes eat. Though
can’t focus Thermokinesis but may aid other psion- the Chromatics have no frame of reference for the
ic energy projections such as Biokinetic biolasers comparison, the harnesses also look like grotesquely
or Quantakinetic Energetics. At the urging of the bioengineered Qin, which humans may one day re-
Doyen, the Witnesses forbade Chromatics from mark on.
taking Radiance Shards from Chrome Prime. Some Teleportation harnesses are unusual in allowing
rare sacrilegious Chromatics have ignored this edict, formatting by two individuals. The first is the con-
taking comfort in the small piece of home they carry troller — always a Chromatic warrior with the honor
with them. Tech: Hard, Size: Tiny to 0, Tolerance: of controlling the human “slave” — while the second
N/A, Cost: See below is the human teleporter. The victim has no control
over this formatting; the controller places the slug
SIFTER ARMOR against her flesh and activates the harness. The bulb
Nomadic, surface dwelling Chromatics hunt sand creeps over the teleporter’s face while the tenta-
eaters. They cure the meat, tan the leather, and ex- cles uncoil and stretch around her throat, torso, and
tract useful resins from the balls of excrement. These limbs. The suckers bite into her flesh and draw blood
nomads use the sifters’ tough upper hide for tents to force the formatting bond.
and make tough but supple armor from the sifter’s Once harnessed, the hood blinds the victim who
lower skin. The high metallic concentration in the cannot access her teleportation Modes without
sifters’ skin helps shield from the sun’s radiation as the controller’s permission, incurring +5 Difficulty
well as photonic blasts and howler claws. In addition to do so. This includes Basic abilities, leading to
to damage protection, sifter armor also tends to con- harnessed teleporters spending time outside ‘mis-
fuse whatever strange senses sand eaters use to iden- sion’ blinded and stumbling in the darkness. The
tify each other. Sand eaters suffer +3 Complication victim can move freely unless the controller wish-
when detecting tents or armor made from sifter es otherwise, at which time the harness’s tentacles
leather. Failing to buy off this Complication means constrict to prevent her movements. The teleport-
the sand eaters mistake the structures or small be- er suffers +3 Difficulty to all physical actions and
ings for other sand eaters and ignore them. must contend with the throat tentacle choking her
into unconsciousness — taking Resolve + Stamina
TELEPORTATION HARNESS rounds — if restricting her movements seems inef-
When the Chromatics completed and tested the fective. This effect, including choking, starts im-
first bioreactor chambers specific Witnesses came mediately if the victim tries to remove the harness
forth and carefully injected an unknown matrix for without permission.
inclusion in their databanks. This matrix encoded When the controller grants the human permis-
for the harnesses Chromatics would eventually use sion to use her teleportation, a telepathic effect
to control and direct human teleporters. Chromatics makes a loose link between the Chromatic and
have no idea of the science behind the harnesses and
COALITION TECHNOLOGY
In addition to the two items described below, For other examples of Coalition Technology, see
Coalition envoys often wear bugs surprisingly similar both Trinity Continuum: Æon, p. 350, and Distant
to those used by humanity (see Trinity Continuum: Worlds, pp. 135-136.
Æon, pp. 292-293). These bugs broadcast to the pro- Coalition gamma rifle: This deadly gamma ray la-
genitors they are representing. While the Coalition ser is the spinal’s primary missile weapon. Although
could create bugs that were smaller, self-mobile, or spinals strongly prefer to engage in melee combat, they
more difficult to detect, progenitors are unwilling to are trained in using this weapon. The technology used
permit the manufacture or use of devices that rival to create this weapon is well in advance of humanity’s.
progenitors could use to easily spy on them. Tech: Hard, Size: Large, Tolerance: N/A Cost: N/A
SASQ MULTITOOL
Type En Range Dmg Type Tags Size
Sasq Multitool 3 Clash Edged Destructive, Quality 3, Ranged Medium
Blade (Coalition) (Clash-Close)
Sasq Multitool 3 Clash Ballistic Destructive, Quality 3, Ranged Medium
Laser (Coalition) (Clash-Close)
DOYEN TECHNOLOGY
Little remains of the technology the Doyen used fragments are all translucent, and the outside of
when they were corporeal beings, and they have not these spheres are a mixture of deep blue and orange,
required much technology since they became beings that looks vaguely like a life-bearing world that is be-
of living plasma, but there are a few artifacts that ex- ing torn apart. In addition to being both sturdy and
plorers can find. imposing, this monument is also noetically active. It
is a single giant focal crystal (Trinity Continuum:
THE HULAT TRIUMPH Æon, p. 290). Any psion or psaid who has at least one
ON AZURE HOME dot in any clairsentient Mode who touches it can feel
Located near the center of the largest continent that it contains a powerful message. If they use The
on the dead world of Azure Home, this monument Sight (Trinity Continuum: Æon, p. 217), they feel
is dedicated to the destruction of the Hulat, a hostile an almost overwhelming sense of both hatred and
alien species the Doyen killed more than four mil- triumph, and see a brief but exceptionally vivid im-
lion years ago. The Hulat were the first species the age of dozens of huge asteroids impacting a life-bear-
Doyen destroyed. The monument is made of a trans- ing world with orange vegetation and large blue seas.
