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Algorithms SolveTheCube

The document provides algorithms for solving the F2L, OLL, and PLL steps of the CFOP method for solving the Rubik's Cube. It lists optimal algorithms for all F2L cases organized by type of case. For OLL and PLL, it lists the standard algorithms organized by shape or permutation type. The author chose algorithms that rely on three basic triggers for easier memorization.
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0% found this document useful (0 votes)
59 views1 page

Algorithms SolveTheCube

The document provides algorithms for solving the F2L, OLL, and PLL steps of the CFOP method for solving the Rubik's Cube. It lists optimal algorithms for all F2L cases organized by type of case. For OLL and PLL, it lists the standard algorithms organized by shape or permutation type. The author chose algorithms that rely on three basic triggers for easier memorization.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
Download as pdf or txt
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Algorithms

Here you will find big long lists of algorithms for the sections of
the CFOP method. I have taken care to choose algorithms that
I think are easy to both memorise and perform, and I have
arranged them in an order that I think facilitates learning. While
I have also endeavoured to ensure they are error free, if you do
spot any mistakes you can leave a comment below or send me
an email.

F2L
If you've read the How to be better at F2L section of my
speedcubing guide, you'll know exactly how I feel about relying
on this table instead of intuition. I have presented them anyway
so you can see optimal solutions to all the F2L cases.

1. Basic cases
2. Corner and edge in top
3. Corner pointing up, edge in top
4. Corner in top, edge in middle
5. Corner in bottom, edge in top
6. Corner in bottom, edge in middle

1. Basic cases

R U R'

F' U' F

U R U' R'

U' F' U F

2. Corner and edge in top

(U' R U') (R' U R) U R'

(U F' U) (F U' F') U' F

(U' R U) (R' U R) U R'

(U F' U') (F U' F') U' F

d (R' U2 R) d' (R U R')

U' (R U2 R') d (R' U' R)

(R U' R' U) d (R' U' R)

(F' U F U') d' (F U F')

(U F' U2 F) (U F' U2 F)

(U' R U2 R') (U' R U2 R')

(U F' U' F) (U F' U2 F)

(U' R U R') (U' R U2 R')

3. Corner pointing up, edge in top

(R U2 R' U') (R U R')

(F' U2 F U) (F' U' F)

(U R U2 R') (U R U' R')

(U' F' U2 F) (U' F' U F)

U2 (R U R' U) (R U' R')

U2 (F' U' F U') (F' U F)

(R U R' U') U' (R U R' U') (R U R')

y' (R' U' R U) U (R' U' R U) (R' U' R)

4. Corner in top, edge in middle

(U F' U F) (U F' U2 F)

(U' R U' R') (U' R U2 R')

(U F' U' F) (d' F U F')

(U' R U R') (d R' U' R)

(R U' R') (d R' U R)

(R U R' U') (R U R' U') (R U R')

5. Corner in bottom, edge in top

(U R U' R') (U' F' U F)

(U' F' U F) (U R U' R')

(F' U F) (U' F' U F)

(R U' R') (U R U' R')

(R U R') (U' R U R')

(F' U' F) (U F' U' F)

6. Corner in bottom, edge in middle

(R U' R' U) R U2 R' (U R U' R')

(R U' R' U') (R U R' U') (R U2 R')

(R U R' U') (R U' R') U d (R' U' R)

(R U' R') d (R' U' R U') (R' U' R)

(R U' R' d R' U2 R) (U R' U2 R)

OLL
The OLL algorithms here are numbered using the accepted
order found on the speedsolving.com wiki (and elsewhere
online), so you can always find an alternative to a specific
algorithm should you wish. I have chosen these ones because
they heavily use three different triggers, which I feel allows for
easier memorisation. Simply learn the three triggers, and you
nearly know most of the algorithms already. For the algorithms
that don't use these triggers, I have bracketed them to show
how I might perform them in sections.

You can sort this list by shape, trigger, and number order, to
facilitate easy finding of a specific situation and memorising of
the whole list.

Sort by: Shape

Crosses
Dots
Corners
Lines
Ts
Zs
Big Ls
Cs
Ws
Ps
Squares
Little Ls
Others

Crosses

27 (R' U2 R) U (R' U R)

26 (R U2 R') U' (R U' R')

25 F' (r U R' U') (r' F R)

24 (r U R' U') (r' F R F')

22 R U2 (R2' U' R2 U') (R2' U2 R)

21 (R U R') U (R U' R') U (R U2 R')

23 R2 D (R' U2 R) D' (R' U2 R')

Dots

(R U2 R') (R' F R F')


1
U2 (R' F R F')

2 F (R U R' U') F' f (R U R' U') f'

4 f (R U R' U') f' U F (R U R' U') F'

3 f (R U R' U') f' U' F (R U R' U') F'

19 M U (R U R' U') M' (R' F R F')

18 F (R U R' U) y' R' U2 (R' F R F')

(R U R' U) (R' F R F')


17
U2 (R' F R F')

20 M U (R U R' U') M2 (U R U' r')

All Corners

57 (R U R' U') M' (U R U' r')

28 M' U' M U2' M' U' M

Lines

55 R U2 R2 (U' R U' R') U2 (F R F')

52 (R U R' U) R d' R U' R' F'

51 f (R U R' U') (R U R' U') f'