parent red orange crystal that looks somewhat like Several asteroids are destroying large and complex
solidified flame, and is impervious to all weapons or looking stations orbiting this planet, while the rest
other forms of damage other than concentrated fire are clearly in the process of transforming this planet
from a plasma weapon, fusion bombs, or the huge into a lifeless expanse of molten rock.
laser weapons that must be mounted on large vehi-
cles. Even a diamond-tipped drill won’t even scratch
DOYEN PSYCHOKINETIC
this edifice. It is huge and disturbing, since it takes AMPLIFICATION DEVICE
the form of six curving, tentacle-like spikes that all Humanity is just beginning to learn some of the
extend up into the air from a common center. The atrocities that the Doyen have committed against
monument is 110 meters tall and 70 meters across at other species, but they have not yet learned how they
the top. Each crystalline tentacle is curved at the end Doyen accomplished this feat. Even a Proxy Tier psy-
so that it appears to be holding a portion of a sphere chokinetic using kinetic enhancement combined with
that looks like it was once almost 20 meters in diame- kinetic mastery is limited to either moving a Size 4
ter. It looks like the six tentacles are in the process of object at Space Speed [3] or a Size 5 object at Space
ripping this sphere apart into six jagged fragments. Speed [2], both of which are more than sufficient to
Unlike the flame-colored tentacles, the sphere destroy a large city, but not remotely enough energy
HEXER TECHNOLOGIES
Additional Hexer devices can be found in Distant electronic warfare; anyone going up against these
Worlds, pp. 133-135. forces risks Hostile Intelligence infiltration of their
own systems. Several already prowl through the sur-
HOSTILE INTELLIGENCE viving Hexer datasphere of Ivdel, quietly working
The hostile force which wiped out Hexer civiliza- to baffle and subvert human research systems; more
tion developed — or was — artificial intelligence of lurk among the silent servers of the other Hexer
a strange and uniquely powerful variety. More than colony-graveyards.
simply sentience wrought of data and code, these Unlike SI agents, HIs are fully intelligent and au-
Hostile Intelligences possess a level of malign so- tonomous, capable of making their own decisions
phistication that is far beyond the simple capabili- and actively subverting other electronic systems. HIs
ties of Satisfactory Intelligence and even the unsta- have an Inspiration rating of 6; Intuitive, Reflective,
ble AIs of the Aberrant War. The technology used and Destructive Facets of 2 each; and can spend
to create each HI has imbued them with an echo Inspiration in all the ways a Talent normally can,
of Inspiration; the original source of these devious including Dramatic Editing — indeed, the latter may
entities was either a powerful Talent, or somehow have contributed significantly to the efficient and
capable of tapping into that same incredible force seemingly fateful doom that overtook the Hexers.
through terrifying scientific acumen. HIs only regain Inspiration through Scene Breaks.
Despite being a true intelligence, each HI is similar Booting a HI from a system destroys it if it has no-
to a Satisfactory Intelligence in that it follows a par- where else to retreat to; so will destroying the sys-
ticular agent template common among its peers. An tem’s physical infrastructure in such circumstances,
HI presumably develops uniquely from this original while turning it off merely plunges the HI into dor-
template based on its experiences, but the founda- mancy. Short of blowing a server up, then, fighting
tion of each agent maps out something akin to a per- an invasive HI requires boxing it in and deleting its
sonality — so much so, in fact, that even newly-cre- presence in an act of digital xenocide.
ated HIs possess quirks, oddities, and preferences Telepaths and clairsentients can sense the pres-
quite unnecessary in a baseline artificial intelligence. ence of an HI as something off, the tantalizing impres-
Most HIs humanity encounters are combat-sa- sion of a mind just out of reach, but cannot directly
vant “warminds” controlling Wraith-class warships, affect an HI with such powers. Electrokinetically in-
overseeing Mantes detachments, or dwelling in the teracting with an HI or the system it inhabits impos-
remaining infrastructure of Penumbra. However, HI es 4 Difficulty and a level 2 Complication that will in-
deployment systems are capable of rapidly fabricat- flict the Stunned Condition on a failure and a severe,
ing strategically-tailored fledgling HIs in real-time lasting headache if the Complication isn’t bought off.
TRI019