56 F (R U R' U') R F' (r U R' U') r'

Ts

45 F (R U R' U') F'

33 (R U R' U') (R' F R F')

Zs

40 R' F (R U R' U') F' U R

39 L F' (L' U' L U) F U' L'

Big Ls

14 (R' F R) U (R' F' R) y' (R U' R')

13 F (U R U' R2) F' (R U R U' R')

16 r U r' (R U R' U') r U' r'

15 l' U' l (L' U' L U) l' U l

Cs

46 R' U' (R' F R F') U R

34 (R U R' U') x D' R' U R U' D x'

Ws

38 (R U R' U) (R U' R' U') (R' F R F')

36 (L' U' L U') (L' U L U) (L F' L' F)

Ps

44 f (R U R' U') f'

43 f' (L' U' L U) f

31 R' U' F U R U' R' F' R

32 F U R U' F' r U R' U' r'

Squares

35 (R U2 R') (R' F R F') (R U2 R')

37 F R' F' R U R U' R'

5 r' U2 (R U R' U) r

6 r U2 R' U' R U' r'

Little Ls

48 F (R U R' U') (R U R' U') F'

47 F' (L' U' L U) (L' U' L U) F

50 R' F R2 B' R2' F' R2 B R'

49 (R' F R' F') R2 U2 y (R' F R F')

53 (l' U' L U') (L' U L U') L' U2 l

54 (r U R' U) (R U' R' U) R U2' r'

Other shapes

11 F' (L' U' L U) F y F (R U R' U') F'

F (R U R' U') F' U F (R U R' U')


12
F'

7 (r U R' U) R U2 r'

8 r' U' R U' R' U2 r

10 (R U R' U) (R' F R F') R U2 R'

9 (R U R' U') R' F R2 U R' U' F'

(R U R' U')
29
R U' R' F' U' (F R U R')

(R' F R F') (R' F R F') (R U R' U')


42
(R U R')

(R U R' U) R U2 R' F (R U R' U')


41
F'

30 (L F' L' F) L' U2 L d (R U R')

PLL
Much like the OLL algorithms, these PLL algorithms are
presented with their accepted names. These are often referred
to as permutations or perms, e.g. H-perm or Nb-perm.

Edges only
Corners only
Edges and corners

Edges only

H (M2 U M2) U2 (M2 U M2)

R' U' R2 U (R U R' U')


Z
R U R U' R U' R' U2

Ua R2 U' (R' U' R) U R U (R U' R)

Ub (R' U R' U') R' U' (R' U R) U R2

Corners only

x z' R2 U2 (R' D' R) U2 (R' D R')


Aa
z x'

Ab x R2 D2 (R U R') D2 (R U' R) x'

R2 U R' U' y (R U R' U')


E
(R U R' U') (R U R') y' (R U' R2')

Edges and corners

(R U R' U')
T
R' F R2 U' R' U' R U R' F'

(F R U' R') U' (R U R' F')


Y
(R U R' U') (R' F R F')

U' (R' U R U') R2 (F' U' F U)


F
x (R U R' U') R2 x'

(R' U R' U') y (R' D R' D')


V
R2 y' (R' B' R B R)

L' U' L F (L' U' L U)


Ja
L F' L2 U L U

R U R' F' (R U R' U')


Jb
R' F R2 U' R' U'

(L U2 L') U2 L F' (L' U' L U)


Ra
L F L2 U

(R' U2 R) U2 R' F (R U R' U')


Rb
R' F' R2 U'

(R U R' U) (R U R' F') (R U R' U')


Na
R' F R2 U' R' U2 (R U' R')

(R' U R U') R' (F' U' F) (R U R' F)


Nb
R' F' (R U' R)

y R2' u (R' U R' U') (R u' R2)


Ga
y' (R' U R)

(R' U' R) y R2 u (R' U R U')


Gb
(R u' R2)

y R2' u' R U' (R U R' u)


Gc
R2 y (R U' R')

y2 (R U R') y' (R2 u' R)


Gd
U' (R' U R') u R2

ALSO ON SOLVETHECUBE

8 years ago • 82 comments 8 years ago • 90 commen

SolveTheCube SolveTheCube

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Guest − ⚑
G 7 years ago

The most incredible site about Rubik's Cube I've


ever found
⛺ View

5 0 Reply • Share ›

tymon kolasinski − ⚑
TK
> Guest
2 months ago

Noice

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Walvire > Guest − ⚑


7 years ago

Noice Dayan Zhanchi.

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Guest − ⚑
G
> Walvire
7 years ago

Notice ... I have 9 different speed 3x3


cubes. Made by different companies.
Dayan 5 - Zanchi
Dayan 2 - Guhong is another 3 x 3 cube
ShuangRen 2 is another 3 x 3 cube

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solvethecube > Guest − ⚑


7 years ago

I have deleted the comments here because I


have no intention of letting my site become
a breeding ground for hatred. Anyone
persisting in such behaviour will have to be
banned, which is something I'd really rather
not do.

4 0 Reply • Share ›

solvethecube > Guest − ⚑


7 years ago

Thanks Majik!

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Guest − ⚑
G 5 years ago

Something to put on your smart phone !!

⛺ View — uploads.disquscdn.com
⛺ View — uploads.disquscdn.com

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